// profile.cpp #define STRICT #define D3D_OVERLOADS #include #include #include #include "language.h" #include "struct.h" #include "profile.h" static char g_filename[100]; BOOL InitCurrentDirectory() { #if _SCHOOL _fullpath(g_filename, "ceebot.ini", 100); #else _fullpath(g_filename, "colobot.ini", 100); #endif return TRUE; } BOOL SetProfileString(char* section, char* key, char* string) { WritePrivateProfileString(section, key, string, g_filename); return TRUE; } BOOL GetProfileString(char* section, char* key, char* buffer, int max) { int nb; nb = GetPrivateProfileString(section, key, "", buffer, max, g_filename); if ( nb == 0 ) { buffer[0] = 0; return FALSE; } return TRUE; } BOOL SetProfileInt(char* section, char* key, int value) { char s[20]; sprintf(s, "%d", value); WritePrivateProfileString(section, key, s, g_filename); return TRUE; } BOOL GetProfileInt(char* section, char* key, int &value) { char s[20]; int nb; nb = GetPrivateProfileString(section, key, "", s, 20, g_filename); if ( nb == 0 ) { value = 0; return FALSE; } sscanf(s, "%d", &value); return TRUE; } BOOL SetProfileFloat(char* section, char* key, float value) { char s[20]; sprintf(s, "%.2f", value); WritePrivateProfileString(section, key, s, g_filename); return TRUE; } BOOL GetProfileFloat(char* section, char* key, float &value) { char s[20]; int nb; nb = GetPrivateProfileString(section, key, "", s, 20, g_filename); if ( nb == 0 ) { value = 0.0f; return FALSE; } sscanf(s, "%f", &value); return TRUE; }