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authorPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
commit449cc186d5b8117d74ba22d6173497d00939f5f1 (patch)
tree39f38530dab2c9c8b33f5d8e42a81242bd48704b /src/autokid.cpp
parenteeb69b34d2467e51ff84b3235f94506ce6bb9283 (diff)
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Source files split into modules
Diffstat (limited to 'src/autokid.cpp')
-rw-r--r--src/autokid.cpp222
1 files changed, 0 insertions, 222 deletions
diff --git a/src/autokid.cpp b/src/autokid.cpp
deleted file mode 100644
index 98c0f45..0000000
--- a/src/autokid.cpp
+++ /dev/null
@@ -1,222 +0,0 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-#define STRICT
-#define D3D_OVERLOADS
-
-#include <windows.h>
-#include <stdio.h>
-#include <d3d.h>
-
-#include "struct.h"
-#include "d3dengine.h"
-#include "d3dmath.h"
-#include "event.h"
-#include "misc.h"
-#include "iman.h"
-#include "math3d.h"
-#include "particule.h"
-#include "terrain.h"
-#include "water.h"
-#include "camera.h"
-#include "object.h"
-#include "sound.h"
-#include "cmdtoken.h"
-#include "auto.h"
-#include "autokid.h"
-
-
-
-
-// Object's constructor.
-
-CAutoKid::CAutoKid(CInstanceManager* iMan, CObject* object)
- : CAuto(iMan, object)
-{
- CAuto::CAuto(iMan, object);
-
- m_soundChannel = -1;
- Init();
-}
-
-// Object's constructor.
-
-CAutoKid::~CAutoKid()
-{
- if ( m_soundChannel != -1 )
- {
- m_sound->FlushEnvelope(m_soundChannel);
- m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP);
- m_soundChannel = -1;
- }
-
- this->CAuto::~CAuto();
-}
-
-
-// Destroys the object.
-
-void CAutoKid::DeleteObject(BOOL bAll)
-{
- CAuto::DeleteObject(bAll);
-}
-
-
-// Initialize the object.
-
-void CAutoKid::Init()
-{
- D3DVECTOR pos;
-
- m_speed = 1.0f/1.0f;
- m_progress = 0.0f;
- m_lastParticule = 0.0f;
-
- if ( m_type == OBJECT_TEEN36 ) // trunk ?
- {
- pos = m_object->RetPosition(0);
- m_speed = 1.0f/(1.0f+(Mod(pos.x/10.0f-0.5f, 1.0f)*0.2f));
- m_progress = Mod(pos.x/10.0f, 1.0f);
- }
-
- if ( m_type == OBJECT_TEEN37 ) // boat?
- {
- pos = m_object->RetPosition(0);
- m_speed = 1.0f/(1.0f+(Mod(pos.x/10.0f-0.5f, 1.0f)*0.2f))*2.5f;
- m_progress = Mod(pos.x/10.0f, 1.0f);
- }
-
- if ( m_type == OBJECT_TEEN38 ) // fan?
- {
- if ( m_soundChannel == -1 )
- {
-//? m_soundChannel = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 1.0f, 0.5f, TRUE);
- m_bSilent = FALSE;
- }
- }
-}
-
-
-// Management of an event.
-
-BOOL CAutoKid::EventProcess(const Event &event)
-{
- D3DVECTOR vib, pos, speed;
- FPOINT dim;
-
- CAuto::EventProcess(event);
-
- if ( m_soundChannel != -1 )
- {
- if ( m_engine->RetPause() )
- {
- if ( !m_bSilent )
- {
- m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.5f, 0.1f, SOPER_CONTINUE);
- m_bSilent = TRUE;
- }
- }
- else
- {
- if ( m_bSilent )
- {
- m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.5f, 0.1f, SOPER_CONTINUE);
- m_bSilent = FALSE;
- }
- }
- }
-
- if ( m_engine->RetPause() ) return TRUE;
- if ( event.event != EVENT_FRAME ) return TRUE;
-
- m_progress += event.rTime*m_speed;
-
- if ( m_type == OBJECT_TEEN36 ) // trunk?
- {
- vib.x = 0.0f;
- vib.y = sinf(m_progress)*1.0f;
- vib.z = 0.0f;
- m_object->SetLinVibration(vib);
-
- vib.x = 0.0f;
- vib.y = 0.0f;
- vib.z = sinf(m_progress*0.5f)*0.05f;
- m_object->SetCirVibration(vib);
-
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.15f) <= m_time )
- {
- m_lastParticule = m_time;
-
- pos = m_object->RetPosition(0);
- pos.y = m_water->RetLevel()+1.0f;
- pos.x += (Rand()-0.5f)*50.0f;
- pos.z += (Rand()-0.5f)*50.0f;
- speed.y = 0.0f;
- speed.x = 0.0f;
- speed.z = 0.0f;
- dim.x = 50.0f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIFLIC, 3.0f, 0.0f, 0.0f);
- }
- }
-
- if ( m_type == OBJECT_TEEN37 ) // boat?
- {
- vib.x = 0.0f;
- vib.y = sinf(m_progress)*1.0f;
- vib.z = 0.0f;
- m_object->SetLinVibration(vib);
-
- vib.x = 0.0f;
- vib.y = 0.0f;
- vib.z = sinf(m_progress*0.5f)*0.15f;
- m_object->SetCirVibration(vib);
-
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.15f) <= m_time )
- {
- m_lastParticule = m_time;
-
- pos = m_object->RetPosition(0);
- pos.y = m_water->RetLevel()+1.0f;
- pos.x += (Rand()-0.5f)*20.0f;
- pos.z += (Rand()-0.5f)*20.0f;
- speed.y = 0.0f;
- speed.x = 0.0f;
- speed.z = 0.0f;
- dim.x = 20.0f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIFLIC, 3.0f, 0.0f, 0.0f);
- }
- }
-
- if ( m_type == OBJECT_TEEN38 ) // fan?
- {
- m_object->SetAngleY(1, sinf(m_progress*0.6f)*0.4f);
- m_object->SetAngleX(2, m_progress*5.0f);
- }
-
- return TRUE;
-}
-
-
-// Returns an error due the state of the automation.
-
-Error CAutoKid::RetError()
-{
- return ERR_OK;
-}
-
-