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author | Piotr Dziwinski <piotrdz@gmail.com> | 2012-07-11 20:56:09 +0200 |
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committer | Piotr Dziwinski <piotrdz@gmail.com> | 2012-07-11 20:56:09 +0200 |
commit | eca6d26459200d2956d64ccf8a2713d96a82c989 (patch) | |
tree | 11568dd1c34f733f1ba4ce31b2bf76a21315f1e0 /src/app/main.cpp | |
parent | 2383a42347176aa04fc8a67a83ffa9def4c706de (diff) | |
download | colobot-eca6d26459200d2956d64ccf8a2713d96a82c989.tar.gz colobot-eca6d26459200d2956d64ccf8a2713d96a82c989.tar.bz2 colobot-eca6d26459200d2956d64ccf8a2713d96a82c989.zip |
Minor changes
- moved mainpage src/doc/docmain.doc.txt to src/app/main.cpp
- removed old modfile modules from src/common
- removed Snd namespace in engine.h
Diffstat (limited to 'src/app/main.cpp')
-rw-r--r-- | src/app/main.cpp | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/src/app/main.cpp b/src/app/main.cpp index ece18d3..f857037 100644 --- a/src/app/main.cpp +++ b/src/app/main.cpp @@ -24,6 +24,42 @@ #include "common/restext.h" +/* Doxygen main page */ + +/** + +\mainpage + +Doxygen documentation of Colobot project + +\section Intro Introduction + +The source code released by Epitec was sparsely documented. This documentation, written from scratch, +will aim to describe the various components of the code. + +Currently, the only documented classes are the ones written from scratch or the old ones rewritten to match the new code. +In time, the documentation will be extended to cover every major part of the code. + +\section Structure Code structure + +The source code was split from the original all-in-one directory to subdirectories, each containing one major part of the project. +The current layout is this: + - src/CBot - separate library with CBot language + - src/app - class CApplication and everything concerned with SDL plus other system-dependent code such as displaying a message box, finding files, etc. + - src/common - shared structs, enums, defines, etc.; should not have any external dependencies + - src/graphics/common - interface of graphics engine (CEngine) and device (CDevice), without concrete implementation, shared structs such as Vertex, Material, etc., “effects” classes: CCamera, CLight, CParticle that will use the graphics engine interface + - src/graphics/opengl - concrete implementation of CEngine and CDevice classes in OpenGL: CGLEngine and CGLDevice + - src/graphics/d3d - in (far) future - perhaps a newer implementation in DirectX (9? 10?) + - src/math - mathematical structures and functions + - src/object - non-graphical game engine, that is robots, buildings, etc.; dependent only on interface of graphics engine, not on concrete implementation + - src/ui - 2D user interface (menu, buttons, check boxes, etc.); also without dependencies to concrete implementation of graphics engine + - src/sound - sound and music engine written using fmod library + - src/physics - physics engine + - src/script - link with the CBot library + - src/metafile - separate program for packing data files to .dat format +*/ + + //! Entry point to the program int main(int argc, char *argv[]) { |