// cmdtoken.h #ifndef _CMDTOKEN_H_ #define _CMDTOKEN_H_ enum ObjectType; enum WaterType; enum PyroType; enum CameraType; // Procédures. extern BOOL Cmd(char *line, char *token); extern char* SearchOp(char *line, char *op); extern int GetInt(char *line, int rank, int def); extern float GetFloat(char *line, int rank, float def); extern void GetString(char *line, int rank, char *buffer); extern ObjectType GetTypeObject(char *line, int rank, ObjectType def); extern char* GetTypeObject(ObjectType type); extern WaterType GetTypeWater(char *line, int rank, WaterType def); extern D3DTypeObj GetTypeTerrain(char *line, int rank, D3DTypeObj def); extern int GetBuild(char *line, int rank); extern int GetResearch(char *line, int rank); extern PyroType GetPyro(char *line, int rank); extern CameraType GetCamera(char *line, int rank); extern char* GetCamera(CameraType type); extern int OpInt(char *line, char *op, int def); extern float OpFloat(char *line, char *op, float def); extern void OpString(char *line, char *op, char *buffer); extern ObjectType OpTypeObject(char *line, char *op, ObjectType def); extern WaterType OpTypeWater(char *line, char *op, WaterType def); extern D3DTypeObj OpTypeTerrain(char *line, char *op, D3DTypeObj def); extern int OpResearch(char *line, char *op); extern PyroType OpPyro(char *line, char *op); extern CameraType OpCamera(char *line, char *op); extern int OpBuild(char *line, char *op); extern D3DVECTOR OpPos(char *line, char *op); extern D3DVECTOR OpDir(char *line, char *op); extern D3DCOLOR OpColor(char *line, char *op, D3DCOLOR def); extern D3DCOLORVALUE OpColorValue(char *line, char *op, D3DCOLORVALUE def); #endif //_CMDTOKEN_H_