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authorPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
commit449cc186d5b8117d74ba22d6173497d00939f5f1 (patch)
tree39f38530dab2c9c8b33f5d8e42a81242bd48704b /src/automush.cpp
parenteeb69b34d2467e51ff84b3235f94506ce6bb9283 (diff)
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Source files split into modules
Diffstat (limited to 'src/automush.cpp')
-rw-r--r--src/automush.cpp362
1 files changed, 0 insertions, 362 deletions
diff --git a/src/automush.cpp b/src/automush.cpp
deleted file mode 100644
index d1107ed..0000000
--- a/src/automush.cpp
+++ /dev/null
@@ -1,362 +0,0 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-#define STRICT
-#define D3D_OVERLOADS
-
-#include <windows.h>
-#include <stdio.h>
-#include <d3d.h>
-
-#include "struct.h"
-#include "d3dengine.h"
-#include "d3dmath.h"
-#include "event.h"
-#include "misc.h"
-#include "iman.h"
-#include "math3d.h"
-#include "particule.h"
-#include "terrain.h"
-#include "camera.h"
-#include "object.h"
-#include "cmdtoken.h"
-#include "sound.h"
-#include "auto.h"
-#include "automush.h"
-
-
-
-
-// Object's constructor.
-
-CAutoMush::CAutoMush(CInstanceManager* iMan, CObject* object)
- : CAuto(iMan, object)
-{
- CAuto::CAuto(iMan, object);
-
- Init();
-}
-
-// Object's destructor.
-
-CAutoMush::~CAutoMush()
-{
- this->CAuto::~CAuto();
-}
-
-
-// Destroys the object.
-
-void CAutoMush::DeleteObject(BOOL bAll)
-{
- CAuto::DeleteObject(bAll);
-}
-
-
-// Initialize the object.
-
-void CAutoMush::Init()
-{
- m_phase = AMP_WAIT;
- m_progress = 0.0f;
- m_speed = 1.0f/4.0f;
-
- m_time = 0.0f;
- m_lastParticule = 0.0f;
-}
-
-
-// Management of an event.
-
-BOOL CAutoMush::EventProcess(const Event &event)
-{
- D3DVECTOR pos, speed, dir;
- FPOINT dim;
- float factor, zoom, size, angle;
- int i, channel;
-
- CAuto::EventProcess(event);
-
- if ( m_engine->RetPause() ) return TRUE;
- if ( event.event != EVENT_FRAME ) return TRUE;
-
- m_progress += event.rTime*m_speed;
-
- factor = 0.0f;
- size = 1.0f;
-
- if ( m_phase == AMP_WAIT )
- {
- if ( m_progress >= 1.0f )
- {
- if ( !SearchTarget() )
- {
- m_phase = AMP_WAIT;
- m_progress = 0.0f;
- m_speed = 1.0f/(2.0f+Rand()*2.0f);
- }
- else
- {
- m_phase = AMP_SNIF;
- m_progress = 0.0f;
- m_speed = 1.0f/1.5f;
- }
- }
- }
-
- if ( m_phase == AMP_SNIF )
- {
- if ( m_progress < 1.0f )
- {
- factor = m_progress;
- }
- else
- {
- m_phase = AMP_ZOOM;
- m_progress = 0.0f;
- m_speed = 1.0f/1.0f;
- }
- }
-
- if ( m_phase == AMP_ZOOM )
- {
- if ( m_progress < 1.0f )
- {
- factor = 1.0f;
- size = 1.0f+m_progress*0.3f;
- }
- else
- {
- m_sound->Play(SOUND_MUSHROOM, m_object->RetPosition(0));
-
- m_phase = AMP_FIRE;
- m_progress = 0.0f;
- m_speed = 1.0f/1.0f;
- }
- }
-
- if ( m_phase == AMP_FIRE )
- {
- if ( m_progress < 1.0f )
- {
- factor = 1.0f-m_progress;
- size = 1.0f+(1.0f-m_progress)*0.3f;
-
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
- {
- m_lastParticule = m_time;
-
- for ( i=0 ; i<10 ; i++ )
- {
- pos = m_object->RetPosition(0);
- pos.y += 5.0f;
- speed.x = (Rand()-0.5f)*200.0f;
- speed.z = (Rand()-0.5f)*200.0f;
- speed.y = -(20.0f+Rand()*20.0f);
- dim.x = 1.0f;
- dim.y = dim.x;
- channel = m_particule->CreateParticule(pos, speed, dim, PARTIGUN2, 2.0f, 100.0f, 0.0f);
- m_particule->SetObjectFather(channel, m_object);
- }
- }
- }
- else
- {
- m_phase = AMP_SMOKE;
- m_progress = 0.0f;
- m_speed = 1.0f/2.0f;
- }
- }
-
- if ( m_phase == AMP_SMOKE )
- {
- if ( m_progress < 1.0f )
- {
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.10f) <= m_time )
- {
- m_lastParticule = m_time;
-
- pos = m_object->RetPosition(0);
- pos.y += 5.0f;
- speed.x = (Rand()-0.5f)*4.0f;
- speed.z = (Rand()-0.5f)*4.0f;
- speed.y = -(0.5f+Rand()*0.5f);
- dim.x = Rand()*2.5f+2.0f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f, 0.0f, 0.0f);
- }
- }
- else
- {
- m_phase = AMP_WAIT;
- m_progress = 0.0f;
- m_speed = 1.0f/(2.0f+Rand()*2.0f);
- }
- }
-
- if ( factor != 0.0f || size != 1.0f )
- {
- dir.x = sinf(m_time*PI*4.0f);
- dir.z = cosf(m_time*PI*4.0f);
-
- angle = sinf(m_time*10.0f)*factor*0.04f;
- m_object->SetAngleX(0, angle*dir.z);
- m_object->SetAngleZ(0, angle*dir.x);
-
- zoom = 1.0f+sinf(m_time*8.0f)*factor*0.06f;
- m_object->SetZoomX(0, zoom*size);
- zoom = 1.0f+sinf(m_time*5.0f)*factor*0.06f;
- m_object->SetZoomY(0, zoom*size);
- zoom = 1.0f+sinf(m_time*7.0f)*factor*0.06f;
- m_object->SetZoomZ(0, zoom*size);
- }
- else
- {
- m_object->SetAngleX(0, 0.0f);
- m_object->SetAngleZ(0, 0.0f);
- m_object->SetZoom(0, D3DVECTOR(1.0f, 1.0f, 1.0f));
- }
-
- return TRUE;
-}
-
-
-// Seeking a nearby target.
-
-BOOL CAutoMush::SearchTarget()
-{
- CObject* pObj;
- D3DVECTOR iPos, oPos;
- ObjectType type;
- float dist;
- int i;
-
- iPos = m_object->RetPosition(0);
-
- for ( i=0 ; i<1000000 ; i++ )
- {
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
- if ( pObj == 0 ) break;
-
- if ( pObj->RetLock() ) continue;
-
- type = pObj->RetType();
- if ( type != OBJECT_MOBILEfa &&
- type != OBJECT_MOBILEta &&
- type != OBJECT_MOBILEwa &&
- type != OBJECT_MOBILEia &&
- type != OBJECT_MOBILEfc &&
- type != OBJECT_MOBILEtc &&
- type != OBJECT_MOBILEwc &&
- type != OBJECT_MOBILEic &&
- type != OBJECT_MOBILEfi &&
- type != OBJECT_MOBILEti &&
- type != OBJECT_MOBILEwi &&
- type != OBJECT_MOBILEii &&
- type != OBJECT_MOBILEfs &&
- type != OBJECT_MOBILEts &&
- type != OBJECT_MOBILEws &&
- type != OBJECT_MOBILEis &&
- type != OBJECT_MOBILErt &&
- type != OBJECT_MOBILErc &&
- type != OBJECT_MOBILErr &&
- type != OBJECT_MOBILErs &&
- type != OBJECT_MOBILEsa &&
- type != OBJECT_MOBILEtg &&
- type != OBJECT_MOBILEft &&
- type != OBJECT_MOBILEtt &&
- type != OBJECT_MOBILEwt &&
- type != OBJECT_MOBILEit &&
- type != OBJECT_MOBILEdr &&
- type != OBJECT_DERRICK &&
- type != OBJECT_STATION &&
- type != OBJECT_FACTORY &&
- type != OBJECT_REPAIR &&
- type != OBJECT_DESTROYER&&
- type != OBJECT_CONVERT &&
- type != OBJECT_TOWER &&
- type != OBJECT_RESEARCH &&
- type != OBJECT_RADAR &&
- type != OBJECT_INFO &&
- type != OBJECT_ENERGY &&
- type != OBJECT_LABO &&
- type != OBJECT_NUCLEAR &&
- type != OBJECT_PARA &&
- type != OBJECT_HUMAN ) continue;
-
- oPos = pObj->RetPosition(0);
- dist = Length(oPos, iPos);
- if ( dist < 50.0f ) return TRUE;
- }
-
- return FALSE;
-}
-
-
-// Returns an error due the state of the automation.
-
-Error CAutoMush::RetError()
-{
- return ERR_OK;
-}
-
-
-// Saves all parameters of the controller.
-
-BOOL CAutoMush::Write(char *line)
-{
- D3DVECTOR pos;
- char name[100];
-
- if ( m_phase == AMP_WAIT ) return FALSE;
-
- sprintf(name, " aExist=%d", 1);
- strcat(line, name);
-
- CAuto::Write(line);
-
- sprintf(name, " aPhase=%d", m_phase);
- strcat(line, name);
-
- sprintf(name, " aProgress=%.2f", m_progress);
- strcat(line, name);
-
- sprintf(name, " aSpeed=%.2f", m_speed);
- strcat(line, name);
-
- return TRUE;
-}
-
-// Restores all parameters of the controller.
-
-BOOL CAutoMush::Read(char *line)
-{
- D3DVECTOR pos;
-
- if ( OpInt(line, "aExist", 0) == 0 ) return FALSE;
-
- CAuto::Read(line);
-
- m_phase = (AutoMushPhase)OpInt(line, "aPhase", AMP_WAIT);
- m_progress = OpFloat(line, "aProgress", 0.0f);
- m_speed = OpFloat(line, "aSpeed", 1.0f);
-
- m_lastParticule = 0.0f;
-
- return TRUE;
-}
-
-