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author | Krzysztof H <krzys_h@interia.pl> | 2012-03-09 17:08:05 +0100 |
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committer | Krzysztof H <krzys_h@interia.pl> | 2012-03-09 17:08:05 +0100 |
commit | 84d1f79fdf02e0010e4b2d118458e8cd8ce0dd71 (patch) | |
tree | 842825145ada8e6f53d1de9f100383cc028d2b46 /src/light.h | |
parent | a4c804b49ec872b71bd5a0167c3ad45704a3cc30 (diff) | |
download | colobot-84d1f79fdf02e0010e4b2d118458e8cd8ce0dd71.tar.gz colobot-84d1f79fdf02e0010e4b2d118458e8cd8ce0dd71.tar.bz2 colobot-84d1f79fdf02e0010e4b2d118458e8cd8ce0dd71.zip |
Added license info using a small program SrcHead.
Diffstat (limited to 'src/light.h')
-rw-r--r-- | src/light.h | 24 |
1 files changed, 19 insertions, 5 deletions
diff --git a/src/light.h b/src/light.h index c67f219..357f181 100644 --- a/src/light.h +++ b/src/light.h @@ -1,4 +1,18 @@ -// light.h
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see .
#ifndef _LIGHT_H_
#define _LIGHT_H_
@@ -25,15 +39,15 @@ LightProg; typedef struct
{
- char bUsed; // TRUE -> lumière existe
- char bEnable; // TRUE -> lumière allumée
+ char bUsed; // TRUE -> lumi�re existe
+ char bEnable; // TRUE -> lumi�re allum�e
D3DTypeObj incluType; // type de tous les objets inclus
D3DTypeObj excluType; // type de tous les objets exclus
- D3DLIGHT7 light; // configuration de la lumière
+ D3DLIGHT7 light; // configuration de la lumi�re
- LightProg intensity; // intensité (0..1)
+ LightProg intensity; // intensit� (0..1)
LightProg colorRed;
LightProg colorGreen;
LightProg colorBlue;
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