| Commit message (Collapse) | Author | Age | Files | Lines |
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* MM-9730: API endpoint to update scheme-derived roles of TeamMembers.
* MM-9729: API to update scheme-derived roles of ChannelMembers.
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* Adding experimental hardened mode.
* Sanitizing all 500 errors.
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* move custom branding to TE
* move brand's enterprise code to server and remove BrandInterface
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* MM-8853: Adding MANAGE_EMOJIS and MANAGE_OTHERS_EMOJIS permissions
* MM-8853: Removing unnecesary emoji enterprise feature
* Create emojis migration
* Adding MANAGE_EMOJIS and MANAGE_OTHERS_EMOJIS always to system admins
* Simplifing permissions checks
* Revert "Simplifing permissions checks"
This reverts commit e2cafc1905fc9e20125dd9a1552d2d0c7340ae59.
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* MM-10264: Adds CLI command to import and export permissions.
* MM-10264: Changes Scheme Name to DisplayName and adds Name slug field.
* MM-10264: Changes display name max size.
* MM-10264: Another merge fix.
* MM-10264: Changes for more Schemes methods checking for migration.
* MM-10264: More updates for Schemes migration checking.
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* MM-10606: Add new field to license for custom schemes.
* Add feature flag to license check for Schemes.
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* MM-9728: Online migration for advanced permissions phase 2
* Add unit tests for new store functions.
* Move migration specific code to own file.
* Add migration state function test.
* Style fixes.
* Add i18n strings.
* Fix mocks.
* Add TestMain to migrations package tests.
* Fix typo.
* Fix review comments.
* Fix up the "Check if migration is done" check to actually work.
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* Implement basic scheme CRUD endpoints.
* Get All Schemes (Paged) Endpoint and store plumbing.
* Add get teams/channels for schemes.
* Fix unit tests.
* Review fixes.
* More review fixes.
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* MM-10183: Adds channel scheme API endpoint.
MM-10182: Adds team scheme API endpoint.
MM-10182_3: Switch from scheme_id in path to body.
* MM-10182/MM-10183: Changes path from 'schemes' to 'scheme'.
* MM-10182: Fix merge error.
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* Add Scheme model and stub store.
* Port ChannelStore to be Scheme aware.
* Make almost all the API/APP layer work with ChannelSchemes.
Only thing still hacky is UpdateChannelMemberRoles().
* Add basic SchemeStore implementation.
* Migrate UpdateChannelMemberRoles properly and fix tests.
* Update store tests and mocks so they work.
* Include creating default roles in Scheme create store function.
* Implement role deletion and start scheme deletion.
* Only use non-deleted roles for authorization.
* Add GetByScheme method to Team store.
* Add GetChannelsByScheme.
* Update store mocks.
* Implement scheme deletion in the store.
* Rename is valid function.
* Add offset and limit to queries to fetch teams and channels by scheme.
* Fix queries.
* Implement scheme awareness in Team store and add a migration.
* Tidy up ChannelStore mapping functions and add exhaustive unit tests.
* Add all missing i18n.
* Proper tests for TeamStore internal functions and fix them.
* Make additional TeamMember fields nullable.
* Make new ChannelMember fields nullable.
* Create new nullable columns without defaults.
* Make new fields in large tables nullalble.
* Fix empty list of TeamMembers.
* Deduplicate SQL queries.
* Fix spelling.
* Fix review comment.
* More review fixes.
* More review fixes.
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* MM-9547 Added config setting to control autolinking schemes
* Renamed AutolinkingSchemes to CustomUrlSchemes
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* Revert "MM-9983 Requiring SiteURL to be set. (#8769)"
This reverts commit 0432f995ec27de9ee6cc2f5847d4a17fcc095a26.
* Add log message for SiteURL not being set.
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(public|private) (#8798)
* send websocket event whenever the channel has changed it's type (public|private)
* updated per comment
Signed-off-by: Saturnino Abril <saturnino.abril@gmail.com>
* add channel_converted websocket event
Signed-off-by: Saturnino Abril <saturnino.abril@gmail.com>
* only send channel_id via websocket message for "channel_converted" event
Signed-off-by: Saturnino Abril <saturnino.abril@gmail.com>
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* remove desktop duration notify props
Signed-off-by: Saturnino Abril <saturnino.abril@gmail.com>
* fix test
Signed-off-by: Saturnino Abril <saturnino.abril@gmail.com>
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* allow `Wait()`ing on the supervisor
In the event the plugin supervisor shuts down a plugin for crashing too
many times, the new `Wait()` interface allows the `ActivatePlugin` to
accept a callback function to trigger when `supervisor.Wait()` returns.
If the supervisor shuts down normally, this callback is invoked with
a nil error, otherwise any error reported by the supervisor is passed
along.
* improve plugin activation/deactivation logic
Avoid triggering activation of previously failed-to-start plugins just
becase something in the configuration changed. Now, intelligently
compare the global enable bit as well as the each individual plugin's
enabled bit.
* expose store to manipulate PluginStatuses
* expose API to fetch plugin statuses
* keep track of whether or not plugin sandboxing is supported
* transition plugin statuses
* restore error on plugin activation if already active
* don't initialize test plugins until successfully loaded
* emit websocket events when plugin statuses change
* skip pruning if already initialized
* MM-8622: maintain plugin statuses in memory
Switch away from persisting plugin statuses to the database, and
maintain in memory instead. This will be followed by a cluster interface
to query the in-memory status of plugin statuses from all cluster nodes.
At the same time, rename `cluster_discovery_id` on the `PluginStatus`
model object to `cluster_id`.
* MM-8622: aggregate plugin statuses across cluster
* fetch cluster plugin statuses when emitting websocket notification
* address unit test fixes after rebasing
* relax (poor) racey unit test re: supervisor.Wait()
* make store-mocks
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* allow tuning *IdleConn* for inter cluster messages
* default MaxIdleConnsPerHost to 128
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The previous complete removal of this field resulted in an
incompatibility with 4.x servers that could not handle the now null
column field.
Instead, ensure this field is at least always set to 0, with a plan to
remove it altogether in a future release.
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Signed-off-by: Saturnino Abril <saturnino.abril@gmail.com>
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Signed-off-by: Saturnino Abril <saturnino.abril@gmail.com>
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* Requiring SiteURL to be set.
* Modifying to make tests pass.
* Fixing test.
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* Set EnableUserCreation to true by default
* Fix argument type to FormatBool
* Convert EnableUserCreation instances to pointer
* Convert to boolean in tests also
* Set value of pointer to be false
* Convert remaining EnableUserCreation instances to pointer
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* Remove api package
* Remove api dependency from cmd package
* Remove EnableAPIv3 setting
* Update web tests
* Add more websocket tests
* Move some ws and oauth tests to api4 package
* Move command tests into api4 package
* Test fixes
* Fix msg command test
* Add some app file tests
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Import Order
gofmt
gofmt
gofmt
Renamed Const to make Unit more obvious
Renamed Const to make Unit more obvious #2
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without losing their account (#8756)
* Adding LoginIdAttribute
* Modifying LDAP to use loginIDAttribute.
* Adding IDAttribute migration and AD objectGUID support.
* Removing unused idea.
* Fix typo.
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* uncomment upgrade code
* ping jenkins
* add 4.10.0 to version.go
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* don't report an error on plugin activation if already active
* improved plugin logging events
Log an error when a plugin's ServeHTTP fails, or when it unexpectedly
terminates.
Restart a plugin at most three times, allowing its failure to later
bubble up under the "failed to stay running" status.
* clarified plugin activation/deactivation
Avoid repeatedly activating when any configuration bit changes. Improved
logging.
* constrain plugin ids to ^[a-zA-Z0-9-_\.]+$ and enforce minimum length
Previously, the plugin id was used unsanitized to relocate the plugin
bundle, which allowed writing outside the `plugins/` directory by using
an `id` containing `../`.
Similarly, an empty string was accepted as an id and led to unexpected
error messages.
* remove plugins by manifest path, not id
If the id within the manifest ever diverges from the actual plugin
location, it becomes impossible to remove via the API. Instead, if the
plugin is found by id, remove the path containing the manifest.
* ignore plugins with nil manifests
If a plugin was detected, but had a manifest that couldn't be parsed, it
will be left nil but still be listed among the packages. Skip over these
in most cases to avoid segfaults.
* leverage mlog more effectively for plugins
* build issues
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* set team.LastTeamIconUpdate to 0 when removing team icon
* add APIv4 for removing team icon
* removed comment and updated typo on AppError
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