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authorPiotr Dziwinski <piotrdz@gmail.com>2012-07-22 22:05:12 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-07-22 22:05:12 +0200
commit8797569d33c4917eb8f8a1dc2341aac7b5815315 (patch)
tree839aca030b0d3ed36cef15b051fbfd4bf8ecb754 /src/app/main.cpp
parent86ea086790a677d6de6a836e7562814d3ba30bd1 (diff)
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Texture & mouse functions; refactoring & fixes
- cleaned up and added documentation to engine.h - refactored CEngine interface and associated structs - added mouse handling functions in CApplication & CEngine - fixed bugs in projection matrix setting - changed texture loading & handling - added const-values in CDevice & CGLDevice - changed event management in CApplication - other minor changes & bugfixes
Diffstat (limited to 'src/app/main.cpp')
-rw-r--r--src/app/main.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/app/main.cpp b/src/app/main.cpp
index f857037..9eea6e4 100644
--- a/src/app/main.cpp
+++ b/src/app/main.cpp
@@ -69,10 +69,10 @@ int main(int argc, char *argv[])
CApplication app; // single instance of the application
- Error err = app.ParseArguments(argc, argv);
- if (err != ERR_OK)
+ if (! app.ParseArguments(argc, argv))
{
SystemDialog(SDT_ERROR, "COLOBOT", "Invalid commandline arguments!\n");
+ return app.GetExitCode();
}
int code = 0;