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Utils = {
// XXX We should remove these two methods
goBoardId: function(_id) {
var board = Boards.findOne(_id);
return board && Router.go('Board', {
_id: board._id,
slug: board.slug
});
},
goCardId: function(_id) {
var card = Cards.findOne(_id);
var board = Boards.findOne(card.boardId);
return board && Router.go('Card', {
cardId: card._id,
boardId: board._id,
slug: board.slug
});
},
capitalize: function(string) {
return string.charAt(0).toUpperCase() + string.slice(1);
},
getLabelIndex: function(boardId, labelId) {
var board = Boards.findOne(boardId);
var labels = {};
_.each(board.labels, function(a, b) {
labels[a._id] = b;
});
return {
index: labels[labelId],
key: function(key) {
return 'labels.' + labels[labelId] + '.' + key;
}
};
},
// Determine the new sort index
calculateIndex: function(prevCardDomElement, nextCardDomElement, nCards) {
nCards = nCards || 1;
// If we drop the card to an empty column
if (! prevCardDomElement && ! nextCardDomElement) {
return {base: 0, increment: 1};
// If we drop the card in the first position
} else if (! prevCardDomElement) {
return {base: Blaze.getData(nextCardDomElement).sort - 1, increment: -1};
// If we drop the card in the last position
} else if (! nextCardDomElement) {
return {base: Blaze.getData(prevCardDomElement).sort + 1, increment: 1};
}
// In the general case take the average of the previous and next element
// sort indexes.
else {
var prevSortIndex = Blaze.getData(prevCardDomElement).sort;
var nextSortIndex = Blaze.getData(nextCardDomElement).sort;
var increment = (nextSortIndex - prevSortIndex) / (nCards + 1);
return {base: prevSortIndex + increment, increment: increment};
}
}
};
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