From f7d892cf4ef6bfce3747c4b6a810d4828b79833d Mon Sep 17 00:00:00 2001 From: Krzysztof H Date: Mon, 19 Mar 2012 12:44:39 +0100 Subject: Last coding fix ;) --- src/restext-old.cpp | 1272 +++++++++++++++++++++++++-------------------------- 1 file changed, 636 insertions(+), 636 deletions(-) (limited to 'src/restext-old.cpp') diff --git a/src/restext-old.cpp b/src/restext-old.cpp index 794bfc7..f06cd2b 100644 --- a/src/restext-old.cpp +++ b/src/restext-old.cpp @@ -1,4 +1,4 @@ -// * This file is part of the COLOBOT source code +// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify @@ -12,7 +12,7 @@ // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. +// * along with this program. If not, see http://www.gnu.org/licenses/.// restext.cpp #define STRICT #define D3D_OVERLOADS @@ -787,7 +787,7 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == TX_NOTERM ) strcpy(text, "Instructions after the final closing brace"); if ( num == TX_CLOSEBLK ) strcpy(text, "End of block missing"); if ( num == TX_ELSEWITHOUTIF ) strcpy(text, "Instruction ""else"" without corresponding ""if"" "); - if ( num == TX_OPENBLK ) strcpy(text, "Opening brace missing ");//d�but d'un bloc attendu? + if ( num == TX_OPENBLK ) strcpy(text, "Opening brace missing ");//dbut d'un bloc attendu? if ( num == TX_BADTYPE ) strcpy(text, "Wrong type for the assignment"); if ( num == TX_REDEFVAR ) strcpy(text, "A variable can not be declared twice"); if ( num == TX_BAD2TYPE ) strcpy(text, "The types of the two operands are incompatible "); @@ -796,7 +796,7 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == TX_WHILE ) strcpy(text, "Keyword ""while"" missing"); if ( num == TX_BREAK ) strcpy(text, "Instruction ""break"" outside a loop"); if ( num == TX_LABEL ) strcpy(text, "A label must be followed by ""for"", ""while"", ""do"" or ""switch"""); - if ( num == TX_NOLABEL ) strcpy(text, "This label does not exist");// Cette �tiquette n'existe pas + if ( num == TX_NOLABEL ) strcpy(text, "This label does not exist");// Cette tiquette n'existe pas if ( num == TX_NOCASE ) strcpy(text, "Instruction ""case"" missing"); if ( num == TX_BADNUM ) strcpy(text, "Number missing"); if ( num == TX_VOID ) strcpy(text, "Void parameter"); @@ -822,7 +822,7 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == TX_NOPUBLIC ) strcpy(text, "Public required"); if ( num == TX_DIVZERO ) strcpy(text, "Dividing through zero"); if ( num == TX_NOTINIT ) strcpy(text, "Variable not initialized"); - if ( num == TX_BADTHROW ) strcpy(text, "Negative value rejected by ""throw""");//C'est quoi, �a? + if ( num == TX_BADTHROW ) strcpy(text, "Negative value rejected by ""throw""");//C'est quoi, a? if ( num == TX_NORETVAL ) strcpy(text, "The function returned no value "); if ( num == TX_NORUN ) strcpy(text, "No function running"); if ( num == TX_NOCALL ) strcpy(text, "Calling an unknown function"); @@ -967,7 +967,7 @@ BOOL GetResourceBase(ResType type, int num, char* text) #endif if ( num == RT_DISINFO_TITLE ) strcpy(text, "SatCom"); if ( num == RT_WINDOW_MAXIMIZED ) strcpy(text, "Taille maximale"); - if ( num == RT_WINDOW_MINIMIZED ) strcpy(text, "Taille r�duite"); + if ( num == RT_WINDOW_MINIMIZED ) strcpy(text, "Taille rduite"); if ( num == RT_WINDOW_STANDARD ) strcpy(text, "Taille normale"); if ( num == RT_WINDOW_CLOSE ) strcpy(text, "Fermer"); @@ -980,35 +980,35 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == RT_TITLE_BASE ) strcpy(text, "COLOBOT"); if ( num == RT_TITLE_INIT ) strcpy(text, "COLOBOT"); if ( num == RT_TITLE_TRAINER ) strcpy(text, "Programmation"); - if ( num == RT_TITLE_DEFI ) strcpy(text, "D�fis"); + if ( num == RT_TITLE_DEFI ) strcpy(text, "Dfis"); if ( num == RT_TITLE_MISSION ) strcpy(text, "Missions"); if ( num == RT_TITLE_FREE ) strcpy(text, "Jeu libre"); - if ( num == RT_TITLE_USER ) strcpy(text, "Niveaux suppl�mentaires"); + if ( num == RT_TITLE_USER ) strcpy(text, "Niveaux supplmentaires"); if ( num == RT_TITLE_PROTO ) strcpy(text, "Prototypes"); if ( num == RT_TITLE_SETUP ) strcpy(text, "Options"); if ( num == RT_TITLE_NAME ) strcpy(text, "Nom du joueur"); if ( num == RT_TITLE_PERSO ) strcpy(text, "Personnalisation de votre apparence"); if ( num == RT_TITLE_WRITE ) strcpy(text, "Enregistrement de la mission en cours"); - if ( num == RT_TITLE_READ ) strcpy(text, "Chargement d'une mission enregistr�e"); + if ( num == RT_TITLE_READ ) strcpy(text, "Chargement d'une mission enregistre"); if ( num == RT_PLAY_CHAPt ) strcpy(text, " Liste des chapitres :"); if ( num == RT_PLAY_CHAPd ) strcpy(text, " Liste des chapitres :"); - if ( num == RT_PLAY_CHAPm ) strcpy(text, " Liste des plan�tes :"); - if ( num == RT_PLAY_CHAPf ) strcpy(text, " Liste des plan�tes :"); - if ( num == RT_PLAY_CHAPu ) strcpy(text, " Niveaux suppl�mentaires :"); - if ( num == RT_PLAY_CHAPp ) strcpy(text, " Liste des plan�tes :"); + if ( num == RT_PLAY_CHAPm ) strcpy(text, " Liste des plantes :"); + if ( num == RT_PLAY_CHAPf ) strcpy(text, " Liste des plantes :"); + if ( num == RT_PLAY_CHAPu ) strcpy(text, " Niveaux supplmentaires :"); + if ( num == RT_PLAY_CHAPp ) strcpy(text, " Liste des plantes :"); if ( num == RT_PLAY_LISTt ) strcpy(text, " Liste des exercices du chapitre :"); - if ( num == RT_PLAY_LISTd ) strcpy(text, " Liste des d�fis du chapitre :"); + if ( num == RT_PLAY_LISTd ) strcpy(text, " Liste des dfis du chapitre :"); if ( num == RT_PLAY_LISTm ) strcpy(text, " Liste des missions du chapitre :"); if ( num == RT_PLAY_LISTf ) strcpy(text, " Liste des jeux libres du chapitre :"); if ( num == RT_PLAY_LISTu ) strcpy(text, " Missions du niveau :"); if ( num == RT_PLAY_LISTp ) strcpy(text, " Liste des prototypes du chapitre :"); - if ( num == RT_PLAY_RESUME ) strcpy(text, " R�sum� :"); + if ( num == RT_PLAY_RESUME ) strcpy(text, " Rsum :"); if ( num == RT_SETUP_DEVICE ) strcpy(text, " Pilotes :"); - if ( num == RT_SETUP_MODE ) strcpy(text, " R�solutions :"); - if ( num == RT_SETUP_KEY1 ) strcpy(text, "1) Cliquez d'abord sur la touche � red�finir."); - if ( num == RT_SETUP_KEY2 ) strcpy(text, "2) Appuyez ensuite sur la nouvelle touche souhait�e."); + if ( num == RT_SETUP_MODE ) strcpy(text, " Rsolutions :"); + if ( num == RT_SETUP_KEY1 ) strcpy(text, "1) Cliquez d'abord sur la touche redfinir."); + if ( num == RT_SETUP_KEY2 ) strcpy(text, "2) Appuyez ensuite sur la nouvelle touche souhaite."); if ( num == RT_PERSO_FACE ) strcpy(text, "Type de visage :"); if ( num == RT_PERSO_GLASSES ) strcpy(text, "Lunettes :"); @@ -1023,19 +1023,19 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == RT_DIALOG_NO ) strcpy(text, "Continuer\\Continuer la mission en cours"); if ( num == RT_DIALOG_YESQUIT ) strcpy(text, "Quitter\\Quitter COLOBOT"); if ( num == RT_DIALOG_NOQUIT ) strcpy(text, "Continuer\\Continuer de jouer"); - if ( num == RT_DIALOG_DELOBJ ) strcpy(text, "Voulez-vous vraiment d�truire le b�timent s�lectionn� ?"); - if ( num == RT_DIALOG_DELGAME ) strcpy(text, "Voulez-vous d�truire les sauvegardes de %s ?"); - if ( num == RT_DIALOG_YESDEL ) strcpy(text, "D�truire"); + if ( num == RT_DIALOG_DELOBJ ) strcpy(text, "Voulez-vous vraiment dtruire le btiment slectionn ?"); + if ( num == RT_DIALOG_DELGAME ) strcpy(text, "Voulez-vous dtruire les sauvegardes de %s ?"); + if ( num == RT_DIALOG_YESDEL ) strcpy(text, "Dtruire"); if ( num == RT_DIALOG_NODEL ) strcpy(text, "Annuler"); if ( num == RT_DIALOG_LOADING ) strcpy(text, "CHARGEMENT"); - if ( num == RT_STUDIO_LISTTT ) strcpy(text, "Aide sur le mot-cl� (\\key cbot;)"); + if ( num == RT_STUDIO_LISTTT ) strcpy(text, "Aide sur le mot-cl (\\key cbot;)"); if ( num == RT_STUDIO_COMPOK ) strcpy(text, "Compilation ok (0 erreur)"); - if ( num == RT_STUDIO_PROGSTOP ) strcpy(text, "Programme termin�"); + if ( num == RT_STUDIO_PROGSTOP ) strcpy(text, "Programme termin"); if ( num == RT_SATCOM_LIST ) strcpy(text, "\\b;Listes des objets\n"); if ( num == RT_SATCOM_BOT ) strcpy(text, "\\b;Listes des robots\n"); - if ( num == RT_SATCOM_BUILDING ) strcpy(text, "\\b;Listes des b�timents\n"); + if ( num == RT_SATCOM_BUILDING ) strcpy(text, "\\b;Listes des btiments\n"); if ( num == RT_SATCOM_FRET ) strcpy(text, "\\b;Listes des objets transportables\n"); if ( num == RT_SATCOM_ALIEN ) strcpy(text, "\\b;Listes des ennemis\n"); if ( num == RT_SATCOM_NULL ) strcpy(text, "\\c; (aucun)\\n;\n"); @@ -1047,12 +1047,12 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == RT_IO_LIST ) strcpy(text, "Dossier: %s"); if ( num == RT_IO_NAME ) strcpy(text, "Nom:"); if ( num == RT_IO_DIR ) strcpy(text, "Dans:"); - if ( num == RT_IO_PRIVATE ) strcpy(text, "Priv�\\Dossier priv�"); - if ( num == RT_IO_PUBLIC ) strcpy(text, "Public\\Dossier commun � tous les joueurs"); + if ( num == RT_IO_PRIVATE ) strcpy(text, "Priv\\Dossier priv"); + if ( num == RT_IO_PUBLIC ) strcpy(text, "Public\\Dossier commun tous les joueurs"); - if ( num == RT_GENERIC_DEV1 ) strcpy(text, "D�velopp� par :"); + if ( num == RT_GENERIC_DEV1 ) strcpy(text, "Dvelopp par :"); if ( num == RT_GENERIC_DEV2 ) strcpy(text, "www.epsitec.com"); - if ( num == RT_GENERIC_EDIT1 ) strcpy(text, "Version fran�aise �dit�e par :"); + if ( num == RT_GENERIC_EDIT1 ) strcpy(text, "Version franaise dite par :"); if ( num == RT_GENERIC_EDIT2 ) strcpy(text, "www.alsyd.com"); } @@ -1061,83 +1061,83 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == EVENT_BUTTON_OK ) strcpy(text, "D'accord"); if ( num == EVENT_BUTTON_CANCEL ) strcpy(text, "Annuler"); if ( num == EVENT_BUTTON_NEXT ) strcpy(text, "Suivant"); - if ( num == EVENT_BUTTON_PREV ) strcpy(text, "Pr�c�dent"); + if ( num == EVENT_BUTTON_PREV ) strcpy(text, "Prcdent"); if ( num == EVENT_BUTTON_QUIT ) strcpy(text, "Menu (\\key quit;)"); if ( num == EVENT_DIALOG_OK ) strcpy(text, "D'accord"); if ( num == EVENT_DIALOG_CANCEL ) strcpy(text, "Annuler"); if ( num == EVENT_INTERFACE_TRAINER) strcpy(text, "Programmation\\Exercices de programmation"); - if ( num == EVENT_INTERFACE_DEFI ) strcpy(text, "D�fis\\D�fis de programmation"); + if ( num == EVENT_INTERFACE_DEFI ) strcpy(text, "Dfis\\Dfis de programmation"); if ( num == EVENT_INTERFACE_MISSION) strcpy(text, "Missions\\La grande aventure"); - if ( num == EVENT_INTERFACE_FREE ) strcpy(text, "Jeu libre\\Jeu libre sans but pr�cis"); - if ( num == EVENT_INTERFACE_USER ) strcpy(text, "Suppl.\\Niveaux suppl�mentaires"); - if ( num == EVENT_INTERFACE_PROTO ) strcpy(text, "Proto\\Prototypes en cours d'�laboration"); + if ( num == EVENT_INTERFACE_FREE ) strcpy(text, "Jeu libre\\Jeu libre sans but prcis"); + if ( num == EVENT_INTERFACE_USER ) strcpy(text, "Suppl.\\Niveaux supplmentaires"); + if ( num == EVENT_INTERFACE_PROTO ) strcpy(text, "Proto\\Prototypes en cours d'laboration"); if ( num == EVENT_INTERFACE_NAME ) strcpy(text, "Autre joueur\\Choix du nom du joueur"); - if ( num == EVENT_INTERFACE_SETUP ) strcpy(text, "Options\\R�glages"); - if ( num == EVENT_INTERFACE_AGAIN ) strcpy(text, "Recommencer\\Recommencer la mission au d�but"); + if ( num == EVENT_INTERFACE_SETUP ) strcpy(text, "Options\\Rglages"); + if ( num == EVENT_INTERFACE_AGAIN ) strcpy(text, "Recommencer\\Recommencer la mission au dbut"); if ( num == EVENT_INTERFACE_WRITE ) strcpy(text, "Enregistrer\\Enregistrer la mission en cours"); - if ( num == EVENT_INTERFACE_READ ) strcpy(text, "Charger\\Charger une mission enregistr�e"); + if ( num == EVENT_INTERFACE_READ ) strcpy(text, "Charger\\Charger une mission enregistre"); if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Retourner dans COLOBOT"); if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Quitter\\Quitter COLOBOT"); - if ( num == EVENT_INTERFACE_BACK ) strcpy(text, "<< Retour \\Retour au niveau pr�c�dent"); - if ( num == EVENT_INTERFACE_PLAY ) strcpy(text, "Jouer ...\\D�marrer l'action"); - if ( num == EVENT_INTERFACE_SETUPd ) strcpy(text, "Affichage\\Pilote et r�solution d'affichage"); + if ( num == EVENT_INTERFACE_BACK ) strcpy(text, "<< Retour \\Retour au niveau prcdent"); + if ( num == EVENT_INTERFACE_PLAY ) strcpy(text, "Jouer ...\\Dmarrer l'action"); + if ( num == EVENT_INTERFACE_SETUPd ) strcpy(text, "Affichage\\Pilote et rsolution d'affichage"); if ( num == EVENT_INTERFACE_SETUPg ) strcpy(text, "Graphique\\Options graphiques"); - if ( num == EVENT_INTERFACE_SETUPp ) strcpy(text, "Jeu\\Options de jouabilit�"); + if ( num == EVENT_INTERFACE_SETUPp ) strcpy(text, "Jeu\\Options de jouabilit"); if ( num == EVENT_INTERFACE_SETUPc ) strcpy(text, "Commandes\\Touches du clavier"); if ( num == EVENT_INTERFACE_SETUPs ) strcpy(text, "Son\\Volumes bruitages & musiques"); - if ( num == EVENT_INTERFACE_DEVICE ) strcpy(text, "Unit�"); - if ( num == EVENT_INTERFACE_RESOL ) strcpy(text, "R�solution"); - if ( num == EVENT_INTERFACE_FULL ) strcpy(text, "Plein �cran\\Plein �cran ou fen�tr�"); - if ( num == EVENT_INTERFACE_APPLY ) strcpy(text, "Appliquer les changements\\Active les changements effectu�s"); + if ( num == EVENT_INTERFACE_DEVICE ) strcpy(text, "Unit"); + if ( num == EVENT_INTERFACE_RESOL ) strcpy(text, "Rsolution"); + if ( num == EVENT_INTERFACE_FULL ) strcpy(text, "Plein cran\\Plein cran ou fentr"); + if ( num == EVENT_INTERFACE_APPLY ) strcpy(text, "Appliquer les changements\\Active les changements effectus"); if ( num == EVENT_INTERFACE_TOTO ) strcpy(text, "Robbie\\Votre assistant"); - if ( num == EVENT_INTERFACE_SHADOW ) strcpy(text, "Ombres\\Ombres projet�es au sol"); - if ( num == EVENT_INTERFACE_GROUND ) strcpy(text, "Marques sur le sol\\Marques dessin�es sur le sol"); - if ( num == EVENT_INTERFACE_DIRTY ) strcpy(text, "Salissures\\Salissures des robots et b�timents"); + if ( num == EVENT_INTERFACE_SHADOW ) strcpy(text, "Ombres\\Ombres projetes au sol"); + if ( num == EVENT_INTERFACE_GROUND ) strcpy(text, "Marques sur le sol\\Marques dessines sur le sol"); + if ( num == EVENT_INTERFACE_DIRTY ) strcpy(text, "Salissures\\Salissures des robots et btiments"); if ( num == EVENT_INTERFACE_FOG ) strcpy(text, "Brouillard\\Nappes de brouillard"); if ( num == EVENT_INTERFACE_LENS ) strcpy(text, "Rayons du soleil\\Rayons selon l'orientation"); if ( num == EVENT_INTERFACE_SKY ) strcpy(text, "Ciel\\Ciel et nuages"); - if ( num == EVENT_INTERFACE_PLANET ) strcpy(text, "Plan�tes et �toiles\\Motifs mobiles dans le ciel"); - if ( num == EVENT_INTERFACE_LIGHT ) strcpy(text, "Lumi�res dynamiques\\Eclairages mobiles"); - if ( num == EVENT_INTERFACE_PARTI ) strcpy(text, "Quantit� de particules\\Explosions, poussi�res, reflets, etc."); + if ( num == EVENT_INTERFACE_PLANET ) strcpy(text, "Plantes et toiles\\Motifs mobiles dans le ciel"); + if ( num == EVENT_INTERFACE_LIGHT ) strcpy(text, "Lumires dynamiques\\Eclairages mobiles"); + if ( num == EVENT_INTERFACE_PARTI ) strcpy(text, "Quantit de particules\\Explosions, poussires, reflets, etc."); if ( num == EVENT_INTERFACE_CLIP ) strcpy(text, "Profondeur de champ\\Distance de vue maximale"); - if ( num == EVENT_INTERFACE_DETAIL ) strcpy(text, "D�tails des objets\\Qualit� des objets en 3D"); - if ( num == EVENT_INTERFACE_TEXTURE) strcpy(text, "Qualit� des textures\\Qualit� des images"); - if ( num == EVENT_INTERFACE_GADGET ) strcpy(text, "Nombre d'objets d�coratifs\\Qualit� d'objets non indispensables"); + if ( num == EVENT_INTERFACE_DETAIL ) strcpy(text, "Dtails des objets\\Qualit des objets en 3D"); + if ( num == EVENT_INTERFACE_TEXTURE) strcpy(text, "Qualit des textures\\Qualit des images"); + if ( num == EVENT_INTERFACE_GADGET ) strcpy(text, "Nombre d'objets dcoratifs\\Qualit d'objets non indispensables"); if ( num == EVENT_INTERFACE_RAIN ) strcpy(text, "Particules dans l'interface\\Pluie de particules"); if ( num == EVENT_INTERFACE_GLINT ) strcpy(text, "Reflets sur les boutons\\Boutons brillants"); if ( num == EVENT_INTERFACE_TOOLTIP) strcpy(text, "Bulles d'aide\\Bulles explicatives"); - if ( num == EVENT_INTERFACE_MOVIES ) strcpy(text, "S�quences cin�matiques\\Films avant ou apr�s une mission"); - if ( num == EVENT_INTERFACE_NICERST) strcpy(text, "Retour anim�\\Retour anim� dans les exercices"); - if ( num == EVENT_INTERFACE_HIMSELF) strcpy(text, "D�g�ts � soi-m�me\\Vos tirs infligent des dommages � vos unit�s"); - if ( num == EVENT_INTERFACE_SCROLL ) strcpy(text, "D�filement dans les bords\\D�filement lorsque la souris touches les bords gauche ou droite"); + if ( num == EVENT_INTERFACE_MOVIES ) strcpy(text, "Squences cinmatiques\\Films avant ou aprs une mission"); + if ( num == EVENT_INTERFACE_NICERST) strcpy(text, "Retour anim\\Retour anim dans les exercices"); + if ( num == EVENT_INTERFACE_HIMSELF) strcpy(text, "Dgts soi-mme\\Vos tirs infligent des dommages vos units"); + if ( num == EVENT_INTERFACE_SCROLL ) strcpy(text, "Dfilement dans les bords\\Dfilement lorsque la souris touches les bords gauche ou droite"); if ( num == EVENT_INTERFACE_INVERTX) strcpy(text, "Inversion souris X\\Inversion de la rotation lorsque la souris touche un bord"); if ( num == EVENT_INTERFACE_INVERTY) strcpy(text, "Inversion souris Y\\Inversion de la rotation lorsque la souris touche un bord"); - if ( num == EVENT_INTERFACE_EFFECT ) strcpy(text, "Secousses lors d'explosions\\L'�cran vibre lors d'une explosion"); - if ( num == EVENT_INTERFACE_MOUSE ) strcpy(text, "Souris ombr�e\\Jolie souris avec une ombre"); - if ( num == EVENT_INTERFACE_EDITMODE) strcpy(text, "Indentation automatique\\Pendant l'�dition d'un programme"); + if ( num == EVENT_INTERFACE_EFFECT ) strcpy(text, "Secousses lors d'explosions\\L'cran vibre lors d'une explosion"); + if ( num == EVENT_INTERFACE_MOUSE ) strcpy(text, "Souris ombre\\Jolie souris avec une ombre"); + if ( num == EVENT_INTERFACE_EDITMODE) strcpy(text, "Indentation automatique\\Pendant l'dition d'un programme"); if ( num == EVENT_INTERFACE_EDITVALUE)strcpy(text, "Grande indentation\\Indente avec 2 ou 4 espaces"); - if ( num == EVENT_INTERFACE_KDEF ) strcpy(text, "Tout r�initialiser\\Remet toutes les touches standards"); - if ( num == EVENT_INTERFACE_KLEFT ) strcpy(text, "Tourner � gauche\\Moteur � gauche"); - if ( num == EVENT_INTERFACE_KRIGHT ) strcpy(text, "Tourner � droite\\Moteur � droite"); + if ( num == EVENT_INTERFACE_KDEF ) strcpy(text, "Tout rinitialiser\\Remet toutes les touches standards"); + if ( num == EVENT_INTERFACE_KLEFT ) strcpy(text, "Tourner gauche\\Moteur gauche"); + if ( num == EVENT_INTERFACE_KRIGHT ) strcpy(text, "Tourner droite\\Moteur droite"); if ( num == EVENT_INTERFACE_KUP ) strcpy(text, "Avancer\\Moteur en avant"); - if ( num == EVENT_INTERFACE_KDOWN ) strcpy(text, "Reculer\\Moteur en arri�re"); - if ( num == EVENT_INTERFACE_KGUP ) strcpy(text, "Monter\\Augmenter la puissance du r�acteur"); - if ( num == EVENT_INTERFACE_KGDOWN ) strcpy(text, "Descendre\\Diminuer la puissance du r�acteur"); - if ( num == EVENT_INTERFACE_KCAMERA) strcpy(text, "Changement de cam�ra\\Autre de point de vue"); - if ( num == EVENT_INTERFACE_KDESEL ) strcpy(text, "S�lection pr�c�dente\\S�lectionne l'objet pr�c�dent"); + if ( num == EVENT_INTERFACE_KDOWN ) strcpy(text, "Reculer\\Moteur en arrire"); + if ( num == EVENT_INTERFACE_KGUP ) strcpy(text, "Monter\\Augmenter la puissance du racteur"); + if ( num == EVENT_INTERFACE_KGDOWN ) strcpy(text, "Descendre\\Diminuer la puissance du racteur"); + if ( num == EVENT_INTERFACE_KCAMERA) strcpy(text, "Changement de camra\\Autre de point de vue"); + if ( num == EVENT_INTERFACE_KDESEL ) strcpy(text, "Slection prcdente\\Slectionne l'objet prcdent"); if ( num == EVENT_INTERFACE_KACTION) strcpy(text, "Action standard\\Action du bouton avec le cadre rouge"); - if ( num == EVENT_INTERFACE_KNEAR ) strcpy(text, "Cam�ra plus proche\\Avance la cam�ra"); - if ( num == EVENT_INTERFACE_KAWAY ) strcpy(text, "Cam�ra plus loin\\Recule la cam�ra"); - if ( num == EVENT_INTERFACE_KNEXT ) strcpy(text, "S�lectionner l'objet suivant\\S�lectionner l'objet suivant"); - if ( num == EVENT_INTERFACE_KHUMAN ) strcpy(text, "S�lectionner le cosmonaute\\S�lectionner le cosmonaute"); + if ( num == EVENT_INTERFACE_KNEAR ) strcpy(text, "Camra plus proche\\Avance la camra"); + if ( num == EVENT_INTERFACE_KAWAY ) strcpy(text, "Camra plus loin\\Recule la camra"); + if ( num == EVENT_INTERFACE_KNEXT ) strcpy(text, "Slectionner l'objet suivant\\Slectionner l'objet suivant"); + if ( num == EVENT_INTERFACE_KHUMAN ) strcpy(text, "Slectionner le cosmonaute\\Slectionner le cosmonaute"); if ( num == EVENT_INTERFACE_KQUIT ) strcpy(text, "Quitter la mission en cours\\Terminer un exercice ou une mssion"); - if ( num == EVENT_INTERFACE_KHELP ) strcpy(text, "Instructions mission\\Marche � suivre"); + if ( num == EVENT_INTERFACE_KHELP ) strcpy(text, "Instructions mission\\Marche suivre"); if ( num == EVENT_INTERFACE_KPROG ) strcpy(text, "Instructions programmation\\Explication sur la programmation"); - if ( num == EVENT_INTERFACE_KCBOT ) strcpy(text, "Instructions mot-cl�\\Explication sur le mot-cl�"); + if ( num == EVENT_INTERFACE_KCBOT ) strcpy(text, "Instructions mot-cl\\Explication sur le mot-cl"); if ( num == EVENT_INTERFACE_KVISIT ) strcpy(text, "Montrer le lieu d'un message\\Montrer le lieu du dernier message"); if ( num == EVENT_INTERFACE_KSPEED10) strcpy(text, "Vitesse 1.0x\\Vitesse normale"); if ( num == EVENT_INTERFACE_KSPEED15) strcpy(text, "Vitesse 1.5x\\Une fois et demi plus rapide"); @@ -1148,38 +1148,38 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == EVENT_INTERFACE_VOLMUSIC) strcpy(text, "Fond sonore :\\Volume des pistes audio du CD"); if ( num == EVENT_INTERFACE_SOUND3D) strcpy(text, "Bruitages 3D\\Positionnement sonore dans l'espace"); - if ( num == EVENT_INTERFACE_MIN ) strcpy(text, "Mini\\Qualit� minimale (+ rapide)"); - if ( num == EVENT_INTERFACE_NORM ) strcpy(text, "Normal\\Qualit� standard"); - if ( num == EVENT_INTERFACE_MAX ) strcpy(text, "Maxi\\Haute qualit� (+ lent)"); + if ( num == EVENT_INTERFACE_MIN ) strcpy(text, "Mini\\Qualit minimale (+ rapide)"); + if ( num == EVENT_INTERFACE_NORM ) strcpy(text, "Normal\\Qualit standard"); + if ( num == EVENT_INTERFACE_MAX ) strcpy(text, "Maxi\\Haute qualit (+ lent)"); if ( num == EVENT_INTERFACE_SILENT ) strcpy(text, "Silencieux\\Totalement silencieux"); if ( num == EVENT_INTERFACE_NOISY ) strcpy(text, "Normal\\Niveaux normaux"); if ( num == EVENT_INTERFACE_JOYSTICK) strcpy(text, "Utilise un joystick\\Joystick ou clavier"); - if ( num == EVENT_INTERFACE_SOLUCE ) strcpy(text, "Acc�s � la solution\\Donne la solution"); + if ( num == EVENT_INTERFACE_SOLUCE ) strcpy(text, "Accs la solution\\Donne la solution"); - if ( num == EVENT_INTERFACE_NEDIT ) strcpy(text, "\\Nom du joueur � cr�er"); + if ( num == EVENT_INTERFACE_NEDIT ) strcpy(text, "\\Nom du joueur crer"); if ( num == EVENT_INTERFACE_NOK ) strcpy(text, "D'accord\\Choisir le joueur"); if ( num == EVENT_INTERFACE_NCANCEL) strcpy(text, "Annuler\\Conserver le joueur actuel"); if ( num == EVENT_INTERFACE_NDELETE) strcpy(text, "Supprimer le joueur\\Supprimer le joueur de la liste"); if ( num == EVENT_INTERFACE_NLABEL ) strcpy(text, "Nom du joueur"); if ( num == EVENT_INTERFACE_IOWRITE) strcpy(text, "Enregistrer\\Enregistrer la mission en cours"); - if ( num == EVENT_INTERFACE_IOREAD ) strcpy(text, "Charger\\Charger la mission s�lectionn�e"); - if ( num == EVENT_INTERFACE_IOLIST ) strcpy(text, "Liste des missions enregistr�es"); + if ( num == EVENT_INTERFACE_IOREAD ) strcpy(text, "Charger\\Charger la mission slectionne"); + if ( num == EVENT_INTERFACE_IOLIST ) strcpy(text, "Liste des missions enregistres"); if ( num == EVENT_INTERFACE_IOLABEL) strcpy(text, "Nom du fichier :"); if ( num == EVENT_INTERFACE_IONAME ) strcpy(text, "Nom de la mission"); if ( num == EVENT_INTERFACE_IOIMAGE) strcpy(text, "Vue de la mission"); - if ( num == EVENT_INTERFACE_IODELETE) strcpy(text, "Supprimer\\Supprime l'enregistrement s�lectionn�"); + if ( num == EVENT_INTERFACE_IODELETE) strcpy(text, "Supprimer\\Supprime l'enregistrement slectionn"); if ( num == EVENT_INTERFACE_PERSO ) strcpy(text, "Aspect\\Choisir votre aspect"); if ( num == EVENT_INTERFACE_POK ) strcpy(text, "D'accord"); if ( num == EVENT_INTERFACE_PCANCEL) strcpy(text, "Annuler"); if ( num == EVENT_INTERFACE_PDEF ) strcpy(text, "Standard\\Remet les couleurs standards"); - if ( num == EVENT_INTERFACE_PHEAD ) strcpy(text, "T�te\\Visage et cheveux"); + if ( num == EVENT_INTERFACE_PHEAD ) strcpy(text, "Tte\\Visage et cheveux"); if ( num == EVENT_INTERFACE_PBODY ) strcpy(text, "Corps\\Combinaison"); - if ( num == EVENT_INTERFACE_PLROT ) strcpy(text, "\\Rotation � gauche"); - if ( num == EVENT_INTERFACE_PRROT ) strcpy(text, "\\Rotation � droite"); + if ( num == EVENT_INTERFACE_PLROT ) strcpy(text, "\\Rotation gauche"); + if ( num == EVENT_INTERFACE_PRROT ) strcpy(text, "\\Rotation droite"); if ( num == EVENT_INTERFACE_PCRa ) strcpy(text, "Rouge"); if ( num == EVENT_INTERFACE_PCGa ) strcpy(text, "Vert"); if ( num == EVENT_INTERFACE_PCBa ) strcpy(text, "Bleu"); @@ -1197,57 +1197,57 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == EVENT_INTERFACE_PGLASS4) strcpy(text, "\\Lunettes 4"); if ( num == EVENT_INTERFACE_PGLASS5) strcpy(text, "\\Lunettes 5"); - if ( num == EVENT_OBJECT_DESELECT ) strcpy(text, "S�lection pr�c�dente (\\key desel;)"); - if ( num == EVENT_OBJECT_LEFT ) strcpy(text, "Tourne � gauche (\\key left;)"); - if ( num == EVENT_OBJECT_RIGHT ) strcpy(text, "Tourne � droite (\\key right;)"); + if ( num == EVENT_OBJECT_DESELECT ) strcpy(text, "Slection prcdente (\\key desel;)"); + if ( num == EVENT_OBJECT_LEFT ) strcpy(text, "Tourne gauche (\\key left;)"); + if ( num == EVENT_OBJECT_RIGHT ) strcpy(text, "Tourne droite (\\key right;)"); if ( num == EVENT_OBJECT_UP ) strcpy(text, "Avance (\\key up;)"); if ( num == EVENT_OBJECT_DOWN ) strcpy(text, "Recule (\\key down;)"); if ( num == EVENT_OBJECT_GASUP ) strcpy(text, "Monte (\\key gup;)"); if ( num == EVENT_OBJECT_GASDOWN ) strcpy(text, "Descend (\\key gdown;)"); - if ( num == EVENT_OBJECT_HTAKE ) strcpy(text, "Prend ou d�pose (\\key action;)"); - if ( num == EVENT_OBJECT_MTAKE ) strcpy(text, "Prend ou d�pose (\\key action;)"); + if ( num == EVENT_OBJECT_HTAKE ) strcpy(text, "Prend ou dpose (\\key action;)"); + if ( num == EVENT_OBJECT_MTAKE ) strcpy(text, "Prend ou dpose (\\key action;)"); if ( num == EVENT_OBJECT_MFRONT ) strcpy(text, "..devant"); - if ( num == EVENT_OBJECT_MBACK ) strcpy(text, "..derri�re"); + if ( num == EVENT_OBJECT_MBACK ) strcpy(text, "..derrire"); if ( num == EVENT_OBJECT_MPOWER ) strcpy(text, "..pile"); if ( num == EVENT_OBJECT_BHELP ) strcpy(text, "Instructions sur la mission (\\key help;)"); - if ( num == EVENT_OBJECT_BTAKEOFF ) strcpy(text, "D�colle pour terminer la mission"); + if ( num == EVENT_OBJECT_BTAKEOFF ) strcpy(text, "Dcolle pour terminer la mission"); if ( num == EVENT_OBJECT_BDERRICK ) strcpy(text, "Construit un derrick"); if ( num == EVENT_OBJECT_BSTATION ) strcpy(text, "Construit une station"); if ( num == EVENT_OBJECT_BFACTORY ) strcpy(text, "Construit une fabrique de robots"); - if ( num == EVENT_OBJECT_BREPAIR ) strcpy(text, "Construit un centre de r�paration"); + if ( num == EVENT_OBJECT_BREPAIR ) strcpy(text, "Construit un centre de rparation"); if ( num == EVENT_OBJECT_BCONVERT ) strcpy(text, "Construit un convertisseur"); if ( num == EVENT_OBJECT_BTOWER ) strcpy(text, "Construit une tour"); if ( num == EVENT_OBJECT_BRESEARCH ) strcpy(text, "Construit un centre de recherches"); if ( num == EVENT_OBJECT_BRADAR ) strcpy(text, "Construit un radar"); if ( num == EVENT_OBJECT_BENERGY ) strcpy(text, "Construit une fabrique de piles"); if ( num == EVENT_OBJECT_BLABO ) strcpy(text, "Construit un laboratoire"); - if ( num == EVENT_OBJECT_BNUCLEAR ) strcpy(text, "Construit une centrale nucl�aire"); + if ( num == EVENT_OBJECT_BNUCLEAR ) strcpy(text, "Construit une centrale nuclaire"); if ( num == EVENT_OBJECT_BPARA ) strcpy(text, "Construit un paratonnerre"); if ( num == EVENT_OBJECT_BINFO ) strcpy(text, "Construit une borne d'information"); if ( num == EVENT_OBJECT_GFLAT ) strcpy(text, "Montre si le sol est plat"); if ( num == EVENT_OBJECT_FCREATE ) strcpy(text, "Pose un drapeau de couleur"); - if ( num == EVENT_OBJECT_FDELETE ) strcpy(text, "Enl�ve un drapeau"); + if ( num == EVENT_OBJECT_FDELETE ) strcpy(text, "Enlve un drapeau"); if ( num == EVENT_OBJECT_FCOLORb ) strcpy(text, "\\Drapeaux bleus"); if ( num == EVENT_OBJECT_FCOLORr ) strcpy(text, "\\Drapeaux rouges"); if ( num == EVENT_OBJECT_FCOLORg ) strcpy(text, "\\Drapeaux verts"); if ( num == EVENT_OBJECT_FCOLORy ) strcpy(text, "\\Drapeaux jaunes"); if ( num == EVENT_OBJECT_FCOLORv ) strcpy(text, "\\Drapeaux violets"); - if ( num == EVENT_OBJECT_FACTORYfa ) strcpy(text, "Fabrique un d�m�nageur volant"); - if ( num == EVENT_OBJECT_FACTORYta ) strcpy(text, "Fabrique un d�m�nageur � chenilles"); - if ( num == EVENT_OBJECT_FACTORYwa ) strcpy(text, "Fabrique un d�m�nageur � roues"); - if ( num == EVENT_OBJECT_FACTORYia ) strcpy(text, "Fabrique un d�m�nageur � pattes"); + if ( num == EVENT_OBJECT_FACTORYfa ) strcpy(text, "Fabrique un dmnageur volant"); + if ( num == EVENT_OBJECT_FACTORYta ) strcpy(text, "Fabrique un dmnageur chenilles"); + if ( num == EVENT_OBJECT_FACTORYwa ) strcpy(text, "Fabrique un dmnageur roues"); + if ( num == EVENT_OBJECT_FACTORYia ) strcpy(text, "Fabrique un dmnageur pattes"); if ( num == EVENT_OBJECT_FACTORYfc ) strcpy(text, "Fabrique un shooter volant"); - if ( num == EVENT_OBJECT_FACTORYtc ) strcpy(text, "Fabrique un shooter � chenilles"); - if ( num == EVENT_OBJECT_FACTORYwc ) strcpy(text, "Fabrique un shooter � roues"); - if ( num == EVENT_OBJECT_FACTORYic ) strcpy(text, "Fabrique un shooter � pattes"); + if ( num == EVENT_OBJECT_FACTORYtc ) strcpy(text, "Fabrique un shooter chenilles"); + if ( num == EVENT_OBJECT_FACTORYwc ) strcpy(text, "Fabrique un shooter roues"); + if ( num == EVENT_OBJECT_FACTORYic ) strcpy(text, "Fabrique un shooter pattes"); if ( num == EVENT_OBJECT_FACTORYfi ) strcpy(text, "Fabrique un orgaShooter volant"); - if ( num == EVENT_OBJECT_FACTORYti ) strcpy(text, "Fabrique un orgaShooter � chenilles"); - if ( num == EVENT_OBJECT_FACTORYwi ) strcpy(text, "Fabrique un orgaShooter � roues"); - if ( num == EVENT_OBJECT_FACTORYii ) strcpy(text, "Fabrique un orgaShooter � pattes"); + if ( num == EVENT_OBJECT_FACTORYti ) strcpy(text, "Fabrique un orgaShooter chenilles"); + if ( num == EVENT_OBJECT_FACTORYwi ) strcpy(text, "Fabrique un orgaShooter roues"); + if ( num == EVENT_OBJECT_FACTORYii ) strcpy(text, "Fabrique un orgaShooter pattes"); if ( num == EVENT_OBJECT_FACTORYfs ) strcpy(text, "Fabrique un renifleur volant"); - if ( num == EVENT_OBJECT_FACTORYts ) strcpy(text, "Fabrique un renifleur � chenilles"); - if ( num == EVENT_OBJECT_FACTORYws ) strcpy(text, "Fabrique un renifleur � roues"); - if ( num == EVENT_OBJECT_FACTORYis ) strcpy(text, "Fabrique un renifleur � pattes"); + if ( num == EVENT_OBJECT_FACTORYts ) strcpy(text, "Fabrique un renifleur chenilles"); + if ( num == EVENT_OBJECT_FACTORYws ) strcpy(text, "Fabrique un renifleur roues"); + if ( num == EVENT_OBJECT_FACTORYis ) strcpy(text, "Fabrique un renifleur pattes"); if ( num == EVENT_OBJECT_FACTORYrt ) strcpy(text, "Fabrique un robot secoueur"); if ( num == EVENT_OBJECT_FACTORYrc ) strcpy(text, "Fabrique un robot phazer"); if ( num == EVENT_OBJECT_FACTORYrr ) strcpy(text, "Fabrique un robot recycleur"); @@ -1257,37 +1257,37 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == EVENT_OBJECT_RFLY ) strcpy(text, "Recherche les robots volants"); if ( num == EVENT_OBJECT_RTHUMP ) strcpy(text, "Recherche le secoueur"); if ( num == EVENT_OBJECT_RCANON ) strcpy(text, "Recherche le canon shooter"); - if ( num == EVENT_OBJECT_RTOWER ) strcpy(text, "Recherche la tour de d�fense"); + if ( num == EVENT_OBJECT_RTOWER ) strcpy(text, "Recherche la tour de dfense"); if ( num == EVENT_OBJECT_RPHAZER ) strcpy(text, "Recherche le canon phazer"); if ( num == EVENT_OBJECT_RSHIELD ) strcpy(text, "Recherche le bouclier"); - if ( num == EVENT_OBJECT_RATOMIC ) strcpy(text, "Recherche le nucl�aire"); + if ( num == EVENT_OBJECT_RATOMIC ) strcpy(text, "Recherche le nuclaire"); if ( num == EVENT_OBJECT_RiPAW ) strcpy(text, "Recherche les pattes"); if ( num == EVENT_OBJECT_RiGUN ) strcpy(text, "Recherche le canon orgaShooter"); - if ( num == EVENT_OBJECT_RESET ) strcpy(text, "Remet au d�part"); + if ( num == EVENT_OBJECT_RESET ) strcpy(text, "Remet au dpart"); if ( num == EVENT_OBJECT_SEARCH ) strcpy(text, "Cherche (\\key action;)"); if ( num == EVENT_OBJECT_TERRAFORM ) strcpy(text, "Secoue (\\key action;)"); if ( num == EVENT_OBJECT_FIRE ) strcpy(text, "Tir (\\key action;)"); if ( num == EVENT_OBJECT_RECOVER ) strcpy(text, "Recycle (\\key action;)"); - if ( num == EVENT_OBJECT_BEGSHIELD ) strcpy(text, "D�ploie le bouclier (\\key action;)"); + if ( num == EVENT_OBJECT_BEGSHIELD ) strcpy(text, "Dploie le bouclier (\\key action;)"); if ( num == EVENT_OBJECT_ENDSHIELD ) strcpy(text, "Stoppe le bouclier (\\key action;)"); if ( num == EVENT_OBJECT_DIMSHIELD ) strcpy(text, "Rayon du bouclier"); - if ( num == EVENT_OBJECT_PROGRUN ) strcpy(text, "Ex�cute le programme s�lectionn�"); - if ( num == EVENT_OBJECT_PROGEDIT ) strcpy(text, "Edite le programme s�lectionn�"); + if ( num == EVENT_OBJECT_PROGRUN ) strcpy(text, "Excute le programme slectionn"); + if ( num == EVENT_OBJECT_PROGEDIT ) strcpy(text, "Edite le programme slectionn"); if ( num == EVENT_OBJECT_INFOOK ) strcpy(text, "\\Mettre le SatCom en veille"); - if ( num == EVENT_OBJECT_DELETE ) strcpy(text, "D�molit le b�timent"); - if ( num == EVENT_OBJECT_GENERGY ) strcpy(text, "Niveau d'�nergie"); + if ( num == EVENT_OBJECT_DELETE ) strcpy(text, "Dmolit le btiment"); + if ( num == EVENT_OBJECT_GENERGY ) strcpy(text, "Niveau d'nergie"); if ( num == EVENT_OBJECT_GSHIELD ) strcpy(text, "Niveau du bouclier"); - if ( num == EVENT_OBJECT_GRANGE ) strcpy(text, "Temp�rature du r�acteur"); + if ( num == EVENT_OBJECT_GRANGE ) strcpy(text, "Temprature du racteur"); if ( num == EVENT_OBJECT_GPROGRESS ) strcpy(text, "Travail en cours ..."); - if ( num == EVENT_OBJECT_GRADAR ) strcpy(text, "Nombre d'insectes d�tect�s"); - if ( num == EVENT_OBJECT_GINFO ) strcpy(text, "Informations diffus�es"); + if ( num == EVENT_OBJECT_GRADAR ) strcpy(text, "Nombre d'insectes dtects"); + if ( num == EVENT_OBJECT_GINFO ) strcpy(text, "Informations diffuses"); if ( num == EVENT_OBJECT_COMPASS ) strcpy(text, "Boussole"); //? if ( num == EVENT_OBJECT_MAP ) strcpy(text, "Mini-carte"); if ( num == EVENT_OBJECT_MAPZOOM ) strcpy(text, "Zoom mini-carte"); - if ( num == EVENT_OBJECT_CAMERA ) strcpy(text, "Cam�ra (\\key camera;)"); - if ( num == EVENT_OBJECT_HELP ) strcpy(text, "Instructions sur la s�lection"); + if ( num == EVENT_OBJECT_CAMERA ) strcpy(text, "Camra (\\key camera;)"); + if ( num == EVENT_OBJECT_HELP ) strcpy(text, "Instructions sur la slection"); if ( num == EVENT_OBJECT_SOLUCE ) strcpy(text, "Donne la solution"); - if ( num == EVENT_OBJECT_SHORTCUT00) strcpy(text, "Permute robots <-> b�timents"); + if ( num == EVENT_OBJECT_SHORTCUT00) strcpy(text, "Permute robots <-> btiments"); if ( num == EVENT_OBJECT_LIMIT ) strcpy(text, "Montre le rayon d'action"); if ( num == EVENT_DT_VISIT0 || num == EVENT_DT_VISIT1 || @@ -1298,7 +1298,7 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == EVENT_CMD ) strcpy(text, "Console de commande"); if ( num == EVENT_SPEED ) strcpy(text, "Vitesse du jeu"); - if ( num == EVENT_HYPER_PREV ) strcpy(text, "Page pr�c�dente"); + if ( num == EVENT_HYPER_PREV ) strcpy(text, "Page prcdente"); if ( num == EVENT_HYPER_NEXT ) strcpy(text, "Page suivante"); if ( num == EVENT_HYPER_HOME ) strcpy(text, "Page initiale"); if ( num == EVENT_HYPER_COPY ) strcpy(text, "Copier"); @@ -1309,9 +1309,9 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == EVENT_HYPER_SIZE5 ) strcpy(text, "Taille 5"); if ( num == EVENT_SATCOM_HUSTON ) strcpy(text, "Instructions de Houston"); if ( num == EVENT_SATCOM_SAT ) strcpy(text, "Rapport du satellite"); - if ( num == EVENT_SATCOM_LOADING ) strcpy(text, "Programmes envoy�s par Houston"); + if ( num == EVENT_SATCOM_LOADING ) strcpy(text, "Programmes envoys par Houston"); if ( num == EVENT_SATCOM_OBJECT ) strcpy(text, "Liste des objets"); - if ( num == EVENT_SATCOM_PROG ) strcpy(text, "Aide � la programmation"); + if ( num == EVENT_SATCOM_PROG ) strcpy(text, "Aide la programmation"); if ( num == EVENT_SATCOM_SOLUCE ) strcpy(text, "Solution"); if ( num == EVENT_STUDIO_OK ) strcpy(text, "D'accord\\Compiler le programme"); @@ -1323,11 +1323,11 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == EVENT_STUDIO_CUT ) strcpy(text, "Couper (Ctrl+x)"); if ( num == EVENT_STUDIO_COPY ) strcpy(text, "Copier (Ctrl+c)"); if ( num == EVENT_STUDIO_PASTE ) strcpy(text, "Coller (Ctrl+v)"); - if ( num == EVENT_STUDIO_SIZE ) strcpy(text, "Taille des caract�res"); + if ( num == EVENT_STUDIO_SIZE ) strcpy(text, "Taille des caractres"); if ( num == EVENT_STUDIO_TOOL ) strcpy(text, "Instructions (\\key help;)"); - if ( num == EVENT_STUDIO_HELP ) strcpy(text, "Aide � la programmation (\\key prog;)"); + if ( num == EVENT_STUDIO_HELP ) strcpy(text, "Aide la programmation (\\key prog;)"); if ( num == EVENT_STUDIO_COMPILE ) strcpy(text, "Compiler"); - if ( num == EVENT_STUDIO_RUN ) strcpy(text, "D�marrer/stopper"); + if ( num == EVENT_STUDIO_RUN ) strcpy(text, "Dmarrer/stopper"); if ( num == EVENT_STUDIO_REALTIME ) strcpy(text, "Pause/continuer"); if ( num == EVENT_STUDIO_STEP ) strcpy(text, "Un pas"); } @@ -1338,35 +1338,35 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == OBJECT_BASE ) strcpy(text, "Vaisseau spatial"); if ( num == OBJECT_DERRICK ) strcpy(text, "Derrick"); if ( num == OBJECT_FACTORY ) strcpy(text, "Fabrique de robots"); - if ( num == OBJECT_REPAIR ) strcpy(text, "Centre de r�paration"); + if ( num == OBJECT_REPAIR ) strcpy(text, "Centre de rparation"); if ( num == OBJECT_STATION ) strcpy(text, "Station de recharge"); if ( num == OBJECT_CONVERT ) strcpy(text, "Conversion minerai en titanium"); - if ( num == OBJECT_TOWER ) strcpy(text, "Tour de d�fense"); + if ( num == OBJECT_TOWER ) strcpy(text, "Tour de dfense"); if ( num == OBJECT_NEST ) strcpy(text, "Nid"); if ( num == OBJECT_RESEARCH ) strcpy(text, "Centre de recherches"); if ( num == OBJECT_RADAR ) strcpy(text, "Radar"); if ( num == OBJECT_INFO ) strcpy(text, "Borne d'information"); if ( num == OBJECT_ENERGY ) strcpy(text, "Fabrique de piles"); - if ( num == OBJECT_LABO ) strcpy(text, "Laboratoire de mati�res organiques"); - if ( num == OBJECT_NUCLEAR ) strcpy(text, "Centrale nucl�aire"); + if ( num == OBJECT_LABO ) strcpy(text, "Laboratoire de matires organiques"); + if ( num == OBJECT_NUCLEAR ) strcpy(text, "Centrale nuclaire"); if ( num == OBJECT_PARA ) strcpy(text, "Paratonnerre"); if ( num == OBJECT_SAFE ) strcpy(text, "Coffre-fort"); - if ( num == OBJECT_HUSTON ) strcpy(text, "Centre de contr�le"); + if ( num == OBJECT_HUSTON ) strcpy(text, "Centre de contrle"); if ( num == OBJECT_TARGET1 ) strcpy(text, "Cible"); if ( num == OBJECT_TARGET2 ) strcpy(text, "Cible"); - if ( num == OBJECT_START ) strcpy(text, "D�part"); + if ( num == OBJECT_START ) strcpy(text, "Dpart"); if ( num == OBJECT_END ) strcpy(text, "But"); if ( num == OBJECT_STONE ) strcpy(text, "Minerai de titanium"); if ( num == OBJECT_URANIUM ) strcpy(text, "Minerai d'uranium"); - if ( num == OBJECT_BULLET ) strcpy(text, "Mati�re organique"); + if ( num == OBJECT_BULLET ) strcpy(text, "Matire organique"); if ( num == OBJECT_METAL ) strcpy(text, "Titanium"); if ( num == OBJECT_POWER ) strcpy(text, "Pile normale"); - if ( num == OBJECT_ATOMIC ) strcpy(text, "Pile nucl�aire"); - if ( num == OBJECT_BBOX ) strcpy(text, "Bo�te noire"); - if ( num == OBJECT_KEYa ) strcpy(text, "Cl� A"); - if ( num == OBJECT_KEYb ) strcpy(text, "Cl� B"); - if ( num == OBJECT_KEYc ) strcpy(text, "Cl� C"); - if ( num == OBJECT_KEYd ) strcpy(text, "Cl� D"); + if ( num == OBJECT_ATOMIC ) strcpy(text, "Pile nuclaire"); + if ( num == OBJECT_BBOX ) strcpy(text, "Bote noire"); + if ( num == OBJECT_KEYa ) strcpy(text, "Cl A"); + if ( num == OBJECT_KEYb ) strcpy(text, "Cl B"); + if ( num == OBJECT_KEYc ) strcpy(text, "Cl C"); + if ( num == OBJECT_KEYd ) strcpy(text, "Cl D"); if ( num == OBJECT_TNT ) strcpy(text, "Explosif"); if ( num == OBJECT_BOMB ) strcpy(text, "Mine fixe"); if ( num == OBJECT_BAG ) strcpy(text, "Sac de survie"); @@ -1378,19 +1378,19 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == OBJECT_FLAGv ) strcpy(text, "Drapeau violet"); if ( num == OBJECT_MARKPOWER ) strcpy(text, "Emplacement pour station"); if ( num == OBJECT_MARKURANIUM ) strcpy(text, "Emplacement pour derrick (uranium)"); - if ( num == OBJECT_MARKKEYa ) strcpy(text, "Emplacement pour derrick (cl� A)"); - if ( num == OBJECT_MARKKEYb ) strcpy(text, "Emplacement pour derrick (cl� B)"); - if ( num == OBJECT_MARKKEYc ) strcpy(text, "Emplacement pour derrick (cl� C)"); - if ( num == OBJECT_MARKKEYd ) strcpy(text, "Emplacement pour derrick (cl� D)"); + if ( num == OBJECT_MARKKEYa ) strcpy(text, "Emplacement pour derrick (cl A)"); + if ( num == OBJECT_MARKKEYb ) strcpy(text, "Emplacement pour derrick (cl B)"); + if ( num == OBJECT_MARKKEYc ) strcpy(text, "Emplacement pour derrick (cl C)"); + if ( num == OBJECT_MARKKEYd ) strcpy(text, "Emplacement pour derrick (cl D)"); if ( num == OBJECT_MARKSTONE ) strcpy(text, "Emplacement pour derrick (titanium)"); - if ( num == OBJECT_MOBILEft ) strcpy(text, "Robot d'entra�nement"); - if ( num == OBJECT_MOBILEtt ) strcpy(text, "Robot d'entra�nement"); - if ( num == OBJECT_MOBILEwt ) strcpy(text, "Robot d'entra�nement"); - if ( num == OBJECT_MOBILEit ) strcpy(text, "Robot d'entra�nement"); - if ( num == OBJECT_MOBILEfa ) strcpy(text, "Robot d�m�nageur"); - if ( num == OBJECT_MOBILEta ) strcpy(text, "Robot d�m�nageur"); - if ( num == OBJECT_MOBILEwa ) strcpy(text, "Robot d�m�nageur"); - if ( num == OBJECT_MOBILEia ) strcpy(text, "Robot d�m�nageur"); + if ( num == OBJECT_MOBILEft ) strcpy(text, "Robot d'entranement"); + if ( num == OBJECT_MOBILEtt ) strcpy(text, "Robot d'entranement"); + if ( num == OBJECT_MOBILEwt ) strcpy(text, "Robot d'entranement"); + if ( num == OBJECT_MOBILEit ) strcpy(text, "Robot d'entranement"); + if ( num == OBJECT_MOBILEfa ) strcpy(text, "Robot dmnageur"); + if ( num == OBJECT_MOBILEta ) strcpy(text, "Robot dmnageur"); + if ( num == OBJECT_MOBILEwa ) strcpy(text, "Robot dmnageur"); + if ( num == OBJECT_MOBILEia ) strcpy(text, "Robot dmnageur"); if ( num == OBJECT_MOBILEfc ) strcpy(text, "Robot shooter"); if ( num == OBJECT_MOBILEtc ) strcpy(text, "Robot shooter"); if ( num == OBJECT_MOBILEwc ) strcpy(text, "Robot shooter"); @@ -1408,14 +1408,14 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == OBJECT_MOBILErr ) strcpy(text, "Robot recycleur"); if ( num == OBJECT_MOBILErs ) strcpy(text, "Robot bouclier"); if ( num == OBJECT_MOBILEsa ) strcpy(text, "Robot sous-marin"); - if ( num == OBJECT_MOBILEtg ) strcpy(text, "Cible d'entra�nement"); + if ( num == OBJECT_MOBILEtg ) strcpy(text, "Cible d'entranement"); if ( num == OBJECT_HUMAN ) strcpy(text, g_gamerName); if ( num == OBJECT_TECH ) strcpy(text, "Technicien"); if ( num == OBJECT_TOTO ) strcpy(text, "Robbie"); if ( num == OBJECT_MOTHER ) strcpy(text, "Pondeuse"); if ( num == OBJECT_ANT ) strcpy(text, "Fourmi"); - if ( num == OBJECT_SPIDER ) strcpy(text, "Araign�e"); - if ( num == OBJECT_BEE ) strcpy(text, "Gu�pe"); + if ( num == OBJECT_SPIDER ) strcpy(text, "Araigne"); + if ( num == OBJECT_BEE ) strcpy(text, "Gupe"); if ( num == OBJECT_WORM ) strcpy(text, "Ver"); if ( num == OBJECT_EGG ) strcpy(text, "Oeuf"); if ( num == OBJECT_RUINmobilew1 ) strcpy(text, "Epave de robot"); @@ -1424,11 +1424,11 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == OBJECT_RUINmobilet2 ) strcpy(text, "Epave de robot"); if ( num == OBJECT_RUINmobiler1 ) strcpy(text, "Epave de robot"); if ( num == OBJECT_RUINmobiler2 ) strcpy(text, "Epave de robot"); - if ( num == OBJECT_RUINfactory ) strcpy(text, "B�timent en ruine"); - if ( num == OBJECT_RUINdoor ) strcpy(text, "B�timent en ruine"); - if ( num == OBJECT_RUINsupport ) strcpy(text, "D�chet"); - if ( num == OBJECT_RUINradar ) strcpy(text, "B�timent en ruine"); - if ( num == OBJECT_RUINconvert ) strcpy(text, "B�timent en ruine"); + if ( num == OBJECT_RUINfactory ) strcpy(text, "Btiment en ruine"); + if ( num == OBJECT_RUINdoor ) strcpy(text, "Btiment en ruine"); + if ( num == OBJECT_RUINsupport ) strcpy(text, "Dchet"); + if ( num == OBJECT_RUINradar ) strcpy(text, "Btiment en ruine"); + if ( num == OBJECT_RUINconvert ) strcpy(text, "Btiment en ruine"); if ( num == OBJECT_RUINbase ) strcpy(text, "Epave de vaisseau spatial"); if ( num == OBJECT_RUINhead ) strcpy(text, "Epave de vaisseau spatial"); if ( num == OBJECT_APOLLO1 || @@ -1442,204 +1442,204 @@ BOOL GetResourceBase(ResType type, int num, char* text) { strcpy(text, "Erreur"); if ( num == ERR_CMD ) strcpy(text, "Commande inconnue"); - if ( num == ERR_INSTALL ) strcpy(text, "COLOBOT n'est pas install�."); + if ( num == ERR_INSTALL ) strcpy(text, "COLOBOT n'est pas install."); if ( num == ERR_NOCD ) strcpy(text, "Veuillez mettre le CD de COLOBOT\net relancer le jeu."); - if ( num == ERR_MANIP_VEH ) strcpy(text, "Robot inadapt�"); + if ( num == ERR_MANIP_VEH ) strcpy(text, "Robot inadapt"); if ( num == ERR_MANIP_FLY ) strcpy(text, "Impossible en vol"); - if ( num == ERR_MANIP_BUSY ) strcpy(text, "Porte d�j� quelque chose"); - if ( num == ERR_MANIP_NIL ) strcpy(text, "Rien � prendre"); + if ( num == ERR_MANIP_BUSY ) strcpy(text, "Porte dj quelque chose"); + if ( num == ERR_MANIP_NIL ) strcpy(text, "Rien prendre"); if ( num == ERR_MANIP_MOTOR ) strcpy(text, "Impossible en mouvement"); - if ( num == ERR_MANIP_OCC ) strcpy(text, "Emplacement occup�"); + if ( num == ERR_MANIP_OCC ) strcpy(text, "Emplacement occup"); if ( num == ERR_MANIP_FRIEND ) strcpy(text, "Pas d'autre robot"); if ( num == ERR_MANIP_RADIO ) strcpy(text, "Vous ne pouvez pas transporter un objet radioactif"); if ( num == ERR_MANIP_WATER ) strcpy(text, "Vous ne pouvez pas transporter un objet sous l'eau"); - if ( num == ERR_MANIP_EMPTY ) strcpy(text, "Rien � d�poser"); + if ( num == ERR_MANIP_EMPTY ) strcpy(text, "Rien dposer"); if ( num == ERR_BUILD_FLY ) strcpy(text, "Impossible en vol"); if ( num == ERR_BUILD_WATER ) strcpy(text, "Impossible sous l'eau"); - if ( num == ERR_BUILD_ENERGY ) strcpy(text, "Pas assez d'�nergie"); + if ( num == ERR_BUILD_ENERGY ) strcpy(text, "Pas assez d'nergie"); if ( num == ERR_BUILD_METALAWAY ) strcpy(text, "Titanium trop loin"); if ( num == ERR_BUILD_METALNEAR ) strcpy(text, "Titanium trop proche"); if ( num == ERR_BUILD_METALINEX ) strcpy(text, "Titanium inexistant"); if ( num == ERR_BUILD_FLAT ) strcpy(text, "Sol pas assez plat"); if ( num == ERR_BUILD_FLATLIT ) strcpy(text, "Sol plat pas assez grand"); - if ( num == ERR_BUILD_BUSY ) strcpy(text, "Emplacement occup�"); + if ( num == ERR_BUILD_BUSY ) strcpy(text, "Emplacement occup"); if ( num == ERR_BUILD_BASE ) strcpy(text, "Trop proche du vaisseau spatial"); - if ( num == ERR_BUILD_NARROW ) strcpy(text, "Trop proche d'un b�timent"); + if ( num == ERR_BUILD_NARROW ) strcpy(text, "Trop proche d'un btiment"); if ( num == ERR_BUILD_MOTOR ) strcpy(text, "Impossible en mouvement"); if ( num == ERR_SEARCH_FLY ) strcpy(text, "Impossible en vol"); - if ( num == ERR_SEARCH_VEH ) strcpy(text, "Robot inadapt�"); + if ( num == ERR_SEARCH_VEH ) strcpy(text, "Robot inadapt"); if ( num == ERR_SEARCH_MOTOR ) strcpy(text, "Impossible en mouvement"); - if ( num == ERR_TERRA_VEH ) strcpy(text, "Robot inadapt�"); - if ( num == ERR_TERRA_ENERGY ) strcpy(text, "Pas assez d'�nergie"); - if ( num == ERR_TERRA_FLOOR ) strcpy(text, "Terrain inadapt�"); - if ( num == ERR_TERRA_BUILDING ) strcpy(text, "B�timent trop proche"); + if ( num == ERR_TERRA_VEH ) strcpy(text, "Robot inadapt"); + if ( num == ERR_TERRA_ENERGY ) strcpy(text, "Pas assez d'nergie"); + if ( num == ERR_TERRA_FLOOR ) strcpy(text, "Terrain inadapt"); + if ( num == ERR_TERRA_BUILDING ) strcpy(text, "Btiment trop proche"); if ( num == ERR_TERRA_OBJECT ) strcpy(text, "Objet trop proche"); - if ( num == ERR_RECOVER_VEH ) strcpy(text, "Robot inadapt�"); - if ( num == ERR_RECOVER_ENERGY ) strcpy(text, "Pas assez d'�nergie"); - if ( num == ERR_RECOVER_NULL ) strcpy(text, "Rien � recycler"); - if ( num == ERR_SHIELD_VEH ) strcpy(text, "Robot inadapt�"); - if ( num == ERR_SHIELD_ENERGY ) strcpy(text, "Plus d'�nergie"); - if ( num == ERR_MOVE_IMPOSSIBLE ) strcpy(text, "D�placement impossible"); + if ( num == ERR_RECOVER_VEH ) strcpy(text, "Robot inadapt"); + if ( num == ERR_RECOVER_ENERGY ) strcpy(text, "Pas assez d'nergie"); + if ( num == ERR_RECOVER_NULL ) strcpy(text, "Rien recycler"); + if ( num == ERR_SHIELD_VEH ) strcpy(text, "Robot inadapt"); + if ( num == ERR_SHIELD_ENERGY ) strcpy(text, "Plus d'nergie"); + if ( num == ERR_MOVE_IMPOSSIBLE ) strcpy(text, "Dplacement impossible"); if ( num == ERR_GOTO_IMPOSSIBLE ) strcpy(text, "Chemin introuvable"); if ( num == ERR_GOTO_ITER ) strcpy(text, "Position inaccessible"); - if ( num == ERR_GOTO_BUSY ) strcpy(text, "Destination occup�e"); - if ( num == ERR_FIRE_VEH ) strcpy(text, "Robot inadapt�"); - if ( num == ERR_FIRE_ENERGY ) strcpy(text, "Pas assez d'�nergie"); + if ( num == ERR_GOTO_BUSY ) strcpy(text, "Destination occupe"); + if ( num == ERR_FIRE_VEH ) strcpy(text, "Robot inadapt"); + if ( num == ERR_FIRE_ENERGY ) strcpy(text, "Pas assez d'nergie"); if ( num == ERR_FIRE_FLY ) strcpy(text, "Impossible en vol"); - if ( num == ERR_CONVERT_EMPTY ) strcpy(text, "Pas de minerai de titanium � convertir"); + if ( num == ERR_CONVERT_EMPTY ) strcpy(text, "Pas de minerai de titanium convertir"); if ( num == ERR_DERRICK_NULL ) strcpy(text, "Pas de minerai en sous-sol"); - if ( num == ERR_STATION_NULL ) strcpy(text, "Pas d'�nergie en sous-sol"); + if ( num == ERR_STATION_NULL ) strcpy(text, "Pas d'nergie en sous-sol"); if ( num == ERR_TOWER_POWER ) strcpy(text, "Pas de pile"); - if ( num == ERR_TOWER_ENERGY ) strcpy(text, "Plus d'�nergie"); + if ( num == ERR_TOWER_ENERGY ) strcpy(text, "Plus d'nergie"); if ( num == ERR_RESEARCH_POWER ) strcpy(text, "Pas de pile"); - if ( num == ERR_RESEARCH_ENERGY ) strcpy(text, "Plus assez d'�nergie"); + if ( num == ERR_RESEARCH_ENERGY ) strcpy(text, "Plus assez d'nergie"); if ( num == ERR_RESEARCH_TYPE ) strcpy(text, "Pas le bon type de pile"); - if ( num == ERR_RESEARCH_ALREADY) strcpy(text, "Recherche d�j� effectu�e"); - if ( num == ERR_ENERGY_NULL ) strcpy(text, "Pas d'�nergie en sous-sol"); - if ( num == ERR_ENERGY_LOW ) strcpy(text, "Pas encore assez d'�nergie"); - if ( num == ERR_ENERGY_EMPTY ) strcpy(text, "Pas de titanium � transformer"); + if ( num == ERR_RESEARCH_ALREADY) strcpy(text, "Recherche dj effectue"); + if ( num == ERR_ENERGY_NULL ) strcpy(text, "Pas d'nergie en sous-sol"); + if ( num == ERR_ENERGY_LOW ) strcpy(text, "Pas encore assez d'nergie"); + if ( num == ERR_ENERGY_EMPTY ) strcpy(text, "Pas de titanium transformer"); if ( num == ERR_ENERGY_BAD ) strcpy(text, "Ne transforme que le titanium"); - if ( num == ERR_BASE_DLOCK ) strcpy(text, "Portes bloqu�es par un robot ou un objet"); - if ( num == ERR_BASE_DHUMAN ) strcpy(text, "Vous devez embarquer pour pouvoir d�coller"); - if ( num == ERR_LABO_NULL ) strcpy(text, "Rien � analyser"); - if ( num == ERR_LABO_BAD ) strcpy(text, "N'analyse que la mati�re organique"); - if ( num == ERR_LABO_ALREADY ) strcpy(text, "Analyse d�j� effectu�e"); - if ( num == ERR_NUCLEAR_NULL ) strcpy(text, "Pas d'�nergie en sous-sol"); - if ( num == ERR_NUCLEAR_LOW ) strcpy(text, "Pas encore assez d'�nergie"); - if ( num == ERR_NUCLEAR_EMPTY ) strcpy(text, "Pas d'uranium � transformer"); + if ( num == ERR_BASE_DLOCK ) strcpy(text, "Portes bloques par un robot ou un objet"); + if ( num == ERR_BASE_DHUMAN ) strcpy(text, "Vous devez embarquer pour pouvoir dcoller"); + if ( num == ERR_LABO_NULL ) strcpy(text, "Rien analyser"); + if ( num == ERR_LABO_BAD ) strcpy(text, "N'analyse que la matire organique"); + if ( num == ERR_LABO_ALREADY ) strcpy(text, "Analyse dj effectue"); + if ( num == ERR_NUCLEAR_NULL ) strcpy(text, "Pas d'nergie en sous-sol"); + if ( num == ERR_NUCLEAR_LOW ) strcpy(text, "Pas encore assez d'nergie"); + if ( num == ERR_NUCLEAR_EMPTY ) strcpy(text, "Pas d'uranium transformer"); if ( num == ERR_NUCLEAR_BAD ) strcpy(text, "Ne transforme que l'uranium"); if ( num == ERR_FACTORY_NULL ) strcpy(text, "Pas de titanium"); if ( num == ERR_FACTORY_NEAR ) strcpy(text, "Quelque chose est trop proche"); - if ( num == ERR_RESET_NEAR ) strcpy(text, "Emplacement occup�"); - if ( num == ERR_INFO_NULL ) strcpy(text, "Pas trouv� de borne d'information"); - if ( num == ERR_VEH_VIRUS ) strcpy(text, "Un programme est infect� par un virus"); - if ( num == ERR_BAT_VIRUS ) strcpy(text, "Infect� par un virus, ne fonctionne plus temporairement"); + if ( num == ERR_RESET_NEAR ) strcpy(text, "Emplacement occup"); + if ( num == ERR_INFO_NULL ) strcpy(text, "Pas trouv de borne d'information"); + if ( num == ERR_VEH_VIRUS ) strcpy(text, "Un programme est infect par un virus"); + if ( num == ERR_BAT_VIRUS ) strcpy(text, "Infect par un virus, ne fonctionne plus temporairement"); if ( num == ERR_VEH_POWER ) strcpy(text, "Pas de pile"); - if ( num == ERR_VEH_ENERGY ) strcpy(text, "Plus d'�nergie"); + if ( num == ERR_VEH_ENERGY ) strcpy(text, "Plus d'nergie"); if ( num == ERR_FLAG_FLY ) strcpy(text, "Impossible en vol"); if ( num == ERR_FLAG_WATER ) strcpy(text, "Impossible en nageant"); if ( num == ERR_FLAG_MOTOR ) strcpy(text, "Impossible en mouvement"); if ( num == ERR_FLAG_BUSY ) strcpy(text, "Impossible en portant un objet"); if ( num == ERR_FLAG_CREATE ) strcpy(text, "Trop de drapeaux de cette couleur (maximum 5)"); if ( num == ERR_FLAG_PROXY ) strcpy(text, "Trop proche d'un drapeau existant"); - if ( num == ERR_FLAG_DELETE ) strcpy(text, "Aucun drapeau � proximit�"); - if ( num == ERR_MISSION_NOTERM ) strcpy(text, "La misssion n'est pas termin�e (appuyez sur \\key help; pour plus de d�tails)"); - if ( num == ERR_DELETEMOBILE ) strcpy(text, "Robot d�truit"); - if ( num == ERR_DELETEBUILDING ) strcpy(text, "B�timent d�truit"); - if ( num == ERR_TOOMANY ) strcpy(text, "Cr�ation impossible, il y a trop d'objets"); + if ( num == ERR_FLAG_DELETE ) strcpy(text, "Aucun drapeau proximit"); + if ( num == ERR_MISSION_NOTERM ) strcpy(text, "La misssion n'est pas termine (appuyez sur \\key help; pour plus de dtails)"); + if ( num == ERR_DELETEMOBILE ) strcpy(text, "Robot dtruit"); + if ( num == ERR_DELETEBUILDING ) strcpy(text, "Btiment dtruit"); + if ( num == ERR_TOOMANY ) strcpy(text, "Cration impossible, il y a trop d'objets"); - if ( num == INFO_BUILD ) strcpy(text, "B�timent termin�"); + if ( num == INFO_BUILD ) strcpy(text, "Btiment termin"); if ( num == INFO_CONVERT ) strcpy(text, "Titanium disponible"); - if ( num == INFO_RESEARCH ) strcpy(text, "Recherche termin�e"); - if ( num == INFO_RESEARCHTANK ) strcpy(text, "Fabrication d'un robot � chenilles possible"); + if ( num == INFO_RESEARCH ) strcpy(text, "Recherche termine"); + if ( num == INFO_RESEARCHTANK ) strcpy(text, "Fabrication d'un robot chenilles possible"); if ( num == INFO_RESEARCHFLY ) strcpy(text, "Il est possible de voler avec les touches (\\key gup;) et (\\key gdown;)"); if ( num == INFO_RESEARCHTHUMP ) strcpy(text, "Fabrication d'un robot secoueur possible"); if ( num == INFO_RESEARCHCANON ) strcpy(text, "Fabrication de robots shooter possible"); - if ( num == INFO_RESEARCHTOWER ) strcpy(text, "Construction d'une tour de d�fense possible"); + if ( num == INFO_RESEARCHTOWER ) strcpy(text, "Construction d'une tour de dfense possible"); if ( num == INFO_RESEARCHPHAZER ) strcpy(text, "Fabrication d'un robot phazer possible"); if ( num == INFO_RESEARCHSHIELD ) strcpy(text, "Fabrication d'un robot bouclier possible"); - if ( num == INFO_RESEARCHATOMIC ) strcpy(text, "Construction d'une centrale nucl�aire possible"); + if ( num == INFO_RESEARCHATOMIC ) strcpy(text, "Construction d'une centrale nuclaire possible"); if ( num == INFO_FACTORY ) strcpy(text, "Nouveau robot disponible"); - if ( num == INFO_LABO ) strcpy(text, "Analyse termin�e"); + if ( num == INFO_LABO ) strcpy(text, "Analyse termine"); if ( num == INFO_ENERGY ) strcpy(text, "Pile disponible"); - if ( num == INFO_NUCLEAR ) strcpy(text, "Pile nucl�aire disponible"); - if ( num == INFO_FINDING ) strcpy(text, "Vous avez trouv� un objet utilisable"); - if ( num == INFO_MARKPOWER ) strcpy(text, "Emplacement pour station trouv�"); - if ( num == INFO_MARKURANIUM ) strcpy(text, "Emplacement pour derrick trouv�"); - if ( num == INFO_MARKSTONE ) strcpy(text, "Emplacement pour derrick trouv�"); - if ( num == INFO_MARKKEYa ) strcpy(text, "Emplacement pour derrick trouv�"); - if ( num == INFO_MARKKEYb ) strcpy(text, "Emplacement pour derrick trouv�"); - if ( num == INFO_MARKKEYc ) strcpy(text, "Emplacement pour derrick trouv�"); - if ( num == INFO_MARKKEYd ) strcpy(text, "Emplacement pour derrick trouv�"); - if ( num == INFO_WIN ) strcpy(text, "<<< Bravo, mission termin�e >>>"); - if ( num == INFO_LOST ) strcpy(text, "<<< D�sol�, mission �chou�e >>>"); - if ( num == INFO_LOSTq ) strcpy(text, "<<< D�sol�, mission �chou�e >>>"); - if ( num == INFO_WRITEOK ) strcpy(text, "Enregistrement effectu�"); + if ( num == INFO_NUCLEAR ) strcpy(text, "Pile nuclaire disponible"); + if ( num == INFO_FINDING ) strcpy(text, "Vous avez trouv un objet utilisable"); + if ( num == INFO_MARKPOWER ) strcpy(text, "Emplacement pour station trouv"); + if ( num == INFO_MARKURANIUM ) strcpy(text, "Emplacement pour derrick trouv"); + if ( num == INFO_MARKSTONE ) strcpy(text, "Emplacement pour derrick trouv"); + if ( num == INFO_MARKKEYa ) strcpy(text, "Emplacement pour derrick trouv"); + if ( num == INFO_MARKKEYb ) strcpy(text, "Emplacement pour derrick trouv"); + if ( num == INFO_MARKKEYc ) strcpy(text, "Emplacement pour derrick trouv"); + if ( num == INFO_MARKKEYd ) strcpy(text, "Emplacement pour derrick trouv"); + if ( num == INFO_WIN ) strcpy(text, "<<< Bravo, mission termine >>>"); + if ( num == INFO_LOST ) strcpy(text, "<<< Dsol, mission choue >>>"); + if ( num == INFO_LOSTq ) strcpy(text, "<<< Dsol, mission choue >>>"); + if ( num == INFO_WRITEOK ) strcpy(text, "Enregistrement effectu"); if ( num == INFO_DELETEPATH ) strcpy(text, "Indicateur atteint"); - if ( num == INFO_DELETEMOTHER ) strcpy(text, "Pondeuse mortellement touch�e"); - if ( num == INFO_DELETEANT ) strcpy(text, "Fourmi mortellement touch�e"); - if ( num == INFO_DELETEBEE ) strcpy(text, "Gu�pe mortellement touch�e"); - if ( num == INFO_DELETEWORM ) strcpy(text, "Ver mortellement touch�"); - if ( num == INFO_DELETESPIDER ) strcpy(text, "Araign�e mortellement touch�e"); + if ( num == INFO_DELETEMOTHER ) strcpy(text, "Pondeuse mortellement touche"); + if ( num == INFO_DELETEANT ) strcpy(text, "Fourmi mortellement touche"); + if ( num == INFO_DELETEBEE ) strcpy(text, "Gupe mortellement touche"); + if ( num == INFO_DELETEWORM ) strcpy(text, "Ver mortellement touch"); + if ( num == INFO_DELETESPIDER ) strcpy(text, "Araigne mortellement touche"); if ( num == INFO_BEGINSATCOM ) strcpy(text, "Consultez votre SatCom en appuyant sur \\key help;"); } if ( type == RES_CBOT ) { strcpy(text, "Erreur"); - if ( num == TX_OPENPAR ) strcpy(text, "Il manque une parenth�se ouvrante"); - if ( num == TX_CLOSEPAR ) strcpy(text, "Il manque une parenth�se fermante"); - if ( num == TX_NOTBOOL ) strcpy(text, "L'expression doit �tre un boolean"); - if ( num == TX_UNDEFVAR ) strcpy(text, "Variable non d�clar�e"); + if ( num == TX_OPENPAR ) strcpy(text, "Il manque une parenthse ouvrante"); + if ( num == TX_CLOSEPAR ) strcpy(text, "Il manque une parenthse fermante"); + if ( num == TX_NOTBOOL ) strcpy(text, "L'expression doit tre un boolean"); + if ( num == TX_UNDEFVAR ) strcpy(text, "Variable non dclare"); if ( num == TX_BADLEFT ) strcpy(text, "Assignation impossible"); - if ( num == TX_ENDOF ) strcpy(text, "Terminateur point-virgule non trouv�"); + if ( num == TX_ENDOF ) strcpy(text, "Terminateur point-virgule non trouv"); if ( num == TX_OUTCASE ) strcpy(text, "Instruction ""case"" hors d'un bloc ""switch"""); - if ( num == TX_NOTERM ) strcpy(text, "Instructions apr�s la fin"); + if ( num == TX_NOTERM ) strcpy(text, "Instructions aprs la fin"); if ( num == TX_CLOSEBLK ) strcpy(text, "Il manque la fin du bloc"); if ( num == TX_ELSEWITHOUTIF ) strcpy(text, "Instruction ""else"" sans ""if"" correspondant"); - if ( num == TX_OPENBLK ) strcpy(text, "D�but d'un bloc attendu"); - if ( num == TX_BADTYPE ) strcpy(text, "Mauvais type de r�sultat pour l'assignation"); - if ( num == TX_REDEFVAR ) strcpy(text, "Red�finition d'une variable"); - if ( num == TX_BAD2TYPE ) strcpy(text, "Les deux op�randes ne sont pas de types compatibles"); + if ( num == TX_OPENBLK ) strcpy(text, "Dbut d'un bloc attendu"); + if ( num == TX_BADTYPE ) strcpy(text, "Mauvais type de rsultat pour l'assignation"); + if ( num == TX_REDEFVAR ) strcpy(text, "Redfinition d'une variable"); + if ( num == TX_BAD2TYPE ) strcpy(text, "Les deux oprandes ne sont pas de types compatibles"); if ( num == TX_UNDEFCALL ) strcpy(text, "Routine inconnue"); - if ( num == TX_MISDOTS ) strcpy(text, "S�parateur "" : "" attendu"); + if ( num == TX_MISDOTS ) strcpy(text, "Sparateur "" : "" attendu"); if ( num == TX_WHILE ) strcpy(text, "Manque le mot ""while"""); if ( num == TX_BREAK ) strcpy(text, "Instruction ""break"" en dehors d'une boucle"); if ( num == TX_LABEL ) strcpy(text, "Un label ne peut se placer que devant un ""for"", un ""while"", un ""do"" ou un ""switch"""); - if ( num == TX_NOLABEL ) strcpy(text, "Cette �tiquette n'existe pas"); + if ( num == TX_NOLABEL ) strcpy(text, "Cette tiquette n'existe pas"); if ( num == TX_NOCASE ) strcpy(text, "Manque une instruction ""case"""); if ( num == TX_BADNUM ) strcpy(text, "Un nombre est attendu"); - if ( num == TX_VOID ) strcpy(text, "Param�tre void"); - if ( num == TX_NOTYP ) strcpy(text, "D�claration de type attendu"); + if ( num == TX_VOID ) strcpy(text, "Paramtre void"); + if ( num == TX_NOTYP ) strcpy(text, "Dclaration de type attendu"); if ( num == TX_NOVAR ) strcpy(text, "Nom d'une variable attendu"); if ( num == TX_NOFONC ) strcpy(text, "Nom de la fonction attendu"); - if ( num == TX_OVERPARAM ) strcpy(text, "Trop de param�tres"); - if ( num == TX_REDEF ) strcpy(text, "Cette fonction existe d�j�"); - if ( num == TX_LOWPARAM ) strcpy(text, "Pas assez de param�tres"); - if ( num == TX_BADPARAM ) strcpy(text, "Aucune fonction de ce nom n'accepte ce(s) type(s) de param�tre(s)"); - if ( num == TX_NUMPARAM ) strcpy(text, "Aucune fonction de ce nom n'accepte ce nombre de param�tres"); - if ( num == TX_NOITEM ) strcpy(text, "Cet �l�ment n'existe pas dans cette classe"); + if ( num == TX_OVERPARAM ) strcpy(text, "Trop de paramtres"); + if ( num == TX_REDEF ) strcpy(text, "Cette fonction existe dj"); + if ( num == TX_LOWPARAM ) strcpy(text, "Pas assez de paramtres"); + if ( num == TX_BADPARAM ) strcpy(text, "Aucune fonction de ce nom n'accepte ce(s) type(s) de paramtre(s)"); + if ( num == TX_NUMPARAM ) strcpy(text, "Aucune fonction de ce nom n'accepte ce nombre de paramtres"); + if ( num == TX_NOITEM ) strcpy(text, "Cet lment n'existe pas dans cette classe"); if ( num == TX_DOT ) strcpy(text, "L'objet n'est pas une instance d'une classe"); - if ( num == TX_NOCONST ) strcpy(text, "Il n'y a pas de constructeur appropri�"); - if ( num == TX_REDEFCLASS ) strcpy(text, "Cette classe existe d�j�"); + if ( num == TX_NOCONST ) strcpy(text, "Il n'y a pas de constructeur appropri"); + if ( num == TX_REDEFCLASS ) strcpy(text, "Cette classe existe dj"); if ( num == TX_CLBRK ) strcpy(text, """ ] "" attendu"); - if ( num == TX_RESERVED ) strcpy(text, "Ce mot est r�serv�"); + if ( num == TX_RESERVED ) strcpy(text, "Ce mot est rserv"); if ( num == TX_BADNEW ) strcpy(text, "Mauvais argument pour ""new"""); if ( num == TX_OPBRK ) strcpy(text, """ [ "" attendu"); - if ( num == TX_BADSTRING ) strcpy(text, "Une cha�ne de caract�re est attendue"); + if ( num == TX_BADSTRING ) strcpy(text, "Une chane de caractre est attendue"); if ( num == TX_BADINDEX ) strcpy(text, "Mauvais type d'index"); - if ( num == TX_PRIVATE ) strcpy(text, "El�ment prot�g�"); + if ( num == TX_PRIVATE ) strcpy(text, "Elment protg"); if ( num == TX_NOPUBLIC ) strcpy(text, "Public requis"); - if ( num == TX_DIVZERO ) strcpy(text, "Division par z�ro"); - if ( num == TX_NOTINIT ) strcpy(text, "Variable non initialis�e"); - if ( num == TX_BADTHROW ) strcpy(text, "Valeur n�gative refus�e pour ""throw"""); - if ( num == TX_NORETVAL ) strcpy(text, "La fonction n'a pas retourn� de r�sultat"); - if ( num == TX_NORUN ) strcpy(text, "Pas de fonction en ex�cution"); + if ( num == TX_DIVZERO ) strcpy(text, "Division par zro"); + if ( num == TX_NOTINIT ) strcpy(text, "Variable non initialise"); + if ( num == TX_BADTHROW ) strcpy(text, "Valeur ngative refuse pour ""throw"""); + if ( num == TX_NORETVAL ) strcpy(text, "La fonction n'a pas retourn de rsultat"); + if ( num == TX_NORUN ) strcpy(text, "Pas de fonction en excution"); if ( num == TX_NOCALL ) strcpy(text, "Appel d'une fonction inexistante"); if ( num == TX_NOCLASS ) strcpy(text, "Cette classe n'existe pas"); if ( num == TX_NULLPT ) strcpy(text, "Objet n'existe pas"); - if ( num == TX_OPNAN ) strcpy(text, "Op�ration sur un ""nan"""); - if ( num == TX_OUTARRAY ) strcpy(text, "Acc�s hors du tableau"); - if ( num == TX_STACKOVER ) strcpy(text, "D�bordement de la pile"); + if ( num == TX_OPNAN ) strcpy(text, "Opration sur un ""nan"""); + if ( num == TX_OUTARRAY ) strcpy(text, "Accs hors du tableau"); + if ( num == TX_STACKOVER ) strcpy(text, "Dbordement de la pile"); if ( num == TX_DELETEDPT ) strcpy(text, "Objet inaccessible"); if ( num == TX_FILEOPEN ) strcpy(text, "Ouverture du fichier impossible"); if ( num == TX_NOTOPEN ) strcpy(text, "Le fichier n'est pas ouvert"); - if ( num == TX_ERRREAD ) strcpy(text, "Erreur � la lecture"); - if ( num == TX_ERRWRITE ) strcpy(text, "Erreur � l'�criture"); + if ( num == TX_ERRREAD ) strcpy(text, "Erreur la lecture"); + if ( num == TX_ERRWRITE ) strcpy(text, "Erreur l'criture"); } if ( type == RES_KEY ) { if ( num == 0 ) strcpy(text, "< aucune >"); - if ( num == VK_LEFT ) strcpy(text, "Fl�che Gauche"); - if ( num == VK_RIGHT ) strcpy(text, "Fl�che Droite"); - if ( num == VK_UP ) strcpy(text, "Fl�che Haut"); - if ( num == VK_DOWN ) strcpy(text, "Fl�che Bas"); + if ( num == VK_LEFT ) strcpy(text, "Flche Gauche"); + if ( num == VK_RIGHT ) strcpy(text, "Flche Droite"); + if ( num == VK_UP ) strcpy(text, "Flche Haut"); + if ( num == VK_DOWN ) strcpy(text, "Flche Bas"); if ( num == VK_CANCEL ) strcpy(text, "Control-break"); if ( num == VK_BACK ) strcpy(text, "<--"); if ( num == VK_TAB ) strcpy(text, "Tab"); if ( num == VK_CLEAR ) strcpy(text, "Clear"); - if ( num == VK_RETURN ) strcpy(text, "Entr�e"); + if ( num == VK_RETURN ) strcpy(text, "Entre"); if ( num == VK_SHIFT ) strcpy(text, "Shift"); if ( num == VK_CONTROL ) strcpy(text, "Ctrl"); if ( num == VK_MENU ) strcpy(text, "Alt"); @@ -1750,15 +1750,15 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == RT_VERSION_ID ) strcpy(text, "Wersja 1.9 /pl"); #endif #if _NET | _SCHOOL - if ( num == RT_VERSION_ID ) strcpy(text, "Szko�a 1.9 /pl"); + if ( num == RT_VERSION_ID ) strcpy(text, "Szkoa 1.9 /pl"); #endif #if _DEMO if ( num == RT_VERSION_ID ) strcpy(text, "Demo 1.9 /pl"); #endif if ( num == RT_DISINFO_TITLE ) strcpy(text, "SatCom"); - if ( num == RT_WINDOW_MAXIMIZED ) strcpy(text, "Powi�ksz"); + if ( num == RT_WINDOW_MAXIMIZED ) strcpy(text, "Powiksz"); if ( num == RT_WINDOW_MINIMIZED ) strcpy(text, "Pomniejsz"); - if ( num == RT_WINDOW_STANDARD ) strcpy(text, "Normalna wielko��"); + if ( num == RT_WINDOW_STANDARD ) strcpy(text, "Normalna wielko"); if ( num == RT_WINDOW_CLOSE ) strcpy(text, "Zamknij"); if ( num == RT_STUDIO_TITLE ) strcpy(text, "Edytor programu"); @@ -1769,25 +1769,25 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == RT_TITLE_BASE ) strcpy(text, "COLOBOT"); if ( num == RT_TITLE_INIT ) strcpy(text, "COLOBOT"); - if ( num == RT_TITLE_TRAINER ) strcpy(text, "�wiczenia programistyczne"); + if ( num == RT_TITLE_TRAINER ) strcpy(text, "wiczenia programistyczne"); if ( num == RT_TITLE_DEFI ) strcpy(text, "Wyzwania"); if ( num == RT_TITLE_MISSION ) strcpy(text, "Misje"); if ( num == RT_TITLE_FREE ) strcpy(text, "Swobodna gra"); - if ( num == RT_TITLE_USER ) strcpy(text, "Poziom u�ytkownika"); + if ( num == RT_TITLE_USER ) strcpy(text, "Poziom uytkownika"); if ( num == RT_TITLE_PROTO ) strcpy(text, "Prototypy"); if ( num == RT_TITLE_SETUP ) strcpy(text, "Opcje"); - if ( num == RT_TITLE_NAME ) strcpy(text, "Imi� gracza"); - if ( num == RT_TITLE_PERSO ) strcpy(text, "Dostosuj wygl�d"); - if ( num == RT_TITLE_WRITE ) strcpy(text, "Zapisz bie��c� misj�"); - if ( num == RT_TITLE_READ ) strcpy(text, "Wczytaj zapisan� misj�"); + if ( num == RT_TITLE_NAME ) strcpy(text, "Imi gracza"); + if ( num == RT_TITLE_PERSO ) strcpy(text, "Dostosuj wygld"); + if ( num == RT_TITLE_WRITE ) strcpy(text, "Zapisz biec misj"); + if ( num == RT_TITLE_READ ) strcpy(text, "Wczytaj zapisan misj"); - if ( num == RT_PLAY_CHAPt ) strcpy(text, " Rozdzia�y:"); - if ( num == RT_PLAY_CHAPd ) strcpy(text, " Rozdzia�y:"); + if ( num == RT_PLAY_CHAPt ) strcpy(text, " Rozdziay:"); + if ( num == RT_PLAY_CHAPd ) strcpy(text, " Rozdziay:"); if ( num == RT_PLAY_CHAPm ) strcpy(text, " Planety:"); if ( num == RT_PLAY_CHAPf ) strcpy(text, " Planety:"); - if ( num == RT_PLAY_CHAPu ) strcpy(text, " Poziom u�ytkownika:"); + if ( num == RT_PLAY_CHAPu ) strcpy(text, " Poziom uytkownika:"); if ( num == RT_PLAY_CHAPp ) strcpy(text, " Planety:"); - if ( num == RT_PLAY_LISTt ) strcpy(text, " �wiczenia w tym rozdziale:"); + if ( num == RT_PLAY_LISTt ) strcpy(text, " wiczenia w tym rozdziale:"); if ( num == RT_PLAY_LISTd ) strcpy(text, " Wyzwania w tym rozdziale:"); if ( num == RT_PLAY_LISTm ) strcpy(text, " Misje na tej planecie:"); if ( num == RT_PLAY_LISTf ) strcpy(text, " Swobodna gra na tej planecie:"); @@ -1796,51 +1796,51 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == RT_PLAY_RESUME ) strcpy(text, " Streszczenie:"); if ( num == RT_SETUP_DEVICE ) strcpy(text, " Sterowniki:"); - if ( num == RT_SETUP_MODE ) strcpy(text, " Rozdzielczo��:"); - if ( num == RT_SETUP_KEY1 ) strcpy(text, "1) Najpierw kliknij klawisz, kt�ry chcesz przedefiniowa�."); - if ( num == RT_SETUP_KEY2 ) strcpy(text, "2) Nast�pnie naci�nij klawisz, kt�rego chcesz u�ywa�."); + if ( num == RT_SETUP_MODE ) strcpy(text, " Rozdzielczo:"); + if ( num == RT_SETUP_KEY1 ) strcpy(text, "1) Najpierw kliknij klawisz, ktry chcesz przedefiniowa."); + if ( num == RT_SETUP_KEY2 ) strcpy(text, "2) Nastpnie nacinij klawisz, ktrego chcesz uywa."); if ( num == RT_PERSO_FACE ) strcpy(text, "Rodzaj twarzy:"); if ( num == RT_PERSO_GLASSES ) strcpy(text, "Okulary:"); - if ( num == RT_PERSO_HAIR ) strcpy(text, "Kolor w�os�w:"); + if ( num == RT_PERSO_HAIR ) strcpy(text, "Kolor wosw:"); if ( num == RT_PERSO_COMBI ) strcpy(text, "Kolor skafandra:"); - if ( num == RT_PERSO_BAND ) strcpy(text, "Kolor pask�w:"); + if ( num == RT_PERSO_BAND ) strcpy(text, "Kolor paskw:"); if ( num == RT_DIALOG_TITLE ) strcpy(text, "COLOBOT"); - if ( num == RT_DIALOG_ABORT ) strcpy(text, "Opu�ci� misj�?"); - if ( num == RT_DIALOG_QUIT ) strcpy(text, "Czy na pewno chcesz opu�ci� gr� COLOBOT?"); - if ( num == RT_DIALOG_YES ) strcpy(text, "Przerwij\\Przerywa bie��c� misj�"); - if ( num == RT_DIALOG_NO ) strcpy(text, "Kontynuuj\\Kontynuuje bie��c� misj�"); - if ( num == RT_DIALOG_YESQUIT ) strcpy(text, "Zako�cz\\Ko�czy gr� COLOTOT"); - if ( num == RT_DIALOG_NOQUIT ) strcpy(text, "Kontynuuj\\Kontynuuje gr�"); - if ( num == RT_DIALOG_DELOBJ ) strcpy(text, "Czy na pewno chcesz zniszczy� zaznaczony budynek?"); - if ( num == RT_DIALOG_DELGAME ) strcpy(text, "Czy na pewno chcesz skasowa� gr� gracza %s? "); - if ( num == RT_DIALOG_YESDEL ) strcpy(text, "Usu�"); + if ( num == RT_DIALOG_ABORT ) strcpy(text, "Opuci misj?"); + if ( num == RT_DIALOG_QUIT ) strcpy(text, "Czy na pewno chcesz opuci gr COLOBOT?"); + if ( num == RT_DIALOG_YES ) strcpy(text, "Przerwij\\Przerywa biec misj"); + if ( num == RT_DIALOG_NO ) strcpy(text, "Kontynuuj\\Kontynuuje biec misj"); + if ( num == RT_DIALOG_YESQUIT ) strcpy(text, "Zakocz\\Koczy gr COLOTOT"); + if ( num == RT_DIALOG_NOQUIT ) strcpy(text, "Kontynuuj\\Kontynuuje gr"); + if ( num == RT_DIALOG_DELOBJ ) strcpy(text, "Czy na pewno chcesz zniszczy zaznaczony budynek?"); + if ( num == RT_DIALOG_DELGAME ) strcpy(text, "Czy na pewno chcesz skasowa gr gracza %s? "); + if ( num == RT_DIALOG_YESDEL ) strcpy(text, "Usu"); if ( num == RT_DIALOG_NODEL ) strcpy(text, "Anuluj"); if ( num == RT_DIALOG_LOADING ) strcpy(text, "WCZYTYWANIE"); - if ( num == RT_STUDIO_LISTTT ) strcpy(text, "Skr�ty klawiszowe (\\key cbot;)"); - if ( num == RT_STUDIO_COMPOK ) strcpy(text, "Program skompilowany (0 b��d�w)"); - if ( num == RT_STUDIO_PROGSTOP ) strcpy(text, "Program zako�czony"); + if ( num == RT_STUDIO_LISTTT ) strcpy(text, "Skrty klawiszowe (\\key cbot;)"); + if ( num == RT_STUDIO_COMPOK ) strcpy(text, "Program skompilowany (0 bdw)"); + if ( num == RT_STUDIO_PROGSTOP ) strcpy(text, "Program zakoczony"); - if ( num == RT_SATCOM_LIST ) strcpy(text, "\\b;Lista obiekt�w\n"); + if ( num == RT_SATCOM_LIST ) strcpy(text, "\\b;Lista obiektw\n"); if ( num == RT_SATCOM_BOT ) strcpy(text, "\\b;Roboty\n"); if ( num == RT_SATCOM_BUILDING ) strcpy(text, "\\b;Budynki\n"); if ( num == RT_SATCOM_FRET ) strcpy(text, "\\b;Obiekty ruchome\n"); if ( num == RT_SATCOM_ALIEN ) strcpy(text, "\\b;Obcy\n"); if ( num == RT_SATCOM_NULL ) strcpy(text, "\\c; (brak)\\n;\n"); - if ( num == RT_SATCOM_ERROR1 ) strcpy(text, "\\b;B��d\n"); - if ( num == RT_SATCOM_ERROR2 ) strcpy(text, "Lista jest dost�pna jedynie gdy dzia�a \\l;stacja radarowa\\u object\\radar;.\n"); + if ( num == RT_SATCOM_ERROR1 ) strcpy(text, "\\b;Bd\n"); + if ( num == RT_SATCOM_ERROR2 ) strcpy(text, "Lista jest dostpna jedynie gdy dziaa \\l;stacja radarowa\\u object\\radar;.\n"); - if ( num == RT_IO_OPEN ) strcpy(text, "Otw�rz"); + if ( num == RT_IO_OPEN ) strcpy(text, "Otwrz"); if ( num == RT_IO_SAVE ) strcpy(text, "Zapisz"); if ( num == RT_IO_LIST ) strcpy(text, "Folder: %s"); if ( num == RT_IO_NAME ) strcpy(text, "Nazwa:"); if ( num == RT_IO_DIR ) strcpy(text, "Folder:"); if ( num == RT_IO_PRIVATE ) strcpy(text, "Prywatny\\Folder prywatny"); - if ( num == RT_IO_PUBLIC ) strcpy(text, "Publiczny\\Folder og�lnodost�pny"); + if ( num == RT_IO_PUBLIC ) strcpy(text, "Publiczny\\Folder oglnodostpny"); - if ( num == RT_GENERIC_DEV1 ) strcpy(text, "Tw�rcy:"); + if ( num == RT_GENERIC_DEV1 ) strcpy(text, "Twrcy:"); if ( num == RT_GENERIC_DEV2 ) strcpy(text, "www.epsitec.com"); //? if ( num == RT_GENERIC_EDIT1 ) strcpy(text, "Wersja angielska wydana przez:"); //? if ( num == RT_GENERIC_EDIT2 ) strcpy(text, "www.?.com"); @@ -1852,126 +1852,126 @@ BOOL GetResourceBase(ResType type, int num, char* text) { if ( num == EVENT_BUTTON_OK ) strcpy(text, "OK"); if ( num == EVENT_BUTTON_CANCEL ) strcpy(text, "Anuluj"); - if ( num == EVENT_BUTTON_NEXT ) strcpy(text, "Nast�pny"); + if ( num == EVENT_BUTTON_NEXT ) strcpy(text, "Nastpny"); if ( num == EVENT_BUTTON_PREV ) strcpy(text, "Poprzedni"); if ( num == EVENT_BUTTON_QUIT ) strcpy(text, "Menu (\\key quit;)"); if ( num == EVENT_DIALOG_OK ) strcpy(text, "OK"); if ( num == EVENT_DIALOG_CANCEL ) strcpy(text, "Anuluj"); - if ( num == EVENT_INTERFACE_TRAINER) strcpy(text, "�wiczenia\\�wiczenia programistyczne"); + if ( num == EVENT_INTERFACE_TRAINER) strcpy(text, "wiczenia\\wiczenia programistyczne"); if ( num == EVENT_INTERFACE_DEFI ) strcpy(text, "Wyzwania\\Wyzwania programistyczne"); - if ( num == EVENT_INTERFACE_MISSION) strcpy(text, "Misje\\Wybierz misj�"); - if ( num == EVENT_INTERFACE_FREE ) strcpy(text, "Swobodna gra\\Swobodna gra bez konkretnych cel�w"); - if ( num == EVENT_INTERFACE_USER ) strcpy(text, "Poziom\\Poziomy u�ytkownika"); + if ( num == EVENT_INTERFACE_MISSION) strcpy(text, "Misje\\Wybierz misj"); + if ( num == EVENT_INTERFACE_FREE ) strcpy(text, "Swobodna gra\\Swobodna gra bez konkretnych celw"); + if ( num == EVENT_INTERFACE_USER ) strcpy(text, "Poziom\\Poziomy uytkownika"); if ( num == EVENT_INTERFACE_PROTO ) strcpy(text, "Prototypy\\Prototypy w trakcie rozwijania"); - if ( num == EVENT_INTERFACE_NAME ) strcpy(text, "Nowy gracz\\Wybierz imi� gracza"); + if ( num == EVENT_INTERFACE_NAME ) strcpy(text, "Nowy gracz\\Wybierz imi gracza"); if ( num == EVENT_INTERFACE_SETUP ) strcpy(text, "Opcje\\Preferencje"); - if ( num == EVENT_INTERFACE_AGAIN ) strcpy(text, "Uruchom ponownie\\Uruchamia ponownie misj� od pocz�tku"); - if ( num == EVENT_INTERFACE_WRITE ) strcpy(text, "Zapisz\\Zapisuje bie��c� misj�"); - if ( num == EVENT_INTERFACE_READ ) strcpy(text, "Wczytaj\\Wczytuje zapisan� misj�"); - if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Powr�� do gry COLOBOT"); - if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Zako�cz\\Ko�czy gr� COLOTOT"); + if ( num == EVENT_INTERFACE_AGAIN ) strcpy(text, "Uruchom ponownie\\Uruchamia ponownie misj od pocztku"); + if ( num == EVENT_INTERFACE_WRITE ) strcpy(text, "Zapisz\\Zapisuje biec misj"); + if ( num == EVENT_INTERFACE_READ ) strcpy(text, "Wczytaj\\Wczytuje zapisan misj"); + if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Powr do gry COLOBOT"); + if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Zakocz\\Koczy gr COLOTOT"); if ( num == EVENT_INTERFACE_BACK ) strcpy(text, "<< Wstecz \\Wraca do poprzedniego ekranu"); - if ( num == EVENT_INTERFACE_PLAY ) strcpy(text, "Graj\\Rozpoczyna misj�!"); - if ( num == EVENT_INTERFACE_SETUPd ) strcpy(text, "Urz�dzenie\\Ustawienia sterownika i rozdzielczo�ci"); + if ( num == EVENT_INTERFACE_PLAY ) strcpy(text, "Graj\\Rozpoczyna misj!"); + if ( num == EVENT_INTERFACE_SETUPd ) strcpy(text, "Urzdzenie\\Ustawienia sterownika i rozdzielczoci"); if ( num == EVENT_INTERFACE_SETUPg ) strcpy(text, "Grafika\\Ustawienia grafiki"); if ( num == EVENT_INTERFACE_SETUPp ) strcpy(text, "Gra\\Ustawienia gry"); if ( num == EVENT_INTERFACE_SETUPc ) strcpy(text, "Sterowanie\\Ustawienia klawiatury, joysticka i myszy"); - if ( num == EVENT_INTERFACE_SETUPs ) strcpy(text, "D�wi�k\\G�o�no�� muzyki i d�wi�k�w gry"); + if ( num == EVENT_INTERFACE_SETUPs ) strcpy(text, "Dwik\\Gono muzyki i dwikw gry"); if ( num == EVENT_INTERFACE_DEVICE ) strcpy(text, "Jednostka"); - if ( num == EVENT_INTERFACE_RESOL ) strcpy(text, "Rozdzielczo��"); - if ( num == EVENT_INTERFACE_FULL ) strcpy(text, "Pe�ny ekran\\Pe�ny ekran lub tryb okna"); + if ( num == EVENT_INTERFACE_RESOL ) strcpy(text, "Rozdzielczo"); + if ( num == EVENT_INTERFACE_FULL ) strcpy(text, "Peny ekran\\Peny ekran lub tryb okna"); if ( num == EVENT_INTERFACE_APPLY ) strcpy(text, "Zastosuj zmiany\\Aktywuje zmienione ustawienia"); - if ( num == EVENT_INTERFACE_TOTO ) strcpy(text, "Robbie\\Tw�j asystent"); + if ( num == EVENT_INTERFACE_TOTO ) strcpy(text, "Robbie\\Twj asystent"); if ( num == EVENT_INTERFACE_SHADOW ) strcpy(text, "Cienie\\Cienie na ziemi"); if ( num == EVENT_INTERFACE_GROUND ) strcpy(text, "Znaki na ziemi\\Znaki na ziemi"); - if ( num == EVENT_INTERFACE_DIRTY ) strcpy(text, "Kurz\\Kurz i br�d na robotach i budynkach"); - if ( num == EVENT_INTERFACE_FOG ) strcpy(text, "Mg�a\\Mg�a"); - if ( num == EVENT_INTERFACE_LENS ) strcpy(text, "Promienie s�oneczne\\Promienie s�oneczne na niebie"); - if ( num == EVENT_INTERFACE_SKY ) strcpy(text, "Niebo\\Chmury i mg�awice"); + if ( num == EVENT_INTERFACE_DIRTY ) strcpy(text, "Kurz\\Kurz i brd na robotach i budynkach"); + if ( num == EVENT_INTERFACE_FOG ) strcpy(text, "Mga\\Mga"); + if ( num == EVENT_INTERFACE_LENS ) strcpy(text, "Promienie soneczne\\Promienie soneczne na niebie"); + if ( num == EVENT_INTERFACE_SKY ) strcpy(text, "Niebo\\Chmury i mgawice"); if ( num == EVENT_INTERFACE_PLANET ) strcpy(text, "Planety i gwiazdy\\Obiekty astronomiczne na niebie"); - if ( num == EVENT_INTERFACE_LIGHT ) strcpy(text, "Dynamiczne o�wietlenie\\Ruchome �r�d�a �wiat�a"); - if ( num == EVENT_INTERFACE_PARTI ) strcpy(text, "Liczba cz�stek\\Wybuchy, kurz, odbicia, itp."); - if ( num == EVENT_INTERFACE_CLIP ) strcpy(text, "G��boko�� pola\\Maksymalna widoczno��"); - if ( num == EVENT_INTERFACE_DETAIL ) strcpy(text, "Szczeg�y\\Jako�� wizualna obiekt�w 3D"); - if ( num == EVENT_INTERFACE_TEXTURE) strcpy(text, "Tekstury\\Jako�� tekstur "); - if ( num == EVENT_INTERFACE_GADGET ) strcpy(text, "Ilo�� element�w dekoracyjnych \\Ilo�� element�w czysto dekoracyjnych"); - if ( num == EVENT_INTERFACE_RAIN ) strcpy(text, "Cz�stki w interfejsie\\Para i iskry z silnik�w w interfejsie"); - if ( num == EVENT_INTERFACE_GLINT ) strcpy(text, "Odbicia na przyciskach \\�wiec�ce przyciski"); - if ( num == EVENT_INTERFACE_TOOLTIP) strcpy(text, "Dymki pomocy\\Wyja�nia funkcje przycisk�w"); - if ( num == EVENT_INTERFACE_MOVIES ) strcpy(text, "Sekwencje filmowe\\Filmy przed rozpocz�ciem i na zako�czenie misji"); - if ( num == EVENT_INTERFACE_NICERST) strcpy(text, "Ko�cowy film\\Film na zako�czenie �wicze�"); - if ( num == EVENT_INTERFACE_HIMSELF) strcpy(text, "Przyjacielski ogie�\\W�asne strza�y uszkadzaj� Twoje obiekty"); - if ( num == EVENT_INTERFACE_SCROLL ) strcpy(text, "Przewijanie\\Ekran jest przewijany gdy mysz dotknie prawej lub lewej jego kraw�dzi"); - if ( num == EVENT_INTERFACE_INVERTX) strcpy(text, "Odwr�cenie myszy X\\Odwr�cenie kierunk�w przewijania na w poziomie"); - if ( num == EVENT_INTERFACE_INVERTY) strcpy(text, "Odwr�cenie myszy Y\\Odwr�cenie kierunk�w przewijania na w pionie"); - if ( num == EVENT_INTERFACE_EFFECT ) strcpy(text, "Wstrz�sy przy wybuchach\\Ekran trz�sie si� podczas wybuch�w"); - if ( num == EVENT_INTERFACE_MOUSE ) strcpy(text, "Cie� myszy\\Dodaje cie� kursorowi myszy"); - if ( num == EVENT_INTERFACE_EDITMODE) strcpy(text, "Automatyczne wci�cia\\Podczas edycji programu"); - if ( num == EVENT_INTERFACE_EDITVALUE)strcpy(text, "Du�e wci�cie\\2 lub 4 spacje wci�cia na ka�dy poziom zdefiniowany przez klamry"); + if ( num == EVENT_INTERFACE_LIGHT ) strcpy(text, "Dynamiczne owietlenie\\Ruchome rda wiata"); + if ( num == EVENT_INTERFACE_PARTI ) strcpy(text, "Liczba czstek\\Wybuchy, kurz, odbicia, itp."); + if ( num == EVENT_INTERFACE_CLIP ) strcpy(text, "Gboko pola\\Maksymalna widoczno"); + if ( num == EVENT_INTERFACE_DETAIL ) strcpy(text, "Szczegy\\Jako wizualna obiektw 3D"); + if ( num == EVENT_INTERFACE_TEXTURE) strcpy(text, "Tekstury\\Jako tekstur "); + if ( num == EVENT_INTERFACE_GADGET ) strcpy(text, "Ilo elementw dekoracyjnych \\Ilo elementw czysto dekoracyjnych"); + if ( num == EVENT_INTERFACE_RAIN ) strcpy(text, "Czstki w interfejsie\\Para i iskry z silnikw w interfejsie"); + if ( num == EVENT_INTERFACE_GLINT ) strcpy(text, "Odbicia na przyciskach \\wiecce przyciski"); + if ( num == EVENT_INTERFACE_TOOLTIP) strcpy(text, "Dymki pomocy\\Wyjania funkcje przyciskw"); + if ( num == EVENT_INTERFACE_MOVIES ) strcpy(text, "Sekwencje filmowe\\Filmy przed rozpoczciem i na zakoczenie misji"); + if ( num == EVENT_INTERFACE_NICERST) strcpy(text, "Kocowy film\\Film na zakoczenie wicze"); + if ( num == EVENT_INTERFACE_HIMSELF) strcpy(text, "Przyjacielski ogie\\Wasne strzay uszkadzaj Twoje obiekty"); + if ( num == EVENT_INTERFACE_SCROLL ) strcpy(text, "Przewijanie\\Ekran jest przewijany gdy mysz dotknie prawej lub lewej jego krawdzi"); + if ( num == EVENT_INTERFACE_INVERTX) strcpy(text, "Odwrcenie myszy X\\Odwrcenie kierunkw przewijania na w poziomie"); + if ( num == EVENT_INTERFACE_INVERTY) strcpy(text, "Odwrcenie myszy Y\\Odwrcenie kierunkw przewijania na w pionie"); + if ( num == EVENT_INTERFACE_EFFECT ) strcpy(text, "Wstrzsy przy wybuchach\\Ekran trzsie si podczas wybuchw"); + if ( num == EVENT_INTERFACE_MOUSE ) strcpy(text, "Cie myszy\\Dodaje cie kursorowi myszy"); + if ( num == EVENT_INTERFACE_EDITMODE) strcpy(text, "Automatyczne wcicia\\Podczas edycji programu"); + if ( num == EVENT_INTERFACE_EDITVALUE)strcpy(text, "Due wcicie\\2 lub 4 spacje wcicia na kady poziom zdefiniowany przez klamry"); if ( num == EVENT_INTERFACE_KDEF ) strcpy(text, "Standardowa kontrola\\Standardowe klawisze funkcyjne"); - if ( num == EVENT_INTERFACE_KLEFT ) strcpy(text, "Skr�� w lewo\\obraca robota w lewo"); - if ( num == EVENT_INTERFACE_KRIGHT ) strcpy(text, "Obr�� w prawo\\obraca robota w prawo"); - if ( num == EVENT_INTERFACE_KUP ) strcpy(text, "Naprz�d\\Porusza do przodu"); - if ( num == EVENT_INTERFACE_KDOWN ) strcpy(text, "Wstecz\\Porusza do ty�u"); - if ( num == EVENT_INTERFACE_KGUP ) strcpy(text, "W g�r�\\Zwi�ksza moc silnika'"); - if ( num == EVENT_INTERFACE_KGDOWN ) strcpy(text, "W d�\\Zmniejsza moc silnika"); - if ( num == EVENT_INTERFACE_KCAMERA) strcpy(text, "Zmie� kamer�\\Prze��cza pomi�dzy kamer� pok�adow� i �ledz�c�"); + if ( num == EVENT_INTERFACE_KLEFT ) strcpy(text, "Skr w lewo\\obraca robota w lewo"); + if ( num == EVENT_INTERFACE_KRIGHT ) strcpy(text, "Obr w prawo\\obraca robota w prawo"); + if ( num == EVENT_INTERFACE_KUP ) strcpy(text, "Naprzd\\Porusza do przodu"); + if ( num == EVENT_INTERFACE_KDOWN ) strcpy(text, "Wstecz\\Porusza do tyu"); + if ( num == EVENT_INTERFACE_KGUP ) strcpy(text, "W gr\\Zwiksza moc silnika'"); + if ( num == EVENT_INTERFACE_KGDOWN ) strcpy(text, "W d\\Zmniejsza moc silnika"); + if ( num == EVENT_INTERFACE_KCAMERA) strcpy(text, "Zmie kamer\\Przecza pomidzy kamer pokadow i ledzc"); if ( num == EVENT_INTERFACE_KDESEL ) strcpy(text, "Poprzedni obiekt\\Zaznacz poprzedni obiekt"); - if ( num == EVENT_INTERFACE_KACTION) strcpy(text, "Standardowa akcja\\Standardowa akcja robota (podnie�/upu��, strzelaj, szukaj, itp.)"); - if ( num == EVENT_INTERFACE_KNEAR ) strcpy(text, "Kamera bli�ej\\Przybli�a kamer�"); - if ( num == EVENT_INTERFACE_KAWAY ) strcpy(text, "Kamera dalej\\Oddala kamer�"); - if ( num == EVENT_INTERFACE_KNEXT ) strcpy(text, "Nast�pny obiekt\\Zaznacza nast�pny obiekt"); - if ( num == EVENT_INTERFACE_KHUMAN ) strcpy(text, "Zaznacz astronaut�\\Zaznacza astronaut�"); - if ( num == EVENT_INTERFACE_KQUIT ) strcpy(text, "Zako�cz\\Ko�czy bie��c� misj� lub �wiczenie"); - if ( num == EVENT_INTERFACE_KHELP ) strcpy(text, "Rozkazy\\Pokazuje rozkazy dotycz�ce bie��cej misji"); - if ( num == EVENT_INTERFACE_KPROG ) strcpy(text, "Podr�cznik programowania"); - if ( num == EVENT_INTERFACE_KCBOT ) strcpy(text, "Pomoc dot. s��w kluczowych\\Dok�adniejsza pomoc na temat s��w kluczowych"); - if ( num == EVENT_INTERFACE_KVISIT ) strcpy(text, "Miejsce nadania wiadomo�ci\\Pokazuje sk�d zosta�a wys�ana ostatnia wiadomo��"); - if ( num == EVENT_INTERFACE_KSPEED10) strcpy(text, "Pr�dko�� 1,0x\\Pr�dko�� normalna"); - if ( num == EVENT_INTERFACE_KSPEED15) strcpy(text, "Pr�dko�� 1,5x\\1,5 raza szybciej"); - if ( num == EVENT_INTERFACE_KSPEED20) strcpy(text, "Pr�dko�� 2,0x\\Dwa razy szybciej"); - if ( num == EVENT_INTERFACE_KSPEED30) strcpy(text, "Pr�dko�� 3,0x\\Trzy razy szybciej"); - - if ( num == EVENT_INTERFACE_VOLSOUND) strcpy(text, "Efekty d�wi�kowe:\\G�o�no�� silnik�w, g�os�w, strza��w, itp."); - if ( num == EVENT_INTERFACE_VOLMUSIC) strcpy(text, "Muzyka w tle :\\G�o�no�� �cie�ek d�wi�kowych z p�yty CD"); - if ( num == EVENT_INTERFACE_SOUND3D) strcpy(text, "D�wi�k 3D\\Przestrzenne pozycjonowanie d�wi�k�w"); - - if ( num == EVENT_INTERFACE_MIN ) strcpy(text, "Najni�sza\\Minimalna jako�� grafiki (najwy�sza cz�stotliwo�� od�wie�ania)"); - if ( num == EVENT_INTERFACE_NORM ) strcpy(text, "Normalna\\Normalna jako�� grafiki"); - if ( num == EVENT_INTERFACE_MAX ) strcpy(text, "Najwy�sza\\Maksymalna jako�� grafiki (najni�sza cz�stotliwo�� od�wie�ania)"); - - if ( num == EVENT_INTERFACE_SILENT ) strcpy(text, "Cisza\\Bez d�wi�k�w"); - if ( num == EVENT_INTERFACE_NOISY ) strcpy(text, "Normalne\\Normalna g�o�no�� d�wi�k�w"); - - if ( num == EVENT_INTERFACE_JOYSTICK) strcpy(text, "U�ywaj joysticka\\Joystick lub klawiatura"); - if ( num == EVENT_INTERFACE_SOLUCE ) strcpy(text, "Dost�p do rozwi�zania\\Pokazuje rozwi�zanie (szczeg�owe instrukcje dotycz�ce misji)"); - - if ( num == EVENT_INTERFACE_NEDIT ) strcpy(text, "\\Nowe imi� gracza"); + if ( num == EVENT_INTERFACE_KACTION) strcpy(text, "Standardowa akcja\\Standardowa akcja robota (podnie/upu, strzelaj, szukaj, itp.)"); + if ( num == EVENT_INTERFACE_KNEAR ) strcpy(text, "Kamera bliej\\Przyblia kamer"); + if ( num == EVENT_INTERFACE_KAWAY ) strcpy(text, "Kamera dalej\\Oddala kamer"); + if ( num == EVENT_INTERFACE_KNEXT ) strcpy(text, "Nastpny obiekt\\Zaznacza nastpny obiekt"); + if ( num == EVENT_INTERFACE_KHUMAN ) strcpy(text, "Zaznacz astronaut\\Zaznacza astronaut"); + if ( num == EVENT_INTERFACE_KQUIT ) strcpy(text, "Zakocz\\Koczy biec misj lub wiczenie"); + if ( num == EVENT_INTERFACE_KHELP ) strcpy(text, "Rozkazy\\Pokazuje rozkazy dotyczce biecej misji"); + if ( num == EVENT_INTERFACE_KPROG ) strcpy(text, "Podrcznik programowania"); + if ( num == EVENT_INTERFACE_KCBOT ) strcpy(text, "Pomoc dot. sw kluczowych\\Dokadniejsza pomoc na temat sw kluczowych"); + if ( num == EVENT_INTERFACE_KVISIT ) strcpy(text, "Miejsce nadania wiadomoci\\Pokazuje skd zostaa wysana ostatnia wiadomo"); + if ( num == EVENT_INTERFACE_KSPEED10) strcpy(text, "Prdko 1,0x\\Prdko normalna"); + if ( num == EVENT_INTERFACE_KSPEED15) strcpy(text, "Prdko 1,5x\\1,5 raza szybciej"); + if ( num == EVENT_INTERFACE_KSPEED20) strcpy(text, "Prdko 2,0x\\Dwa razy szybciej"); + if ( num == EVENT_INTERFACE_KSPEED30) strcpy(text, "Prdko 3,0x\\Trzy razy szybciej"); + + if ( num == EVENT_INTERFACE_VOLSOUND) strcpy(text, "Efekty dwikowe:\\Gono silnikw, gosw, strzaw, itp."); + if ( num == EVENT_INTERFACE_VOLMUSIC) strcpy(text, "Muzyka w tle :\\Gono cieek dwikowych z pyty CD"); + if ( num == EVENT_INTERFACE_SOUND3D) strcpy(text, "Dwik 3D\\Przestrzenne pozycjonowanie dwikw"); + + if ( num == EVENT_INTERFACE_MIN ) strcpy(text, "Najnisza\\Minimalna jako grafiki (najwysza czstotliwo odwieania)"); + if ( num == EVENT_INTERFACE_NORM ) strcpy(text, "Normalna\\Normalna jako grafiki"); + if ( num == EVENT_INTERFACE_MAX ) strcpy(text, "Najwysza\\Maksymalna jako grafiki (najnisza czstotliwo odwieania)"); + + if ( num == EVENT_INTERFACE_SILENT ) strcpy(text, "Cisza\\Bez dwikw"); + if ( num == EVENT_INTERFACE_NOISY ) strcpy(text, "Normalne\\Normalna gono dwikw"); + + if ( num == EVENT_INTERFACE_JOYSTICK) strcpy(text, "Uywaj joysticka\\Joystick lub klawiatura"); + if ( num == EVENT_INTERFACE_SOLUCE ) strcpy(text, "Dostp do rozwizania\\Pokazuje rozwizanie (szczegowe instrukcje dotyczce misji)"); + + if ( num == EVENT_INTERFACE_NEDIT ) strcpy(text, "\\Nowe imi gracza"); if ( num == EVENT_INTERFACE_NOK ) strcpy(text, "OK\\Wybiera zaznaczonego gracza"); - if ( num == EVENT_INTERFACE_NCANCEL) strcpy(text, "Anuluj\\Zachowuje bie��ce imi� gracza"); - if ( num == EVENT_INTERFACE_NDELETE) strcpy(text, "Usu� gracza\\Usuwa gracza z listy"); - if ( num == EVENT_INTERFACE_NLABEL ) strcpy(text, "Imi� gracza"); + if ( num == EVENT_INTERFACE_NCANCEL) strcpy(text, "Anuluj\\Zachowuje biece imi gracza"); + if ( num == EVENT_INTERFACE_NDELETE) strcpy(text, "Usu gracza\\Usuwa gracza z listy"); + if ( num == EVENT_INTERFACE_NLABEL ) strcpy(text, "Imi gracza"); - if ( num == EVENT_INTERFACE_IOWRITE) strcpy(text, "Zapisz\\Zapisuje bie��c� misj�"); - if ( num == EVENT_INTERFACE_IOREAD ) strcpy(text, "Wczytaj\\Wczytuje zaznaczon� misj�"); + if ( num == EVENT_INTERFACE_IOWRITE) strcpy(text, "Zapisz\\Zapisuje biec misj"); + if ( num == EVENT_INTERFACE_IOREAD ) strcpy(text, "Wczytaj\\Wczytuje zaznaczon misj"); if ( num == EVENT_INTERFACE_IOLIST ) strcpy(text, "Lista zapisanych misji"); if ( num == EVENT_INTERFACE_IOLABEL) strcpy(text, "Nazwa pliku:"); if ( num == EVENT_INTERFACE_IONAME ) strcpy(text, "Nazwa misji"); if ( num == EVENT_INTERFACE_IOIMAGE) strcpy(text, "Fotografia"); - if ( num == EVENT_INTERFACE_IODELETE) strcpy(text, "Usu�\\Usuwa zaznaczony plik"); + if ( num == EVENT_INTERFACE_IODELETE) strcpy(text, "Usu\\Usuwa zaznaczony plik"); - if ( num == EVENT_INTERFACE_PERSO ) strcpy(text, "Wygl�d\\Wybierz swoj� posta�"); + if ( num == EVENT_INTERFACE_PERSO ) strcpy(text, "Wygld\\Wybierz swoj posta"); if ( num == EVENT_INTERFACE_POK ) strcpy(text, "OK"); if ( num == EVENT_INTERFACE_PCANCEL) strcpy(text, "Anuluj"); - if ( num == EVENT_INTERFACE_PDEF ) strcpy(text, "Standardowe\\Standardowe ustawienia wygl�du"); - if ( num == EVENT_INTERFACE_PHEAD ) strcpy(text, "G�owa\\Twarz i w�osy"); + if ( num == EVENT_INTERFACE_PDEF ) strcpy(text, "Standardowe\\Standardowe ustawienia wygldu"); + if ( num == EVENT_INTERFACE_PHEAD ) strcpy(text, "Gowa\\Twarz i wosy"); if ( num == EVENT_INTERFACE_PBODY ) strcpy(text, "Skafander\\Skafander astronauty"); - if ( num == EVENT_INTERFACE_PLROT ) strcpy(text, "\\Obr�� w lewo"); - if ( num == EVENT_INTERFACE_PRROT ) strcpy(text, "\\Obr�� w prawo"); + if ( num == EVENT_INTERFACE_PLROT ) strcpy(text, "\\Obr w lewo"); + if ( num == EVENT_INTERFACE_PRROT ) strcpy(text, "\\Obr w prawo"); if ( num == EVENT_INTERFACE_PCRa ) strcpy(text, "Czerwony"); if ( num == EVENT_INTERFACE_PCGa ) strcpy(text, "Zielony"); if ( num == EVENT_INTERFACE_PCBa ) strcpy(text, "Niebieski"); @@ -1982,7 +1982,7 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == EVENT_INTERFACE_PFACE2 ) strcpy(text, "\\Twarz 4"); if ( num == EVENT_INTERFACE_PFACE3 ) strcpy(text, "\\Twarz 3"); if ( num == EVENT_INTERFACE_PFACE4 ) strcpy(text, "\\Twarz 2"); - if ( num == EVENT_INTERFACE_PGLASS0) strcpy(text, "\\Bez okular�w"); + if ( num == EVENT_INTERFACE_PGLASS0) strcpy(text, "\\Bez okularw"); if ( num == EVENT_INTERFACE_PGLASS1) strcpy(text, "\\Okulary 1"); if ( num == EVENT_INTERFACE_PGLASS2) strcpy(text, "\\Okulary 2"); if ( num == EVENT_INTERFACE_PGLASS3) strcpy(text, "\\Okulary 3"); @@ -1990,134 +1990,134 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == EVENT_INTERFACE_PGLASS5) strcpy(text, "\\Okulary 5"); if ( num == EVENT_OBJECT_DESELECT ) strcpy(text, "Poprzednie zaznaczenie (\\key desel;)"); - if ( num == EVENT_OBJECT_LEFT ) strcpy(text, "Skr�� w lewo (\\key left;)"); - if ( num == EVENT_OBJECT_RIGHT ) strcpy(text, "Skr�� w prawo (\\key right;)"); - if ( num == EVENT_OBJECT_UP ) strcpy(text, "Naprz�d (\\key up;)"); + if ( num == EVENT_OBJECT_LEFT ) strcpy(text, "Skr w lewo (\\key left;)"); + if ( num == EVENT_OBJECT_RIGHT ) strcpy(text, "Skr w prawo (\\key right;)"); + if ( num == EVENT_OBJECT_UP ) strcpy(text, "Naprzd (\\key up;)"); if ( num == EVENT_OBJECT_DOWN ) strcpy(text, "Cofnij (\\key down;)"); - if ( num == EVENT_OBJECT_GASUP ) strcpy(text, "G�ra (\\key gup;)"); - if ( num == EVENT_OBJECT_GASDOWN ) strcpy(text, "D� (\\key gdown;)"); - if ( num == EVENT_OBJECT_HTAKE ) strcpy(text, "Podnie� lub upu�� (\\key action;)"); - if ( num == EVENT_OBJECT_MTAKE ) strcpy(text, "Podnie� lub upu�� (\\key action;)"); + if ( num == EVENT_OBJECT_GASUP ) strcpy(text, "Gra (\\key gup;)"); + if ( num == EVENT_OBJECT_GASDOWN ) strcpy(text, "D (\\key gdown;)"); + if ( num == EVENT_OBJECT_HTAKE ) strcpy(text, "Podnie lub upu (\\key action;)"); + if ( num == EVENT_OBJECT_MTAKE ) strcpy(text, "Podnie lub upu (\\key action;)"); if ( num == EVENT_OBJECT_MFRONT ) strcpy(text, "..przed"); if ( num == EVENT_OBJECT_MBACK ) strcpy(text, "..za"); if ( num == EVENT_OBJECT_MPOWER ) strcpy(text, "..ogniwo elektryczne"); - if ( num == EVENT_OBJECT_BHELP ) strcpy(text, "Rozkazy dotycz�ce misji (\\key help;)"); - if ( num == EVENT_OBJECT_BTAKEOFF ) strcpy(text, "Odle�, aby zako�czy� misj�"); - if ( num == EVENT_OBJECT_BDERRICK ) strcpy(text, "Zbuduj kopalni�"); - if ( num == EVENT_OBJECT_BSTATION ) strcpy(text, "Zbuduj elektrowni�"); - if ( num == EVENT_OBJECT_BFACTORY ) strcpy(text, "Zbuduj fabryk� robot�w"); + if ( num == EVENT_OBJECT_BHELP ) strcpy(text, "Rozkazy dotyczce misji (\\key help;)"); + if ( num == EVENT_OBJECT_BTAKEOFF ) strcpy(text, "Odle, aby zakoczy misj"); + if ( num == EVENT_OBJECT_BDERRICK ) strcpy(text, "Zbuduj kopalni"); + if ( num == EVENT_OBJECT_BSTATION ) strcpy(text, "Zbuduj elektrowni"); + if ( num == EVENT_OBJECT_BFACTORY ) strcpy(text, "Zbuduj fabryk robotw"); if ( num == EVENT_OBJECT_BREPAIR ) strcpy(text, "Zbuduj warsztat"); - if ( num == EVENT_OBJECT_BCONVERT ) strcpy(text, "Zbuduj hut�"); - if ( num == EVENT_OBJECT_BTOWER ) strcpy(text, "Zbuduj wie�� obronn�"); + if ( num == EVENT_OBJECT_BCONVERT ) strcpy(text, "Zbuduj hut"); + if ( num == EVENT_OBJECT_BTOWER ) strcpy(text, "Zbuduj wie obronn"); if ( num == EVENT_OBJECT_BRESEARCH ) strcpy(text, "Zbuduj centrum badawcze"); - if ( num == EVENT_OBJECT_BRADAR ) strcpy(text, "Zbuduj stacj� radarow�"); - if ( num == EVENT_OBJECT_BENERGY ) strcpy(text, "Zbuduj fabryk� ogniw elektrycznych"); + if ( num == EVENT_OBJECT_BRADAR ) strcpy(text, "Zbuduj stacj radarow"); + if ( num == EVENT_OBJECT_BENERGY ) strcpy(text, "Zbuduj fabryk ogniw elektrycznych"); if ( num == EVENT_OBJECT_BLABO ) strcpy(text, "Zbuduj laboratorium"); - if ( num == EVENT_OBJECT_BNUCLEAR ) strcpy(text, "Zbuduj elektrowni� atomow�"); + if ( num == EVENT_OBJECT_BNUCLEAR ) strcpy(text, "Zbuduj elektrowni atomow"); if ( num == EVENT_OBJECT_BPARA ) strcpy(text, "Zbuduj odgromnik"); - if ( num == EVENT_OBJECT_BINFO ) strcpy(text, "Zbuduj stacj� przeka�nikow�"); - if ( num == EVENT_OBJECT_GFLAT ) strcpy(text, "Poka� czy teren jest p�aski"); - if ( num == EVENT_OBJECT_FCREATE ) strcpy(text, "Postaw flag�"); - if ( num == EVENT_OBJECT_FDELETE ) strcpy(text, "Usu� flag�"); + if ( num == EVENT_OBJECT_BINFO ) strcpy(text, "Zbuduj stacj przekanikow"); + if ( num == EVENT_OBJECT_GFLAT ) strcpy(text, "Poka czy teren jest paski"); + if ( num == EVENT_OBJECT_FCREATE ) strcpy(text, "Postaw flag"); + if ( num == EVENT_OBJECT_FDELETE ) strcpy(text, "Usu flag"); if ( num == EVENT_OBJECT_FCOLORb ) strcpy(text, "\\Niebieskie flagi"); if ( num == EVENT_OBJECT_FCOLORr ) strcpy(text, "\\Czerwone flagi"); if ( num == EVENT_OBJECT_FCOLORg ) strcpy(text, "\\Zielone flagi"); - if ( num == EVENT_OBJECT_FCOLORy ) strcpy(text, "\\��te flagi"); + if ( num == EVENT_OBJECT_FCOLORy ) strcpy(text, "\\te flagi"); if ( num == EVENT_OBJECT_FCOLORv ) strcpy(text, "\\Fioletowe flagi"); - if ( num == EVENT_OBJECT_FACTORYfa ) strcpy(text, "Zbuduj transporter lataj�cy"); - if ( num == EVENT_OBJECT_FACTORYta ) strcpy(text, "Zbuduj transporter na g�sienicach"); - if ( num == EVENT_OBJECT_FACTORYwa ) strcpy(text, "Zbuduj transporter na ko�ach"); + if ( num == EVENT_OBJECT_FACTORYfa ) strcpy(text, "Zbuduj transporter latajcy"); + if ( num == EVENT_OBJECT_FACTORYta ) strcpy(text, "Zbuduj transporter na gsienicach"); + if ( num == EVENT_OBJECT_FACTORYwa ) strcpy(text, "Zbuduj transporter na koach"); if ( num == EVENT_OBJECT_FACTORYia ) strcpy(text, "Zbuduj transporter na nogach"); - if ( num == EVENT_OBJECT_FACTORYfc ) strcpy(text, "Zbuduj dzia�o lataj�ce"); - if ( num == EVENT_OBJECT_FACTORYtc ) strcpy(text, "Zbuduj dzia�o na g�sienicach"); - if ( num == EVENT_OBJECT_FACTORYwc ) strcpy(text, "Zbuduj dzia�o na ko�ach"); - if ( num == EVENT_OBJECT_FACTORYic ) strcpy(text, "Zbuduj dzia�o na nogach"); - if ( num == EVENT_OBJECT_FACTORYfi ) strcpy(text, "Zbuduj lataj�ce dzia�o organiczne"); - if ( num == EVENT_OBJECT_FACTORYti ) strcpy(text, "Zbuduj dzia�o organiczne na g�sienicach"); - if ( num == EVENT_OBJECT_FACTORYwi ) strcpy(text, "Zbuduj dzia�o organiczne na ko�ach"); - if ( num == EVENT_OBJECT_FACTORYii ) strcpy(text, "Zbuduj dzia�o organiczne na nogach"); - if ( num == EVENT_OBJECT_FACTORYfs ) strcpy(text, "Zbuduj szperacz lataj�cy"); - if ( num == EVENT_OBJECT_FACTORYts ) strcpy(text, "Zbuduj szperacz na g�sienicach"); - if ( num == EVENT_OBJECT_FACTORYws ) strcpy(text, "Zbuduj szperacz na ko�ach"); + if ( num == EVENT_OBJECT_FACTORYfc ) strcpy(text, "Zbuduj dziao latajce"); + if ( num == EVENT_OBJECT_FACTORYtc ) strcpy(text, "Zbuduj dziao na gsienicach"); + if ( num == EVENT_OBJECT_FACTORYwc ) strcpy(text, "Zbuduj dziao na koach"); + if ( num == EVENT_OBJECT_FACTORYic ) strcpy(text, "Zbuduj dziao na nogach"); + if ( num == EVENT_OBJECT_FACTORYfi ) strcpy(text, "Zbuduj latajce dziao organiczne"); + if ( num == EVENT_OBJECT_FACTORYti ) strcpy(text, "Zbuduj dziao organiczne na gsienicach"); + if ( num == EVENT_OBJECT_FACTORYwi ) strcpy(text, "Zbuduj dziao organiczne na koach"); + if ( num == EVENT_OBJECT_FACTORYii ) strcpy(text, "Zbuduj dziao organiczne na nogach"); + if ( num == EVENT_OBJECT_FACTORYfs ) strcpy(text, "Zbuduj szperacz latajcy"); + if ( num == EVENT_OBJECT_FACTORYts ) strcpy(text, "Zbuduj szperacz na gsienicach"); + if ( num == EVENT_OBJECT_FACTORYws ) strcpy(text, "Zbuduj szperacz na koach"); if ( num == EVENT_OBJECT_FACTORYis ) strcpy(text, "Zbuduj szperacz na nogach"); if ( num == EVENT_OBJECT_FACTORYrt ) strcpy(text, "Zbuduj robota uderzacza"); - if ( num == EVENT_OBJECT_FACTORYrc ) strcpy(text, "Zbuduj dzia�o fazowe"); + if ( num == EVENT_OBJECT_FACTORYrc ) strcpy(text, "Zbuduj dziao fazowe"); if ( num == EVENT_OBJECT_FACTORYrr ) strcpy(text, "Zbuduj robota recyklera"); - if ( num == EVENT_OBJECT_FACTORYrs ) strcpy(text, "Zbuduj robota os�aniajacza"); + if ( num == EVENT_OBJECT_FACTORYrs ) strcpy(text, "Zbuduj robota osaniajacza"); if ( num == EVENT_OBJECT_FACTORYsa ) strcpy(text, "Zbuduj robota nurka"); - if ( num == EVENT_OBJECT_RTANK ) strcpy(text, "Rozpocznij prace badawcze robot�w na g�sienicach"); - if ( num == EVENT_OBJECT_RFLY ) strcpy(text, "Rozpocznij prace badawcze robot�w lataj�cych"); + if ( num == EVENT_OBJECT_RTANK ) strcpy(text, "Rozpocznij prace badawcze robotw na gsienicach"); + if ( num == EVENT_OBJECT_RFLY ) strcpy(text, "Rozpocznij prace badawcze robotw latajcych"); if ( num == EVENT_OBJECT_RTHUMP ) strcpy(text, "Rozpocznij prace badawcze robota uderzacza"); - if ( num == EVENT_OBJECT_RCANON ) strcpy(text, "Rozpocznij prace badawcze dzia�a"); - if ( num == EVENT_OBJECT_RTOWER ) strcpy(text, "Rozpocznij prace badawcze wie�y obronnej"); - if ( num == EVENT_OBJECT_RPHAZER ) strcpy(text, "Rozpocznij prace badawcze dzia�a fazowego"); - if ( num == EVENT_OBJECT_RSHIELD ) strcpy(text, "Rozpocznij prace badawcze robota os�aniacza"); + if ( num == EVENT_OBJECT_RCANON ) strcpy(text, "Rozpocznij prace badawcze dziaa"); + if ( num == EVENT_OBJECT_RTOWER ) strcpy(text, "Rozpocznij prace badawcze wiey obronnej"); + if ( num == EVENT_OBJECT_RPHAZER ) strcpy(text, "Rozpocznij prace badawcze dziaa fazowego"); + if ( num == EVENT_OBJECT_RSHIELD ) strcpy(text, "Rozpocznij prace badawcze robota osaniacza"); if ( num == EVENT_OBJECT_RATOMIC ) strcpy(text, "Rozpocznij prace badawcze energii atomowej"); - if ( num == EVENT_OBJECT_RiPAW ) strcpy(text, "Rozpocznij prace badawcze robot�w na nogach"); - if ( num == EVENT_OBJECT_RiGUN ) strcpy(text, "Rozpocznij prace badawcze dzia�a organicznego"); - if ( num == EVENT_OBJECT_RESET ) strcpy(text, "Powr�t do pocz�tku"); + if ( num == EVENT_OBJECT_RiPAW ) strcpy(text, "Rozpocznij prace badawcze robotw na nogach"); + if ( num == EVENT_OBJECT_RiGUN ) strcpy(text, "Rozpocznij prace badawcze dziaa organicznego"); + if ( num == EVENT_OBJECT_RESET ) strcpy(text, "Powrt do pocztku"); if ( num == EVENT_OBJECT_SEARCH ) strcpy(text, "Szukaj (\\key action;)"); if ( num == EVENT_OBJECT_TERRAFORM ) strcpy(text, "Uderz (\\key action;)"); if ( num == EVENT_OBJECT_FIRE ) strcpy(text, "Strzelaj (\\key action;)"); if ( num == EVENT_OBJECT_RECOVER ) strcpy(text, "Odzyskaj (\\key action;)"); - if ( num == EVENT_OBJECT_BEGSHIELD ) strcpy(text, "Rozszerz os�on� (\\key action;)"); - if ( num == EVENT_OBJECT_ENDSHIELD ) strcpy(text, "Wy��cz os�on� (\\key action;)"); - if ( num == EVENT_OBJECT_DIMSHIELD ) strcpy(text, "Zasi�g os�ony"); + if ( num == EVENT_OBJECT_BEGSHIELD ) strcpy(text, "Rozszerz oson (\\key action;)"); + if ( num == EVENT_OBJECT_ENDSHIELD ) strcpy(text, "Wycz oson (\\key action;)"); + if ( num == EVENT_OBJECT_DIMSHIELD ) strcpy(text, "Zasig osony"); if ( num == EVENT_OBJECT_PROGRUN ) strcpy(text, "Wykonaj zaznaczony program"); if ( num == EVENT_OBJECT_PROGEDIT ) strcpy(text, "Edytuj zaznaczony program"); - if ( num == EVENT_OBJECT_INFOOK ) strcpy(text, "\\Prze��cz przeka�nik SatCom w stan gotowo�ci"); + if ( num == EVENT_OBJECT_INFOOK ) strcpy(text, "\\Przecz przekanik SatCom w stan gotowoci"); if ( num == EVENT_OBJECT_DELETE ) strcpy(text, "Zniszcz budynek"); if ( num == EVENT_OBJECT_GENERGY ) strcpy(text, "Poziom energii"); - if ( num == EVENT_OBJECT_GSHIELD ) strcpy(text, "Poziom os�ony"); + if ( num == EVENT_OBJECT_GSHIELD ) strcpy(text, "Poziom osony"); if ( num == EVENT_OBJECT_GRANGE ) strcpy(text, "Temperatura silnika"); - if ( num == EVENT_OBJECT_GPROGRESS ) strcpy(text, "Wci�� pracuje..."); - if ( num == EVENT_OBJECT_GRADAR ) strcpy(text, "Liczba wykrytych insekt�w"); - if ( num == EVENT_OBJECT_GINFO ) strcpy(text, "Przes�ane informacje"); + if ( num == EVENT_OBJECT_GPROGRESS ) strcpy(text, "Wci pracuje..."); + if ( num == EVENT_OBJECT_GRADAR ) strcpy(text, "Liczba wykrytych insektw"); + if ( num == EVENT_OBJECT_GINFO ) strcpy(text, "Przesane informacje"); if ( num == EVENT_OBJECT_COMPASS ) strcpy(text, "Kompas"); //? if ( num == EVENT_OBJECT_MAP ) strcpy(text, "Mapka"); - if ( num == EVENT_OBJECT_MAPZOOM ) strcpy(text, "Powi�kszenie mapki"); + if ( num == EVENT_OBJECT_MAPZOOM ) strcpy(text, "Powikszenie mapki"); if ( num == EVENT_OBJECT_CAMERA ) strcpy(text, "Kamera (\\key camera;)"); if ( num == EVENT_OBJECT_HELP ) strcpy(text, "Pomoc na temat zaznaczonego obiektu"); - if ( num == EVENT_OBJECT_SOLUCE ) strcpy(text, "Poka� rozwi�zanie"); - if ( num == EVENT_OBJECT_SHORTCUT00) strcpy(text, "Prze��cz roboty <-> budynki"); - if ( num == EVENT_OBJECT_LIMIT ) strcpy(text, "Poka� zasi�g"); + if ( num == EVENT_OBJECT_SOLUCE ) strcpy(text, "Poka rozwizanie"); + if ( num == EVENT_OBJECT_SHORTCUT00) strcpy(text, "Przecz roboty <-> budynki"); + if ( num == EVENT_OBJECT_LIMIT ) strcpy(text, "Poka zasig"); if ( num == EVENT_DT_VISIT0 || num == EVENT_DT_VISIT1 || num == EVENT_DT_VISIT2 || num == EVENT_DT_VISIT3 || - num == EVENT_DT_VISIT4 ) strcpy(text, "Poka� miejsce"); + num == EVENT_DT_VISIT4 ) strcpy(text, "Poka miejsce"); if ( num == EVENT_DT_END ) strcpy(text, "Kontynuuj"); if ( num == EVENT_CMD ) strcpy(text, "Linia polecenia"); - if ( num == EVENT_SPEED ) strcpy(text, "Pr�dko�� gry"); + if ( num == EVENT_SPEED ) strcpy(text, "Prdko gry"); if ( num == EVENT_HYPER_PREV ) strcpy(text, "Wstecz"); - if ( num == EVENT_HYPER_NEXT ) strcpy(text, "Naprz�d"); + if ( num == EVENT_HYPER_NEXT ) strcpy(text, "Naprzd"); if ( num == EVENT_HYPER_HOME ) strcpy(text, "Home"); if ( num == EVENT_HYPER_COPY ) strcpy(text, "Kopiuj"); - if ( num == EVENT_HYPER_SIZE1 ) strcpy(text, "Wielko�� 1"); - if ( num == EVENT_HYPER_SIZE2 ) strcpy(text, "Wielko�� 2"); - if ( num == EVENT_HYPER_SIZE3 ) strcpy(text, "Wielko�� 3"); - if ( num == EVENT_HYPER_SIZE4 ) strcpy(text, "Wielko�� 4"); - if ( num == EVENT_HYPER_SIZE5 ) strcpy(text, "Wielko�� 5"); + if ( num == EVENT_HYPER_SIZE1 ) strcpy(text, "Wielko 1"); + if ( num == EVENT_HYPER_SIZE2 ) strcpy(text, "Wielko 2"); + if ( num == EVENT_HYPER_SIZE3 ) strcpy(text, "Wielko 3"); + if ( num == EVENT_HYPER_SIZE4 ) strcpy(text, "Wielko 4"); + if ( num == EVENT_HYPER_SIZE5 ) strcpy(text, "Wielko 5"); if ( num == EVENT_SATCOM_HUSTON ) strcpy(text, "Rozkazy z Houston"); if ( num == EVENT_SATCOM_SAT ) strcpy(text, "Raport z satelity"); if ( num == EVENT_SATCOM_LOADING ) strcpy(text, "Program dostarczony z Houston"); - if ( num == EVENT_SATCOM_OBJECT ) strcpy(text, "Lista obiekt�w"); - if ( num == EVENT_SATCOM_PROG ) strcpy(text, "Podr�cznik programowania"); - if ( num == EVENT_SATCOM_SOLUCE ) strcpy(text, "Rozwi�zanie"); + if ( num == EVENT_SATCOM_OBJECT ) strcpy(text, "Lista obiektw"); + if ( num == EVENT_SATCOM_PROG ) strcpy(text, "Podrcznik programowania"); + if ( num == EVENT_SATCOM_SOLUCE ) strcpy(text, "Rozwizanie"); if ( num == EVENT_STUDIO_OK ) strcpy(text, "OK\\Zamyka edytor programu i powraca do gry"); if ( num == EVENT_STUDIO_CANCEL ) strcpy(text, "Anuluj\\Pomija wszystkie zmiany"); if ( num == EVENT_STUDIO_NEW ) strcpy(text, "Nowy"); - if ( num == EVENT_STUDIO_OPEN ) strcpy(text, "Otw�rz (Ctrl+o)"); + if ( num == EVENT_STUDIO_OPEN ) strcpy(text, "Otwrz (Ctrl+o)"); if ( num == EVENT_STUDIO_SAVE ) strcpy(text, "Zapisz (Ctrl+s)"); if ( num == EVENT_STUDIO_UNDO ) strcpy(text, "Cofnij (Ctrl+z)"); if ( num == EVENT_STUDIO_CUT ) strcpy(text, "Wytnij (Ctrl+x)"); if ( num == EVENT_STUDIO_COPY ) strcpy(text, "Kopiuj (Ctrl+c)"); if ( num == EVENT_STUDIO_PASTE ) strcpy(text, "Wklej (Ctrl+v)"); - if ( num == EVENT_STUDIO_SIZE ) strcpy(text, "Wielko�� czcionki"); + if ( num == EVENT_STUDIO_SIZE ) strcpy(text, "Wielko czcionki"); if ( num == EVENT_STUDIO_TOOL ) strcpy(text, "Rozkazy (\\key help;)"); - if ( num == EVENT_STUDIO_HELP ) strcpy(text, "Podr�cznik programowania (\\key prog;)"); + if ( num == EVENT_STUDIO_HELP ) strcpy(text, "Podrcznik programowania (\\key prog;)"); if ( num == EVENT_STUDIO_COMPILE ) strcpy(text, "Kompiluj"); if ( num == EVENT_STUDIO_RUN ) strcpy(text, "Wykonaj/zatrzymaj"); if ( num == EVENT_STUDIO_REALTIME ) strcpy(text, "Pauza/kontynuuj"); @@ -2126,18 +2126,18 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( type == RES_OBJECT ) { - if ( num == OBJECT_PORTICO ) strcpy(text, "�uraw przesuwalny"); + if ( num == OBJECT_PORTICO ) strcpy(text, "uraw przesuwalny"); if ( num == OBJECT_BASE ) strcpy(text, "Statek kosmiczny"); if ( num == OBJECT_DERRICK ) strcpy(text, "Kopalnia"); - if ( num == OBJECT_FACTORY ) strcpy(text, "Fabryka robot�w"); + if ( num == OBJECT_FACTORY ) strcpy(text, "Fabryka robotw"); if ( num == OBJECT_REPAIR ) strcpy(text, "Warsztat"); if ( num == OBJECT_STATION ) strcpy(text, "Stacja energetyczna"); - if ( num == OBJECT_CONVERT ) strcpy(text, "Przetop rud� na tytan"); - if ( num == OBJECT_TOWER ) strcpy(text, "Wie�a obronna"); + if ( num == OBJECT_CONVERT ) strcpy(text, "Przetop rud na tytan"); + if ( num == OBJECT_TOWER ) strcpy(text, "Wiea obronna"); if ( num == OBJECT_NEST ) strcpy(text, "Gniazdo"); if ( num == OBJECT_RESEARCH ) strcpy(text, "Centrum badawcze"); if ( num == OBJECT_RADAR ) strcpy(text, "Stacja radarowa"); - if ( num == OBJECT_INFO ) strcpy(text, "Stacja przeka�nikowa informacji"); + if ( num == OBJECT_INFO ) strcpy(text, "Stacja przekanikowa informacji"); if ( num == OBJECT_ENERGY ) strcpy(text, "Fabryka ogniw elektrycznych"); if ( num == OBJECT_LABO ) strcpy(text, "Laboratorium"); if ( num == OBJECT_NUCLEAR ) strcpy(text, "Elektrownia atomowa"); @@ -2146,7 +2146,7 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == OBJECT_HUSTON ) strcpy(text, "Centrum Kontroli Misji w Houston"); if ( num == OBJECT_TARGET1 ) strcpy(text, "Cel"); if ( num == OBJECT_TARGET2 ) strcpy(text, "Cel"); - if ( num == OBJECT_START ) strcpy(text, "Pocz�tek"); + if ( num == OBJECT_START ) strcpy(text, "Pocztek"); if ( num == OBJECT_END ) strcpy(text, "Koniec"); if ( num == OBJECT_STONE ) strcpy(text, "Ruda tytanu"); if ( num == OBJECT_URANIUM ) strcpy(text, "Ruda uranu"); @@ -2159,54 +2159,54 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == OBJECT_KEYb ) strcpy(text, "Klucz B"); if ( num == OBJECT_KEYc ) strcpy(text, "Klucz C"); if ( num == OBJECT_KEYd ) strcpy(text, "Klucz D"); - if ( num == OBJECT_TNT ) strcpy(text, "Materia�y wybuchowe"); + if ( num == OBJECT_TNT ) strcpy(text, "Materiay wybuchowe"); if ( num == OBJECT_BOMB ) strcpy(text, "Mina"); if ( num == OBJECT_BAG ) strcpy(text, "Zestaw przetrwania"); if ( num == OBJECT_WAYPOINT ) strcpy(text, "Punkt kontrolny"); if ( num == OBJECT_FLAGb ) strcpy(text, "Niebieska flaga"); if ( num == OBJECT_FLAGr ) strcpy(text, "Czerwona flaga"); if ( num == OBJECT_FLAGg ) strcpy(text, "Zielona flaga"); - if ( num == OBJECT_FLAGy ) strcpy(text, "��ta flaga"); + if ( num == OBJECT_FLAGy ) strcpy(text, "ta flaga"); if ( num == OBJECT_FLAGv ) strcpy(text, "Fioletowa flaga"); - if ( num == OBJECT_MARKPOWER ) strcpy(text, "�r�d�o energii (miejsce na elektrowni�)"); - if ( num == OBJECT_MARKURANIUM ) strcpy(text, "Z�o�e uranu (miejsce na kopalni�)"); - if ( num == OBJECT_MARKKEYa ) strcpy(text, "Znaleziono klucz A (miejsce na kopalni�)"); - if ( num == OBJECT_MARKKEYb ) strcpy(text, "Znaleziono klucz B (miejsce na kopalni�)"); - if ( num == OBJECT_MARKKEYc ) strcpy(text, "Znaleziono klucz C (miejsce na kopalni�)"); - if ( num == OBJECT_MARKKEYd ) strcpy(text, "Znaleziono klucz D (miejsce na kopalni�)"); - if ( num == OBJECT_MARKSTONE ) strcpy(text, "Z�o�e tytanu (miejsce na kopalni�)"); + if ( num == OBJECT_MARKPOWER ) strcpy(text, "rdo energii (miejsce na elektrowni)"); + if ( num == OBJECT_MARKURANIUM ) strcpy(text, "Zoe uranu (miejsce na kopalni)"); + if ( num == OBJECT_MARKKEYa ) strcpy(text, "Znaleziono klucz A (miejsce na kopalni)"); + if ( num == OBJECT_MARKKEYb ) strcpy(text, "Znaleziono klucz B (miejsce na kopalni)"); + if ( num == OBJECT_MARKKEYc ) strcpy(text, "Znaleziono klucz C (miejsce na kopalni)"); + if ( num == OBJECT_MARKKEYd ) strcpy(text, "Znaleziono klucz D (miejsce na kopalni)"); + if ( num == OBJECT_MARKSTONE ) strcpy(text, "Zoe tytanu (miejsce na kopalni)"); if ( num == OBJECT_MOBILEft ) strcpy(text, "Robot treningowy"); if ( num == OBJECT_MOBILEtt ) strcpy(text, "Robot treningowy"); if ( num == OBJECT_MOBILEwt ) strcpy(text, "Robot treningowy"); if ( num == OBJECT_MOBILEit ) strcpy(text, "Robot treningowy"); - if ( num == OBJECT_MOBILEfa ) strcpy(text, "Transporter lataj�cy"); - if ( num == OBJECT_MOBILEta ) strcpy(text, "Transporter na g�sienicach"); - if ( num == OBJECT_MOBILEwa ) strcpy(text, "Transporter na ko�ach"); + if ( num == OBJECT_MOBILEfa ) strcpy(text, "Transporter latajcy"); + if ( num == OBJECT_MOBILEta ) strcpy(text, "Transporter na gsienicach"); + if ( num == OBJECT_MOBILEwa ) strcpy(text, "Transporter na koach"); if ( num == OBJECT_MOBILEia ) strcpy(text, "Transporter na nogach"); - if ( num == OBJECT_MOBILEfc ) strcpy(text, "Dzia�o lataj�ce"); - if ( num == OBJECT_MOBILEtc ) strcpy(text, "Dzia�o na g�sienicach"); - if ( num == OBJECT_MOBILEwc ) strcpy(text, "Dzia�o na ko�ach"); - if ( num == OBJECT_MOBILEic ) strcpy(text, "Dzia�o na nogach"); - if ( num == OBJECT_MOBILEfi ) strcpy(text, "Lataj�ce dzia�o organiczne"); - if ( num == OBJECT_MOBILEti ) strcpy(text, "Dzia�o organiczne na g�sienicach"); - if ( num == OBJECT_MOBILEwi ) strcpy(text, "Dzia�o organiczne na ko�ach"); - if ( num == OBJECT_MOBILEii ) strcpy(text, "Dzia�o organiczne na nogach"); - if ( num == OBJECT_MOBILEfs ) strcpy(text, "Szperacz lataj�cy"); - if ( num == OBJECT_MOBILEts ) strcpy(text, "Szperacz na g�sienicach"); - if ( num == OBJECT_MOBILEws ) strcpy(text, "Szperacz na ko�ach"); + if ( num == OBJECT_MOBILEfc ) strcpy(text, "Dziao latajce"); + if ( num == OBJECT_MOBILEtc ) strcpy(text, "Dziao na gsienicach"); + if ( num == OBJECT_MOBILEwc ) strcpy(text, "Dziao na koach"); + if ( num == OBJECT_MOBILEic ) strcpy(text, "Dziao na nogach"); + if ( num == OBJECT_MOBILEfi ) strcpy(text, "Latajce dziao organiczne"); + if ( num == OBJECT_MOBILEti ) strcpy(text, "Dziao organiczne na gsienicach"); + if ( num == OBJECT_MOBILEwi ) strcpy(text, "Dziao organiczne na koach"); + if ( num == OBJECT_MOBILEii ) strcpy(text, "Dziao organiczne na nogach"); + if ( num == OBJECT_MOBILEfs ) strcpy(text, "Szperacz latajcy"); + if ( num == OBJECT_MOBILEts ) strcpy(text, "Szperacz na gsienicach"); + if ( num == OBJECT_MOBILEws ) strcpy(text, "Szperacz na koach"); if ( num == OBJECT_MOBILEis ) strcpy(text, "Szperacz na nogach"); if ( num == OBJECT_MOBILErt ) strcpy(text, "Uderzacz"); - if ( num == OBJECT_MOBILErc ) strcpy(text, "Dzia�o fazowe"); + if ( num == OBJECT_MOBILErc ) strcpy(text, "Dziao fazowe"); if ( num == OBJECT_MOBILErr ) strcpy(text, "Recykler"); - if ( num == OBJECT_MOBILErs ) strcpy(text, "Os�aniacz"); + if ( num == OBJECT_MOBILErs ) strcpy(text, "Osaniacz"); if ( num == OBJECT_MOBILEsa ) strcpy(text, "Robot nurek"); if ( num == OBJECT_MOBILEtg ) strcpy(text, "Robot cel"); if ( num == OBJECT_HUMAN ) strcpy(text, g_gamerName); - if ( num == OBJECT_TECH ) strcpy(text, "In�ynier"); + if ( num == OBJECT_TECH ) strcpy(text, "Inynier"); if ( num == OBJECT_TOTO ) strcpy(text, "Robbie"); - if ( num == OBJECT_MOTHER ) strcpy(text, "Kr�lowa Obcych"); - if ( num == OBJECT_ANT ) strcpy(text, "Mr�wka"); - if ( num == OBJECT_SPIDER ) strcpy(text, "Paj�k"); + if ( num == OBJECT_MOTHER ) strcpy(text, "Krlowa Obcych"); + if ( num == OBJECT_ANT ) strcpy(text, "Mrwka"); + if ( num == OBJECT_SPIDER ) strcpy(text, "Pajk"); if ( num == OBJECT_BEE ) strcpy(text, "Osa"); if ( num == OBJECT_WORM ) strcpy(text, "Robal"); if ( num == OBJECT_EGG ) strcpy(text, "Jajo"); @@ -2226,211 +2226,211 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == OBJECT_APOLLO1 || num == OBJECT_APOLLO3 || num == OBJECT_APOLLO4 || - num == OBJECT_APOLLO5 ) strcpy(text, "Pozosta�o�ci z misji Apollo"); - if ( num == OBJECT_APOLLO2 ) strcpy(text, "Pojazd Ksi�ycowy"); + num == OBJECT_APOLLO5 ) strcpy(text, "Pozostaoci z misji Apollo"); + if ( num == OBJECT_APOLLO2 ) strcpy(text, "Pojazd Ksiycowy"); } if ( type == RES_ERR ) { - strcpy(text, "B��d"); + strcpy(text, "Bd"); if ( num == ERR_CMD ) strcpy(text, "Nieznane polecenie"); if ( num == ERR_INSTALL ) strcpy(text, "Gra COLOBOT nie jest zainstalowana."); - if ( num == ERR_NOCD ) strcpy(text, "W�� dysk CD z gr� COLOBOT\ni uruchom gr� jeszcze raz."); + if ( num == ERR_NOCD ) strcpy(text, "W dysk CD z gr COLOBOT\ni uruchom gr jeszcze raz."); if ( num == ERR_MANIP_VEH ) strcpy(text, "Nieodpowiedni robot"); - if ( num == ERR_MANIP_FLY ) strcpy(text, "Niemo�liwe podczas lotu"); - if ( num == ERR_MANIP_BUSY ) strcpy(text, "Nie mo�na nie�� wi�cej przedmiot�w"); + if ( num == ERR_MANIP_FLY ) strcpy(text, "Niemoliwe podczas lotu"); + if ( num == ERR_MANIP_BUSY ) strcpy(text, "Nie mona nie wicej przedmiotw"); if ( num == ERR_MANIP_NIL ) strcpy(text, "Nie ma nic do podniesienia"); - if ( num == ERR_MANIP_MOTOR ) strcpy(text, "Niemo�liwe podczas ruchu"); - if ( num == ERR_MANIP_OCC ) strcpy(text, "Miejsce zaj�te"); + if ( num == ERR_MANIP_MOTOR ) strcpy(text, "Niemoliwe podczas ruchu"); + if ( num == ERR_MANIP_OCC ) strcpy(text, "Miejsce zajte"); if ( num == ERR_MANIP_FRIEND ) strcpy(text, "Brak innego robota"); - if ( num == ERR_MANIP_RADIO ) strcpy(text, "Nie mo�esz przenosi� przedmiot�w radioaktywnych"); - if ( num == ERR_MANIP_WATER ) strcpy(text, "Nie mo�esz przenosi� przedmiot�w pod wod�"); + if ( num == ERR_MANIP_RADIO ) strcpy(text, "Nie moesz przenosi przedmiotw radioaktywnych"); + if ( num == ERR_MANIP_WATER ) strcpy(text, "Nie moesz przenosi przedmiotw pod wod"); if ( num == ERR_MANIP_EMPTY ) strcpy(text, "Nie ma nic do upuszczenia"); - if ( num == ERR_BUILD_FLY ) strcpy(text, "Niemo�liwe podczas lotu"); - if ( num == ERR_BUILD_WATER ) strcpy(text, "Niemo�liwe pod wod�"); - if ( num == ERR_BUILD_ENERGY ) strcpy(text, "Za ma�o energii"); + if ( num == ERR_BUILD_FLY ) strcpy(text, "Niemoliwe podczas lotu"); + if ( num == ERR_BUILD_WATER ) strcpy(text, "Niemoliwe pod wod"); + if ( num == ERR_BUILD_ENERGY ) strcpy(text, "Za mao energii"); if ( num == ERR_BUILD_METALAWAY ) strcpy(text, "Tytan za daleko"); if ( num == ERR_BUILD_METALNEAR ) strcpy(text, "Tytan za blisko"); - if ( num == ERR_BUILD_METALINEX ) strcpy(text, "Brak tytanu w pobli�u"); - if ( num == ERR_BUILD_FLAT ) strcpy(text, "Powierzchnia nie jest wystarczaj�co p�aska"); - if ( num == ERR_BUILD_FLATLIT ) strcpy(text, "Za ma�o p�askiego terenu"); - if ( num == ERR_BUILD_BUSY ) strcpy(text, "Miejsce zaj�te"); + if ( num == ERR_BUILD_METALINEX ) strcpy(text, "Brak tytanu w pobliu"); + if ( num == ERR_BUILD_FLAT ) strcpy(text, "Powierzchnia nie jest wystarczajco paska"); + if ( num == ERR_BUILD_FLATLIT ) strcpy(text, "Za mao paskiego terenu"); + if ( num == ERR_BUILD_BUSY ) strcpy(text, "Miejsce zajte"); if ( num == ERR_BUILD_BASE ) strcpy(text, "Za blisko statku kosmicznego"); if ( num == ERR_BUILD_NARROW ) strcpy(text, "Za blisko budynku"); - if ( num == ERR_BUILD_MOTOR ) strcpy(text, "Niemo�liwe podczas ruchu"); - if ( num == ERR_SEARCH_FLY ) strcpy(text, "Niemo�liwe podczas lotu"); + if ( num == ERR_BUILD_MOTOR ) strcpy(text, "Niemoliwe podczas ruchu"); + if ( num == ERR_SEARCH_FLY ) strcpy(text, "Niemoliwe podczas lotu"); if ( num == ERR_SEARCH_VEH ) strcpy(text, "Nieodpowiedni robot"); - if ( num == ERR_SEARCH_MOTOR ) strcpy(text, "Niemo�liwe podczas ruchu"); + if ( num == ERR_SEARCH_MOTOR ) strcpy(text, "Niemoliwe podczas ruchu"); if ( num == ERR_TERRA_VEH ) strcpy(text, "Nieodpowiedni robot"); - if ( num == ERR_TERRA_ENERGY ) strcpy(text, "Za ma�o energii"); + if ( num == ERR_TERRA_ENERGY ) strcpy(text, "Za mao energii"); if ( num == ERR_TERRA_FLOOR ) strcpy(text, "Nieodpowiedni teren"); if ( num == ERR_TERRA_BUILDING ) strcpy(text, "Budynek za blisko"); if ( num == ERR_TERRA_OBJECT ) strcpy(text, "Obiekt za blisko"); if ( num == ERR_RECOVER_VEH ) strcpy(text, "Nieodpowiedni robot"); - if ( num == ERR_RECOVER_ENERGY ) strcpy(text, "Za ma�o energii"); + if ( num == ERR_RECOVER_ENERGY ) strcpy(text, "Za mao energii"); if ( num == ERR_RECOVER_NULL ) strcpy(text, "Nie ma niczego do odzysku"); if ( num == ERR_SHIELD_VEH ) strcpy(text, "Nieodpowiedni robot"); - if ( num == ERR_SHIELD_ENERGY ) strcpy(text, "Nie ma wi�cej energii"); - if ( num == ERR_MOVE_IMPOSSIBLE ) strcpy(text, "B��d w poleceniu ruchu"); - if ( num == ERR_GOTO_IMPOSSIBLE ) strcpy(text, "Goto: miejsce docelowe niedost�pne"); - if ( num == ERR_GOTO_ITER ) strcpy(text, "Goto: miejsce docelowe niedost�pne"); - if ( num == ERR_GOTO_BUSY ) strcpy(text, "Goto: miejsce docelowe zaj�te"); + if ( num == ERR_SHIELD_ENERGY ) strcpy(text, "Nie ma wicej energii"); + if ( num == ERR_MOVE_IMPOSSIBLE ) strcpy(text, "Bd w poleceniu ruchu"); + if ( num == ERR_GOTO_IMPOSSIBLE ) strcpy(text, "Goto: miejsce docelowe niedostpne"); + if ( num == ERR_GOTO_ITER ) strcpy(text, "Goto: miejsce docelowe niedostpne"); + if ( num == ERR_GOTO_BUSY ) strcpy(text, "Goto: miejsce docelowe zajte"); if ( num == ERR_FIRE_VEH ) strcpy(text, "Nieodpowiedni robot"); - if ( num == ERR_FIRE_ENERGY ) strcpy(text, "Za ma�o energii"); - if ( num == ERR_FIRE_FLY ) strcpy(text, "Niemo�liwe podczas lotu"); + if ( num == ERR_FIRE_ENERGY ) strcpy(text, "Za mao energii"); + if ( num == ERR_FIRE_FLY ) strcpy(text, "Niemoliwe podczas lotu"); if ( num == ERR_CONVERT_EMPTY ) strcpy(text, "Brak rudy tytanu do przetopienia"); - if ( num == ERR_DERRICK_NULL ) strcpy(text, "W ziemi nie ma �adnej rudy"); + if ( num == ERR_DERRICK_NULL ) strcpy(text, "W ziemi nie ma adnej rudy"); if ( num == ERR_STATION_NULL ) strcpy(text, "Brak energii w ziemi"); if ( num == ERR_TOWER_POWER ) strcpy(text, "Brak ogniwa elektrycznego"); - if ( num == ERR_TOWER_ENERGY ) strcpy(text, "Nie ma wi�cej energii"); + if ( num == ERR_TOWER_ENERGY ) strcpy(text, "Nie ma wicej energii"); if ( num == ERR_RESEARCH_POWER ) strcpy(text, "Brak ogniwa elektrycznego"); - if ( num == ERR_RESEARCH_ENERGY ) strcpy(text, "Za ma�o energii"); + if ( num == ERR_RESEARCH_ENERGY ) strcpy(text, "Za mao energii"); if ( num == ERR_RESEARCH_TYPE ) strcpy(text, "Nieodpowiedni rodzaj ogniw"); - if ( num == ERR_RESEARCH_ALREADY) strcpy(text, "Program badawczy zosta� ju� wykonany"); + if ( num == ERR_RESEARCH_ALREADY) strcpy(text, "Program badawczy zosta ju wykonany"); if ( num == ERR_ENERGY_NULL ) strcpy(text, "Brak energii w ziemi"); - if ( num == ERR_ENERGY_LOW ) strcpy(text, "Wci�� za ma�o energii"); + if ( num == ERR_ENERGY_LOW ) strcpy(text, "Wci za mao energii"); if ( num == ERR_ENERGY_EMPTY ) strcpy(text, "Brak tytanu do przetworzenia"); if ( num == ERR_ENERGY_BAD ) strcpy(text, "Przetwarza jedynie tytan"); if ( num == ERR_BASE_DLOCK ) strcpy(text, "Drzwi zablokowane przez robota lub inny obiekt "); - if ( num == ERR_BASE_DHUMAN ) strcpy(text, "Musisz by� na statku kosmicznym aby nim odlecie�"); + if ( num == ERR_BASE_DHUMAN ) strcpy(text, "Musisz by na statku kosmicznym aby nim odlecie"); if ( num == ERR_LABO_NULL ) strcpy(text, "Nie ma niczego do zanalizowania"); - if ( num == ERR_LABO_BAD ) strcpy(text, "Analizuje jedynie materi� organiczn�"); - if ( num == ERR_LABO_ALREADY ) strcpy(text, "Analiza zosta�a ju� wykonana"); + if ( num == ERR_LABO_BAD ) strcpy(text, "Analizuje jedynie materi organiczn"); + if ( num == ERR_LABO_ALREADY ) strcpy(text, "Analiza zostaa ju wykonana"); if ( num == ERR_NUCLEAR_NULL ) strcpy(text, "Brak energii w ziemi"); - if ( num == ERR_NUCLEAR_LOW ) strcpy(text, "Wci�� za ma�o energii"); + if ( num == ERR_NUCLEAR_LOW ) strcpy(text, "Wci za mao energii"); if ( num == ERR_NUCLEAR_EMPTY ) strcpy(text, "Brak uranu do przetworzenia"); if ( num == ERR_NUCLEAR_BAD ) strcpy(text, "Przetwarza jedynie uran"); if ( num == ERR_FACTORY_NULL ) strcpy(text, "Brak tytanu"); if ( num == ERR_FACTORY_NEAR ) strcpy(text, "Obiekt za blisko"); - if ( num == ERR_RESET_NEAR ) strcpy(text, "Miejsce zaj�te"); - if ( num == ERR_INFO_NULL ) strcpy(text, "Nie ma �adnej stacji przeka�nikowej w zasi�gu"); + if ( num == ERR_RESET_NEAR ) strcpy(text, "Miejsce zajte"); + if ( num == ERR_INFO_NULL ) strcpy(text, "Nie ma adnej stacji przekanikowej w zasigu"); if ( num == ERR_VEH_VIRUS ) strcpy(text, "Program zawirusowany"); if ( num == ERR_BAT_VIRUS ) strcpy(text, "Zainfekowane wirusem, chwilowo niesprawne"); if ( num == ERR_VEH_POWER ) strcpy(text, "Brak ogniwa elektrycznego"); - if ( num == ERR_VEH_ENERGY ) strcpy(text, "Nie ma wi�cej energii"); - if ( num == ERR_FLAG_FLY ) strcpy(text, "Niemo�liwe podczas lotu"); - if ( num == ERR_FLAG_WATER ) strcpy(text, "Niemo�liwe podczas p�ywania"); - if ( num == ERR_FLAG_MOTOR ) strcpy(text, "Niemo�liwe podczas ruchu"); - if ( num == ERR_FLAG_BUSY ) strcpy(text, "Niemo�liwe podczas przenoszenia przedmiotu"); - if ( num == ERR_FLAG_CREATE ) strcpy(text, "Za du�o flag w tym kolorze (maksymalnie 5)"); - if ( num == ERR_FLAG_PROXY ) strcpy(text, "Za blisko istniej�cej flagi"); - if ( num == ERR_FLAG_DELETE ) strcpy(text, "Nie ma flagi w pobli�u"); - if ( num == ERR_MISSION_NOTERM ) strcpy(text, "Misja nie jest wype�niona (naci�nij \\key help; aby uzyska� szczeg�y)"); + if ( num == ERR_VEH_ENERGY ) strcpy(text, "Nie ma wicej energii"); + if ( num == ERR_FLAG_FLY ) strcpy(text, "Niemoliwe podczas lotu"); + if ( num == ERR_FLAG_WATER ) strcpy(text, "Niemoliwe podczas pywania"); + if ( num == ERR_FLAG_MOTOR ) strcpy(text, "Niemoliwe podczas ruchu"); + if ( num == ERR_FLAG_BUSY ) strcpy(text, "Niemoliwe podczas przenoszenia przedmiotu"); + if ( num == ERR_FLAG_CREATE ) strcpy(text, "Za duo flag w tym kolorze (maksymalnie 5)"); + if ( num == ERR_FLAG_PROXY ) strcpy(text, "Za blisko istniejcej flagi"); + if ( num == ERR_FLAG_DELETE ) strcpy(text, "Nie ma flagi w pobliu"); + if ( num == ERR_MISSION_NOTERM ) strcpy(text, "Misja nie jest wypeniona (nacinij \\key help; aby uzyska szczegy)"); if ( num == ERR_DELETEMOBILE ) strcpy(text, "Robot zniszczony"); if ( num == ERR_DELETEBUILDING ) strcpy(text, "Budynek zniszczony"); - if ( num == ERR_TOOMANY ) strcpy(text, "Nie mo�na tego utworzy�, za du�o obiekt�w"); - - if ( num == INFO_BUILD ) strcpy(text, "Budowa zako�czona"); - if ( num == INFO_CONVERT ) strcpy(text, "Tytan dost�pny"); - if ( num == INFO_RESEARCH ) strcpy(text, "Program badawczy zako�czony"); - if ( num == INFO_RESEARCHTANK ) strcpy(text, "Dost�pne plany robot�w na g�sienicach"); - if ( num == INFO_RESEARCHFLY ) strcpy(text, "Mo�esz lata� u�ywaj�c klawiszy (\\key gup;) oraz (\\key gdown;)"); - if ( num == INFO_RESEARCHTHUMP ) strcpy(text, "Dost�pne plany robota uderzacza"); - if ( num == INFO_RESEARCHCANON ) strcpy(text, "Dost�pne plany dzia�a"); - if ( num == INFO_RESEARCHTOWER ) strcpy(text, "Dost�pne plany wie�y obronnej"); - if ( num == INFO_RESEARCHPHAZER ) strcpy(text, "Dost�pne plany dzia�a fazowego"); - if ( num == INFO_RESEARCHSHIELD ) strcpy(text, "Dost�pne plany robota os�aniacza"); - if ( num == INFO_RESEARCHATOMIC ) strcpy(text, "Dost�pne plany elektrowni atomowej"); - if ( num == INFO_FACTORY ) strcpy(text, "Dost�pny nowy robot"); + if ( num == ERR_TOOMANY ) strcpy(text, "Nie mona tego utworzy, za duo obiektw"); + + if ( num == INFO_BUILD ) strcpy(text, "Budowa zakoczona"); + if ( num == INFO_CONVERT ) strcpy(text, "Tytan dostpny"); + if ( num == INFO_RESEARCH ) strcpy(text, "Program badawczy zakoczony"); + if ( num == INFO_RESEARCHTANK ) strcpy(text, "Dostpne plany robotw na gsienicach"); + if ( num == INFO_RESEARCHFLY ) strcpy(text, "Moesz lata uywajc klawiszy (\\key gup;) oraz (\\key gdown;)"); + if ( num == INFO_RESEARCHTHUMP ) strcpy(text, "Dostpne plany robota uderzacza"); + if ( num == INFO_RESEARCHCANON ) strcpy(text, "Dostpne plany dziaa"); + if ( num == INFO_RESEARCHTOWER ) strcpy(text, "Dostpne plany wiey obronnej"); + if ( num == INFO_RESEARCHPHAZER ) strcpy(text, "Dostpne plany dziaa fazowego"); + if ( num == INFO_RESEARCHSHIELD ) strcpy(text, "Dostpne plany robota osaniacza"); + if ( num == INFO_RESEARCHATOMIC ) strcpy(text, "Dostpne plany elektrowni atomowej"); + if ( num == INFO_FACTORY ) strcpy(text, "Dostpny nowy robot"); if ( num == INFO_LABO ) strcpy(text, "Analiza wykonana"); if ( num == INFO_ENERGY ) strcpy(text, "Wytworzono ogniwo elektryczne"); if ( num == INFO_NUCLEAR ) strcpy(text, "Wytworzono atomowe ogniwo elektryczne"); - if ( num == INFO_FINDING ) strcpy(text, "Znaleziono u�yteczny przedmiot"); - if ( num == INFO_MARKPOWER ) strcpy(text, "Znaleziono miejsce na elektrowni�"); - if ( num == INFO_MARKURANIUM ) strcpy(text, "Znaleziono miejsce na kopalni�"); - if ( num == INFO_MARKSTONE ) strcpy(text, "Znaleziono miejsce na kopalni�"); - if ( num == INFO_MARKKEYa ) strcpy(text, "Znaleziono miejsce na kopalni�"); - if ( num == INFO_MARKKEYb ) strcpy(text, "Znaleziono miejsce na kopalni�"); - if ( num == INFO_MARKKEYc ) strcpy(text, "Znaleziono miejsce na kopalni�"); - if ( num == INFO_MARKKEYd ) strcpy(text, "Znaleziono miejsce na kopalni�"); - if ( num == INFO_WIN ) strcpy(text, "<<< Dobra robota, misja wype�niona >>>"); - if ( num == INFO_LOST ) strcpy(text, "<<< Niestety, misja nie powiod�a si� >>>"); - if ( num == INFO_LOSTq ) strcpy(text, "<<< Niestety, misja nie powiod�a si� >>>"); - if ( num == INFO_WRITEOK ) strcpy(text, "Bie��ca misja zapisana"); + if ( num == INFO_FINDING ) strcpy(text, "Znaleziono uyteczny przedmiot"); + if ( num == INFO_MARKPOWER ) strcpy(text, "Znaleziono miejsce na elektrowni"); + if ( num == INFO_MARKURANIUM ) strcpy(text, "Znaleziono miejsce na kopalni"); + if ( num == INFO_MARKSTONE ) strcpy(text, "Znaleziono miejsce na kopalni"); + if ( num == INFO_MARKKEYa ) strcpy(text, "Znaleziono miejsce na kopalni"); + if ( num == INFO_MARKKEYb ) strcpy(text, "Znaleziono miejsce na kopalni"); + if ( num == INFO_MARKKEYc ) strcpy(text, "Znaleziono miejsce na kopalni"); + if ( num == INFO_MARKKEYd ) strcpy(text, "Znaleziono miejsce na kopalni"); + if ( num == INFO_WIN ) strcpy(text, "<<< Dobra robota, misja wypeniona >>>"); + if ( num == INFO_LOST ) strcpy(text, "<<< Niestety, misja nie powioda si >>>"); + if ( num == INFO_LOSTq ) strcpy(text, "<<< Niestety, misja nie powioda si >>>"); + if ( num == INFO_WRITEOK ) strcpy(text, "Bieca misja zapisana"); if ( num == INFO_DELETEPATH ) strcpy(text, "Przekroczono punkt kontrolny"); - if ( num == INFO_DELETEMOTHER ) strcpy(text, "Kr�lowa Obcych zosta�a zabita"); - if ( num == INFO_DELETEANT ) strcpy(text, "Mr�wka �miertelnie ranna"); - if ( num == INFO_DELETEBEE ) strcpy(text, "Osa �miertelnie ranna"); - if ( num == INFO_DELETEWORM ) strcpy(text, "Robal �miertelnie ranny"); - if ( num == INFO_DELETESPIDER ) strcpy(text, "Paj�k �miertelnie ranny"); - if ( num == INFO_BEGINSATCOM ) strcpy(text, "Naci�nij klawisz \\key help; aby wy�wietli� rozkazy na przeka�niku SatCom"); + if ( num == INFO_DELETEMOTHER ) strcpy(text, "Krlowa Obcych zostaa zabita"); + if ( num == INFO_DELETEANT ) strcpy(text, "Mrwka miertelnie ranna"); + if ( num == INFO_DELETEBEE ) strcpy(text, "Osa miertelnie ranna"); + if ( num == INFO_DELETEWORM ) strcpy(text, "Robal miertelnie ranny"); + if ( num == INFO_DELETESPIDER ) strcpy(text, "Pajk miertelnie ranny"); + if ( num == INFO_BEGINSATCOM ) strcpy(text, "Nacinij klawisz \\key help; aby wywietli rozkazy na przekaniku SatCom"); } if ( type == RES_CBOT ) { - strcpy(text, "B��d"); - if ( num == TX_OPENPAR ) strcpy(text, "Brak nawiasu otwieraj�cego"); - if ( num == TX_CLOSEPAR ) strcpy(text, "Brak nawiasu zamykaj�cego"); - if ( num == TX_NOTBOOL ) strcpy(text, "Wyra�enie musi zwr�ci� warto�� logiczn�"); - if ( num == TX_UNDEFVAR ) strcpy(text, "Zmienna nie zosta�a zadeklarowana"); - if ( num == TX_BADLEFT ) strcpy(text, "Przypisanie niemo�liwe"); - if ( num == TX_ENDOF ) strcpy(text, "Brak �rednika na ko�cu wiersza"); + strcpy(text, "Bd"); + if ( num == TX_OPENPAR ) strcpy(text, "Brak nawiasu otwierajcego"); + if ( num == TX_CLOSEPAR ) strcpy(text, "Brak nawiasu zamykajcego"); + if ( num == TX_NOTBOOL ) strcpy(text, "Wyraenie musi zwrci warto logiczn"); + if ( num == TX_UNDEFVAR ) strcpy(text, "Zmienna nie zostaa zadeklarowana"); + if ( num == TX_BADLEFT ) strcpy(text, "Przypisanie niemoliwe"); + if ( num == TX_ENDOF ) strcpy(text, "Brak rednika na kocu wiersza"); if ( num == TX_OUTCASE ) strcpy(text, "Polecenie ""case"" outside a block ""switch"""); - if ( num == TX_NOTERM ) strcpy(text, "Polecenie po ko�cowej klamrze zamykaj�cej"); - if ( num == TX_CLOSEBLK ) strcpy(text, "Brak ko�ca bloku"); + if ( num == TX_NOTERM ) strcpy(text, "Polecenie po kocowej klamrze zamykajcej"); + if ( num == TX_CLOSEBLK ) strcpy(text, "Brak koca bloku"); if ( num == TX_ELSEWITHOUTIF ) strcpy(text, "Polecenie ""else"" without corresponding ""if"" "); - if ( num == TX_OPENBLK ) strcpy(text, "Brak klamry otwieraj�cej");//d�but d'un bloc attendu? - if ( num == TX_BADTYPE ) strcpy(text, "Z�y typ dla przypisania"); - if ( num == TX_REDEFVAR ) strcpy(text, "Zmienna nie mo�e by� zadeklarowana dwukrotnie"); - if ( num == TX_BAD2TYPE ) strcpy(text, "Niezgodne typy operator�w"); + if ( num == TX_OPENBLK ) strcpy(text, "Brak klamry otwierajcej");//dbut d'un bloc attendu? + if ( num == TX_BADTYPE ) strcpy(text, "Zy typ dla przypisania"); + if ( num == TX_REDEFVAR ) strcpy(text, "Zmienna nie moe by zadeklarowana dwukrotnie"); + if ( num == TX_BAD2TYPE ) strcpy(text, "Niezgodne typy operatorw"); if ( num == TX_UNDEFCALL ) strcpy(text, "Funkcja nieznana"); if ( num == TX_MISDOTS ) strcpy(text, "Znak "" : "" missing"); - if ( num == TX_WHILE ) strcpy(text, "Skr�t klawiszowy ""while"" missing"); + if ( num == TX_WHILE ) strcpy(text, "Skrt klawiszowy ""while"" missing"); if ( num == TX_BREAK ) strcpy(text, "Polecenie ""break"" outside a loop"); - if ( num == TX_LABEL ) strcpy(text, "Po etykiecie musi wyst�pi� ""for"", ""while"", ""do"" or ""switch"""); - if ( num == TX_NOLABEL ) strcpy(text, "Taka etykieta nie istnieje");// Cette �tiquette n'existe pas + if ( num == TX_LABEL ) strcpy(text, "Po etykiecie musi wystpi ""for"", ""while"", ""do"" or ""switch"""); + if ( num == TX_NOLABEL ) strcpy(text, "Taka etykieta nie istnieje");// Cette tiquette n'existe pas if ( num == TX_NOCASE ) strcpy(text, "Polecenie ""case"" missing"); if ( num == TX_BADNUM ) strcpy(text, "Brak liczby"); if ( num == TX_VOID ) strcpy(text, "Pusty parametr"); if ( num == TX_NOTYP ) strcpy(text, "Brak deklaracji typu"); if ( num == TX_NOVAR ) strcpy(text, "Brak nazwy zmiennej"); - if ( num == TX_NOFONC ) strcpy(text, "Brakuj�ca nazwa funkcji"); - if ( num == TX_OVERPARAM ) strcpy(text, "Za du�o parametr�w"); - if ( num == TX_REDEF ) strcpy(text, "Funkcja ju� istnieje"); + if ( num == TX_NOFONC ) strcpy(text, "Brakujca nazwa funkcji"); + if ( num == TX_OVERPARAM ) strcpy(text, "Za duo parametrw"); + if ( num == TX_REDEF ) strcpy(text, "Funkcja ju istnieje"); if ( num == TX_LOWPARAM ) strcpy(text, "Brak wymaganego parametru"); - if ( num == TX_BADPARAM ) strcpy(text, "Funkcja o tej nazwie nie akceptuje parametr�w tego typu"); - if ( num == TX_NUMPARAM ) strcpy(text, "Funkcja o tej nazwie nie akceptuje takiej liczby parametr�w"); + if ( num == TX_BADPARAM ) strcpy(text, "Funkcja o tej nazwie nie akceptuje parametrw tego typu"); + if ( num == TX_NUMPARAM ) strcpy(text, "Funkcja o tej nazwie nie akceptuje takiej liczby parametrw"); if ( num == TX_NOITEM ) strcpy(text, "To nie jest obiekt tej klasy"); - if ( num == TX_DOT ) strcpy(text, "Ten obiekt nie jest cz�onkiem klasy"); + if ( num == TX_DOT ) strcpy(text, "Ten obiekt nie jest czonkiem klasy"); if ( num == TX_NOCONST ) strcpy(text, "Brak odpowiedniego konstruktora"); - if ( num == TX_REDEFCLASS ) strcpy(text, "Taka klasa ju� istnieje"); + if ( num == TX_REDEFCLASS ) strcpy(text, "Taka klasa ju istnieje"); if ( num == TX_CLBRK ) strcpy(text, """ ] "" missing"); - if ( num == TX_RESERVED ) strcpy(text, "S�owo zarezerwowane j�zyka CBOT"); - if ( num == TX_BADNEW ) strcpy(text, "Z�y argument dla funkcji ""new"""); + if ( num == TX_RESERVED ) strcpy(text, "Sowo zarezerwowane jzyka CBOT"); + if ( num == TX_BADNEW ) strcpy(text, "Zy argument dla funkcji ""new"""); if ( num == TX_OPBRK ) strcpy(text, """ [ "" expected"); - if ( num == TX_BADSTRING ) strcpy(text, "Brak �a�cucha"); - if ( num == TX_BADINDEX ) strcpy(text, "Nieprawid�owy typ indeksu"); + if ( num == TX_BADSTRING ) strcpy(text, "Brak acucha"); + if ( num == TX_BADINDEX ) strcpy(text, "Nieprawidowy typ indeksu"); if ( num == TX_PRIVATE ) strcpy(text, "Element prywatny"); if ( num == TX_NOPUBLIC ) strcpy(text, "Wymagany publiczny"); if ( num == TX_DIVZERO ) strcpy(text, "Dzielenie przez zero"); - if ( num == TX_NOTINIT ) strcpy(text, "Zmienna nie zosta�a zainicjalizowana"); - if ( num == TX_BADTHROW ) strcpy(text, "Warto�� ujemna odrzucona przez ""throw""");//C'est quoi, �a? - if ( num == TX_NORETVAL ) strcpy(text, "Funkcja nie zwr�ci�a �adnej warto�ci "); - if ( num == TX_NORUN ) strcpy(text, "�adna funkcja nie dzia�a"); - if ( num == TX_NOCALL ) strcpy(text, "Odwo�anie do nieznanej funkcji"); + if ( num == TX_NOTINIT ) strcpy(text, "Zmienna nie zostaa zainicjalizowana"); + if ( num == TX_BADTHROW ) strcpy(text, "Warto ujemna odrzucona przez ""throw""");//C'est quoi, a? + if ( num == TX_NORETVAL ) strcpy(text, "Funkcja nie zwrcia adnej wartoci "); + if ( num == TX_NORUN ) strcpy(text, "adna funkcja nie dziaa"); + if ( num == TX_NOCALL ) strcpy(text, "Odwoanie do nieznanej funkcji"); if ( num == TX_NOCLASS ) strcpy(text, "Taka klasa nie istnieje"); if ( num == TX_NULLPT ) strcpy(text, "Obiekt nieznany"); - if ( num == TX_OPNAN ) strcpy(text, "Dzia�anie niemo�liwe z warto�ci� ""nan"""); - if ( num == TX_OUTARRAY ) strcpy(text, "Dost�p poza tablic�"); - if ( num == TX_STACKOVER ) strcpy(text, "Przepe�nienie stosu"); - if ( num == TX_DELETEDPT ) strcpy(text, "Nieprawid�owy obiekt"); - if ( num == TX_FILEOPEN ) strcpy(text, "Nie mo�na otworzy� pliku"); + if ( num == TX_OPNAN ) strcpy(text, "Dziaanie niemoliwe z wartoci ""nan"""); + if ( num == TX_OUTARRAY ) strcpy(text, "Dostp poza tablic"); + if ( num == TX_STACKOVER ) strcpy(text, "Przepenienie stosu"); + if ( num == TX_DELETEDPT ) strcpy(text, "Nieprawidowy obiekt"); + if ( num == TX_FILEOPEN ) strcpy(text, "Nie mona otworzy pliku"); if ( num == TX_NOTOPEN ) strcpy(text, "Plik nie jest otwarty"); - if ( num == TX_ERRREAD ) strcpy(text, "B��d odczytu"); - if ( num == TX_ERRWRITE ) strcpy(text, "B��d zapisu"); + if ( num == TX_ERRREAD ) strcpy(text, "Bd odczytu"); + if ( num == TX_ERRWRITE ) strcpy(text, "Bd zapisu"); } if ( type == RES_KEY ) { if ( num == 0 ) strcpy(text, "< brak >"); - if ( num == VK_LEFT ) strcpy(text, "Strza�ka w lewo"); - if ( num == VK_RIGHT ) strcpy(text, "Strza�ka w prawo"); - if ( num == VK_UP ) strcpy(text, "Strza�ka w g�r�"); - if ( num == VK_DOWN ) strcpy(text, "Strza�ka w d�"); + if ( num == VK_LEFT ) strcpy(text, "Strzaka w lewo"); + if ( num == VK_RIGHT ) strcpy(text, "Strzaka w prawo"); + if ( num == VK_UP ) strcpy(text, "Strzaka w gr"); + if ( num == VK_DOWN ) strcpy(text, "Strzaka w d"); if ( num == VK_CANCEL ) strcpy(text, "Ctrl-break"); if ( num == VK_BACK ) strcpy(text, "<--"); if ( num == VK_TAB ) strcpy(text, "Tab"); - if ( num == VK_CLEAR ) strcpy(text, "Wyczy��"); + if ( num == VK_CLEAR ) strcpy(text, "Wyczy"); if ( num == VK_RETURN ) strcpy(text, "Enter"); if ( num == VK_SHIFT ) strcpy(text, "Shift"); if ( num == VK_CONTROL ) strcpy(text, "Ctrl"); @@ -2495,9 +2495,9 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == VK_EXSEL ) strcpy(text, "ExSel"); if ( num == VK_EREOF ) strcpy(text, "Erase EOF"); if ( num == VK_PLAY ) strcpy(text, "Graj"); - if ( num == VK_ZOOM ) strcpy(text, "Powi�kszenie"); + if ( num == VK_ZOOM ) strcpy(text, "Powikszenie"); if ( num == VK_PA1 ) strcpy(text, "PA1"); - if ( num == VK_OEM_CLEAR ) strcpy(text, "Wyczy��"); + if ( num == VK_OEM_CLEAR ) strcpy(text, "Wyczy"); if ( num == VK_BUTTON1 ) strcpy(text, "Przycisk 1"); if ( num == VK_BUTTON2 ) strcpy(text, "Przycisk 2"); if ( num == VK_BUTTON3 ) strcpy(text, "Przycisk 3"); @@ -2530,8 +2530,8 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == VK_BUTTON30 ) strcpy(text, "Przycisk 30"); if ( num == VK_BUTTON31 ) strcpy(text, "Przycisk 31"); if ( num == VK_BUTTON32 ) strcpy(text, "Przycisk 32"); - if ( num == VK_WHEELUP ) strcpy(text, "K�ko w g�r�"); - if ( num == VK_WHEELDOWN ) strcpy(text, "K�ko w d�"); + if ( num == VK_WHEELUP ) strcpy(text, "Kko w gr"); + if ( num == VK_WHEELDOWN ) strcpy(text, "Kko w d"); } #endif -- cgit v1.2.3-1-g7c22