From a4c804b49ec872b71bd5a0167c3ad45704a3cc30 Mon Sep 17 00:00:00 2001 From: adiblol Date: Thu, 8 Mar 2012 19:32:05 +0100 Subject: Initial commit, Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch --- src/pyro.cpp | 2470 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 2470 insertions(+) create mode 100644 src/pyro.cpp (limited to 'src/pyro.cpp') diff --git a/src/pyro.cpp b/src/pyro.cpp new file mode 100644 index 0000000..9ef4eac --- /dev/null +++ b/src/pyro.cpp @@ -0,0 +1,2470 @@ +// pyro.cpp + +#define STRICT +#define D3D_OVERLOADS + +#include +#include +#include + +#include "struct.h" +#include "D3DEngine.h" +#include "D3DMath.h" +#include "event.h" +#include "misc.h" +#include "iman.h" +#include "math3d.h" +#include "robotmain.h" +#include "terrain.h" +#include "camera.h" +#include "particule.h" +#include "light.h" +#include "object.h" +#include "motion.h" +#include "motionhuman.h" +#include "displaytext.h" +#include "sound.h" +#include "pyro.h" + + + + +// Constructeur de l'objet. + +CPyro::CPyro(CInstanceManager* iMan) +{ + m_iMan = iMan; + m_iMan->AddInstance(CLASS_PYRO, this, 100); + + m_engine = (CD3DEngine*)m_iMan->SearchInstance(CLASS_ENGINE); + m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN); + m_camera = (CCamera*)m_iMan->SearchInstance(CLASS_CAMERA); + m_particule = (CParticule*)m_iMan->SearchInstance(CLASS_PARTICULE); + m_light = (CLight*)m_iMan->SearchInstance(CLASS_LIGHT); + m_displayText = (CDisplayText*)m_iMan->SearchInstance(CLASS_DISPLAYTEXT); + m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN); + m_sound = (CSound*)m_iMan->SearchInstance(CLASS_SOUND); + m_object = 0; + + m_progress = 0.0f; + m_speed = 0.0f; + m_lightRank = -1; + m_soundChannel = -1; + LightOperFlush(); +} + +// Destructeur de l'objet. + +CPyro::~CPyro() +{ + m_iMan->DeleteInstance(CLASS_PYRO, this); +} + + +// Détruit l'objet. + +void CPyro::DeleteObject(BOOL bAll) +{ + if ( m_lightRank != -1 ) + { + m_light->DeleteLight(m_lightRank); + m_lightRank = -1; + } +} + + +// Crée un effet pyrotechnique. + +BOOL CPyro::Create(PyroType type, CObject* pObj, float force) +{ + D3DMATRIX* mat; + CObject* power; + CMotion* motion; + D3DVECTOR min, max, pos, speed; + FPOINT dim; + ObjectType oType; + Sound sound; + float duration, mass, h, limit; + int part, objRank, total, i, channel; + + m_object = pObj; + m_force = force; + + oType = pObj->RetType(); + objRank = pObj->RetObjectRank(0); + if ( objRank == -1 ) return FALSE; + m_engine->GetBBox(objRank, min, max); + pos = pObj->RetPosition(0); + + DisplayError(type, pObj); // affiche message éventuel + + // Copie toutes les sphères de l'objet. + for ( i=0 ; i<50 ; i++ ) + { + if ( !pObj->GetCrashSphere(i, m_crashSpherePos[i], m_crashSphereRadius[i]) ) break; + } + m_crashSphereUsed = i; + + // Calcule la dimension de l'effet. + if ( oType == OBJECT_ANT || + oType == OBJECT_BEE || + oType == OBJECT_WORM || + oType == OBJECT_SPIDER ) + { + m_size = 40.0f; + } + else + { + m_size = Length(min, max)*2.0f; + if ( m_size < 4.0f ) m_size = 4.0f; + if ( m_size > 80.0f ) m_size = 80.0f; + } + if ( oType == OBJECT_TNT || + oType == OBJECT_BOMB ) + { + m_size *= 2.0f; + } + + m_pos = pos+(min+max)/2.0f; + m_type = type; + m_progress = 0.0f; + m_speed = 1.0f/20.0f; + m_time = 0.0f; + m_lastParticule = 0.0f; + m_lastParticuleSmoke = 0.0f; + m_lightRank = -1; + + if ( oType == OBJECT_TEEN28 || + oType == OBJECT_TEEN31 ) + { + m_pos.y = pos.y+1.0f; + } + + // Cherche la position de la pile. + power = pObj->RetPower(); + if ( power == 0 ) + { + m_bPower = FALSE; + } + else + { + m_bPower = TRUE; + pos = power->RetPosition(0); + pos.y += 1.0f; + mat = pObj->RetWorldMatrix(0); + m_posPower = Transform(*mat, pos); + } + if ( oType == OBJECT_POWER || + oType == OBJECT_ATOMIC || + oType == OBJECT_URANIUM || + oType == OBJECT_TNT || + oType == OBJECT_BOMB ) + { + m_bPower = TRUE; + m_posPower = m_pos; + m_posPower.y += 1.0f; + m_pos = m_posPower; + } + if ( oType == OBJECT_STATION ) + { + m_bPower = TRUE; + mat = pObj->RetWorldMatrix(0); + m_posPower = Transform(*mat, D3DVECTOR(-15.0f, 7.0f, 0.0f)); + m_pos = m_posPower; + } + if ( oType == OBJECT_ENERGY ) + { + m_bPower = TRUE; + mat = pObj->RetWorldMatrix(0); + m_posPower = Transform(*mat, D3DVECTOR(-7.0f, 6.0f, 0.0f)); + m_pos = m_posPower; + } + if ( oType == OBJECT_NUCLEAR ) + { + m_bPower = TRUE; + m_posPower = m_pos; + } + if ( oType == OBJECT_PARA ) + { + m_bPower = TRUE; + m_posPower = m_pos; + } + if ( oType == OBJECT_SCRAP4 || + oType == OBJECT_SCRAP5 ) // matière plastique ? + { + m_bPower = TRUE; + m_posPower = m_pos; + } + + // Fait entendre le bruit de l'effet pyrotechnique. + if ( type == PT_FRAGT || + type == PT_FRAGW || + type == PT_EXPLOT || + type == PT_EXPLOW ) + { + if ( m_bPower ) + { + sound = SOUND_EXPLOp; + } + else + { + sound = SOUND_EXPLO; + } + if ( oType == OBJECT_STONE || + oType == OBJECT_METAL || + oType == OBJECT_BULLET || + oType == OBJECT_BBOX || + oType == OBJECT_KEYa || + oType == OBJECT_KEYb || + oType == OBJECT_KEYc || + oType == OBJECT_KEYd ) + { + sound = SOUND_EXPLOl; + } + if ( oType == OBJECT_URANIUM || + oType == OBJECT_POWER || + oType == OBJECT_ATOMIC || + oType == OBJECT_TNT || + oType == OBJECT_BOMB ) + { + sound = SOUND_EXPLOlp; + } + m_sound->Play(sound, m_pos); + } + if ( type == PT_FRAGO || + type == PT_EXPLOO || + type == PT_SPIDER || + type == PT_SHOTM ) + { + m_sound->Play(SOUND_EXPLOi, m_pos); + } + if ( type == PT_BURNT || + type == PT_BURNO ) + { + m_soundChannel = m_sound->Play(SOUND_BURN, m_pos, 1.0f, 1.0f, TRUE); + m_sound->AddEnvelope(m_soundChannel, 1.0f, 1.0f, 12.0f, SOPER_CONTINUE); + m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 5.0f, SOPER_STOP); + } + if ( type == PT_BURNO ) + { + m_sound->Play(SOUND_DEADi, m_pos); + m_sound->Play(SOUND_DEADi, m_engine->RetEyePt()); + } + if ( type == PT_EGG ) + { + m_sound->Play(SOUND_EGG, m_pos); + } + if ( type == PT_WPCHECK || + type == PT_FLCREATE || + type == PT_FLDELETE ) + { + m_sound->Play(SOUND_WAYPOINT, m_pos); + } + if ( oType == OBJECT_HUMAN ) + { + if ( type == PT_DEADG ) + { + m_sound->Play(SOUND_DEADg, m_pos); + } + if ( type == PT_DEADW ) + { + m_sound->Play(SOUND_DEADw, m_pos); + } + if ( type == PT_SHOTH && m_object->RetSelect() ) + { + m_sound->Play(SOUND_AIE, m_pos); + m_sound->Play(SOUND_AIE, m_engine->RetEyePt()); + } + } + + if ( m_type == PT_FRAGT || + m_type == PT_FRAGO || + m_type == PT_FRAGW ) + { + m_engine->ShadowDelete(m_object->RetObjectRank(0)); + } + + if ( m_type == PT_DEADG ) + { + m_object->SetDead(TRUE); + + motion = m_object->RetMotion(); + if ( motion != 0 ) + { + motion->SetAction(MHS_DEADg, 1.0f); + } + m_camera->StartCentering(m_object, PI*0.5f, 99.9f, 0.0f, 1.5f); + m_camera->StartOver(OE_FADEOUTw, m_pos, 1.0f); + m_speed = 1.0f/10.0f; + return TRUE; + } + if ( m_type == PT_DEADW ) + { + m_object->SetDead(TRUE); + + motion = m_object->RetMotion(); + if ( motion != 0 ) + { + motion->SetAction(MHS_DEADw, 4.0f); + } + m_camera->StartCentering(m_object, PI*0.5f, 99.9f, 0.0f, 3.0f); + m_camera->StartOver(OE_FADEOUTb, m_pos, 1.0f); + m_speed = 1.0f/10.0f; + return TRUE; + } + + if ( m_type == PT_SHOTT || + m_type == PT_SHOTM ) + { + m_camera->StartEffect(CE_SHOT, m_pos, force); + m_speed = 1.0f/1.0f; + return TRUE; + } + if ( m_type == PT_SHOTH ) + { + if ( m_object->RetSelect() ) + { + m_camera->StartOver(OE_BLOOD, m_pos, force); + } + m_speed = 1.0f/0.2f; + return TRUE; + } + + if ( m_type == PT_SHOTW ) + { + m_speed = 1.0f/1.0f; + } + + if ( m_type == PT_BURNT ) + { + BurnStart(); + } + + if ( m_type == PT_WPCHECK ) + { + m_speed = 1.0f/8.0f; + m_object->SetEnable(FALSE); // objet plus fonctionnel + } + if ( m_type == PT_FLCREATE ) + { + m_speed = 1.0f/2.0f; + } + if ( m_type == PT_FLDELETE ) + { + m_speed = 1.0f/2.0f; + m_object->SetEnable(FALSE); // objet plus fonctionnel + } + if ( m_type == PT_RESET ) + { + m_speed = 1.0f/2.0f; + m_object->SetPosition(0, m_object->RetResetPosition()); + m_object->SetAngle(0, m_object->RetResetAngle()); + m_object->SetZoom(0, 0.0f); + } + if ( m_type == PT_FINDING ) + { + limit = (m_size-1.0f)/4.0f; + if ( limit > 8.0f ) limit = 8.0f; + if ( oType == OBJECT_APOLLO2 ) limit = 2.0f; + m_speed = 1.0f/limit; + } + + if ( m_type == PT_EXPLOT || + m_type == PT_EXPLOO || + m_type == PT_EXPLOW ) + { + CreateTriangle(pObj, oType, 0); + m_engine->ShadowDelete(m_object->RetObjectRank(0)); + ExploStart(); + } + + if ( m_type == PT_FALL ) + { + FallStart(); + return TRUE; + } + + if ( m_type == PT_BURNT || + m_type == PT_BURNO ) + { + m_speed = 1.0f/15.0f; + + LightOperAdd(0.00f, 0.0f, 2.0f, 1.0f, 0.0f); // rouge-orange + LightOperAdd(0.30f, 1.0f, -0.8f, -0.8f, -0.8f); // gris foncé + LightOperAdd(0.80f, 1.0f, -0.8f, -0.8f, -0.8f); // gris foncé + LightOperAdd(1.00f, 0.0f, -0.8f, -0.8f, -0.8f); // gris foncé + CreateLight(m_pos, 40.0f); + return TRUE; + } + + if ( m_type == PT_SPIDER ) + { + m_speed = 1.0f/15.0f; + + pos = D3DVECTOR(-3.0f, 2.0f, 0.0f); + mat = pObj->RetWorldMatrix(0); + m_pos = Transform(*mat, pos); + + m_engine->ShadowDelete(m_object->RetObjectRank(0)); + } + + if ( m_type != PT_EGG && + m_type != PT_WIN && + m_type != PT_LOST ) + { + h = 40.0f; + if ( m_type == PT_FRAGO || + m_type == PT_EXPLOO ) + { + LightOperAdd(0.00f, 0.0f, -1.0f, -0.5f, -1.0f); // vert foncé + LightOperAdd(0.05f, 1.0f, -1.0f, -0.5f, -1.0f); // vert foncé + LightOperAdd(1.00f, 0.0f, -1.0f, -0.5f, -1.0f); // vert foncé + } + else if ( m_type == PT_FRAGT || + m_type == PT_EXPLOT ) + { + LightOperAdd(0.00f, 1.0f, 4.0f, 4.0f, 2.0f); // jaune + LightOperAdd(0.02f, 1.0f, 4.0f, 2.0f, 0.0f); // rouge-orange + LightOperAdd(0.16f, 1.0f, -0.8f, -0.8f, -0.8f); // gris foncé + LightOperAdd(1.00f, 0.0f, -0.8f, -0.8f, -0.8f); // gris foncé + h = m_size*2.0f; + } + else if ( m_type == PT_SPIDER ) + { + LightOperAdd(0.00f, 0.0f, -0.5f, -1.0f, -1.0f); // rouge foncé + LightOperAdd(0.05f, 1.0f, -0.5f, -1.0f, -1.0f); // rouge foncé + LightOperAdd(1.00f, 0.0f, -0.5f, -1.0f, -1.0f); // rouge foncé + } + else if ( m_type == PT_FRAGW || + m_type == PT_EXPLOW || + m_type == PT_SHOTW ) + { + LightOperAdd(0.00f, 0.0f, -0.5f, -0.5f, -1.0f); // jaune foncé + LightOperAdd(0.05f, 1.0f, -0.5f, -0.5f, -1.0f); // jaune foncé + LightOperAdd(1.00f, 0.0f, -0.5f, -0.5f, -1.0f); // jaune foncé + } + else if ( m_type == PT_WPCHECK || + m_type == PT_FLCREATE || + m_type == PT_FLDELETE || + m_type == PT_RESET || + m_type == PT_FINDING ) + { + LightOperAdd(0.00f, 1.0f, 4.0f, 4.0f, 2.0f); // jaune + LightOperAdd(1.00f, 0.0f, 4.0f, 4.0f, 2.0f); // jaune + } + else + { + LightOperAdd(0.00f, 0.0f, -0.8f, -0.8f, -0.8f); // gris foncé + LightOperAdd(0.05f, 1.0f, -0.8f, -0.8f, -0.8f); // gris foncé + LightOperAdd(1.00f, 0.0f, -0.8f, -0.8f, -0.8f); // gris foncé + } + CreateLight(m_pos, h); + + if ( m_type != PT_SHOTW && + m_type != PT_WPCHECK && + m_type != PT_FLCREATE && + m_type != PT_FLDELETE && + m_type != PT_RESET && + m_type != PT_FINDING ) + { + m_camera->StartEffect(CE_EXPLO, m_pos, force); + } + } + + if ( m_type == PT_SHOTW ) return TRUE; + + // Génère les triangles de l'explosion. + if ( m_type == PT_FRAGT || + m_type == PT_FRAGO || + m_type == PT_FRAGW || + m_type == PT_SPIDER || + m_type == PT_EGG || + (m_type == PT_EXPLOT && oType == OBJECT_MOBILEtg) || + (m_type == PT_EXPLOT && oType == OBJECT_TEEN28 ) || + (m_type == PT_EXPLOT && oType == OBJECT_TEEN31 ) ) + { + for ( part=0 ; partRetParticuleDensity()); + if ( oType == OBJECT_TNT || + oType == OBJECT_BOMB ) total *= 3; + for ( i=0 ; iCreateTrack(pos, speed, dim, PARTITRACK1, + duration, mass, Rand()+0.7f, 1.0f); + } + } + + if ( m_size > 10.0f ) // assez grand (fret exclu) ? + { + if ( m_bPower ) + { + pos = m_posPower; + } + else + { + pos = m_pos; + m_terrain->MoveOnFloor(pos); + pos.y += 1.0f; + } + dim.x = m_size*0.4f; + dim.y = dim.x; + m_particule->CreateParticule(pos, D3DVECTOR(0.0f,0.0f,0.0f), dim, PARTISPHERE0, 2.0f, 0.0f, 0.0f); + } + } + + if ( m_type == PT_FRAGO || + m_type == PT_EXPLOO ) + { + total = (int)(10.0f*m_engine->RetParticuleDensity()); + for ( i=0 ; iCreateParticule(pos, speed, dim, PARTIORGANIC1, + duration, mass); + } + total = (int)(5.0f*m_engine->RetParticuleDensity()); + for ( i=0 ; iCreateTrack(pos, speed, dim, PARTITRACK4, + duration, mass, duration*0.5f, dim.x*2.0f); + } + } + + if ( m_type == PT_SPIDER ) + { + for ( i=0 ; i<50 ; i++ ) + { + pos = m_pos; + pos.x += (Rand()-0.5f)*3.0f; + pos.z += (Rand()-0.5f)*3.0f; + pos.y += (Rand()-0.5f)*2.0f; + speed.x = (Rand()-0.5f)*24.0f; + speed.z = (Rand()-0.5f)*24.0f; + speed.y = 10.0f+Rand()*10.0f; + dim.x = 1.0f; + dim.y = dim.x; + channel = m_particule->CreateParticule(pos, speed, dim, PARTIGUN3, 2.0f+Rand()*2.0f, 10.0f); + m_particule->SetObjectFather(channel, pObj); + } + total = (int)(10.0f*m_engine->RetParticuleDensity()); + for ( i=0 ; iCreateTrack(pos, speed, dim, PARTITRACK3, + 2.0f+Rand()*2.0f, 10.0f, 2.0f, 0.6f); + } + } + + if ( type == PT_FRAGT || + type == PT_FRAGW || + type == PT_EXPLOT || + type == PT_EXPLOW ) + { + if ( m_size > 10.0f || m_bPower ) + { + pos = m_pos; +//? m_terrain->MoveOnFloor(pos); +//? pos.y += 2.0f; + speed = D3DVECTOR(0.0f, 0.0f, 0.0f); + dim.x = m_size; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTICHOC, 2.0f); + } + } + + return TRUE; +} + +// Crée une explosion sous forme de particules triangulaires. + +void CPyro::CreateTriangle(CObject* pObj, ObjectType oType, int part) +{ + D3DTriangle buffer[100]; + D3DMATRIX* mat; + D3DVECTOR offset, pos, speed; + float percent, min, max, h, duration, mass; + int objRank, total, i; + + objRank = pObj->RetObjectRank(part); + if ( objRank == -1 ) return; + + min = 0.0f; + max = m_engine->RetLimitLOD(0); + total = m_engine->RetTotalTriangles(objRank); + percent = 0.10f; + if ( total < 50 ) percent = 0.25f; + if ( total < 20 ) percent = 0.50f; + if ( m_type == PT_EGG ) percent = 0.30f; + if ( oType == OBJECT_POWER || + oType == OBJECT_ATOMIC || + oType == OBJECT_URANIUM || + oType == OBJECT_TNT || + oType == OBJECT_BOMB ) percent = 0.75f; + if ( oType == OBJECT_MOBILEtg ) percent = 0.50f; + if ( oType == OBJECT_TEEN28 ) percent = 0.75f; + if ( oType == OBJECT_MOTHER ) max = 1000000.0f; + if ( oType == OBJECT_TEEN28 ) max = 1000000.0f; + if ( oType == OBJECT_TEEN31 ) max = 1000000.0f; + total = m_engine->GetTriangles(objRank, min, max, buffer, 100, percent); + + for ( i=0 ; i 5.0f ) + { + p2.x = p1.x+((p2.x-p1.x)*5.0f/h); + p2.y = p1.y+((p2.y-p1.y)*5.0f/h); + p2.z = p1.z+((p2.z-p1.z)*5.0f/h); + } + + h = Length(p2, p3); + if ( h > 5.0f ) + { + p3.x = p2.x+((p3.x-p2.x)*5.0f/h); + p3.y = p2.y+((p3.y-p2.y)*5.0f/h); + p3.z = p2.z+((p3.z-p2.z)*5.0f/h); + } + + h = Length(p3, p1); + if ( h > 5.0f ) + { + p1.x = p3.x+((p1.x-p3.x)*5.0f/h); + p1.y = p3.y+((p1.y-p3.y)*5.0f/h); + p1.z = p3.z+((p1.z-p3.z)*5.0f/h); + } + + buffer[i].triangle[0].x = p1.x; + buffer[i].triangle[0].y = p1.y; + buffer[i].triangle[0].z = p1.z; + buffer[i].triangle[1].x = p2.x; + buffer[i].triangle[1].y = p2.y; + buffer[i].triangle[1].z = p2.z; + buffer[i].triangle[2].x = p3.x; + buffer[i].triangle[2].y = p3.y; + buffer[i].triangle[2].z = p3.z; + + offset.x = (buffer[i].triangle[0].x+buffer[i].triangle[1].x+buffer[i].triangle[2].x)/3.0f; + offset.y = (buffer[i].triangle[0].y+buffer[i].triangle[1].y+buffer[i].triangle[2].y)/3.0f; + offset.z = (buffer[i].triangle[0].z+buffer[i].triangle[1].z+buffer[i].triangle[2].z)/3.0f; + + buffer[i].triangle[0].x -= offset.x; + buffer[i].triangle[1].x -= offset.x; + buffer[i].triangle[2].x -= offset.x; + + buffer[i].triangle[0].y -= offset.y; + buffer[i].triangle[1].y -= offset.y; + buffer[i].triangle[2].y -= offset.y; + + buffer[i].triangle[0].z -= offset.z; + buffer[i].triangle[1].z -= offset.z; + buffer[i].triangle[2].z -= offset.z; + + mat = pObj->RetWorldMatrix(part); + pos = Transform(*mat, offset); + if ( m_type == PT_EGG ) + { + speed.x = (Rand()-0.5f)*10.0f; + speed.z = (Rand()-0.5f)*10.0f; + speed.y = Rand()*15.0f; + mass = Rand()*20.0f+20.0f; + } + else if ( m_type == PT_SPIDER ) + { + speed.x = (Rand()-0.5f)*10.0f; + speed.z = (Rand()-0.5f)*10.0f; + speed.y = Rand()*20.0f; + mass = Rand()*10.0f+15.0f; + } + else + { + speed.x = (Rand()-0.5f)*30.0f; + speed.z = (Rand()-0.5f)*30.0f; + speed.y = Rand()*30.0f; + mass = Rand()*10.0f+15.0f; + } + if ( oType == OBJECT_STONE ) speed *= 0.5f; + if ( oType == OBJECT_URANIUM ) speed *= 0.4f; + duration = Rand()*3.0f+3.0f; + m_particule->CreateFrag(pos, speed, &buffer[i], PARTIFRAG, + duration, mass, 0.5f); + } +} + +// Affiche l'erreur ou l'information éventuelle, liée à la destruction +// d'un insecte, d'un véhicule ou d'un batiment. + +void CPyro::DisplayError(PyroType type, CObject* pObj) +{ + ObjectType oType; + Error err; + + oType = pObj->RetType(); + + if ( type == PT_FRAGT || + type == PT_FRAGO || + type == PT_FRAGW || + type == PT_EXPLOT || + type == PT_EXPLOO || + type == PT_EXPLOW || + type == PT_BURNT || + type == PT_BURNO ) + { + err = ERR_OK; + if ( oType == OBJECT_MOTHER ) err = INFO_DELETEMOTHER; + if ( oType == OBJECT_ANT ) err = INFO_DELETEANT; + if ( oType == OBJECT_BEE ) err = INFO_DELETEBEE; + if ( oType == OBJECT_WORM ) err = INFO_DELETEWORM; + if ( oType == OBJECT_SPIDER ) err = INFO_DELETESPIDER; + + if ( oType == OBJECT_MOBILEwa || + oType == OBJECT_MOBILEta || + oType == OBJECT_MOBILEfa || + oType == OBJECT_MOBILEia || + oType == OBJECT_MOBILEwc || + oType == OBJECT_MOBILEtc || + oType == OBJECT_MOBILEfc || + oType == OBJECT_MOBILEic || + oType == OBJECT_MOBILEwi || + oType == OBJECT_MOBILEti || + oType == OBJECT_MOBILEfi || + oType == OBJECT_MOBILEii || + oType == OBJECT_MOBILEws || + oType == OBJECT_MOBILEts || + oType == OBJECT_MOBILEfs || + oType == OBJECT_MOBILEis || + oType == OBJECT_MOBILErt || + oType == OBJECT_MOBILErc || + oType == OBJECT_MOBILErr || + oType == OBJECT_MOBILErs || + oType == OBJECT_MOBILEsa || + oType == OBJECT_MOBILEwt || + oType == OBJECT_MOBILEtt || + oType == OBJECT_MOBILEft || + oType == OBJECT_MOBILEit || + oType == OBJECT_MOBILEdr ) + { + err = ERR_DELETEMOBILE; + } + + if ( oType == OBJECT_DERRICK || + oType == OBJECT_FACTORY || + oType == OBJECT_STATION || + oType == OBJECT_CONVERT || + oType == OBJECT_REPAIR || + oType == OBJECT_DESTROYER|| + oType == OBJECT_TOWER || + oType == OBJECT_RESEARCH || + oType == OBJECT_RADAR || + oType == OBJECT_INFO || + oType == OBJECT_ENERGY || + oType == OBJECT_LABO || + oType == OBJECT_NUCLEAR || + oType == OBJECT_PARA || + oType == OBJECT_SAFE || + oType == OBJECT_HUSTON || + oType == OBJECT_START || + oType == OBJECT_END ) + { + err = ERR_DELETEBUILDING; + m_displayText->DisplayError(err, pObj->RetPosition(0), 5.0f); + return; + } + + if ( err != ERR_OK ) + { + m_displayText->DisplayError(err, pObj); + } + } +} + + +// Gestion d'un événement. + +BOOL CPyro::EventProcess(const Event &event) +{ + ParticuleType type; + D3DVECTOR pos, speed, angle; + FPOINT dim; + float prog, factor, duration; + int i, r; + + if ( event.event != EVENT_FRAME ) return TRUE; + if ( m_engine->RetPause() ) return TRUE; + + m_time += event.rTime; + m_progress += event.rTime*m_speed; + + if ( m_soundChannel != -1 && m_object != 0 ) + { + pos = m_object->RetPosition(0); + m_sound->Position(m_soundChannel, pos); + + if ( m_lightRank != -1 ) + { + pos.y += m_lightHeight; + m_light->SetLightPos(m_lightRank, pos); + } + } + + if ( m_type == PT_SHOTT && + m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + { + m_lastParticule = m_time; + + if ( m_crashSphereUsed > 0 ) + { + i = rand()%m_crashSphereUsed; + pos = m_crashSpherePos[i]; + pos.x += (Rand()-0.5f)*m_crashSphereRadius[i]*2.0f; + pos.z += (Rand()-0.5f)*m_crashSphereRadius[i]*2.0f; + speed.x = (Rand()-0.5f)*m_crashSphereRadius[i]*0.5f; + speed.z = (Rand()-0.5f)*m_crashSphereRadius[i]*0.5f; + speed.y = Rand()*m_crashSphereRadius[i]*1.0f; + dim.x = Rand()*m_crashSphereRadius[i]*0.5f+m_crashSphereRadius[i]*0.75f*m_force; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTISMOKE1, 3.0f); + } + else + { + pos = m_pos; + pos.x += (Rand()-0.5f)*m_size*0.3f; + pos.z += (Rand()-0.5f)*m_size*0.3f; + speed.x = (Rand()-0.5f)*m_size*0.1f; + speed.z = (Rand()-0.5f)*m_size*0.1f; + speed.y = Rand()*m_size*0.2f; + dim.x = Rand()*m_size/10.0f+m_size/10.0f*m_force; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTISMOKE1, 3.0f); + } + } + + if ( m_type == PT_SHOTH && + m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + { + m_lastParticule = m_time; + + for ( i=0 ; i<10 ; i++ ) + { + pos = m_pos; + pos.x += (Rand()-0.5f)*m_size*0.2f; + pos.z += (Rand()-0.5f)*m_size*0.2f; + pos.y += (Rand()-0.5f)*m_size*0.5f; + speed.x = (Rand()-0.5f)*5.0f; + speed.z = (Rand()-0.5f)*5.0f; + speed.y = Rand()*1.0f; + dim.x = 1.0f; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTIBLOOD, Rand()*3.0f+3.0f, Rand()*10.0f+15.0f, 0.5f); + } + } + + if ( m_type == PT_SHOTM && + m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + { + m_lastParticule = m_time; + + r = (int)(10.0f*m_engine->RetParticuleDensity()); + for ( i=0 ; iCreateParticule(pos, speed, dim, PARTIBLOODM, 2.0f, 50.0f, 0.0f); + } + } + + if ( m_type == PT_SHOTW && + m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + { + m_lastParticule = m_time; + + if ( m_crashSphereUsed > 0 ) + { + i = rand()%m_crashSphereUsed; + pos = m_crashSpherePos[i]; + pos.x += (Rand()-0.5f)*m_crashSphereRadius[i]*2.0f; + pos.z += (Rand()-0.5f)*m_crashSphereRadius[i]*2.0f; + speed.x = (Rand()-0.5f)*m_crashSphereRadius[i]*0.5f; + speed.z = (Rand()-0.5f)*m_crashSphereRadius[i]*0.5f; + speed.y = Rand()*m_crashSphereRadius[i]*1.0f; + dim.x = 1.0f*m_force; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTIBLITZ, 0.5f, 0.0f, 0.0f); + } + else + { + pos = m_pos; + pos.x += (Rand()-0.5f)*m_size*0.3f; + pos.z += (Rand()-0.5f)*m_size*0.3f; + speed.x = (Rand()-0.5f)*m_size*0.1f; + speed.z = (Rand()-0.5f)*m_size*0.1f; + speed.y = Rand()*m_size*0.2f; + dim.x = 1.0f*m_force; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTIBLITZ, 0.5f, 0.0f, 0.0f); + } + } + + if ( m_type == PT_SHOTW && + m_lastParticuleSmoke+m_engine->ParticuleAdapt(0.10f) <= m_time ) + { + m_lastParticuleSmoke = m_time; + + pos = m_pos; + pos.y -= 2.0f; + pos.x += (Rand()-0.5f)*4.0f; + pos.z += (Rand()-0.5f)*4.0f; + speed.x = 0.0f; + speed.z = 0.0f; + speed.y = 10.0f+Rand()*10.0f; + dim.x = Rand()*2.5f+2.0f*m_force; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 4.0f); + } + + if ( (m_type == PT_FRAGT || m_type == PT_EXPLOT) && + m_progress < 0.05f && + m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + { + m_lastParticule = m_time; + + pos = m_pos; + speed.x = (Rand()-0.5f)*m_size*1.0f; + speed.z = (Rand()-0.5f)*m_size*1.0f; + speed.y = Rand()*m_size*0.50f; + dim.x = Rand()*m_size/5.0f+m_size/5.0f; + dim.y = dim.x; + + m_particule->CreateParticule(pos, speed, dim, PARTIEXPLOT); + } + + if ( (m_type == PT_FRAGT || m_type == PT_EXPLOT) && + m_progress < 0.10f && + m_lastParticuleSmoke+m_engine->ParticuleAdapt(0.10f) <= m_time ) + { + m_lastParticuleSmoke = m_time; + + dim.x = Rand()*m_size/3.0f+m_size/3.0f; + dim.y = dim.x; + pos = m_pos; + pos.x += (Rand()-0.5f)*m_size*0.5f; + pos.z += (Rand()-0.5f)*m_size*0.5f; + m_terrain->MoveOnFloor(pos); + speed.x = 0.0f; + speed.z = 0.0f; + speed.y = -dim.x/2.0f/4.0f; + pos.y += dim.x/2.0f; + + r = rand()%2; + if ( r == 0 ) type = PARTISMOKE1; + if ( r == 1 ) type = PARTISMOKE2; + m_particule->CreateParticule(pos, speed, dim, type, 6.0f); + } + + if ( (m_type == PT_FRAGO || m_type == PT_EXPLOO) && + m_progress < 0.03f && + m_lastParticule+m_engine->ParticuleAdapt(0.1f) <= m_time ) + { + m_lastParticule = m_time; + + pos = m_pos; + speed.x = (Rand()-0.5f)*m_size*2.0f; + speed.z = (Rand()-0.5f)*m_size*2.0f; + speed.y = Rand()*m_size*1.0f; + dim.x = Rand()*m_size/2.0f+m_size/2.0f; + dim.y = dim.x; + + m_particule->CreateParticule(pos, speed, dim, PARTIEXPLOO); + } + + if ( (m_type == PT_FRAGW || m_type == PT_EXPLOW) && + m_progress < 0.05f && + m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + { + m_lastParticule = m_time; + + pos = m_pos; + speed.x = (Rand()-0.5f)*m_size*1.0f; + speed.z = (Rand()-0.5f)*m_size*1.0f; + speed.y = Rand()*m_size*0.50f; + dim.x = 1.0f; + dim.y = dim.x; + + m_particule->CreateParticule(pos, speed, dim, PARTIBLITZ, 0.5f, 0.0f, 0.0f); + } + + if ( (m_type == PT_FRAGW || m_type == PT_EXPLOW) && + m_progress < 0.25f && + m_lastParticuleSmoke+m_engine->ParticuleAdapt(0.05f) <= m_time ) + { + m_lastParticuleSmoke = m_time; + + pos = m_pos; + pos.y -= 2.0f; + pos.x += (Rand()-0.5f)*4.0f; + pos.z += (Rand()-0.5f)*4.0f; + speed.x = 0.0f; + speed.z = 0.0f; + speed.y = 4.0f+Rand()*4.0f; + dim.x = Rand()*2.5f+2.0f; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 4.0f); + } + + if ( m_type == PT_WPCHECK ) + { + if ( m_progress < 0.25f ) + { + factor = 0.0f; + } + else + { + factor = powf((m_progress-0.25f)/0.75f, 2.0f)*30.0f; + } + + if ( m_progress < 0.85f && + m_lastParticule+m_engine->ParticuleAdapt(0.10f) <= m_time ) + { + m_lastParticule = m_time; + + pos = m_pos; + pos.y += factor; + pos.x += (Rand()-0.5f)*3.0f; + pos.z += (Rand()-0.5f)*3.0f; + speed.x = 0.0f; + speed.z = 0.0f; + speed.y = 5.0f+Rand()*5.0f; + dim.x = Rand()*1.5f+1.5f; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 2.0f); +//? m_particule->CreateParticule(pos, speed, dim, (ParticuleType)(PARTILENS1+rand()%4), 2.0f); + } + + angle = m_object->RetAngle(0); + angle.y = m_progress*20.0f; + angle.x = sinf(m_progress*49.0f)*0.3f; + angle.z = sinf(m_progress*47.0f)*0.2f; + m_object->SetAngle(0, angle); + + pos = m_pos; + pos.y += factor; + m_object->SetPosition(0, pos); + + if ( m_progress > 0.85f ) + { + m_object->SetZoom(0, 1.0f-(m_progress-0.85f)/0.15f); + } + } + + if ( m_type == PT_FLCREATE ) + { + if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + { + m_lastParticule = m_time; + + pos = m_pos; + m_terrain->MoveOnFloor(pos); + pos.x += (Rand()-0.5f)*1.0f; + pos.z += (Rand()-0.5f)*1.0f; + speed.x = (Rand()-0.5f)*2.0f; + speed.z = (Rand()-0.5f)*2.0f; + speed.y = 2.0f+Rand()*2.0f; + dim.x = (Rand()*1.0f+1.0f)*(0.2f+m_progress*0.8f); + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 2.0f, 0.0f, 0.0f); + } + + angle = m_object->RetAngle(0); +//? angle.y = powf(m_progress, 0.2f)*20.0f; + angle.x = sinf(m_progress*49.0f)*0.3f*(1.0f-m_progress); + angle.z = sinf(m_progress*47.0f)*0.2f*(1.0f-m_progress); + m_object->SetAngle(0, angle); + + m_object->SetZoom(0, m_progress); + } + + if ( m_type == PT_FLDELETE ) + { + if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + { + m_lastParticule = m_time; + + pos = m_pos; + m_terrain->MoveOnFloor(pos); + pos.x += (Rand()-0.5f)*1.0f; + pos.z += (Rand()-0.5f)*1.0f; + speed.x = (Rand()-0.5f)*2.0f; + speed.z = (Rand()-0.5f)*2.0f; + speed.y = 2.0f+Rand()*2.0f; + dim.x = (Rand()*1.0f+1.0f)*(0.2f+m_progress*0.8f); + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 2.0f, 0.0f, 0.5f); + } + + angle = m_object->RetAngle(0); + angle.y = m_progress*20.0f; + angle.x = sinf(m_progress*49.0f)*0.3f; + angle.z = sinf(m_progress*47.0f)*0.2f; + m_object->SetAngle(0, angle); + + m_object->SetZoom(0, 1.0f-m_progress); + } + + if ( m_type == PT_RESET ) + { +#if 0 + if ( m_lastParticule+m_engine->ParticuleAdapt(0.10f) <= m_time ) + { + m_lastParticule = m_time; + + pos = m_pos; + speed.x = (Rand()-0.5f)*6.0f; + speed.z = (Rand()-0.5f)*6.0f; + speed.y = Rand()*12.0f; + dim.x = (Rand()*2.5f+2.5f)*(1.0f-m_progress*0.9f); + dim.y = dim.x; + pos.y += dim.y; + m_particule->CreateParticule(pos, speed, dim, + (ParticuleType)(PARTILENS1+rand()%4), + Rand()*2.5f+2.5f, + Rand()*5.0f+5.0f, 0.0f); + } +#else + if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + { + m_lastParticule = m_time; + + pos = m_pos; + pos.x += (Rand()-0.5f)*5.0f; + pos.z += (Rand()-0.5f)*5.0f; + speed.x = 0.0f; + speed.z = 0.0f; + speed.y = 5.0f+Rand()*5.0f; + dim.x = Rand()*2.0f+2.0f; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTIGLINTb, 2.0f); + + pos = m_pos; + speed.x = (Rand()-0.5f)*20.0f; + speed.z = (Rand()-0.5f)*20.0f; + speed.y = Rand()*10.0f; + speed *= 0.5f+m_progress*0.5f; + dim.x = 0.6f; + dim.y = dim.x; + pos.y += dim.y; + duration = Rand()*1.5f+1.5f; + m_particule->CreateTrack(pos, speed, dim, PARTITRACK6, + duration, 0.0f, + duration*0.9f, 0.7f); + } +#endif + + angle = m_object->RetResetAngle(); + m_object->SetAngleY(0, angle.y-powf((1.0f-m_progress)*5.0f, 2.0f)); + m_object->SetZoom(0, m_progress); + } + + if ( m_type == PT_FINDING ) + { + if ( m_object != 0 && + m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + { + m_lastParticule = m_time; + + factor = m_size*0.3f; + if ( m_object->RetType() == OBJECT_SAFE ) factor *= 1.3f; + if ( factor > 40.0f ) factor = 40.0f; + pos = m_pos; + m_terrain->MoveOnFloor(pos); + pos.x += (Rand()-0.5f)*factor; + pos.z += (Rand()-0.5f)*factor; + speed.x = (Rand()-0.5f)*2.0f; + speed.z = (Rand()-0.5f)*2.0f; + speed.y = 4.0f+Rand()*4.0f; + dim.x = (Rand()*3.0f+3.0f)*(1.0f-m_progress*0.9f); + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 2.0f, 0.0f, 0.5f); + } + } + + if ( (m_type == PT_BURNT || m_type == PT_BURNO) && + m_object != 0 ) + { + if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + { + m_lastParticule = m_time; + + factor = m_size/25.0f; // 1 = taille standard + + pos = m_object->RetPosition(0); + pos.y -= m_object->RetCharacter()->height; + pos.x += (Rand()-0.5f)*(4.0f+8.0f*m_progress)*factor; + pos.z += (Rand()-0.5f)*(4.0f+8.0f*m_progress)*factor; + speed.x = 0.0f; + speed.z = 0.0f; + speed.y = 0.0f; + dim.x = (Rand()*2.5f+1.0f)*factor; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTIFLAME, 2.0f, 0.0f, 0.2f); + + pos = m_object->RetPosition(0); + pos.y -= m_object->RetCharacter()->height; + pos.x += (Rand()-0.5f)*(2.0f+4.0f*m_progress)*factor; + pos.z += (Rand()-0.5f)*(2.0f+4.0f*m_progress)*factor; + speed.x = 0.0f; + speed.z = 0.0f; + speed.y = (Rand()*5.0f*m_progress+3.0f)*factor; + dim.x = (Rand()*2.0f+1.0f)*factor; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTIFLAME, 2.0f, 0.0f, 0.2f); + + pos = m_object->RetPosition(0); + pos.y -= 2.0f; + pos.x += (Rand()-0.5f)*5.0f*factor; + pos.z += (Rand()-0.5f)*5.0f*factor; + speed.x = 0.0f; + speed.z = 0.0f; + speed.y = (6.0f+Rand()*6.0f+m_progress*6.0f)*factor; + dim.x = (Rand()*1.5f+1.0f+m_progress*3.0f)*factor; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f); + } + + if ( m_type == PT_BURNT ) + { + BurnProgress(); + } + else + { + speed.y = 0.0f; + speed.x = (Rand()-0.5f)*m_progress*1.0f; + speed.z = (Rand()-0.5f)*m_progress*1.0f; + if ( m_progress > 0.8f ) + { + prog = (m_progress-0.8f)/0.2f; // 0..1 + speed.y = -prog*6.0f; // s'enfonce dans le sol + m_object->SetZoom(0, 1.0f-prog*0.5f); + } + m_object->SetLinVibration(speed); + } + } + + if ( m_type == PT_WIN ) + { + if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + { + m_lastParticule = m_time; + + pos = m_object->RetPosition(0); + pos.y += 1.5f; + speed.x = (Rand()-0.5f)*10.0f; + speed.z = (Rand()-0.5f)*10.0f; + speed.y = 8.0f+Rand()*8.0f; + dim.x = Rand()*0.2f+0.2f; + dim.y = dim.x; + m_particule->CreateTrack(pos, speed, dim, + (ParticuleType)(PARTITRACK7+rand()%4), + 3.0f, 20.0f, 1.0f, 0.4f); + } + } + + if ( m_type == PT_LOST ) + { + if ( m_lastParticule+m_engine->ParticuleAdapt(0.10f) <= m_time ) + { + m_lastParticule = m_time; + + pos = m_object->RetPosition(0); + pos.y -= 2.0f; + pos.x += (Rand()-0.5f)*10.0f; + pos.z += (Rand()-0.5f)*10.0f; + speed.x = 0.0f; + speed.z = 0.0f; + speed.y = 1.0f+Rand()*1.0f; + dim.x = Rand()*1.0f+1.0f; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTISMOKE1, 8.0f, 0.0f, 0.0f); + } + } + + if ( m_type == PT_FALL ) + { + FallProgress(event.rTime); + } + + if ( m_lightRank != -1 ) + { + LightOperFrame(event.rTime); + } + + return TRUE; +} + +// Indique que l'objet lié à l'effet n'existe plus, sans le détruire. + +void CPyro::CutObjectLink(CObject* pObj) +{ + if ( m_object == pObj ) + { + m_object = 0; + } +} + +// Indique si l'effet pyrotechnique est terminé. + +Error CPyro::IsEnded() +{ + // Détruit l'objet qui explose. Il ne doit pas être détruit à la fin + // du Create, car c'est parfois l'objet lui-même qui fait le Create : + // pyro->Create(PT_FRAGT, this); + if ( m_type == PT_FRAGT || + m_type == PT_FRAGO || + m_type == PT_FRAGW || + m_type == PT_SPIDER || + m_type == PT_EGG ) + { + DeleteObject(TRUE, TRUE); + } + + if ( m_type == PT_FALL ) // fret qui tombe ? + { + return FallIsEnded(); + } + + if ( m_type == PT_WIN || + m_type == PT_LOST ) + { + return ERR_CONTINUE; + } + + // Fin de l'effet pyrotechnique ? + if ( m_progress < 1.0f ) return ERR_CONTINUE; + + if ( m_type == PT_EXPLOT || + m_type == PT_EXPLOO || + m_type == PT_EXPLOW ) // explosion ? + { + ExploTerminate(); + } + + if ( m_type == PT_BURNT || + m_type == PT_BURNO ) // brûle ? + { + BurnTerminate(); + } + + if ( m_type == PT_WPCHECK || + m_type == PT_FLDELETE ) + { + DeleteObject(TRUE, TRUE); + } + + if ( m_type == PT_FLCREATE ) + { + m_object->SetAngleX(0, 0.0f); + m_object->SetAngleZ(0, 0.0f); + m_object->SetZoom(0, 1.0f); + } + + if ( m_type == PT_RESET ) + { + m_object->SetPosition(0, m_object->RetResetPosition()); + m_object->SetAngle(0, m_object->RetResetAngle()); + m_object->SetZoom(0, 1.0f); + } + + if ( m_lightRank != -1 ) + { + m_light->DeleteLight(m_lightRank); + m_lightRank = -1; + } + + return ERR_STOP; +} + +// Supprime l'objet lié à l'effet pyrotechnique. + +void CPyro::DeleteObject(BOOL bPrimary, BOOL bSecondary) +{ + CObject *sub, *truck; + D3DVECTOR pos; + ObjectType type; + + if ( m_object == 0 ) return; + + if ( m_object->RetResetCap() == RESET_MOVE ) // objet resetable ? + { + m_object->SetEnable(FALSE); // objet caché et inactif + pos = m_object->RetPosition(0); + pos.y = -100.0f; + m_object->SetPosition(0, pos); + return; + } + + type = m_object->RetType(); + if ( bSecondary && + type != OBJECT_FACTORY && + type != OBJECT_NUCLEAR && + type != OBJECT_ENERGY ) + { + sub = m_object->RetPower(); + if ( sub != 0 ) + { + sub->DeleteObject(); // supprime la pile + delete sub; + m_object->SetPower(0); + } + + sub = m_object->RetFret(); + if ( sub != 0 ) + { + sub->DeleteObject(); // supprime l'objet transporté + delete sub; + m_object->SetFret(0); + } + } + + if ( bPrimary ) + { + truck = m_object->RetTruck(); + if ( truck != 0 ) // objet porté ? + { + if ( truck->RetPower() == m_object ) + { + truck->SetPower(0); + } + if ( truck->RetFret() == m_object ) + { + truck->SetFret(0); + } + } + + sub = m_object; + sub->DeleteObject(); // supprime l'objet (*) + delete sub; + m_object = 0; + } +} + +// (*) CObject::DeleteObject peut remettre à zéro m_object +// par le biais de CPyro::CutObjectLink ! + + +// Vide la table des opérations d'animation de la lumière. + +void CPyro::LightOperFlush() +{ + m_lightOperTotal = 0; +} + +// Ajoute une opération d'animation de la lumière. + +void CPyro::LightOperAdd(float progress, float intensity, + float r, float g, float b) +{ + int i; + + i = m_lightOperTotal; + + m_lightOper[i].progress = progress; + m_lightOper[i].intensity = intensity; + m_lightOper[i].color.r = r; + m_lightOper[i].color.g = g; + m_lightOper[i].color.b = b; + + m_lightOperTotal ++; +} + +// Fait évoluer la lumière associée. + +void CPyro::LightOperFrame(float rTime) +{ + D3DCOLORVALUE color; + float progress, intensity; + int i; + + for ( i=0 ; iSetLightIntensity(m_lightRank, intensity); + m_light->SetLightColor(m_lightRank, color); + break; + } + } +} + + +// Crée la lumière pour accompagner un effet pyrotechnique. + +BOOL CPyro::CreateLight(D3DVECTOR pos, float height) +{ + D3DLIGHT7 light; + + if ( !m_engine->RetLightMode() ) return TRUE; + + m_lightHeight = height; + + ZeroMemory( &light, sizeof(light) ); + light.dltType = D3DLIGHT_SPOT; + light.dvPosition.x = pos.x; + light.dvPosition.y = pos.y+height; + light.dvPosition.z = pos.z; + light.dvDirection.x = 0.0f; + light.dvDirection.y = -1.0f; // contre en bas + light.dvDirection.z = 0.0f; + light.dvRange = D3DLIGHT_RANGE_MAX; + light.dvFalloff = 1.0f; + light.dvAttenuation0 = 1.0f; + light.dvAttenuation1 = 0.0f; + light.dvAttenuation2 = 0.0f; + light.dvTheta = 0.0f; + light.dvPhi = PI/4.0f; + + m_lightRank = m_light->CreateLight(); + if ( m_lightRank == -1 ) return FALSE; + + m_light->SetLight(m_lightRank, light); + m_light->SetLightIntensity(m_lightRank, 0.0f); + + // N'éclaire que les objets du terrain. + m_light->SetLightIncluType(m_lightRank, TYPETERRAIN); + + return TRUE; +} + + +// Démarre l'explosion d'un véhicule. + +void CPyro::ExploStart() +{ + D3DVECTOR pos, angle, speed, min, max; + float weight; + int i, objRank, channel; + + m_burnType = m_object->RetType(); + + pos = m_object->RetPosition(0); + m_burnFall = m_terrain->RetFloorHeight(pos, TRUE); + + m_object->Simplify(); + m_object->SetLock(TRUE); // ruine pas encore utilisable + m_object->SetExplo(TRUE); // en cours de destruction + m_object->FlatParent(); + + if ( m_object->RetSelect() ) + { + m_object->SetSelect(FALSE); // désélectionne l'objet + m_camera->SetType(CAMERA_EXPLO); + m_main->DeselectAll(); + } + m_object->DeleteDeselList(m_object); + + for ( i=0 ; iRetObjectRank(i); + if ( objRank == -1 ) continue; + m_engine->ChangeSecondTexture(objRank, "dirty04.tga"); + + pos = m_object->RetPosition(i); + + if ( i == 0 ) // partie principale ? + { + weight = 0.0f; + + speed.y = -1.0f; + speed.x = 0.0f; + speed.z = 0.0f; + } + else + { + m_engine->GetBBox(objRank, min, max); + weight = Length(min, max); // poids selon dimensions ! + + speed.y = 10.0f+Rand()*20.0f; + speed.x = (Rand()-0.5f)*20.0f; + speed.z = (Rand()-0.5f)*20.0f; + } + + channel = m_particule->CreatePart(pos, speed, PARTIPART, 10.0f, 20.0f, weight, 0.5f); + if ( channel != -1 ) + { + m_object->SetMasterParticule(i, channel); + } + } + m_engine->LoadTexture("dirty04.tga", 1); + + DeleteObject(FALSE, TRUE); // détruit l'objet transporté + la pile +} + +// Termine l'explosion d'un véhicule. + +void CPyro::ExploTerminate() +{ + DeleteObject(TRUE, FALSE); // supprime l'objet principal +} + + +// Démarre le feu d'un véhicule. + +void CPyro::BurnStart() +{ + D3DVECTOR pos, angle; + int i, objRank; + + m_burnType = m_object->RetType(); + + pos = m_object->RetPosition(0); + m_burnFall = m_terrain->RetFloorHeight(pos, TRUE); + + m_object->Simplify(); + m_object->SetLock(TRUE); // ruine pas encore utilisable + + if ( m_object->RetSelect() ) + { + m_object->SetSelect(FALSE); // désélectionne l'objet + m_camera->SetType(CAMERA_EXPLO); + m_main->DeselectAll(); + } + m_object->DeleteDeselList(m_object); + + for ( i=0 ; iRetObjectRank(i); + if ( objRank == -1 ) continue; + m_engine->ChangeSecondTexture(objRank, "dirty04.tga"); + } + m_engine->LoadTexture("dirty04.tga", 1); + + m_burnPartTotal = 0; + + if ( m_burnType == OBJECT_DERRICK || + m_burnType == OBJECT_FACTORY || + m_burnType == OBJECT_REPAIR || + m_burnType == OBJECT_DESTROYER|| + m_burnType == OBJECT_CONVERT || + m_burnType == OBJECT_TOWER || + m_burnType == OBJECT_RESEARCH || + m_burnType == OBJECT_ENERGY || + m_burnType == OBJECT_LABO ) + { + pos.x = 0.0f; + pos.y = -(4.0f+Rand()*4.0f); + pos.z = 0.0f; + angle.x = (Rand()-0.5f)*0.4f; + angle.y = 0.0f; + angle.z = (Rand()-0.5f)*0.4f; + } + else if ( m_burnType == OBJECT_STATION || + m_burnType == OBJECT_RADAR || + m_burnType == OBJECT_INFO ) + { + pos.x = 0.0f; + pos.y = -(1.0f+Rand()*1.0f); + pos.z = 0.0f; + angle.x = (Rand()-0.5f)*0.2f; + angle.y = 0.0f; + angle.z = (Rand()-0.5f)*0.2f; + } + else if ( m_burnType == OBJECT_NUCLEAR ) + { + pos.x = 0.0f; + pos.y = -(10.0f+Rand()*10.0f); + pos.z = 0.0f; + angle.x = (Rand()-0.5f)*0.4f; + angle.y = 0.0f; + angle.z = (Rand()-0.5f)*0.4f; + } + else if ( m_burnType == OBJECT_PARA ) + { + pos.x = 0.0f; + pos.y = -(10.0f+Rand()*10.0f); + pos.z = 0.0f; + angle.x = (Rand()-0.5f)*0.4f; + angle.y = 0.0f; + angle.z = (Rand()-0.5f)*0.4f; + } + else if ( m_burnType == OBJECT_SAFE ) + { + pos.x = 0.0f; + pos.y = -(10.0f+Rand()*10.0f); + pos.z = 0.0f; + angle.x = (Rand()-0.5f)*0.4f; + angle.y = 0.0f; + angle.z = (Rand()-0.5f)*0.4f; + } + else if ( m_burnType == OBJECT_HUSTON ) + { + pos.x = 0.0f; + pos.y = -(10.0f+Rand()*10.0f); + pos.z = 0.0f; + angle.x = (Rand()-0.5f)*0.4f; + angle.y = 0.0f; + angle.z = (Rand()-0.5f)*0.4f; + } + else if ( m_burnType == OBJECT_MOBILEwa || + m_burnType == OBJECT_MOBILEwc || + m_burnType == OBJECT_MOBILEwi || + m_burnType == OBJECT_MOBILEws || + m_burnType == OBJECT_MOBILEwt ) + { + pos.x = 0.0f; + pos.y = -(0.5f+Rand()*1.0f); + pos.z = 0.0f; + angle.x = (Rand()-0.5f)*0.8f; + angle.y = 0.0f; + angle.z = (Rand()-0.5f)*0.4f; + } + else if ( m_burnType == OBJECT_TEEN31 ) // basket ? + { + pos.x = 0.0f; + pos.y = 0.0f; + pos.z = 0.0f; + angle.x = (Rand()-0.5f)*0.8f; + angle.y = 0.0f; + angle.z = (Rand()-0.5f)*0.2f; + } + else + { + pos.x = 0.0f; + pos.y = -(2.0f+Rand()*2.0f); + pos.z = 0.0f; + angle.x = (Rand()-0.5f)*0.8f; + angle.y = 0.0f; + angle.z = (Rand()-0.5f)*0.8f; + } + BurnAddPart(0, pos, angle); // mouvement de la partie principale + + m_burnKeepPart[0] = -1; // rien à garder + + if ( m_burnType == OBJECT_DERRICK ) + { + pos.x = 0.0f; + pos.y = -40.0f; + pos.z = 0.0f; + angle.x = 0.0f; + angle.y = 0.0f; + angle.z = 0.0f; + BurnAddPart(1, pos, angle); // descend le foret + } + + if ( m_burnType == OBJECT_REPAIR ) + { + pos.x = 0.0f; + pos.y = -12.0f; + pos.z = 0.0f; + angle.x = (Rand()-0.5f)*0.2f; + angle.y = (Rand()-0.5f)*0.2f; + angle.z = -90.0f*PI/180.0f; + BurnAddPart(1, pos, angle); // descend le capteur + } + + if ( m_burnType == OBJECT_DESTROYER ) + { + pos.x = 0.0f; + pos.y = -12.0f; + pos.z = 0.0f; + angle.x = (Rand()-0.5f)*0.2f; + angle.y = (Rand()-0.5f)*0.2f; + angle.z = -90.0f*PI/180.0f; + BurnAddPart(1, pos, angle); // descend le capteur + } + + if ( m_burnType == OBJECT_CONVERT ) + { + pos.x = 0.0f; + pos.y = -200.0f; + pos.z = 0.0f; + angle.x = (Rand()-0.5f)*0.5f; + angle.y = (Rand()-0.5f)*0.5f; + angle.z = 0.0f; + BurnAddPart(1, pos, angle); // descend le couvercle + BurnAddPart(2, pos, angle); + BurnAddPart(3, pos, angle); + } + + if ( m_burnType == OBJECT_TOWER ) + { + pos.x = 0.0f; + pos.y = -7.0f; + pos.z = 0.0f; + angle.x = (Rand()-0.5f)*0.4f; + angle.y = (Rand()-0.5f)*0.4f; + angle.z = 0.0f; + BurnAddPart(1, pos, angle); // descend le canon + } + + if ( m_burnType == OBJECT_RESEARCH ) + { + pos.x = 0.0f; + pos.y = -7.0f; + pos.z = 0.0f; + angle.x = (Rand()-0.5f)*0.2f; + angle.y = (Rand()-0.5f)*0.2f; + angle.z = 0.0f; + BurnAddPart(1, pos, angle); // descend l'anémomètre + } + + if ( m_burnType == OBJECT_RADAR ) + { + pos.x = 0.0f; + pos.y = -14.0f; + pos.z = 0.0f; + angle.x = (Rand()-0.5f)*0.4f; + angle.y = (Rand()-0.5f)*0.4f; + angle.z = 0.0f; + BurnAddPart(1, pos, angle); // descend le radar + BurnAddPart(2, pos, angle); + } + + if ( m_burnType == OBJECT_INFO ) + { + pos.x = 0.0f; + pos.y = -14.0f; + pos.z = 0.0f; + angle.x = (Rand()-0.5f)*0.4f; + angle.y = (Rand()-0.5f)*0.4f; + angle.z = 0.0f; + BurnAddPart(1, pos, angle); // descend la borne d'information + BurnAddPart(2, pos, angle); + } + + if ( m_burnType == OBJECT_LABO ) + { + pos.x = 0.0f; + pos.y = -12.0f; + pos.z = 0.0f; + angle.x = 0.0f; + angle.y = 0.0f; + angle.z = 0.0f; + BurnAddPart(1, pos, angle); // descend le bras + } + + if ( m_burnType == OBJECT_NUCLEAR ) + { + pos.x = 0.0f; + pos.y = 0.0f; + pos.z = 0.0f; + angle.x = 0.0f; + angle.y = 0.0f; + angle.z = -135.0f*PI/180.0f; + BurnAddPart(1, pos, angle); // descend le couvercle + } + + if ( m_burnType == OBJECT_MOBILEfa || + m_burnType == OBJECT_MOBILEta || + m_burnType == OBJECT_MOBILEwa || + m_burnType == OBJECT_MOBILEia ) + { + pos.x = 2.0f; + pos.y = -5.0f; + pos.z = 0.0f; + angle.x = (Rand()-0.5f)*0.2f; + angle.y = (Rand()-0.5f)*0.2f; + angle.z = 40.0f*PI/180.0f; + BurnAddPart(1, pos, angle); // descend le bras + } + + if ( m_burnType == OBJECT_MOBILEfs || + m_burnType == OBJECT_MOBILEts || + m_burnType == OBJECT_MOBILEws || + m_burnType == OBJECT_MOBILEis ) + { + pos.x = 0.0f; + pos.y = -7.0f; + pos.z = 0.0f; + angle.x = (Rand()-0.5f)*0.2f; + angle.y = (Rand()-0.5f)*0.2f; + angle.z = 50.0f*PI/180.0f; + BurnAddPart(1, pos, angle); // descend le capteur + } + + if ( m_burnType == OBJECT_MOBILEfc || + m_burnType == OBJECT_MOBILEtc || + m_burnType == OBJECT_MOBILEwc || + m_burnType == OBJECT_MOBILEic ) + { + pos.x = -1.5f; + pos.y = -5.0f; + pos.z = 0.0f; + angle.x = (Rand()-0.5f)*0.2f; + angle.y = (Rand()-0.5f)*0.2f; + angle.z = -25.0f*PI/180.0f; + BurnAddPart(1, pos, angle); // descend le canon + } + + if ( m_burnType == OBJECT_MOBILEfi || + m_burnType == OBJECT_MOBILEti || + m_burnType == OBJECT_MOBILEwi || + m_burnType == OBJECT_MOBILEii ) + { + pos.x = -1.5f; + pos.y = -5.0f; + pos.z = 0.0f; + angle.x = (Rand()-0.5f)*0.2f; + angle.y = (Rand()-0.5f)*0.2f; + angle.z = -25.0f*PI/180.0f; + BurnAddPart(1, pos, angle); // descend le canon-insecte + } + + if ( m_burnType == OBJECT_MOBILErt || + m_burnType == OBJECT_MOBILErc ) + { + pos.x = 0.0f; + pos.y = -10.0f; + pos.z = 0.0f; + angle.x = 0.0f; + angle.y = 0.0f; + angle.z = 0.0f; + BurnAddPart(1, pos, angle); // descend le support + + pos.x = 0.0f; + pos.y = -10.0f; + pos.z = 0.0f; + angle.x = 0.0f; + angle.y = 0.0f; + angle.z = 0.0f; + BurnAddPart(2, pos, angle); // descend le pilon/canon + } + + if ( m_burnType == OBJECT_MOBILErr ) + { + pos.x = 0.0f; + pos.y = -10.0f; + pos.z = 0.0f; + angle.x = 0.0f; + angle.y = 0.0f; + angle.z = 0.0f; + BurnAddPart(1, pos, angle); // descend le support + + pos.x = 0.0f; + pos.y = 0.0f; + pos.z = 0.0f; + angle.x = 0.0f; + angle.y = 0.0f; + angle.z = -PI/2.0f; + BurnAddPart(4, pos, angle); + + pos.x = 0.0f; + pos.y = 0.0f; + pos.z = 0.0f; + angle.x = 0.0f; + angle.y = 0.0f; + angle.z = PI/2.5f; + BurnAddPart(2, pos, angle); + } + + if ( m_burnType == OBJECT_MOBILErs ) + { + pos.x = 0.0f; + pos.y = -10.0f; + pos.z = 0.0f; + angle.x = 0.0f; + angle.y = 0.0f; + angle.z = 0.0f; + BurnAddPart(1, pos, angle); // descend le support + + pos.x = 0.0f; + pos.y = -5.0f; + pos.z = 0.0f; + angle.x = 0.0f; + angle.y = 0.0f; + angle.z = 0.0f; + BurnAddPart(2, pos, angle); + + pos.x = 0.0f; + pos.y = -5.0f; + pos.z = 0.0f; + angle.x = 0.0f; + angle.y = 0.0f; + angle.z = 0.0f; + BurnAddPart(3, pos, angle); + } + + if ( m_burnType == OBJECT_MOBILEsa ) + { + pos.x = 0.0f; + pos.y = -10.0f; + pos.z = 0.0f; + angle.x = 0.0f; + angle.y = 0.0f; + angle.z = 0.0f; + BurnAddPart(1, pos, angle); // descend le support + } + + if ( m_burnType == OBJECT_MOBILEwa || + m_burnType == OBJECT_MOBILEwc || + m_burnType == OBJECT_MOBILEwi || + m_burnType == OBJECT_MOBILEws || + m_burnType == OBJECT_MOBILEwt ) // roues ? + { + for ( i=0 ; i<4 ; i++ ) + { + pos.x = 0.0f; + pos.y = Rand()*0.5f; + pos.z = 0.0f; + angle.x = (Rand()-0.5f)*PI/2.0f; + angle.y = (Rand()-0.5f)*PI/2.0f; + angle.z = 0.0f; + BurnAddPart(6+i, pos, angle); // roue + + m_burnKeepPart[i] = 6+i; // on garde les roues + } + m_burnKeepPart[i] = -1; + } + + if ( m_burnType == OBJECT_MOBILEta || + m_burnType == OBJECT_MOBILEtc || + m_burnType == OBJECT_MOBILEti || + m_burnType == OBJECT_MOBILEts || + m_burnType == OBJECT_MOBILErt || + m_burnType == OBJECT_MOBILErc || + m_burnType == OBJECT_MOBILErr || + m_burnType == OBJECT_MOBILErs || + m_burnType == OBJECT_MOBILEsa || + m_burnType == OBJECT_MOBILEdr ) // chenilles ? + { + pos.x = 0.0f; + pos.y = -4.0f; + pos.z = 2.0f; + angle.x = (Rand()-0.5f)*20.0f*PI/180.0f; + angle.y = (Rand()-0.5f)*10.0f*PI/180.0f; + angle.z = (Rand()-0.5f)*30.0f*PI/180.0f; + BurnAddPart(6, pos, angle); // descend la chenille droite + + pos.x = 0.0f; + pos.y = -4.0f; + pos.z = -2.0f; + angle.x = (Rand()-0.5f)*20.0f*PI/180.0f; + angle.y = (Rand()-0.5f)*10.0f*PI/180.0f; + angle.z = (Rand()-0.5f)*30.0f*PI/180.0f; + BurnAddPart(7, pos, angle); // descend la chenille gauche + } + + if ( m_burnType == OBJECT_MOBILEfa || + m_burnType == OBJECT_MOBILEfc || + m_burnType == OBJECT_MOBILEfi || + m_burnType == OBJECT_MOBILEfs || + m_burnType == OBJECT_MOBILEft ) // volant ? + { + for ( i=0 ; i<3 ; i++ ) + { + pos.x = 0.0f; + pos.y = -3.0f; + pos.z = 0.0f; + angle.x = 0.0f; + angle.y = 0.0f; + angle.z = (Rand()-0.5f)*PI/2.0f; + BurnAddPart(6+i, pos, angle); // pied + } + m_burnKeepPart[i] = -1; + } + + if ( m_burnType == OBJECT_MOBILEia || + m_burnType == OBJECT_MOBILEic || + m_burnType == OBJECT_MOBILEii || + m_burnType == OBJECT_MOBILEis ) // pattes ? + { + for ( i=0 ; i<6; i++ ) + { + pos.x = 0.0f; + pos.y = -3.0f; + pos.z = 0.0f; + angle.x = 0.0f; + angle.y = (Rand()-0.5f)*PI/4.0f; + angle.z = (Rand()-0.5f)*PI/4.0f; + BurnAddPart(6+i, pos, angle); // patte + } + } +} + +// Ajoute une partie à bouger. + +void CPyro::BurnAddPart(int part, D3DVECTOR pos, D3DVECTOR angle) +{ + int i; + + i = m_burnPartTotal; + m_burnPart[i].part = part; + m_burnPart[i].initialPos = m_object->RetPosition(part); + m_burnPart[i].finalPos = m_burnPart[i].initialPos+pos; + m_burnPart[i].initialAngle = m_object->RetAngle(part); + m_burnPart[i].finalAngle = m_burnPart[i].initialAngle+angle; + + m_burnPartTotal ++; +} + +// Fait progresser le feu d'un véhicule. + +void CPyro::BurnProgress() +{ + CObject* sub; + D3DVECTOR pos; + float h; + int i; + + if ( m_burnType == OBJECT_TEEN31 ) // basket ? + { + m_object->SetZoomY(0, 1.0f-m_progress*0.5f); // léger applatissement + } + + for ( i=0 ; i 0.0f ) + { + h = powf(m_progress, 2.0f)*1000.0f; + if ( h > m_burnFall ) h = m_burnFall; + pos.y -= h; + } + m_object->SetPosition(m_burnPart[i].part, pos); + + pos = m_burnPart[i].initialAngle + m_progress*(m_burnPart[i].finalAngle-m_burnPart[i].initialAngle); + m_object->SetAngle(m_burnPart[i].part, pos); + } + + sub = m_object->RetPower(); + if ( sub != 0 ) // y a-t-il une pile ? + { + sub->SetZoomY(0, 1.0f-m_progress); // aplatissement complet + } +} + +// Indique si une partie doit être conservée. + +BOOL CPyro::BurnIsKeepPart(int part) +{ + int i; + + i = 0; + while ( m_burnKeepPart[i] != -1 ) + { + if ( part == m_burnKeepPart[i++] ) return TRUE; // faut garder + } + return FALSE; // faut détruire +} + +// Termine le feu d'un insecte ou d'un véhicule. + +void CPyro::BurnTerminate() +{ + int i, objRank; + + if ( m_type == PT_BURNO ) // brûle objet organique ? + { + DeleteObject(TRUE, TRUE); // supprime l'insecte + return; + } + + for ( i=1 ; iRetObjectRank(i); + if ( objRank == -1 ) continue; + if ( BurnIsKeepPart(i) ) continue; + + m_object->DeletePart(i); + } + + DeleteObject(FALSE, TRUE); // détruit l'objet transporté + la pile + + if ( m_burnType == OBJECT_DERRICK || + m_burnType == OBJECT_STATION || + m_burnType == OBJECT_FACTORY || + m_burnType == OBJECT_REPAIR || + m_burnType == OBJECT_DESTROYER|| + m_burnType == OBJECT_CONVERT || + m_burnType == OBJECT_TOWER || + m_burnType == OBJECT_RESEARCH || + m_burnType == OBJECT_RADAR || + m_burnType == OBJECT_INFO || + m_burnType == OBJECT_ENERGY || + m_burnType == OBJECT_LABO || + m_burnType == OBJECT_NUCLEAR || + m_burnType == OBJECT_PARA || + m_burnType == OBJECT_SAFE || + m_burnType == OBJECT_HUSTON || + m_burnType == OBJECT_START || + m_burnType == OBJECT_END ) + { + m_object->SetType(OBJECT_RUINfactory); // ça devient une ruine + m_object->SetLock(FALSE); + } + else + { + m_object->SetType(OBJECT_RUINmobilew1); // ça devient une ruine + m_object->SetLock(FALSE); + } + + m_object->SetBurn(FALSE); // ruine utilisable (c-à-d. récupérable) +} + + +// Début d'un objet fret qui tombe. + +void CPyro::FallStart() +{ + D3DVECTOR pos; + + m_object->SetBurn(TRUE); // plus utilisable + + pos = m_object->RetPosition(0); + m_fallFloor = m_terrain->RetFloorLevel(pos); + m_fallSpeed = 0.0f; + m_fallBulletTime = 0.0f; + m_bFallEnding = FALSE; +} + +// Cherche un objet à exploser par le boulet de l'abeille qui tombe. + +CObject* CPyro::FallSearchBeeExplo() +{ + CObject* pObj; + D3DVECTOR iPos, oPos; + ObjectType oType; + float iRadius, oRadius, distance, shieldRadius; + int i, j; + + m_object->GetCrashSphere(0, iPos, iRadius); + + for ( i=0 ; i<1000000 ; i++ ) + { + pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + if ( pObj == 0 ) break; + + oType = pObj->RetType(); + if ( oType != OBJECT_HUMAN && + oType != OBJECT_MOBILEfa && + oType != OBJECT_MOBILEta && + oType != OBJECT_MOBILEwa && + oType != OBJECT_MOBILEia && + oType != OBJECT_MOBILEfc && + oType != OBJECT_MOBILEtc && + oType != OBJECT_MOBILEwc && + oType != OBJECT_MOBILEic && + oType != OBJECT_MOBILEfi && + oType != OBJECT_MOBILEti && + oType != OBJECT_MOBILEwi && + oType != OBJECT_MOBILEii && + oType != OBJECT_MOBILEfs && + oType != OBJECT_MOBILEts && + oType != OBJECT_MOBILEws && + oType != OBJECT_MOBILEis && + oType != OBJECT_MOBILErt && + oType != OBJECT_MOBILErc && + oType != OBJECT_MOBILErr && + oType != OBJECT_MOBILErs && + oType != OBJECT_MOBILEsa && + oType != OBJECT_MOBILEtg && + oType != OBJECT_MOBILEft && + oType != OBJECT_MOBILEtt && + oType != OBJECT_MOBILEwt && + oType != OBJECT_MOBILEit && + oType != OBJECT_MOBILEdr && + oType != OBJECT_BASE && + oType != OBJECT_DERRICK && + oType != OBJECT_STATION && + oType != OBJECT_FACTORY && + oType != OBJECT_REPAIR && + oType != OBJECT_DESTROYER&& + oType != OBJECT_CONVERT && + oType != OBJECT_TOWER && + oType != OBJECT_RESEARCH && + oType != OBJECT_RADAR && + oType != OBJECT_INFO && + oType != OBJECT_ENERGY && + oType != OBJECT_LABO && + oType != OBJECT_NUCLEAR && + oType != OBJECT_PARA && + oType != OBJECT_SAFE && + oType != OBJECT_HUSTON && + oType != OBJECT_METAL && + oType != OBJECT_POWER && + oType != OBJECT_ATOMIC ) continue; + + if ( pObj->RetTruck() != 0 ) continue; // objet transporté ? + + oPos = pObj->RetPosition(0); + + shieldRadius = pObj->RetShieldRadius(); + if ( shieldRadius > 0.0f ) + { + distance = Length(oPos, iPos); + if ( distance <= shieldRadius ) return pObj; + } + + if ( oType == OBJECT_BASE ) + { + distance = Length(oPos, iPos); + if ( distance < 25.0f ) return pObj; + } + + // Test au centre de l'objet, ce qui est nécessaire pour + // les objets qui n'ont pas de sphère au centre (station). + distance = Length(oPos, iPos)-4.0f; + if ( distance < 5.0f ) return pObj; + + // Test avec toutes les sphères de l'objet. + j = 0; + while ( pObj->GetCrashSphere(j++, oPos, oRadius) ) + { + distance = Length(oPos, iPos); + if ( distance <= iRadius+oRadius ) + { + return pObj; + } + } + } + return 0; +} + +// Chute d'un objet fret. + +void CPyro::FallProgress(float rTime) +{ + CObject* pObj; + D3DVECTOR pos; + BOOL bFloor = FALSE; + + if ( m_object == 0 ) return; + + m_fallSpeed += rTime*50.0f; // v2 = v1 + a*dt + pos = m_object->RetPosition(0); + pos.y -= m_fallSpeed*rTime; // dd -= v2*dt + + if ( pos.y <= m_fallFloor ) // sous le niveau du sol ? + { + pos.y = m_fallFloor; + bFloor = TRUE; + } + m_object->SetPosition(0, pos); + + if ( m_object->RetType() == OBJECT_BULLET ) + { + m_fallBulletTime += rTime; + + if ( m_fallBulletTime > 0.2f || bFloor ) + { + m_fallBulletTime = 0.0f; + + pObj = FallSearchBeeExplo(); + if ( pObj == 0 ) + { + if ( bFloor ) // arrivé au niveau du sol ? + { + m_object->ExploObject(EXPLO_BOUM, 0.0f); // démarre explosion + } + } + else + { + if ( pObj->RetShieldRadius() > 0.0f ) // protégé par bouclier ? + { + m_particule->CreateParticule(pos, D3DVECTOR(0.0f, 0.0f, 0.0f), FPOINT(6.0f, 6.0f), PARTIGUNDEL, 2.0f, 0.0f, 0.0f); + m_sound->Play(SOUND_GUNDEL); + + DeleteObject(TRUE, TRUE); // supprime le boulet + } + else + { + if ( pObj->ExploObject(EXPLO_BOUM, 1.0f) ) // démarre explosion + { + DeleteObject(TRUE, TRUE); // supprime le boulet + } + else + { + m_object->ExploObject(EXPLO_BOUM, 0.0f); // démarre explosion + } + } + } + + if ( bFloor || pObj != 0 ) + { + m_bFallEnding = TRUE; + } + } + } +} + +// Indique si la chute est terminée. + +Error CPyro::FallIsEnded() +{ + D3DVECTOR pos; + + if ( m_bFallEnding || m_object == 0 ) return ERR_STOP; + + pos = m_object->RetPosition(0); + if ( pos.y > m_fallFloor ) return ERR_CONTINUE; + + m_sound->Play(SOUND_BOUM, pos); + m_object->SetBurn(FALSE); // de nouveau utilisable + + return ERR_STOP; +} + -- cgit v1.2.3-1-g7c22