// profile.h #ifndef _PROFILE_H_ #define _PROFILE_H_ #define STRICT #define D3D_OVERLOADS extern BOOL InitCurrentDirectory(); extern BOOL SetProfileString(char* section, char* key, char* string); extern BOOL GetProfileString(char* section, char* key, char* buffer, int max); extern BOOL SetProfileInt(char* section, char* key, int value); extern BOOL GetProfileInt(char* section, char* key, int &value); extern BOOL SetProfileFloat(char* section, char* key, float value); extern BOOL GetProfileFloat(char* section, char* key, float &value); #endif //_PROFILE_H_