From 365b8b465e8a53ebb2da2bf3aef659ac81a2bc6a Mon Sep 17 00:00:00 2001 From: Joram Wilander Date: Wed, 19 Oct 2016 14:49:25 -0400 Subject: Merging performance branch into master (#4268) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * improve performance on sendNotifications * Fix SQL queries * Remove get direct profiles, not needed anymore * Add raw data to error details if AppError fails to decode * men * Fix decode (#4052) * Fixing json decode * Adding unit test * Initial work for client scaling (#4051) * Begin adding paging to profiles API * Added more paging functionality * Finish hooking up admin console user lists * Add API for searching users and add searching to all user lists * Add lazy loading of profiles * Revert config.json * Fix unit tests and some style issues * Add GetProfilesFromList to Go driver and fix web unit test * Update etag for GetProfiles * Updating ui for filters and pagination (#4044) * Updating UI for pagination * Adjusting margins for filter row * Adjusting margin for specific modals * Adding relative padding to system console * Adjusting responsive view * Update client user tests * Minor fixes for direct messages modal (#4056) * Remove some unneeded initial load calls (#4057) * UX updates to user lists, added smart counts and bug fixes (#4059) * Improved getExplicitMentions and unit tests (#4064) * Refactor getting posts to lazy load profiles correctly (#4062) * Comment out SetActiveChannel test (#4066) * Profiler cpu, block, and memory profiler. (#4081) * Fix TestSetActiveChannel unit test (#4071) * Fixing build failure caused by dependancies updating (#4076) * Adding profiler * Fix admin_team_member_dropdown eslint errors * Bumping session cache size (#4077) * Bumping session cache size * Bumping status cache * Refactor how the client handles channel members to be large team friendly (#4106) * Refactor how the client handles channel members to be large team friendly * Change Id to ChannelId in ChannelStats model * Updated getChannelMember and getProfilesByIds routes to match proposal * Performance improvements (#4100) * Performance improvements * Fixing re-connect issue * Fixing error message * Some other minor perf tweaks * Some other minor perf tweaks * Fixing config file * Fixing buffer size * Fixing web socket send message * adding some error logging * fix getMe to be user required * Fix websocket event for new user * Fixing shutting down * Reverting web socket changes * Fixing logging lvl * Adding caching to GetMember * Adding some logging * Fixing caching * Fixing caching invalidate * Fixing direct message caching * Fixing caching * Fixing caching * Remove GetDirectProfiles from initial load * Adding logging and fixing websocket client * Adding back caching from bad merge. * Explicitly close go driver requests (#4162) * Refactored how the client handles team members to be more large team friendly (#4159) * Refactor getProfilesForDirectMessageList API into getAllProfiles API * Refactored how the client handles team members to be more large team friendly * Fix js error when receiving a notification * Fix JS error caused by current user being overwritten with sanitized version (#4165) * Adding error message to status failure (#4167) * Fix a few bugs caused by client scaling refactoring (#4170) * When there is no read replica, don't open a second set of connections to the master database (#4173) * Adding connection tacking to stats (#4174) * Reduce DB writes for statuses and other status related changes (#4175) * Fix bug preventing opening of DM channels from more modal (#4181) * Fixing socket timing error (#4183) * Fixing ping/pong handler * Fixing socket timing error * Commenting out status broadcasting * Removing user status changes * Removing user status changes * Removing user status changes * Removing user status changes * Adding DoPreComputeJson() * Performance improvements (#4194) * * Fix System Console Analytics queries * Add db.SetConnMaxLifetime to 15 minutes * Add "net/http/pprof" for profiling * Add FreeOSMemory() to manually release memory on reload config * Add flag to enable http profiler * Fix memory leak (#4197) * Fix memory leak * removed unneeded nil assignment * Fixing go routine leak (#4208) * Merge fixes * Merge fix * Refactored statuses to be queried by the client rather than broadcast by the server (#4212) * Refactored server code to reduce status broadcasts and to allow getting statuses by IDs * Refactor client code to periodically fetch statuses * Add store unit test for getting statuses by ids * Fix status unit test * Add getStatusesByIds REST API and move the client over to use that instead of the WebSocket * Adding multiple threads to websocket hub (#4230) * Adding multiple threads to websocket hub * Fixing unit tests * Fixing so websocket connections from the same user end up in the sameā€¦ (#4240) * Fixing so websocket connections from the same user end up in the same list * Removing old comment * Refactor user autocomplete to query the server (#4239) * Add API for autocompleting users * Converted at mention autocomplete to query server * Converted user search autocomplete to query server * Switch autocomplete API naming to use term instead of username * Split autocomplete API into two, one for channels and for teams * Fix copy/paste error * Some final client scaling fixes (#4246) * Add lazy loading of profiles to integration pages * Add lazy loading of profiles to emoji page * Fix JS error when receiving post in select team menu and also clean up channel store --- api/team_test.go | 109 ++++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 107 insertions(+), 2 deletions(-) (limited to 'api/team_test.go') diff --git a/api/team_test.go b/api/team_test.go index 1a66a826f..a58710145 100644 --- a/api/team_test.go +++ b/api/team_test.go @@ -560,14 +560,80 @@ func TestGetMyTeam(t *testing.T) { func TestGetTeamMembers(t *testing.T) { th := Setup().InitBasic() - if result, err := th.BasicClient.GetTeamMembers(th.BasicTeam.Id); err != nil { + if result, err := th.BasicClient.GetTeamMembers(th.BasicTeam.Id, 0, 100); err != nil { t.Fatal(err) } else { members := result.Data.([]*model.TeamMember) - if members == nil { + if len(members) == 0 { + t.Fatal("should have results") + } + } + + if _, err := th.BasicClient.GetTeamMembers("junk", 0, 100); err == nil { + t.Fatal("should have errored - bad team id") + } +} + +func TestGetTeamMember(t *testing.T) { + th := Setup().InitBasic() + + if result, err := th.BasicClient.GetTeamMember(th.BasicTeam.Id, th.BasicUser.Id); err != nil { + t.Fatal(err) + } else { + member := result.Data.(*model.TeamMember) + if member == nil { t.Fatal("should be valid") } } + + if _, err := th.BasicClient.GetTeamMember("junk", th.BasicUser.Id); err == nil { + t.Fatal("should have errored - bad team id") + } + + if _, err := th.BasicClient.GetTeamMember(th.BasicTeam.Id, ""); err == nil { + t.Fatal("should have errored - blank user id") + } + + if _, err := th.BasicClient.GetTeamMember(th.BasicTeam.Id, "junk"); err == nil { + t.Fatal("should have errored - bad user id") + } + + if _, err := th.BasicClient.GetTeamMember(th.BasicTeam.Id, "12345678901234567890123456"); err == nil { + t.Fatal("should have errored - bad user id") + } +} + +func TestGetTeamMembersByIds(t *testing.T) { + th := Setup().InitBasic() + + if result, err := th.BasicClient.GetTeamMembersByIds(th.BasicTeam.Id, []string{th.BasicUser.Id}); err != nil { + t.Fatal(err) + } else { + member := result.Data.([]*model.TeamMember)[0] + if member.UserId != th.BasicUser.Id { + t.Fatal("user id did not match") + } + if member.TeamId != th.BasicTeam.Id { + t.Fatal("team id did not match") + } + } + + if result, err := th.BasicClient.GetTeamMembersByIds(th.BasicTeam.Id, []string{th.BasicUser.Id, th.BasicUser2.Id, model.NewId()}); err != nil { + t.Fatal(err) + } else { + members := result.Data.([]*model.TeamMember) + if len(members) != 2 { + t.Fatal("length should have been 2") + } + } + + if _, err := th.BasicClient.GetTeamMembersByIds("junk", []string{th.BasicUser.Id}); err == nil { + t.Fatal("should have errored - bad team id") + } + + if _, err := th.BasicClient.GetTeamMembersByIds(th.BasicTeam.Id, []string{}); err == nil { + t.Fatal("should have errored - empty user ids") + } } func TestUpdateTeamMemberRoles(t *testing.T) { @@ -632,3 +698,42 @@ func TestUpdateTeamMemberRoles(t *testing.T) { t.Fatal("Should have worked, user is team admin") } } + +func TestGetTeamStats(t *testing.T) { + th := Setup().InitBasic().InitSystemAdmin() + Client := th.BasicClient + + if result, err := th.SystemAdminClient.GetTeamStats(th.BasicTeam.Id); err != nil { + t.Fatal(err) + } else { + if result.Data.(*model.TeamStats).MemberCount != 2 { + t.Fatal("wrong count") + } + } + + if result, err := th.SystemAdminClient.GetTeamStats("junk"); err != nil { + t.Fatal(err) + } else { + if result.Data.(*model.TeamStats).MemberCount != 0 { + t.Fatal("wrong count") + } + } + + if result, err := th.SystemAdminClient.GetTeamStats(th.BasicTeam.Id); err != nil { + t.Fatal(err) + } else { + if result.Data.(*model.TeamStats).MemberCount != 2 { + t.Fatal("wrong count") + } + } + + user := model.User{Email: "success+" + model.NewId() + "@simulator.amazonses.com", Nickname: "Corey Hulen", Password: "passwd1"} + ruser, _ := Client.CreateUser(&user, "") + store.Must(Srv.Store.User().VerifyEmail(ruser.Data.(*model.User).Id)) + + Client.Login(user.Email, user.Password) + + if _, err := Client.GetTeamStats(th.BasicTeam.Id); err == nil { + t.Fatal("should have errored - not on team") + } +} -- cgit v1.2.3-1-g7c22