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author | Piotr Dziwinski <piotrdz@gmail.com> | 2013-11-26 00:29:03 +0100 |
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committer | Piotr Dziwinski <piotrdz@gmail.com> | 2013-11-26 00:38:32 +0100 |
commit | fdd7c225910302a46ae637a910ab2119cec5c391 (patch) | |
tree | 5c764660d0bd5cb0b4bcba505ee9709eaa66d0d4 /INSTALL-MXE.md | |
parent | 6c6f2924388a1f7c1d449d598785fd8c218aeea2 (diff) | |
download | colobot-fdd7c225910302a46ae637a910ab2119cec5c391.tar.gz colobot-fdd7c225910302a46ae637a910ab2119cec5c391.tar.bz2 colobot-fdd7c225910302a46ae637a910ab2119cec5c391.zip |
Updated README and INSTALL files
Diffstat (limited to 'INSTALL-MXE.md')
-rw-r--r-- | INSTALL-MXE.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/INSTALL-MXE.md b/INSTALL-MXE.md index e8db7cd..2074de0 100644 --- a/INSTALL-MXE.md +++ b/INSTALL-MXE.md @@ -67,7 +67,7 @@ To cross-compile Colobot using MXE: 5. `make` should now compile the game with the resulting executable as `colobot.exe`. The exe is linked against all libraries *statically*, so there are no dependencies on external DLLs. However, the resulting binary will be huge with all these libraries, - so you might want to do: `strip bin/colobot.exe`. + so you might want to do: `strip colobot.exe`. 6. If you want to create a Colobot installer, you need to additionally build 'nsis' in MXE. Then you can create the NSIS installer that way: |