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// XXX Pressing `?` should display a list of all shortcuts available.
//
// XXX There is no reason to define these shortcuts globally, they should be
// attached to a template (most of them will go in the `board` template).
Mousetrap.bind('w', function() {
Sidebar.toogle();
});
Mousetrap.bind('q', function() {
var currentBoardId = Session.get('currentBoard');
var currentUserId = Meteor.userId();
if (currentBoardId && currentUserId) {
Filter.members.toogle(currentUserId);
}
});
Mousetrap.bind('x', function() {
if (Filter.isActive()) {
Filter.reset();
}
});
Mousetrap.bind(['down', 'up'], function(evt, key) {
if (! Session.get('currentCard')) {
return;
}
var nextFunc = (key === 'down' ? 'next' : 'prev');
var nextCard = $('.js-minicard.is-selected')[nextFunc]('.js-minicard').get(0);
if (nextCard) {
var nextCardId = Blaze.getData(nextCard)._id;
Utils.goCardId(nextCardId);
}
});
// Pressing `Escape` should close the last opened “element” and only the last
// one. Components can register themselves using a label a condition, and an
// action. This is used by Popup or inlinedForm for instance. When we press
// escape we execute the action which have a condition is valid and his the the
// highest in the label hierarchy.
EscapeActions = {
_actions: [],
// Executed in order
hierarchy: [
'textcomplete',
'popup',
'inlinedForm',
'multiselection-disable',
'sidebarView',
'detailsPane',
'multiselection-reset'
],
register: function(label, action, condition) {
if (_.isUndefined(condition))
condition = function() { return true; };
// XXX Rewrite this with ES6: .push({ priority, condition, action })
var priority = this.hierarchy.indexOf(label);
if (priority === -1) {
throw Error('You must define the label in the EscapeActions hierarchy');
}
this._actions.push({
priority: priority,
condition: condition,
action: action
});
// XXX Rewrite this with ES6: => function
this._actions = _.sortBy(this._actions, function(a) { return a.priority; });
},
executeLowest: function() {
var topActiveAction = _.find(this._actions, function(a) {
return !! a.condition();
});
return topActiveAction && topActiveAction.action();
},
executeLowerThan: function(label) {
var maxPriority, currentAction;
if (! label)
maxPriority = Infinity;
else
maxPriority = this.hierarchy.indexOf(label);
for (var i = 0; i < this._actions.length; i++) {
currentAction = this._actions[i];
if (currentAction.priority > maxPriority)
return;
if (!! currentAction.condition())
currentAction.action();
}
},
executeAll: function() {
return this.executeLowerThan();
}
};
Mousetrap.bind('esc', function() {
EscapeActions.executeLowest();
});
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