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author | Piotr Dziwinski <piotrdz@gmail.com> | 2013-02-03 20:03:36 +0100 |
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committer | Piotr Dziwinski <piotrdz@gmail.com> | 2013-02-03 20:03:36 +0100 |
commit | 209c6412ae149cc7c503fd7da384f344a830423c (patch) | |
tree | 5baeaeb8dee2208b46bf80a118dfe59eb65f9389 /src/math/test/geometry_test.cpp | |
parent | 3f41f97fc47fca22634dc858c3ecdb39d0d27e32 (diff) | |
download | colobot-209c6412ae149cc7c503fd7da384f344a830423c.tar.gz colobot-209c6412ae149cc7c503fd7da384f344a830423c.tar.bz2 colobot-209c6412ae149cc7c503fd7da384f344a830423c.zip |
Refactoring in tests infrastructure
* all tests are now in /test/ subdirectory
* unit tests concatenated to one executable (TODO: ui, common)
* preparation for test environments (OpenGL and others)
* removed old TestCBot
Diffstat (limited to 'src/math/test/geometry_test.cpp')
-rw-r--r-- | src/math/test/geometry_test.cpp | 359 |
1 files changed, 0 insertions, 359 deletions
diff --git a/src/math/test/geometry_test.cpp b/src/math/test/geometry_test.cpp deleted file mode 100644 index 8b83b8d..0000000 --- a/src/math/test/geometry_test.cpp +++ /dev/null @@ -1,359 +0,0 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2012, Polish Portal of Colobot (PPC) -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -// math/test/geometry_test.cpp - -/* Unit tests for functions in geometry.h */ - -#include "../func.h" -#include "../geometry.h" - -#include "gtest/gtest.h" - - -const float TEST_TOLERANCE = 1e-5; - - -// Test for rewritten function RotateAngle() -TEST(GeometryTest, RotateAngleTest) -{ - EXPECT_TRUE(Math::IsEqual(Math::RotateAngle(0.0f, 0.0f), 0.0f, TEST_TOLERANCE)); - - EXPECT_TRUE(Math::IsEqual(Math::RotateAngle(1.0f, 0.0f), 0.0f, TEST_TOLERANCE)); - - EXPECT_TRUE(Math::IsEqual(Math::RotateAngle(1.0f, 1.0f), 0.25f * Math::PI, TEST_TOLERANCE)); - - EXPECT_TRUE(Math::IsEqual(Math::RotateAngle(0.0f, 2.0f), 0.5f * Math::PI, TEST_TOLERANCE)); - - EXPECT_TRUE(Math::IsEqual(Math::RotateAngle(-0.5f, 0.5f), 0.75f * Math::PI, TEST_TOLERANCE)); - - EXPECT_TRUE(Math::IsEqual(Math::RotateAngle(-1.0f, 0.0f), Math::PI, TEST_TOLERANCE)); - - EXPECT_TRUE(Math::IsEqual(Math::RotateAngle(-1.0f, -1.0f), 1.25f * Math::PI, TEST_TOLERANCE)); - - EXPECT_TRUE(Math::IsEqual(Math::RotateAngle(0.0f, -2.0f), 1.5f * Math::PI, TEST_TOLERANCE)); - - EXPECT_TRUE(Math::IsEqual(Math::RotateAngle(1.0f, -1.0f), 1.75f * Math::PI, TEST_TOLERANCE)); -} - -// Tests for other altered, complex or uncertain functions - -/* - - TODO: write meaningful tests with proper test values - -int TestAngle() -{ - const Math::Vector u(-0.0786076246943884, 0.2231249091714256, -1.1601361718477805); - const Math::Vector v(-1.231228742001907, -1.720549809950561, -0.690468438834111); - - float mathResult = Math::Angle(u, v); - float oldMathResult = Angle(VEC_TO_D3DVEC(u), VEC_TO_D3DVEC(v)); - - if (! Math::IsEqual(mathResult, oldMathResult, TEST_TOLERANCE) ) - return __LINE__; - - return 0; -} - -int TestRotateView() -{ - const Math::Vector center(0.617909142705555, 0.896939729454538, -0.615041943652284); - const float angleH = 44.5; - const float angleV = 12.3; - const float dist = 34.76; - - Math::Vector mathResult = Math::RotateView(center, angleH, angleV, dist); - Math::Vector oldMathResult = D3DVEC_TO_VEC(RotateView(VEC_TO_D3DVEC(center), angleH, angleV, dist)); - - if (! Math::VectorsEqual(mathResult, oldMathResult, TEST_TOLERANCE)) - return __LINE__; - - return 0; -} - -int TestLookatPoint() -{ - const Math::Vector eye(-2.451183170579471, 0.241270270546559, -0.490677411454893); - const float angleH = 48.4; - const float angleV = 32.4; - const float length = 74.44; - - Math::Vector mathResult = Math::LookatPoint(eye, angleH, angleV, length); - Math::Vector oldMathResult = D3DVEC_TO_VEC(LookatPoint(VEC_TO_D3DVEC(eye), angleH, angleV, length)); - - if (! Math::VectorsEqual(mathResult, oldMathResult, TEST_TOLERANCE)) - return __LINE__; - - return 0; -} - -int TestProjection() -{ - const Math::Vector a(0.852064846846319, -0.794279497087496, -0.655779805476688); - const Math::Vector b(-0.245838834102304, -0.841115596038861, 0.470457161487799); - const Math::Vector p(2.289326061164255, -0.505511362271196, 0.660204551169491); - - Math::Vector mathResult = Math::Projection(a, b, p); - Math::Vector oldMathResult = D3DVEC_TO_VEC(Projection(VEC_TO_D3DVEC(a), VEC_TO_D3DVEC(b), VEC_TO_D3DVEC(p))); - - if (! Math::VectorsEqual(mathResult, oldMathResult, TEST_TOLERANCE)) - return __LINE__; - - return 0; -} - -int TestLoadViewMatrix() -{ - const Math::Vector from(2.5646013154868874, -0.6058794133917031, -0.0441195127419744); - const Math::Vector at(0.728044925765569, -0.206343977871841, 2.543158236935463); - const Math::Vector worldUp(-1.893738133660711, -1.009584441407070, 0.521745988225582); - - Math::Matrix mathResult; - Math::LoadViewMatrix(mathResult, from, at, worldUp); - - Math::Matrix oldMathResult; - { - D3DMATRIX mat; - D3DVECTOR fromD3D = VEC_TO_D3DVEC(from); - D3DVECTOR atD3D = VEC_TO_D3DVEC(at); - D3DVECTOR worldUpD3D = VEC_TO_D3DVEC(worldUp); - D3DUtil_SetViewMatrix(mat, fromD3D, atD3D, worldUpD3D); - oldMathResult = D3DMAT_TO_MAT(mat); - } - - if (! Math::MatricesEqual(mathResult, oldMathResult, TEST_TOLERANCE)) - return __LINE__; - - return 0; -} - -int TestLoadProjectionMatrix() -{ - const float fov = 76.3f; - const float aspect = 0.891f; - const float nearPlane = 12.3f; - const float farPlane = 1238.9f; - - Math::Matrix mathResult; - Math::LoadProjectionMatrix(mathResult, fov, aspect, nearPlane, farPlane); - - Math::Matrix oldMathResult; - { - D3DMATRIX mat; - D3DUtil_SetProjectionMatrix(mat, fov, aspect, nearPlane, farPlane); - oldMathResult = D3DMAT_TO_MAT(mat); - } - - if (! Math::MatricesEqual(mathResult, oldMathResult, TEST_TOLERANCE)) - return __LINE__; - - return 0; -} - -int TestLoadTranslationMatrix() -{ - const Math::Vector translation(-0.3631590720995237, 1.6976327614875211, 0.0148815191502145); - - Math::Matrix mathResult; - Math::LoadTranslationMatrix(mathResult, translation); - - Math::Matrix oldMathResult; - { - D3DMATRIX mat; - D3DUtil_SetTranslateMatrix(mat, translation.x, translation.y, translation.z); - oldMathResult = D3DMAT_TO_MAT(mat); - } - - if (! Math::MatricesEqual(mathResult, oldMathResult, TEST_TOLERANCE)) - return __LINE__; - - return 0; -} - -int TestLoadScaleMatrix() -{ - const Math::Vector scale(0.612236460285503, -0.635566935025364, -0.254321375332065); - - Math::Matrix mathResult; - Math::LoadScaleMatrix(mathResult, scale); - - Math::Matrix oldMathResult; - { - D3DMATRIX mat; - D3DUtil_SetScaleMatrix(mat, scale.x, scale.y, scale.z); - oldMathResult = D3DMAT_TO_MAT(mat); - } - - if (! Math::MatricesEqual(mathResult, oldMathResult, TEST_TOLERANCE)) - return __LINE__; - - return 0; -} - -int TestLoadRotationXMatrix() -{ - const float angle = 0.513790685774275; - - Math::Matrix mathResult; - Math::LoadRotationXMatrix(mathResult, angle); - - Math::Matrix oldMathResult; - { - D3DMATRIX mat; - D3DUtil_SetRotateXMatrix(mat, angle); - oldMathResult = D3DMAT_TO_MAT(mat); - } - - if (! Math::MatricesEqual(mathResult, oldMathResult, TEST_TOLERANCE)) - return __LINE__; - - return 0; -} - -int TestLoadRotationYMatrix() -{ - const float angle = -0.569166650127303; - - Math::Matrix mathResult; - Math::LoadRotationYMatrix(mathResult, angle); - - Math::Matrix oldMathResult; - { - D3DMATRIX mat; - D3DUtil_SetRotateYMatrix(mat, angle); - oldMathResult = D3DMAT_TO_MAT(mat); - } - - if (! Math::MatricesEqual(mathResult, oldMathResult, TEST_TOLERANCE)) - return __LINE__; - - return 0; -} - -int TestLoadRotationZMatrix() -{ - const float angle = 0.380448034347452; - - Math::Matrix mathResult; - Math::LoadRotationZMatrix(mathResult, angle); - - Math::Matrix oldMathResult; - { - D3DMATRIX mat; - D3DUtil_SetRotateZMatrix(mat, angle); - oldMathResult = D3DMAT_TO_MAT(mat); - } - - if (! Math::MatricesEqual(mathResult, oldMathResult, TEST_TOLERANCE)) - return __LINE__; - - return 0; -} - -int TestLoadRotationMatrix() -{ - const float angle = -0.987747190637790; - const Math::Vector dir(-0.113024727688331, -0.781265998072571, 1.838972397076884); - - Math::Matrix mathResult; - Math::LoadRotationMatrix(mathResult, dir, angle); - - Math::Matrix oldMathResult; - { - D3DMATRIX mat; - D3DVECTOR dirD3D = VEC_TO_D3DVEC(dir); - D3DUtil_SetRotationMatrix(mat, dirD3D, angle); - oldMathResult = D3DMAT_TO_MAT(mat); - } - - if (! Math::MatricesEqual(mathResult, oldMathResult, TEST_TOLERANCE)) - return __LINE__; - - return 0; -} - -int TestLoadRotationXZYMatrix() -{ - const Math::Vector angles(-0.841366567984597, -0.100543315396357, 1.610647811559988); - - Math::Matrix mathResult; - Math::LoadRotationXZYMatrix(mathResult, angles); - - Math::Matrix oldMathResult; - { - D3DMATRIX mat; - MatRotateXZY(mat, VEC_TO_D3DVEC(angles)); - oldMathResult = D3DMAT_TO_MAT(mat); - } - - if (! Math::MatricesEqual(mathResult, oldMathResult, TEST_TOLERANCE)) - return __LINE__; - - return 0; -} - -int TestLoadRotationZXYMatrix() -{ - const Math::Vector angles(0.275558495480206, -0.224328265970090, 0.943077216574253); - - Math::Matrix mathResult; - Math::LoadRotationZXYMatrix(mathResult, angles); - - Math::Matrix oldMathResult; - { - D3DMATRIX mat; - MatRotateZXY(mat, VEC_TO_D3DVEC(angles)); - oldMathResult = D3DMAT_TO_MAT(mat); - } - - if (! Math::MatricesEqual(mathResult, oldMathResult, TEST_TOLERANCE)) - return __LINE__; - - return 0; -} - -int TestTransform() -{ - Math::Matrix transformMatrix( - (float[4][4]) - { - { -0.9282074720977896, 0.6794734970319730, -1.3234304946882685, 0.0925294727863890 }, - { -0.0395527963683484, 0.2897634352353881, 1.9144398570315440, -1.4062267508968478 }, - { 0.9133323625282361, -0.6741836434774530, -0.2188812951424338, -1.0089184339952666 }, - { 0.0f, 0.0f, 0.0f, 1.0f } - } - ); - Math::Vector vector(-0.314596433318370, -0.622681232583150, -0.371307535743574); - - Math::Vector mathResult = Math::Transform(transformMatrix, vector); - Math::Vector oldMathResult = Transform(transformMatrix, vector); - - if (! Math::VectorsEqual(mathResult, oldMathResult, TEST_TOLERANCE)) - return __LINE__; - - return 0; -} - -*/ - - -int main(int argc, char* argv[]) -{ - ::testing::InitGoogleTest(&argc, argv); - - return RUN_ALL_TESTS(); -} |