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author | Zaba999 <zaba.marcin@gmail.com> | 2012-09-20 22:58:00 +0200 |
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committer | Zaba999 <zaba.marcin@gmail.com> | 2012-09-20 22:58:00 +0200 |
commit | 191fdc614ed8022c145d3530f9d412e715ae37db (patch) | |
tree | 2813afe018c4e675bf6955e9324cdba297c76a51 /src/graphics/engine | |
parent | 57d33d79ea570773d84ad81d4a61f50e079979ef (diff) | |
download | colobot-191fdc614ed8022c145d3530f9d412e715ae37db.tar.gz colobot-191fdc614ed8022c145d3530f9d412e715ae37db.tar.bz2 colobot-191fdc614ed8022c145d3530f9d412e715ae37db.zip |
changed paths for models and levels. Now it's possible to load level.
Diffstat (limited to 'src/graphics/engine')
-rw-r--r-- | src/graphics/engine/engine.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/graphics/engine/engine.cpp b/src/graphics/engine/engine.cpp index bd5f60f..86554e5 100644 --- a/src/graphics/engine/engine.cpp +++ b/src/graphics/engine/engine.cpp @@ -2790,9 +2790,9 @@ void Gfx::CEngine::Draw3DScene() m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_TEST, true); m_device->SetRenderState(Gfx::RENDER_STATE_LIGHTING, true); m_device->SetRenderState(Gfx::RENDER_STATE_FOG, true); - - float fogStart = m_deepView[m_rankView]*m_fogStart[m_rankView]; - float fogEnd = m_deepView[m_rankView]; +// +// float fogStart = m_deepView[m_rankView]*m_fogStart[m_rankView]; +// float fogEnd = m_deepView[m_rankView]; m_device->SetFogParams(Gfx::FOG_LINEAR, m_fogColor[m_rankView], fogStart, fogEnd, 1.0f); m_device->SetTransform(Gfx::TRANSFORM_PROJECTION, m_matProj); |