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author | Krzysztof H <krzys_h@interia.pl> | 2012-03-19 12:44:39 +0100 |
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committer | Krzysztof H <krzys_h@interia.pl> | 2012-03-19 12:44:39 +0100 |
commit | f7d892cf4ef6bfce3747c4b6a810d4828b79833d (patch) | |
tree | 8311c7057b5f861c387ecc8c96cd778abc47c8d8 /src/modfile.h | |
parent | 343cb0ce660136ac034e6106c0f151466b751398 (diff) | |
download | colobot-f7d892cf4ef6bfce3747c4b6a810d4828b79833d.tar.gz colobot-f7d892cf4ef6bfce3747c4b6a810d4828b79833d.tar.bz2 colobot-f7d892cf4ef6bfce3747c4b6a810d4828b79833d.zip |
Last coding fix ;)
Diffstat (limited to 'src/modfile.h')
-rw-r--r-- | src/modfile.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/modfile.h b/src/modfile.h index d8c1ea5..ab18935 100644 --- a/src/modfile.h +++ b/src/modfile.h @@ -1,4 +1,4 @@ -// * This file is part of the COLOBOT source code
+// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
@@ -12,7 +12,7 @@ // * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
+// * along with this program. If not, see http://www.gnu.org/licenses/.// modfile.h
#ifndef _MODFILE_H_
#define _MODFILE_H_
@@ -26,8 +26,8 @@ class CD3DEngine; typedef struct
{
- char bUsed; // TRUE -> utilis�
- char bSelect; // TRUE -> s�lectionn�
+ char bUsed; // TRUE -> utilisé
+ char bSelect; // TRUE -> sélectionné
D3DVERTEX p1;
D3DVERTEX p2;
D3DVERTEX p3;
@@ -40,8 +40,8 @@ OldModelTriangle1; // longueur = 196 bytes typedef struct
{
- char bUsed; // TRUE -> utilis�
- char bSelect; // TRUE -> s�lectionn�
+ char bUsed; // TRUE -> utilisé
+ char bSelect; // TRUE -> sélectionné
D3DVERTEX p1;
D3DVERTEX p2;
D3DVERTEX p3;
@@ -59,8 +59,8 @@ OldModelTriangle2; typedef struct
{
- char bUsed; // TRUE -> utilis�
- char bSelect; // TRUE -> s�lectionn�
+ char bUsed; // TRUE -> utilisé
+ char bSelect; // TRUE -> sélectionné
D3DVERTEX2 p1;
D3DVERTEX2 p2;
D3DVERTEX2 p3;
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