From ebed57aa22b772211387a5561f995eee8f5faed1 Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Tue, 26 Jun 2012 22:23:05 +0200 Subject: Whitespace and language change - changed tabs to spaces and DOS line endings to Unix (except in CBot and metafile) - changed language to English - fixed #include in d3dengine.h --- src/old/d3dapp.cpp | 4902 ++++++++++++++++++++++++++-------------------------- 1 file changed, 2451 insertions(+), 2451 deletions(-) (limited to 'src/old/d3dapp.cpp') diff --git a/src/old/d3dapp.cpp b/src/old/d3dapp.cpp index 7f04279..351971f 100644 --- a/src/old/d3dapp.cpp +++ b/src/old/d3dapp.cpp @@ -1,2451 +1,2451 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - - -#include -#include -#include -#include -#include -#include -#include -#include - -#include "common/struct.h" -#include "old/d3dtextr.h" -#include "old/d3dengine.h" -#include "common/language.h" -#include "common/event.h" -#include "common/profile.h" -#include "common/iman.h" -#include "common/restext.h" -#include "old/math3d.h" -#include "old/joystick.h" -#include "object/robotmain.h" -#include "old/sound.h" -#include "old/d3dapp.h" - -// fix for "MSH_MOUSEWHEEL undefined" error -#ifdef UNICODE -#define MSH_MOUSEWHEEL L"MSWHEEL_ROLLMSG" -#else -#define MSH_MOUSEWHEEL "MSWHEEL_ROLLMSG" -#endif - - -const int AUDIO_TRACK = 13; // total number of audio tracks on the CD -const float MAX_STEP = 0.2f; // maximum time for a step - -const int WINDOW_DX = (640+6); // dimensions in windowed mode -const int WINDOW_DY = (480+25); - -#define USE_THREAD false // true does not work! -const float TIME_THREAD = 0.02f; - - - - -// Limit the use of the controls keyboard & joystick. - -float AxeLimit(float value) -{ - if ( value < -1.0f ) value = -1.0f; - if ( value > 1.0f ) value = 1.0f; - return value; -} - - -// Entry point to the program. Initializes everything, and goes into a -// message-processing loop. Idle time is used to render the scene. - -INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT ) -{ - Error err; - char string[100]; - - CD3DApplication d3dApp; // single instance of the application - - err = d3dApp.CheckMistery(strCmdLine); - if ( err != ERR_OK ) - { - GetResource(RES_ERR, err, string); -#if _NEWLOOK - MessageBox( NULL, string, _T("CeeBot"), MB_ICONERROR|MB_OK ); -#else - MessageBox( NULL, string, _T("COLOBOT"), MB_ICONERROR|MB_OK ); -#endif - return 0; - } - - if ( FAILED(d3dApp.Create(hInst, strCmdLine)) ) - { - return 0; - } - - return d3dApp.Run(); // execution of all -} - - -// Internal variables and function prototypes. - -enum APPMSGTYPE { MSG_NONE, MSGERR_APPMUSTEXIT, MSGWARN_SWITCHEDTOSOFTWARE }; - -static INT CALLBACK AboutProc( HWND, UINT, WPARAM, LPARAM ); -static LRESULT CALLBACK WndProc( HWND, UINT, WPARAM, LPARAM ); - -static CD3DApplication* g_pD3DApp; - - - -// Constructor. - -CD3DApplication::CD3DApplication() -{ - int i; - - m_iMan = new(CInstanceManager); - m_event = new CEvent(m_iMan); - - m_pD3DEngine = 0; - m_pRobotMain = 0; - m_pSound = 0; - m_pFramework = 0; - m_instance = 0; - m_hWnd = 0; - m_pDD = 0; - m_pD3D = 0; - m_pD3DDevice = 0; - - m_CDpath[0] = 0; - - m_pddsRenderTarget = 0; - m_pddsDepthBuffer = 0; - - m_keyState = 0; - m_axeKey = Math::Vector(0.0f, 0.0f, 0.0f); - m_axeJoy = Math::Vector(0.0f, 0.0f, 0.0f); - - m_vidMemTotal = 0; - m_bActive = false; - m_bActivateApp = false; - m_bReady = false; - m_bJoystick = false; - m_aTime = 0.0f; - - for ( i=0 ; i<32 ; i++ ) - { - m_bJoyButton[i] = false; - } - -#if _NEWLOOK - m_strWindowTitle = _T("CeeBot"); -#else - m_strWindowTitle = _T("COLOBOT"); -#endif - m_bAppUseZBuffer = true; - m_bAppUseStereo = true; - m_bShowStats = false; - m_bDebugMode = false; - m_bAudioState = true; - m_bAudioTrack = true; - m_bNiceMouse = false; - m_bSetupMode = true; - m_fnConfirmDevice = 0; - - ResetKey(); - - g_pD3DApp = this; - - // Request event sent by Logitech. - m_mshMouseWheel = RegisterWindowMessage(MSH_MOUSEWHEEL); - - _mkdir("files\\"); -} - - -// Destructor. - -CD3DApplication::~CD3DApplication() -{ - delete m_iMan; -} - - - -// Returns the path of the CD. - -char* CD3DApplication::RetCDpath() -{ - return m_CDpath; -} - -// Reads the information in the registry. - -Error CD3DApplication::RegQuery() -{ - FILE* file = NULL; - HKEY key; - LONG i; - DWORD type, len; - char filename[100]; - -#if _NEWLOOK - #if _TEEN - i = RegOpenKeyEx(HKEY_LOCAL_MACHINE, "Software\\Epsitec\\CeeBot-Teen\\Setup", - #else - i = RegOpenKeyEx(HKEY_LOCAL_MACHINE, "Software\\Epsitec\\CeeBot-A\\Setup", - #endif -#else - i = RegOpenKeyEx(HKEY_LOCAL_MACHINE, "Software\\Epsitec\\Colobot\\Setup", -#endif - 0, KEY_READ, &key); - if ( i != ERROR_SUCCESS ) return ERR_INSTALL; - - type = REG_SZ; - len = sizeof(m_CDpath); - i = RegQueryValueEx(key, "CDpath", NULL, &type, (LPBYTE)m_CDpath, &len); - if ( i != ERROR_SUCCESS || type != REG_SZ ) return ERR_INSTALL; - - filename[0] = m_CDpath[0]; - filename[1] = ':'; - filename[2] = '\\'; - filename[3] = 0; - i = GetDriveType(filename); - if ( i != DRIVE_CDROM ) return ERR_NOCD; - - strcat(filename, "install.ini"); - file = fopen(filename, "rb"); // install.ini file exist? - if ( file == NULL ) return ERR_NOCD; - fclose(file); - - return ERR_OK; -} - -// Checks for audio tracks on the CD. - -Error CD3DApplication::AudioQuery() -{ - MCI_OPEN_PARMS mciOpenParms; - MCI_STATUS_PARMS mciStatusParms; - DWORD dwReturn; - UINT deviceID; - char device[10]; - - // Open the device by specifying the device and filename. - // MCI will attempt to choose the MIDI mapper as the output port. - memset(&mciOpenParms, 0, sizeof(MCI_OPEN_PARMS)); - mciOpenParms.lpstrDeviceType = (LPCTSTR)MCI_DEVTYPE_CD_AUDIO; - if ( m_CDpath[0] == 0 ) - { - dwReturn = mciSendCommand(NULL, - MCI_OPEN, - MCI_OPEN_TYPE|MCI_OPEN_TYPE_ID, - (DWORD)(LPVOID)&mciOpenParms); - } - else - { - device[0] = m_CDpath[0]; - device[1] = ':'; - device[2] = 0; - mciOpenParms.lpstrElementName = device; - dwReturn = mciSendCommand(NULL, - MCI_OPEN, - MCI_OPEN_TYPE|MCI_OPEN_TYPE_ID|MCI_OPEN_ELEMENT, - (DWORD)(LPVOID)&mciOpenParms); - } - if ( dwReturn != 0 ) - { - return ERR_NOCD; - } - - // The device opened successfully; get the device ID. - deviceID = mciOpenParms.wDeviceID; - - memset(&mciStatusParms, 0, sizeof(MCI_STATUS_PARMS)); - mciStatusParms.dwItem = MCI_STATUS_NUMBER_OF_TRACKS; - dwReturn = mciSendCommand(deviceID, - MCI_STATUS, - MCI_WAIT|MCI_STATUS_ITEM, - (DWORD)&mciStatusParms); - if ( dwReturn != 0 ) - { - mciSendCommand(deviceID, MCI_CLOSE, 0, NULL); - return ERR_NOCD; - } - - if ( mciStatusParms.dwReturn != AUDIO_TRACK ) - { - mciSendCommand(deviceID, MCI_CLOSE, 0, NULL); - return ERR_NOCD; - } - - mciSendCommand(deviceID, MCI_CLOSE, 0, NULL); - return ERR_OK; -} - -// Checks for the key. - -Error CD3DApplication::CheckMistery(char *strCmdLine) -{ - if ( strstr(strCmdLine, "-debug") != 0 ) - { - m_bShowStats = true; - SetDebugMode(true); - } - - if ( strstr(strCmdLine, "-audiostate") != 0 ) - { - m_bAudioState = false; - } - - if ( strstr(strCmdLine, "-audiotrack") != 0 ) - { - m_bAudioTrack = false; - } - - m_CDpath[0] = 0; -#if _FULL - if ( strstr(strCmdLine, "-nocd") == 0 && !m_bDebugMode ) - { - Error err; - - err = RegQuery(); - if ( err != ERR_OK ) return err; - - //?err = AudioQuery(); - //?if ( err != ERR_OK ) return err; - } -#endif -#if _SCHOOL & _EDU - if ( strstr(strCmdLine, "-nosetup") != 0 ) - { - m_bSetupMode = false; - } - m_bAudioTrack = false; -#endif -#if _SCHOOL & _PERSO - Error err = RegQuery(); - if ( err != ERR_OK ) return err; - m_bAudioTrack = false; -#endif -#if _SCHOOL & _CEEBOTDEMO - m_bAudioTrack = false; -#endif -#if _NET - m_bAudioTrack = false; -#endif -#if _DEMO - m_bAudioTrack = false; -#endif - - return ERR_OK; -} - - -// Returns the total amount of video memory for textures. - -int CD3DApplication::GetVidMemTotal() -{ - return m_vidMemTotal; -} - -bool CD3DApplication::IsVideo8MB() -{ - if ( m_vidMemTotal == 0 ) return false; - return (m_vidMemTotal <= 8388608L); // 8 Mb or less (2 ^ 23)? -} - -bool CD3DApplication::IsVideo32MB() -{ - if ( m_vidMemTotal == 0 ) return false; - return (m_vidMemTotal > 16777216L); // more than 16 Mb (2 ^ 24)? -} - - -void CD3DApplication::SetShowStat(bool bShow) -{ - m_bShowStats = bShow; -} - -bool CD3DApplication::RetShowStat() -{ - return m_bShowStats; -} - - -void CD3DApplication::SetDebugMode(bool bMode) -{ - m_bDebugMode = bMode; - D3DTextr_SetDebugMode(m_bDebugMode); -} - -bool CD3DApplication::RetDebugMode() -{ - return m_bDebugMode; -} - -bool CD3DApplication::RetSetupMode() -{ - return m_bSetupMode; -} - - - - -// Son process of time management. - -DWORD WINAPI ThreadRoutine(LPVOID) -{ - Event event; - float time; - int ms, start, end, delay; - - ms = (int)(TIME_THREAD*1000.0f); - time = 0.0f; - while ( true ) - { - start = timeGetTime(); - - g_pD3DApp->m_pD3DEngine->FrameMove(TIME_THREAD); - - ZeroMemory(&event, sizeof(Event)); - event.event = EVENT_FRAME; - event.rTime = TIME_THREAD; - event.axeX = AxeLimit(g_pD3DApp->m_axeKey.x + g_pD3DApp->m_axeJoy.x); - event.axeY = AxeLimit(g_pD3DApp->m_axeKey.y + g_pD3DApp->m_axeJoy.y); - event.axeZ = AxeLimit(g_pD3DApp->m_axeKey.z + g_pD3DApp->m_axeJoy.z); - event.keyState = g_pD3DApp->m_keyState; - - if ( g_pD3DApp->m_pRobotMain != 0 ) - { - g_pD3DApp->m_pRobotMain->EventProcess(event); - } - - end = timeGetTime(); - - delay = ms-(end-start); - if ( delay > 0 ) - { - Sleep(delay); // waiting 20ms-used - } - time += TIME_THREAD; - } - return 0; -} - - -// Called during device intialization, this code checks the device -// for some minimum set of capabilities. - -HRESULT CD3DApplication::ConfirmDevice( DDCAPS* pddDriverCaps, - D3DDEVICEDESC7* pd3dDeviceDesc ) -{ -//? if( pd3dDeviceDesc->wMaxVertexBlendMatrices < 2 ) -//? return E_FAIL; - - return S_OK; -} - -// Create the application. - -HRESULT CD3DApplication::Create( HINSTANCE hInst, TCHAR* strCmdLine ) -{ - HRESULT hr; - char deviceName[100]; - char modeName[100]; - int iValue; - DWORD style; - bool bFull, b3D; - - m_instance = hInst; - - InitCurrentDirectory(); - - // Enumerate available D3D devices. The callback is used so the app can - // confirm/reject each enumerated device depending on its capabilities. - if( FAILED( hr = D3DEnum_EnumerateDevices( m_fnConfirmDevice ) ) ) - { - DisplayFrameworkError( hr, MSGERR_APPMUSTEXIT ); - return hr; - } - - if( FAILED( hr = D3DEnum_SelectDefaultDevice( &m_pDeviceInfo ) ) ) - { - DisplayFrameworkError( hr, MSGERR_APPMUSTEXIT ); - return hr; - } - - if ( !m_bDebugMode ) - { - m_pDeviceInfo->bWindowed = false; // full screen - } - if ( GetProfileInt("Device", "FullScreen", bFull) ) - { - m_pDeviceInfo->bWindowed = !bFull; - } - m_pDeviceInfo->bWindowed = true; - - // Create the 3D engine. - if( (m_pD3DEngine = new CD3DEngine(m_iMan, this)) == NULL ) - { - DisplayFrameworkError( D3DENUMERR_ENGINE, MSGERR_APPMUSTEXIT ); - return E_OUTOFMEMORY; - } - SetEngine(m_pD3DEngine); - - // Initialize the app's custom scene stuff - if( FAILED( hr = m_pD3DEngine->OneTimeSceneInit() ) ) - { - DisplayFrameworkError( hr, MSGERR_APPMUSTEXIT ); - return hr; - } - - // Create a new CD3DFramework class. This class does all of our D3D - // initialization and manages the common D3D objects. - if( (m_pFramework = new CD3DFramework7()) == NULL ) - { - DisplayFrameworkError( E_OUTOFMEMORY, MSGERR_APPMUSTEXIT ); - return E_OUTOFMEMORY; - } - - // Create the sound instance. - if( (m_pSound = new CSound(m_iMan)) == NULL ) - { - DisplayFrameworkError( D3DENUMERR_SOUND, MSGERR_APPMUSTEXIT ); - return E_OUTOFMEMORY; - } - - // Create the robot application. - if( (m_pRobotMain = new CRobotMain(m_iMan)) == NULL ) - { - DisplayFrameworkError( D3DENUMERR_ROBOT, MSGERR_APPMUSTEXIT ); - return E_OUTOFMEMORY; - } - - // Register the window class - WNDCLASS wndClass = { 0, WndProc, 0, 0, hInst, - LoadIcon( hInst, MAKEINTRESOURCE(IDI_MAIN_ICON) ), - LoadCursor( NULL, IDC_ARROW ), - (HBRUSH)GetStockObject(WHITE_BRUSH), - NULL, _T("D3D Window") }; - RegisterClass( &wndClass ); - - // Create the render window - style = WS_CAPTION|WS_VISIBLE; - if ( m_bDebugMode ) style |= WS_SYSMENU; // close box - m_hWnd = CreateWindow( _T("D3D Window"), m_strWindowTitle, -//? WS_OVERLAPPEDWINDOW|WS_VISIBLE, - style, CW_USEDEFAULT, CW_USEDEFAULT, - WINDOW_DX, WINDOW_DY, 0L, -//? LoadMenu( hInst, MAKEINTRESOURCE(IDR_MENU) ), - NULL, - hInst, 0L ); - UpdateWindow( m_hWnd ); - - if ( !GetProfileInt("Setup", "Sound3D", b3D) ) - { - b3D = true; - } - m_pSound->SetDebugMode(m_bDebugMode); - m_pSound->Create(m_hWnd, b3D); - m_pSound->CacheAll(); - m_pSound->SetState(m_bAudioState); - m_pSound->SetAudioTrack(m_bAudioTrack); - m_pSound->SetCDpath(m_CDpath); - - // Initialize the 3D environment for the app - if( FAILED( hr = Initialize3DEnvironment() ) ) - { - DisplayFrameworkError( hr, MSGERR_APPMUSTEXIT ); - Cleanup3DEnvironment(); - return E_FAIL; - } - - // Change the display device driver. - GetProfileString("Device", "Name", deviceName, 100); - GetProfileString("Device", "Mode", modeName, 100); - GetProfileInt("Device", "FullScreen", bFull); - if ( deviceName[0] != 0 && modeName[0] != 0 && bFull ) - { - ChangeDevice(deviceName, modeName, bFull); - } - - // First execution? - if ( !GetProfileInt("Setup", "ObjectDirty", iValue) ) - { - m_pD3DEngine->FirstExecuteAdapt(true); - } - - // Creates the file colobot.ini at the first execution. - m_pRobotMain->CreateIni(); - -#if _DEMO - m_pRobotMain->ChangePhase(PHASE_NAME); -#else -#if _NET | _SCHOOL - m_pRobotMain->ChangePhase(PHASE_WELCOME2); -#else -#if _FRENCH - m_pRobotMain->ChangePhase(PHASE_WELCOME2); -#endif -#if _ENGLISH - m_pRobotMain->ChangePhase(PHASE_WELCOME2); -#endif -#if _GERMAN - m_pRobotMain->ChangePhase(PHASE_WELCOME2); -#endif -#if _WG - m_pRobotMain->ChangePhase(PHASE_WELCOME1); -#endif -#if _POLISH - m_pRobotMain->ChangePhase(PHASE_WELCOME1); -#endif -#endif -#endif - m_pD3DEngine->TimeInit(); - -#if USE_THREAD - m_thread = CreateThread(NULL, 0, ThreadRoutine, this, 0, &m_threadId); - SetThreadPriority(m_thread, THREAD_PRIORITY_ABOVE_NORMAL); -#endif - - // The app is ready to go - m_bReady = true; - - return S_OK; -} - - -// Message-processing loop. Idle time is used to render the scene. - -INT CD3DApplication::Run() -{ - // Load keyboard accelerators - HACCEL hAccel = LoadAccelerators( NULL, MAKEINTRESOURCE(IDR_MAIN_ACCEL) ); - - // Now we're ready to recieve and process Windows messages. - bool bGotMsg; - MSG msg; - PeekMessage( &msg, NULL, 0U, 0U, PM_NOREMOVE ); - - while( WM_QUIT != msg.message ) - { - // Use PeekMessage() if the app is active, so we can use idle time to - // render the scene. Else, use GetMessage() to avoid eating CPU time. - if( m_bActive ) - bGotMsg = PeekMessage( &msg, NULL, 0U, 0U, PM_REMOVE ); - else - bGotMsg = GetMessage( &msg, NULL, 0U, 0U ); - - if( bGotMsg ) - { - // Translate and dispatch the message - if( TranslateAccelerator( m_hWnd, hAccel, &msg ) == 0 ) - { - TranslateMessage( &msg ); - DispatchMessage( &msg ); - } - } - else - { - // Render a frame during idle time (no messages are waiting) - if( m_bActive && m_bReady ) - { - Event event; - - while ( m_event->GetEvent(event) ) - { - if ( event.event == EVENT_QUIT ) - { -//? SendMessage( m_hWnd, WM_CLOSE, 0, 0 ); - m_pSound->StopMusic(); - Cleanup3DEnvironment(); - PostQuitMessage(0); - return msg.wParam; - } - m_pRobotMain->EventProcess(event); - } - - if ( !RetNiceMouse() ) - { - SetMouseType(m_pD3DEngine->RetMouseType()); - } - - if( FAILED( Render3DEnvironment() ) ) - DestroyWindow( m_hWnd ); - } - } - } - - return msg.wParam; -} - - - -// Conversion of the position of the mouse. -// x: 0=left, 1=right -// y: 0=down, 1=up - -Math::Point CD3DApplication::ConvPosToInterface(HWND hWnd, LPARAM lParam) -{ - POINT cpos; - Math::Point pos; - float px, py, w, h; - - cpos.x = (short)LOWORD(lParam); - cpos.y = (short)HIWORD(lParam); - - if ( !m_pDeviceInfo->bWindowed ) - { - ClientToScreen(hWnd, &cpos); - } - - px = (float)cpos.x; - py = (float)cpos.y; - w = (float)m_ddsdRenderTarget.dwWidth; - h = (float)m_ddsdRenderTarget.dwHeight; - - pos.x = px/w; - pos.y = 1.0f-py/h; - - return pos; -} - -// Physically moves the mouse. - -void CD3DApplication::SetMousePos(Math::Point pos) -{ - POINT p; - - pos.y = 1.0f-pos.y; - - pos.x *= m_ddsdRenderTarget.dwWidth; - pos.y *= m_ddsdRenderTarget.dwHeight; - - p.x = (int)pos.x; - p.y = (int)pos.y; - ClientToScreen(m_hWnd, &p); - - SetCursorPos(p.x, p.y); -} - -// Choosing the type of cursor for the mouse. - -void CD3DApplication::SetMouseType(D3DMouse type) -{ - HCURSOR hc; - - if ( type == D3DMOUSEHAND ) - { - hc = LoadCursor(m_instance, MAKEINTRESOURCE(IDC_CURSORHAND)); - } - else if ( type == D3DMOUSECROSS ) - { - hc = LoadCursor(NULL, IDC_CROSS); - } - else if ( type == D3DMOUSEEDIT ) - { - hc = LoadCursor(NULL, IDC_IBEAM); - } - else if ( type == D3DMOUSENO ) - { - hc = LoadCursor(NULL, IDC_NO); - } - else if ( type == D3DMOUSEMOVE ) - { - hc = LoadCursor(NULL, IDC_SIZEALL); - } - else if ( type == D3DMOUSEMOVEH ) - { - hc = LoadCursor(NULL, IDC_SIZEWE); - } - else if ( type == D3DMOUSEMOVEV ) - { - hc = LoadCursor(NULL, IDC_SIZENS); - } - else if ( type == D3DMOUSEMOVED ) - { - hc = LoadCursor(NULL, IDC_SIZENESW); - } - else if ( type == D3DMOUSEMOVEI ) - { - hc = LoadCursor(NULL, IDC_SIZENWSE); - } - else if ( type == D3DMOUSEWAIT ) - { - hc = LoadCursor(NULL, IDC_WAIT); - } - else if ( type == D3DMOUSESCROLLL ) - { - hc = LoadCursor(m_instance, MAKEINTRESOURCE(IDC_CURSORSCROLLL)); - } - else if ( type == D3DMOUSESCROLLR ) - { - hc = LoadCursor(m_instance, MAKEINTRESOURCE(IDC_CURSORSCROLLR)); - } - else if ( type == D3DMOUSESCROLLU ) - { - hc = LoadCursor(m_instance, MAKEINTRESOURCE(IDC_CURSORSCROLLU)); - } - else if ( type == D3DMOUSESCROLLD ) - { - hc = LoadCursor(m_instance, MAKEINTRESOURCE(IDC_CURSORSCROLLD)); - } - else if ( type == D3DMOUSETARGET ) - { - hc = LoadCursor(m_instance, MAKEINTRESOURCE(IDC_CURSORTARGET)); - } - else - { - hc = LoadCursor(NULL, IDC_ARROW); - } - - if ( hc != NULL ) - { - SetCursor(hc); - } -} - -// Choice of mode for the mouse. - -void CD3DApplication::SetNiceMouse(bool bNice) -{ - if ( bNice == m_bNiceMouse ) return; - m_bNiceMouse = bNice; - - if ( m_bNiceMouse ) - { - ShowCursor(false); // hides the ugly windows mouse - SetCursor(NULL); - } - else - { - ShowCursor(true); // shows the ugly windows mouse - SetCursor(LoadCursor(NULL, IDC_ARROW)); - } -} - -// Whether to use the mouse pretty shaded. - -bool CD3DApplication::RetNiceMouse() -{ - if ( m_pDeviceInfo->bWindowed ) return false; - if ( !m_pDeviceInfo->bHardware ) return false; - - return m_bNiceMouse; -} - -// Indicates whether it is possible to use the mouse pretty shaded. - -bool CD3DApplication::RetNiceMouseCap() -{ - if ( m_pDeviceInfo->bWindowed ) return false; - if ( !m_pDeviceInfo->bHardware ) return false; - - return true; -} - - -// Static msg handler which passes messages to the application class. - -LRESULT CALLBACK WndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) -{ - if ( g_pD3DApp != 0 ) - { - Event event; - short move; - - ZeroMemory(&event, sizeof(Event)); - -#if 0 - if ( uMsg == WM_KEYDOWN || - uMsg == WM_CHAR || - uMsg == WM_XBUTTONDOWN || - uMsg == WM_XBUTTONUP ) - { - char s[100]; - sprintf(s, "event: %d %d %d\n", uMsg, wParam, lParam); - OutputDebugString(s); - } -#endif - - if ( uMsg == WM_LBUTTONDOWN ) event.event = EVENT_LBUTTONDOWN; - if ( uMsg == WM_RBUTTONDOWN ) event.event = EVENT_RBUTTONDOWN; - if ( uMsg == WM_LBUTTONUP ) event.event = EVENT_LBUTTONUP; - if ( uMsg == WM_RBUTTONUP ) event.event = EVENT_RBUTTONUP; - if ( uMsg == WM_MOUSEMOVE ) event.event = EVENT_MOUSEMOVE; - if ( uMsg == WM_KEYDOWN ) event.event = EVENT_KEYDOWN; - if ( uMsg == WM_KEYUP ) event.event = EVENT_KEYUP; - if ( uMsg == WM_CHAR ) event.event = EVENT_CHAR; - - if ( uMsg == WM_XBUTTONUP ) - { - if ( (wParam>>16) == XBUTTON1 ) event.event = EVENT_HYPER_PREV; - if ( (wParam>>16) == XBUTTON2 ) event.event = EVENT_HYPER_NEXT; - } - - event.param = wParam; - event.axeX = AxeLimit(g_pD3DApp->m_axeKey.x + g_pD3DApp->m_axeJoy.x); - event.axeY = AxeLimit(g_pD3DApp->m_axeKey.y + g_pD3DApp->m_axeJoy.y); - event.axeZ = AxeLimit(g_pD3DApp->m_axeKey.z + g_pD3DApp->m_axeJoy.z); - event.keyState = g_pD3DApp->m_keyState; - - if ( uMsg == WM_LBUTTONDOWN || - uMsg == WM_RBUTTONDOWN || - uMsg == WM_LBUTTONUP || - uMsg == WM_RBUTTONUP || - uMsg == WM_MOUSEMOVE ) // mouse event? - { - event.pos = g_pD3DApp->ConvPosToInterface(hWnd, lParam); - g_pD3DApp->m_mousePos = event.pos; - g_pD3DApp->m_pD3DEngine->SetMousePos(event.pos); - } - - if ( uMsg == WM_MOUSEWHEEL ) // mouse wheel? - { - event.event = EVENT_KEYDOWN; - event.pos = g_pD3DApp->m_mousePos; - move = HIWORD(wParam); - if ( move/WHEEL_DELTA > 0 ) event.param = VK_WHEELUP; - if ( move/WHEEL_DELTA < 0 ) event.param = VK_WHEELDOWN; - } - if ( g_pD3DApp->m_mshMouseWheel != 0 && - uMsg == g_pD3DApp->m_mshMouseWheel ) // Logitech mouse wheel? - { - event.event = EVENT_KEYDOWN; - event.pos = g_pD3DApp->m_mousePos; - move = LOWORD(wParam); - if ( move/WHEEL_DELTA > 0 ) event.param = VK_WHEELUP; - if ( move/WHEEL_DELTA < 0 ) event.param = VK_WHEELDOWN; - } - - if ( event.event == EVENT_KEYDOWN || - event.event == EVENT_KEYUP || - event.event == EVENT_CHAR ) - { - if ( event.param == 0 ) - { - event.event = EVENT_NULL; - } - } - - if ( g_pD3DApp->m_pRobotMain != 0 && event.event != 0 ) - { - g_pD3DApp->m_pRobotMain->EventProcess(event); -//? if ( !g_pD3DApp->RetNiceMouse() ) -//? { -//? g_pD3DApp->SetMouseType(g_pD3DApp->m_pD3DEngine->RetMouseType()); -//? } - } - if ( g_pD3DApp->m_pD3DEngine != 0 ) - { - g_pD3DApp->m_pD3DEngine->MsgProc( hWnd, uMsg, wParam, lParam ); - } - return g_pD3DApp->MsgProc( hWnd, uMsg, wParam, lParam ); - } - - return DefWindowProc( hWnd, uMsg, wParam, lParam ); -} - - -// Minimal message proc function for the about box. - -BOOL CALLBACK AboutProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM ) -{ - if( WM_COMMAND == uMsg ) - if( IDOK == LOWORD(wParam) || IDCANCEL == LOWORD(wParam) ) - EndDialog( hWnd, TRUE ); - - return WM_INITDIALOG == uMsg ? TRUE : FALSE; -} - - - -// Ignore keypresses. - -void CD3DApplication::FlushPressKey() -{ - m_keyState = 0; - m_axeKey = Math::Vector(0.0f, 0.0f, 0.0f); - m_axeJoy = Math::Vector(0.0f, 0.0f, 0.0f); -} - -// Resets the default keys. - -void CD3DApplication::ResetKey() -{ - int i; - - for ( i=0 ; i<50 ; i++ ) - { - m_key[i][0] = 0; - m_key[i][1] = 0; - } - m_key[KEYRANK_LEFT ][0] = VK_LEFT; - m_key[KEYRANK_RIGHT ][0] = VK_RIGHT; - m_key[KEYRANK_UP ][0] = VK_UP; - m_key[KEYRANK_DOWN ][0] = VK_DOWN; - m_key[KEYRANK_GUP ][0] = VK_SHIFT; - m_key[KEYRANK_GDOWN ][0] = VK_CONTROL; - m_key[KEYRANK_CAMERA ][0] = VK_SPACE; - m_key[KEYRANK_CAMERA ][1] = VK_BUTTON2; - m_key[KEYRANK_DESEL ][0] = VK_NUMPAD0; - m_key[KEYRANK_DESEL ][1] = VK_BUTTON6; - m_key[KEYRANK_ACTION ][0] = VK_RETURN; - m_key[KEYRANK_ACTION ][1] = VK_BUTTON1; - m_key[KEYRANK_NEAR ][0] = VK_ADD; - m_key[KEYRANK_NEAR ][1] = VK_BUTTON5; - m_key[KEYRANK_AWAY ][0] = VK_SUBTRACT; - m_key[KEYRANK_AWAY ][1] = VK_BUTTON4; - m_key[KEYRANK_NEXT ][0] = VK_TAB; - m_key[KEYRANK_NEXT ][1] = VK_BUTTON3; - m_key[KEYRANK_HUMAN ][0] = VK_HOME; - m_key[KEYRANK_HUMAN ][1] = VK_BUTTON7; - m_key[KEYRANK_QUIT ][0] = VK_ESCAPE; - m_key[KEYRANK_HELP ][0] = VK_F1; - m_key[KEYRANK_PROG ][0] = VK_F2; - m_key[KEYRANK_CBOT ][0] = VK_F3; - m_key[KEYRANK_VISIT ][0] = VK_DECIMAL; - m_key[KEYRANK_SPEED10][0] = VK_F4; - m_key[KEYRANK_SPEED15][0] = VK_F5; - m_key[KEYRANK_SPEED20][0] = VK_F6; -// m_key[KEYRANK_SPEED30][0] = VK_F7; -} - -// Modifies a button. - -void CD3DApplication::SetKey(int keyRank, int option, int key) -{ - if ( keyRank < 0 || - keyRank >= 50 ) return; - - if ( option < 0 || - option >= 2 ) return; - - m_key[keyRank][option] = key; -} - -// Gives a hint. - -int CD3DApplication::RetKey(int keyRank, int option) -{ - if ( keyRank < 0 || - keyRank >= 50 ) return 0; - - if ( option < 0 || - option >= 2 ) return 0; - - return m_key[keyRank][option]; -} - - - -// Use the joystick or keyboard. - -void CD3DApplication::SetJoystick(bool bEnable) -{ - m_bJoystick = bEnable; - - if ( m_bJoystick ) // joystick ? - { - if ( !InitDirectInput(m_instance, m_hWnd) ) // initialise joystick - { - m_bJoystick = false; - } - else - { - SetAcquire(true); - SetTimer(m_hWnd, 0, 1000/30, NULL); - } - } - else // keyboard? - { - KillTimer(m_hWnd, 0); - SetAcquire(false); - FreeDirectInput(); - } -} - -bool CD3DApplication::RetJoystick() -{ - return m_bJoystick; -} - - -// Message handling function. - -LRESULT CD3DApplication::MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, - LPARAM lParam ) -{ - HRESULT hr; - DIJOYSTATE js; - int i; - - // The F10 key sends another message to activate - // menu in standard Windows applications! - if ( uMsg == WM_SYSKEYDOWN && wParam == VK_F10 ) - { - uMsg = WM_KEYDOWN; - } - if ( uMsg == WM_SYSKEYUP && wParam == VK_F10 ) - { - uMsg = WM_KEYUP; - } - - // Mange event "menu" sent by Alt or F10. - if ( uMsg == WM_SYSCOMMAND && wParam == SC_KEYMENU ) - { - return 0; - } - - if ( uMsg == WM_KEYDOWN || uMsg == WM_KEYUP ) - { - if ( GetKeyState(VK_SHIFT) & 0x8000 ) - { - m_keyState |= KS_SHIFT; - } - else - { - m_keyState &= ~KS_SHIFT; - } - - if ( GetKeyState(VK_CONTROL) & 0x8000 ) - { - m_keyState |= KS_CONTROL; - } - else - { - m_keyState &= ~KS_CONTROL; - } - } - - switch( uMsg ) - { - case WM_KEYDOWN: - if ( wParam == m_key[KEYRANK_UP ][0] ) m_axeKey.y = 1.0f; - if ( wParam == m_key[KEYRANK_UP ][1] ) m_axeKey.y = 1.0f; - if ( wParam == m_key[KEYRANK_DOWN ][0] ) m_axeKey.y = -1.0f; - if ( wParam == m_key[KEYRANK_DOWN ][1] ) m_axeKey.y = -1.0f; - if ( wParam == m_key[KEYRANK_LEFT ][0] ) m_axeKey.x = -1.0f; - if ( wParam == m_key[KEYRANK_LEFT ][1] ) m_axeKey.x = -1.0f; - if ( wParam == m_key[KEYRANK_RIGHT][0] ) m_axeKey.x = 1.0f; - if ( wParam == m_key[KEYRANK_RIGHT][1] ) m_axeKey.x = 1.0f; - if ( wParam == m_key[KEYRANK_GUP ][0] ) m_axeKey.z = 1.0f; - if ( wParam == m_key[KEYRANK_GUP ][1] ) m_axeKey.z = 1.0f; - if ( wParam == m_key[KEYRANK_GDOWN][0] ) m_axeKey.z = -1.0f; - if ( wParam == m_key[KEYRANK_GDOWN][1] ) m_axeKey.z = -1.0f; - if ( wParam == m_key[KEYRANK_NEAR ][0] ) m_keyState |= KS_NUMPLUS; - if ( wParam == m_key[KEYRANK_NEAR ][1] ) m_keyState |= KS_NUMPLUS; - if ( wParam == m_key[KEYRANK_AWAY ][0] ) m_keyState |= KS_NUMMINUS; - if ( wParam == m_key[KEYRANK_AWAY ][1] ) m_keyState |= KS_NUMMINUS; - if ( wParam == VK_PRIOR ) m_keyState |= KS_PAGEUP; - if ( wParam == VK_NEXT ) m_keyState |= KS_PAGEDOWN; -//? if ( wParam == VK_SHIFT ) m_keyState |= KS_SHIFT; -//? if ( wParam == VK_CONTROL ) m_keyState |= KS_CONTROL; - if ( wParam == VK_NUMPAD8 ) m_keyState |= KS_NUMUP; - if ( wParam == VK_NUMPAD2 ) m_keyState |= KS_NUMDOWN; - if ( wParam == VK_NUMPAD4 ) m_keyState |= KS_NUMLEFT; - if ( wParam == VK_NUMPAD6 ) m_keyState |= KS_NUMRIGHT; - break; - - case WM_KEYUP: - if ( wParam == m_key[KEYRANK_UP ][0] ) m_axeKey.y = 0.0f; - if ( wParam == m_key[KEYRANK_UP ][1] ) m_axeKey.y = 0.0f; - if ( wParam == m_key[KEYRANK_DOWN ][0] ) m_axeKey.y = 0.0f; - if ( wParam == m_key[KEYRANK_DOWN ][1] ) m_axeKey.y = 0.0f; - if ( wParam == m_key[KEYRANK_LEFT ][0] ) m_axeKey.x = 0.0f; - if ( wParam == m_key[KEYRANK_LEFT ][1] ) m_axeKey.x = 0.0f; - if ( wParam == m_key[KEYRANK_RIGHT][0] ) m_axeKey.x = 0.0f; - if ( wParam == m_key[KEYRANK_RIGHT][1] ) m_axeKey.x = 0.0f; - if ( wParam == m_key[KEYRANK_GUP ][0] ) m_axeKey.z = 0.0f; - if ( wParam == m_key[KEYRANK_GUP ][1] ) m_axeKey.z = 0.0f; - if ( wParam == m_key[KEYRANK_GDOWN][0] ) m_axeKey.z = 0.0f; - if ( wParam == m_key[KEYRANK_GDOWN][1] ) m_axeKey.z = 0.0f; - if ( wParam == m_key[KEYRANK_NEAR ][0] ) m_keyState &= ~KS_NUMPLUS; - if ( wParam == m_key[KEYRANK_NEAR ][1] ) m_keyState &= ~KS_NUMPLUS; - if ( wParam == m_key[KEYRANK_AWAY ][0] ) m_keyState &= ~KS_NUMMINUS; - if ( wParam == m_key[KEYRANK_AWAY ][1] ) m_keyState &= ~KS_NUMMINUS; - if ( wParam == VK_PRIOR ) m_keyState &= ~KS_PAGEUP; - if ( wParam == VK_NEXT ) m_keyState &= ~KS_PAGEDOWN; -//? if ( wParam == VK_SHIFT ) m_keyState &= ~KS_SHIFT; -//? if ( wParam == VK_CONTROL ) m_keyState &= ~KS_CONTROL; - if ( wParam == VK_NUMPAD8 ) m_keyState &= ~KS_NUMUP; - if ( wParam == VK_NUMPAD2 ) m_keyState &= ~KS_NUMDOWN; - if ( wParam == VK_NUMPAD4 ) m_keyState &= ~KS_NUMLEFT; - if ( wParam == VK_NUMPAD6 ) m_keyState &= ~KS_NUMRIGHT; - break; - - case WM_LBUTTONDOWN: - m_keyState |= KS_MLEFT; - break; - - case WM_RBUTTONDOWN: - m_keyState |= KS_MRIGHT; - break; - - case WM_LBUTTONUP: - m_keyState &= ~KS_MLEFT; - break; - - case WM_RBUTTONUP: - m_keyState &= ~KS_MRIGHT; - break; - - case WM_PAINT: - // Handle paint messages when the app is not ready - if( m_pFramework && !m_bReady ) - { - if( m_pDeviceInfo->bWindowed ) - m_pFramework->ShowFrame(); - else - m_pFramework->FlipToGDISurface( true ); - } - break; - - case WM_MOVE: - // If in windowed mode, move the Framework's window - if( m_pFramework && m_bActive && m_bReady && m_pDeviceInfo->bWindowed ) - m_pFramework->Move( (SHORT)LOWORD(lParam), (SHORT)HIWORD(lParam) ); - break; - - case WM_SIZE: - // Check to see if we are losing our window... - if( SIZE_MAXHIDE==wParam || SIZE_MINIMIZED==wParam ) - { - m_bActive = false; - } - else - { - m_bActive = true; - } -//? char s[100]; -//? sprintf(s, "WM_SIZE %d %d %d\n", m_bActive, m_bReady, m_pDeviceInfo->bWindowed); -//? OutputDebugString(s); - - // A new window size will require a new backbuffer - // size, so the 3D structures must be changed accordingly. - if( m_bActive && m_bReady && m_pDeviceInfo->bWindowed ) - { - m_bReady = false; - -//? OutputDebugString("WM_SIZE Change3DEnvironment\n"); - if( FAILED( hr = Change3DEnvironment() ) ) - return 0; - - m_bReady = true; - } - break; - - case WM_TIMER: - if ( m_bActivateApp && m_bJoystick ) - { - if ( UpdateInputState(js) ) - { - m_axeJoy.x = js.lX/1000.0f+js.lRz/1000.0f; // tourner - m_axeJoy.y = -js.lY/1000.0f; // avancer - m_axeJoy.z = -js.rglSlider[0]/1000.0f; // monter - - m_axeJoy.x = Math::Neutral(m_axeJoy.x, 0.2f); - m_axeJoy.y = Math::Neutral(m_axeJoy.y, 0.2f); - m_axeJoy.z = Math::Neutral(m_axeJoy.z, 0.2f); - -//? char s[100]; -//? sprintf(s, "x=%d y=%d z=% x=%d y=%d z=%d\n", js.lX,js.lY,js.lZ,js.lRx,js.lRy,js.lRz); -//? OutputDebugString(s); - - for ( i=0 ; i<32 ; i++ ) - { - if ( js.rgbButtons[i] != 0 && !m_bJoyButton[i] ) - { - m_bJoyButton[i] = true; - PostMessage(m_hWnd, WM_KEYDOWN, VK_BUTTON1+i, 0); - } - if ( js.rgbButtons[i] == 0 && m_bJoyButton[i] ) - { - m_bJoyButton[i] = false; - PostMessage(m_hWnd, WM_KEYUP, VK_BUTTON1+i, 0); - } - } - } - else - { - OutputDebugString("UpdateInputState error\n"); - } - } - break; - - case WM_ACTIVATE: - if( LOWORD(wParam) == WA_INACTIVE ) - { - m_bActivateApp = false; - } - else - { - m_bActivateApp = true; - } - - if ( m_bActivateApp && m_bJoystick ) - { - SetAcquire(true); // re-enables the joystick - } - break; - - case MM_MCINOTIFY: - if ( wParam == MCI_NOTIFY_SUCCESSFUL ) - { - OutputDebugString("Event MM_MCINOTIFY\n"); - m_pSound->SuspendMusic(); - m_pSound->RestartMusic(); - } - break; - - case WM_SETCURSOR: - // Prevent a cursor in fullscreen mode - if( m_bActive && m_bReady && !m_pDeviceInfo->bWindowed ) - { -//? SetCursor(NULL); - return 1; - } - break; - - case WM_ENTERMENULOOP: - // Pause the app when menus are displayed - Pause(true); - break; - case WM_EXITMENULOOP: - Pause(false); - break; - - case WM_ENTERSIZEMOVE: - // Halt frame movement while the app is sizing or moving - m_pD3DEngine->TimeEnterGel(); - break; - case WM_EXITSIZEMOVE: - m_pD3DEngine->TimeExitGel(); - break; - - case WM_NCHITTEST: - // Prevent the user from selecting the menu in fullscreen mode - if( !m_pDeviceInfo->bWindowed ) - return HTCLIENT; - - break; - - case WM_POWERBROADCAST: - switch( wParam ) - { - case PBT_APMQUERYSUSPEND: - // At this point, the app should save any data for open - // network connections, files, etc.., and prepare to go into - // a suspended mode. - return OnQuerySuspend( (DWORD)lParam ); - - case PBT_APMRESUMESUSPEND: - // At this point, the app should recover any data, network - // connections, files, etc.., and resume running from when - // the app was suspended. - return OnResumeSuspend( (DWORD)lParam ); - } - break; - - case WM_SYSCOMMAND: - // Prevent moving/sizing and power loss in fullscreen mode - switch( wParam ) - { - case SC_MOVE: - case SC_SIZE: - case SC_MAXIMIZE: - case SC_MONITORPOWER: - if( false == m_pDeviceInfo->bWindowed ) - return 1; - break; - } - break; - - case WM_COMMAND: - switch( LOWORD(wParam) ) - { - case IDM_CHANGEDEVICE: - // Display the device-selection dialog box. - if( m_bActive && m_bReady ) - { - Pause(true); - - if( SUCCEEDED( D3DEnum_UserChangeDevice( &m_pDeviceInfo ) ) ) - { - if( FAILED( hr = Change3DEnvironment() ) ) - return 0; - } - Pause(false); - } - return 0; - - case IDM_ABOUT: - // Display the About box - Pause(true); - DialogBox( (HINSTANCE)GetWindowLong( hWnd, GWL_HINSTANCE ), - MAKEINTRESOURCE(IDD_ABOUT), hWnd, AboutProc ); - Pause(false); - return 0; - - case IDM_EXIT: - // Recieved key/menu command to exit app - SendMessage( hWnd, WM_CLOSE, 0, 0 ); - return 0; - } - break; - - case WM_GETMINMAXINFO: - ((MINMAXINFO*)lParam)->ptMinTrackSize.x = 100; - ((MINMAXINFO*)lParam)->ptMinTrackSize.y = 100; - break; - - case WM_CLOSE: - DestroyWindow( hWnd ); - return 0; - - case WM_DESTROY: - Cleanup3DEnvironment(); - PostQuitMessage(0); - return 0; - } - - return DefWindowProc( hWnd, uMsg, wParam, lParam ); -} - - -// Enumeration function to report valid pixel formats for z-buffers. - -HRESULT WINAPI EnumZBufferFormatsCallback(DDPIXELFORMAT* pddpf, - VOID* pContext) -{ - DDPIXELFORMAT* pddpfOut = (DDPIXELFORMAT*)pContext; - - char s[100]; - sprintf(s, "EnumZBufferFormatsCallback %d\n", pddpf->dwRGBBitCount); - OutputDebugString(s); - - if( pddpfOut->dwRGBBitCount == pddpf->dwRGBBitCount ) - { - (*pddpfOut) = (*pddpf); - return D3DENUMRET_CANCEL; - } - - return D3DENUMRET_OK; -} - -// Internal function called by Create() to make and attach a zbuffer -// to the renderer. - -HRESULT CD3DApplication::CreateZBuffer(GUID* pDeviceGUID) -{ - HRESULT hr; - - // Check if the device supports z-bufferless hidden surface removal. If so, - // we don't really need a z-buffer - D3DDEVICEDESC7 ddDesc; - m_pD3DDevice->GetCaps( &ddDesc ); - if( ddDesc.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_ZBUFFERLESSHSR ) - return S_OK; - - // Get z-buffer dimensions from the render target - DDSURFACEDESC2 ddsd; - ddsd.dwSize = sizeof(ddsd); - m_pddsRenderTarget->GetSurfaceDesc( &ddsd ); - - // Setup the surface desc for the z-buffer. - ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT; - ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | DDSCAPS_VIDEOMEMORY; - ddsd.ddpfPixelFormat.dwSize = 0; // Tag the pixel format as unitialized - - // Get an appropiate pixel format from enumeration of the formats. On the - // first pass, we look for a zbuffer dpeth which is equal to the frame - // buffer depth (as some cards unfornately require this). - m_pD3D->EnumZBufferFormats( *pDeviceGUID, EnumZBufferFormatsCallback, - (VOID*)&ddsd.ddpfPixelFormat ); - if( 0 == ddsd.ddpfPixelFormat.dwSize ) - { - // Try again, just accepting any 16-bit zbuffer - ddsd.ddpfPixelFormat.dwRGBBitCount = 16; - m_pD3D->EnumZBufferFormats( *pDeviceGUID, EnumZBufferFormatsCallback, - (VOID*)&ddsd.ddpfPixelFormat ); - - if( 0 == ddsd.ddpfPixelFormat.dwSize ) - { - DEBUG_MSG( _T("Device doesn't support requested zbuffer format") ); - return D3DFWERR_NOZBUFFER; - } - } - - // Create and attach a z-buffer - if( FAILED( hr = m_pDD->CreateSurface( &ddsd, &m_pddsDepthBuffer, NULL ) ) ) - { - DEBUG_MSG( _T("Error: Couldn't create a ZBuffer surface") ); - if( hr != DDERR_OUTOFVIDEOMEMORY ) - return D3DFWERR_NOZBUFFER; - DEBUG_MSG( _T("Error: Out of video memory") ); - return DDERR_OUTOFVIDEOMEMORY; - } - - if( FAILED( m_pddsRenderTarget->AddAttachedSurface( m_pddsDepthBuffer ) ) ) - { - DEBUG_MSG( _T("Error: Couldn't attach zbuffer to render surface") ); - return D3DFWERR_NOZBUFFER; - } - - // Finally, this call rebuilds internal structures - if( FAILED( m_pD3DDevice->SetRenderTarget( m_pddsRenderTarget, 0L ) ) ) - { - DEBUG_MSG( _T("Error: SetRenderTarget() failed after attaching zbuffer!") ); - return D3DFWERR_NOZBUFFER; - } - - return S_OK; -} - -// Initializes the sample framework, then calls the app-specific function -// to initialize device specific objects. This code is structured to -// handled any errors that may occur duing initialization. - -HRESULT CD3DApplication::Initialize3DEnvironment() -{ - HRESULT hr; - DDSCAPS2 ddsCaps2; - DWORD dwFrameworkFlags = 0L; - DWORD dwTotal; - DWORD dwFree; - - dwFrameworkFlags |= ( !m_pDeviceInfo->bWindowed ? D3DFW_FULLSCREEN : 0L ); - dwFrameworkFlags |= ( m_pDeviceInfo->bStereo ? D3DFW_STEREO : 0L ); - dwFrameworkFlags |= ( m_bAppUseZBuffer ? D3DFW_ZBUFFER : 0L ); - - // Initialize the D3D framework - if( SUCCEEDED( hr = m_pFramework->Initialize( m_hWnd, - m_pDeviceInfo->pDriverGUID, m_pDeviceInfo->pDeviceGUID, - &m_pDeviceInfo->ddsdFullscreenMode, dwFrameworkFlags ) ) ) - { - m_pDD = m_pFramework->GetDirectDraw(); - m_pD3D = m_pFramework->GetDirect3D(); - m_pD3DDevice = m_pFramework->GetD3DDevice(); - - m_pD3DEngine->SetD3DDevice(m_pD3DDevice); - - m_pddsRenderTarget = m_pFramework->GetRenderSurface(); - - m_ddsdRenderTarget.dwSize = sizeof(m_ddsdRenderTarget); - m_pddsRenderTarget->GetSurfaceDesc( &m_ddsdRenderTarget ); - - // Request the amount of video memory. - ZeroMemory(&ddsCaps2, sizeof(ddsCaps2)); - ddsCaps2.dwCaps = DDSCAPS_TEXTURE; - dwTotal = 0; - hr = m_pDD->GetAvailableVidMem(&ddsCaps2, &dwTotal, &dwFree); - m_vidMemTotal = dwTotal; - - // Let the app run its startup code which creates the 3d scene. - if( SUCCEEDED( hr = m_pD3DEngine->InitDeviceObjects() ) ) - { -//? CreateZBuffer(m_pDeviceInfo->pDeviceGUID); - return S_OK; - } - else - { - DeleteDeviceObjects(); - m_pFramework->DestroyObjects(); - } - } - - // If we get here, the first initialization passed failed. If that was with a - // hardware device, try again using a software rasterizer instead. - if( m_pDeviceInfo->bHardware ) - { - // Try again with a software rasterizer - DisplayFrameworkError( hr, MSGWARN_SWITCHEDTOSOFTWARE ); - D3DEnum_SelectDefaultDevice( &m_pDeviceInfo, D3DENUM_SOFTWAREONLY ); - return Initialize3DEnvironment(); - } - - return hr; -} - - -// Handles driver, device, and/or mode changes for the app. - -HRESULT CD3DApplication::Change3DEnvironment() -{ -#if 0 - HRESULT hr; - static bool bOldWindowedState = true; - static DWORD dwSavedStyle; - static RECT rcSaved; - - // Release all scene objects that will be re-created for the new device - DeleteDeviceObjects(); - - // Release framework objects, so a new device can be created - if( FAILED( hr = m_pFramework->DestroyObjects() ) ) - { - DisplayFrameworkError( hr, MSGERR_APPMUSTEXIT ); - SendMessage( m_hWnd, WM_CLOSE, 0, 0 ); - return hr; - } - - // Check if going from fullscreen to windowed mode, or vice versa. - if( bOldWindowedState != m_pDeviceInfo->bWindowed ) - { - if( m_pDeviceInfo->bWindowed ) - { - // Coming from fullscreen mode, so restore window properties - SetWindowLong( m_hWnd, GWL_STYLE, dwSavedStyle ); - SetWindowPos( m_hWnd, HWND_NOTOPMOST, rcSaved.left, rcSaved.top, - ( rcSaved.right - rcSaved.left ), - ( rcSaved.bottom - rcSaved.top ), SWP_SHOWWINDOW ); - } - else - { - // Going to fullscreen mode, save/set window properties as needed - dwSavedStyle = GetWindowLong( m_hWnd, GWL_STYLE ); - GetWindowRect( m_hWnd, &rcSaved ); - SetWindowLong( m_hWnd, GWL_STYLE, WS_POPUP|WS_SYSMENU|WS_VISIBLE ); - } - - bOldWindowedState = m_pDeviceInfo->bWindowed; - } - - // Inform the framework class of the driver change. It will internally - // re-create valid surfaces, a d3ddevice, etc. - if( FAILED( hr = Initialize3DEnvironment() ) ) - { - DisplayFrameworkError( hr, MSGERR_APPMUSTEXIT ); - SendMessage( m_hWnd, WM_CLOSE, 0, 0 ); - return hr; - } - - return S_OK; -#else - HRESULT hr; - - // Release all scene objects that will be re-created for the new device - DeleteDeviceObjects(); - - // Release framework objects, so a new device can be created - if( FAILED( hr = m_pFramework->DestroyObjects() ) ) - { - DisplayFrameworkError( hr, MSGERR_APPMUSTEXIT ); - SendMessage( m_hWnd, WM_CLOSE, 0, 0 ); - return hr; - } - - if( m_pDeviceInfo->bWindowed ) - { - SetWindowPos(m_hWnd, HWND_NOTOPMOST, 10, 10, WINDOW_DX, WINDOW_DY, SWP_SHOWWINDOW); - } - - // Inform the framework class of the driver change. It will internally - // re-create valid surfaces, a d3ddevice, etc. - if( FAILED( hr = Initialize3DEnvironment() ) ) - { - DisplayFrameworkError( hr, MSGERR_APPMUSTEXIT ); - SendMessage( m_hWnd, WM_CLOSE, 0, 0 ); - return hr; - } - - m_pD3DEngine->ChangeLOD(); - - if( m_pDeviceInfo->bWindowed ) - { - SetNiceMouse(false); // hides the ugly windows mouse - } - - return S_OK; -#endif -} - - - -// Evolved throughout the game - -void CD3DApplication::StepSimul(float rTime) -{ - Event event; - - if ( m_pRobotMain == 0 ) return; - - ZeroMemory(&event, sizeof(Event)); - event.event = EVENT_FRAME; // funny bug release "Maximize speed"! - event.rTime = rTime; - event.axeX = AxeLimit(m_axeKey.x + m_axeJoy.x); - event.axeY = AxeLimit(m_axeKey.y + m_axeJoy.y); - event.axeZ = AxeLimit(m_axeKey.z + m_axeJoy.z); - event.keyState = m_keyState; - -//?char s[100]; -//?sprintf(s, "StepSimul %.3f\n", event.rTime); -//?OutputDebugString(s); - m_pRobotMain->EventProcess(event); -} - - -// Draws the scene. - -HRESULT CD3DApplication::Render3DEnvironment() -{ - HRESULT hr; - float rTime; - - // Check the cooperative level before rendering - if( FAILED( hr = m_pDD->TestCooperativeLevel() ) ) - { - switch( hr ) - { - case DDERR_EXCLUSIVEMODEALREADYSET: - case DDERR_NOEXCLUSIVEMODE: - OutputDebugString("DDERR_EXCLUSIVEMODEALREADYSET\n"); - // Do nothing because some other app has exclusive mode - return S_OK; - - case DDERR_WRONGMODE: - OutputDebugString("DDERR_WRONGMODE\n"); - // The display mode changed on us. Resize accordingly - if( m_pDeviceInfo->bWindowed ) - return Change3DEnvironment(); - break; - } - return hr; - } - - // Get the relative time, in seconds - rTime = m_pD3DEngine->TimeGet(); - if ( rTime > MAX_STEP ) rTime = MAX_STEP; // never more than 0.5s! - m_aTime += rTime; - -#if !USE_THREAD - if( FAILED( hr = m_pD3DEngine->FrameMove(rTime) ) ) - return hr; - - // FrameMove (animate) the scene - StepSimul(rTime); -#endif - - // Render the scene. - if( FAILED( hr = m_pD3DEngine->Render() ) ) - return hr; - - DrawSuppl(); - - // Show the frame rate, etc. - if( m_bShowStats ) - ShowStats(); - - // Show the frame on the primary surface. - if( FAILED( hr = m_pFramework->ShowFrame() ) ) - { - if( DDERR_SURFACELOST != hr ) - return hr; - - m_pFramework->RestoreSurfaces(); - m_pD3DEngine->RestoreSurfaces(); - } - - return S_OK; -} - - -// Cleanup scene objects - -VOID CD3DApplication::Cleanup3DEnvironment() -{ - m_bActive = false; - m_bReady = false; - - if( m_pFramework ) - { - DeleteDeviceObjects(); - SAFE_DELETE( m_pFramework ); - - m_pD3DEngine->FinalCleanup(); - } - - D3DEnum_FreeResources(); -//? FreeDirectInput(); -} - -// Called when the app is exitting, or the device is being changed, -// this function deletes any device dependant objects. - -VOID CD3DApplication::DeleteDeviceObjects() -{ - if( m_pFramework ) - { - m_pD3DEngine->DeleteDeviceObjects(); - SAFE_RELEASE( m_pddsDepthBuffer ); - } -} - - - -// Called in to toggle the pause state of the app. This function -// brings the GDI surface to the front of the display, so drawing -// output like message boxes and menus may be displayed. - -VOID CD3DApplication::Pause( bool bPause ) -{ - static DWORD dwAppPausedCount = 0L; - - dwAppPausedCount += ( bPause ? +1 : -1 ); - m_bReady = ( dwAppPausedCount ? false : true ); - - // Handle the first pause request (of many, nestable pause requests) - if( bPause && ( 1 == dwAppPausedCount ) ) - { - // Get a surface for the GDI - if( m_pFramework ) - m_pFramework->FlipToGDISurface( true ); - - // Stop the scene from animating - m_pD3DEngine->TimeEnterGel(); - } - - if( 0 == dwAppPausedCount ) - { - // Restart the scene - m_pD3DEngine->TimeExitGel(); - } -} - - -// Called when the app receives a PBT_APMQUERYSUSPEND message, meaning -// the computer is about to be suspended. At this point, the app should -// save any data for open network connections, files, etc.., and prepare -// to go into a suspended mode. - -LRESULT CD3DApplication::OnQuerySuspend( DWORD dwFlags ) -{ - OutputDebugString("OnQuerySuspend\n"); - Pause(true); - return true; -} - - -// Called when the app receives a PBT_APMRESUMESUSPEND message, meaning -// the computer has just resumed from a suspended state. At this point, -// the app should recover any data, network connections, files, etc.., -// and resume running from when the app was suspended. - -LRESULT CD3DApplication::OnResumeSuspend( DWORD dwData ) -{ - OutputDebugString("OnResumeSuspend\n"); - Pause(false); - return true; -} - - -// Draw all the additional graphic elements. - -void CD3DApplication::DrawSuppl() -{ - HDC hDC; - Math::Point p1, p2; - POINT list[3]; - RECT rect; - HPEN hPen; - HGDIOBJ old; - Math::Point pos; - float d; - int nbOut; - - if ( FAILED(m_pddsRenderTarget->GetDC(&hDC)) ) return; - - // Displays the selection rectangle. - if ( m_pD3DEngine->GetHilite(p1, p2) ) - { - nbOut = 0; - if ( p1.x < 0.0f || p1.x > 1.0f ) nbOut ++; - if ( p1.y < 0.0f || p1.y > 1.0f ) nbOut ++; - if ( p2.x < 0.0f || p2.x > 1.0f ) nbOut ++; - if ( p2.y < 0.0f || p2.y > 1.0f ) nbOut ++; - if ( nbOut <= 2 ) - { -#if 0 - time = Math::Mod(m_aTime, 0.5f); - if ( time < 0.25f ) d = time*4.0f; - else d = (2.0f-time*4.0f); -#endif -#if 0 - time = Math::Mod(m_aTime, 0.5f); - if ( time < 0.4f ) d = time/0.4f; - else d = 1.0f-(time-0.4f)/0.1f; -#endif -#if 1 - d = 0.5f+sinf(m_aTime*6.0f)*0.5f; -#endif - d *= (p2.x-p1.x)*0.1f; - p1.x += d; - p1.y += d; - p2.x -= d; - p2.y -= d; - - hPen = CreatePen(PS_SOLID, 1, RGB(255,255,0)); // yellow - old = SelectObject(hDC, hPen); - - rect.left = (int)(p1.x*m_ddsdRenderTarget.dwWidth); - rect.right = (int)(p2.x*m_ddsdRenderTarget.dwWidth); - rect.top = (int)((1.0f-p2.y)*m_ddsdRenderTarget.dwHeight); - rect.bottom = (int)((1.0f-p1.y)*m_ddsdRenderTarget.dwHeight); - - list[0].x = rect.left; - list[0].y = rect.top+(rect.bottom-rect.top)/5; - list[1].x = rect.left; - list[1].y = rect.top; - list[2].x = rect.left+(rect.right-rect.left)/5; - list[2].y = rect.top; - Polyline(hDC, list, 3); - - list[0].x = rect.right; - list[0].y = rect.top+(rect.bottom-rect.top)/5; - list[1].x = rect.right; - list[1].y = rect.top; - list[2].x = rect.right+(rect.left-rect.right)/5; - list[2].y = rect.top; - Polyline(hDC, list, 3); - - list[0].x = rect.left; - list[0].y = rect.bottom+(rect.top-rect.bottom)/5; - list[1].x = rect.left; - list[1].y = rect.bottom; - list[2].x = rect.left+(rect.right-rect.left)/5; - list[2].y = rect.bottom; - Polyline(hDC, list, 3); - - list[0].x = rect.right; - list[0].y = rect.bottom+(rect.top-rect.bottom)/5; - list[1].x = rect.right; - list[1].y = rect.bottom; - list[2].x = rect.right+(rect.left-rect.right)/5; - list[2].y = rect.bottom; - Polyline(hDC, list, 3); - - if ( old != 0 ) SelectObject(hDC, old); - DeleteObject(hPen); - } - } - - m_pddsRenderTarget->ReleaseDC(hDC); -} - -// Shows frame rate and dimensions of the rendering device. - -VOID CD3DApplication::ShowStats() -{ - static FLOAT fFPS = 0.0f; - static FLOAT fLastTime = 0.0f; - static DWORD dwFrames = 0L; - - // Keep track of the time lapse and frame count - FLOAT fTime = timeGetTime() * 0.001f; // Get current time in seconds - ++dwFrames; - - // Update the frame rate once per second - if( fTime - fLastTime > 1.0f ) - { - fFPS = dwFrames / (fTime - fLastTime); - fLastTime = fTime; - dwFrames = 0L; - } - - int t = m_pD3DEngine->RetStatisticTriangle(); - - // Setup the text buffer to write out dimensions - TCHAR buffer[100]; - sprintf( buffer, _T("%7.02f fps T=%d (%dx%dx%d)"), fFPS, t, - m_ddsdRenderTarget.dwWidth, m_ddsdRenderTarget.dwHeight, - m_ddsdRenderTarget.ddpfPixelFormat.dwRGBBitCount ); - OutputText( 400, 2, buffer ); - - int x, y, i; - if ( m_pD3DEngine->GetSpriteCoord(x, y) ) - { - OutputText( x, y, "+" ); - } - - for ( i=0 ; i<10 ; i++ ) - { - char* info = m_pD3DEngine->RetInfoText(i); - x = 50; - y = m_ddsdRenderTarget.dwHeight-20-i*20; - OutputText( x, y, info ); - } -} - - -// Draws text on the window. - -VOID CD3DApplication::OutputText( DWORD x, DWORD y, TCHAR* str ) -{ - HDC hDC; - - // Get a DC for the surface. Then, write out the buffer - if( m_pddsRenderTarget ) - { - if( SUCCEEDED( m_pddsRenderTarget->GetDC(&hDC) ) ) - { - SetTextColor( hDC, RGB(255,255,0) ); - SetBkMode( hDC, TRANSPARENT ); - ExtTextOut( hDC, x, y, 0, NULL, str, lstrlen(str), NULL ); - m_pddsRenderTarget->ReleaseDC(hDC); - } - } -} - - - - -// Defines a function that allocates memory for and initializes -// members within a BITMAPINFOHEADER structure - -PBITMAPINFO CD3DApplication::CreateBitmapInfoStruct(HBITMAP hBmp) -{ - BITMAP bmp; - PBITMAPINFO pbmi; - WORD cClrBits; - - // Retrieve the bitmap's color format, width, and height. - if ( !GetObject(hBmp, sizeof(BITMAP), (LPSTR)&bmp) ) - return 0; - - // Convert the color format to a count of bits. - cClrBits = (WORD)(bmp.bmPlanes * bmp.bmBitsPixel); - - if ( cClrBits == 1 ) cClrBits = 1; - else if ( cClrBits <= 4 ) cClrBits = 4; - else if ( cClrBits <= 8 ) cClrBits = 8; - else if ( cClrBits <= 16 ) cClrBits = 16; - else if ( cClrBits <= 24 ) cClrBits = 24; - else cClrBits = 32; - - // Allocate memory for the BITMAPINFO structure. (This structure - // contains a BITMAPINFOHEADER structure and an array of RGBQUAD data - // structures.) - if ( cClrBits != 24 ) - { - pbmi = (PBITMAPINFO)LocalAlloc(LPTR, - sizeof(BITMAPINFOHEADER) + - sizeof(RGBQUAD) * (2^cClrBits)); - } - // There is no RGBQUAD array for the 24-bit-per-pixel format. - else - { - pbmi = (PBITMAPINFO)LocalAlloc(LPTR, - sizeof(BITMAPINFOHEADER)); - } - - // Initialize the fields in the BITMAPINFO structure. - pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); - pbmi->bmiHeader.biWidth = bmp.bmWidth; - pbmi->bmiHeader.biHeight = bmp.bmHeight; - pbmi->bmiHeader.biPlanes = bmp.bmPlanes; - pbmi->bmiHeader.biBitCount = bmp.bmBitsPixel; - if ( cClrBits < 24 ) - pbmi->bmiHeader.biClrUsed = 2^cClrBits; - - // If the bitmap is not compressed, set the BI_RGB flag. - pbmi->bmiHeader.biCompression = BI_RGB; - - // Compute the number of bytes in the array of color - // indices and store the result in biSizeImage. - pbmi->bmiHeader.biSizeImage = (pbmi->bmiHeader.biWidth + 7) /8 - * pbmi->bmiHeader.biHeight - * cClrBits; - - // Set biClrImportant to 0, indicating that all of the - // device colors are important. - pbmi->bmiHeader.biClrImportant = 0; - - return pbmi; -} - -// Defines a function that initializes the remaining structures, -// retrieves the array of palette indices, opens the file, copies -// the data, and closes the file. - -bool CD3DApplication::CreateBMPFile(LPTSTR pszFile, PBITMAPINFO pbi, HBITMAP hBMP, HDC hDC) -{ - FILE* file; // file handle - BITMAPFILEHEADER hdr; // bitmap file-header - PBITMAPINFOHEADER pbih; // bitmap info-header - LPBYTE lpBits; // memory pointer - DWORD dwTotal; // total count of bytes - - pbih = (PBITMAPINFOHEADER)pbi; - lpBits = (LPBYTE)GlobalAlloc(GMEM_FIXED, pbih->biSizeImage); - if ( !lpBits ) return false; - - // Retrieve the color table (RGBQUAD array) and the bits - // (array of palette indices) from the DIB. - if ( !GetDIBits(hDC, hBMP, 0, (WORD)pbih->biHeight, - lpBits, pbi, DIB_RGB_COLORS) ) - return false; - - // Create the .BMP file. - file = fopen(pszFile, "wb"); - if ( file == NULL ) return false; - - hdr.bfType = 0x4d42; // 0x42 = "B" 0x4d = "M" - - // Compute the size of the entire file. - hdr.bfSize = (DWORD)(sizeof(BITMAPFILEHEADER) + - pbih->biSize + pbih->biClrUsed - * sizeof(RGBQUAD) + pbih->biSizeImage); - - hdr.bfReserved1 = 0; - hdr.bfReserved2 = 0; - - // Compute the offset to the array of color indices. - hdr.bfOffBits = (DWORD)sizeof(BITMAPFILEHEADER) + - pbih->biSize + pbih->biClrUsed - * sizeof (RGBQUAD); - - // Copy the BITMAPFILEHEADER into the .BMP file. - fwrite(&hdr, sizeof(BITMAPFILEHEADER), 1, file); - - // Copy the BITMAPINFOHEADER and RGBQUAD array into the file. - fwrite(pbih, sizeof(BITMAPINFOHEADER)+pbih->biClrUsed*sizeof(RGBQUAD), 1, file); - - // Copy the array of color indices into the .BMP file. - dwTotal = pbih->biSizeImage; - fwrite(lpBits, dwTotal, 1, file); - - // Close the .BMP file. - fclose(file); - - // Free memory. - GlobalFree((HGLOBAL)lpBits); - return true; -} - -// Write a file. BMP screenshot. - -bool CD3DApplication::WriteScreenShot(char *filename, int width, int height) -{ - D3DVIEWPORT7 vp; - HDC hDC; - HDC hDCImage; - HBITMAP hb; - PBITMAPINFO info; - int dx, dy; - - m_pD3DDevice->GetViewport(&vp); - dx = vp.dwWidth; - dy = vp.dwHeight; - - if ( FAILED(m_pddsRenderTarget->GetDC(&hDC)) ) return false; - - hDCImage = CreateCompatibleDC(hDC); - if ( hDCImage == 0 ) - { - m_pddsRenderTarget->ReleaseDC(hDC); - return false; - } - - hb = CreateCompatibleBitmap(hDC, width, height); - if ( hb == 0 ) - { - DeleteDC(hDCImage); - m_pddsRenderTarget->ReleaseDC(hDC); - return false; - } - - SelectObject(hDCImage, hb); - StretchBlt(hDCImage, 0, 0, width, height, hDC, 0, 0, dx, dy, SRCCOPY); - - info = CreateBitmapInfoStruct(hb); - if ( info == 0 ) - { - DeleteObject(hb); - DeleteDC(hDCImage); - m_pddsRenderTarget->ReleaseDC(hDC); - return false; - } - - CreateBMPFile(filename, info, hb, hDCImage); - - DeleteObject(hb); - DeleteDC(hDCImage); - m_pddsRenderTarget->ReleaseDC(hDC); - return true; -} - - -// Initializes an hDC on the rendering surface. - -bool CD3DApplication::GetRenderDC(HDC &hDC) -{ - if ( FAILED(m_pddsRenderTarget->GetDC(&hDC)) ) return false; - return true; -} - -// Frees the hDC of the rendering surface. - -bool CD3DApplication::ReleaseRenderDC(HDC &hDC) -{ - m_pddsRenderTarget->ReleaseDC(hDC); - return true; -} - - - - -// Perform the list of all graphics devices available. -// For the device selected, lists the full screen modes -// possible. -// buf* --> nom1<0> nom2<0> <0> - -bool CD3DApplication::EnumDevices(char *bufDevices, int lenDevices, - char *bufModes, int lenModes, - int &totalDevices, int &selectDevices, - int &totalModes, int &selectModes) -{ - D3DEnum_DeviceInfo* pDeviceList; - D3DEnum_DeviceInfo* pDevice; - DDSURFACEDESC2* pddsdMode; - DWORD numDevices, device, mode; - int len; - char text[100]; - - D3DEnum_GetDevices(&pDeviceList, &numDevices); - - selectDevices = -1; - selectModes = -1; - totalModes = 0; - for( device=0 ; devicestrDesc)+1; - if ( len >= lenDevices ) break; // bufDevices full! - strcpy(bufDevices, pDevice->strDesc); - bufDevices += len; - lenDevices -= len; - - if ( pDevice == m_pDeviceInfo ) // select device ? - { - selectDevices = device; - - for( mode=0 ; modedwNumModes ; mode++ ) - { - pddsdMode = &pDevice->pddsdModes[mode]; - - sprintf(text, "%ld x %ld x %ld", - pddsdMode->dwWidth, - pddsdMode->dwHeight, - pddsdMode->ddpfPixelFormat.dwRGBBitCount); - - len = strlen(text)+1; - if ( len >= lenModes ) break; // bufModes full ! - strcpy(bufModes, text); - bufModes += len; - lenModes -= len; - - if ( mode == m_pDeviceInfo->dwCurrentMode ) // select mode ? - { - selectModes = mode; - } - } - bufModes[0] = 0; - totalModes = pDevice->dwNumModes; - } - } - bufDevices[0] = 0; - totalDevices = numDevices; - - return true; -} - -// Indicates whether it is in full screen mode. - -bool CD3DApplication::RetFullScreen() -{ - return !m_pDeviceInfo->bWindowed; -} - -// Change the graphics mode. - -bool CD3DApplication::ChangeDevice(char *deviceName, char *modeName, - bool bFull) -{ - D3DEnum_DeviceInfo* pDeviceList; - D3DEnum_DeviceInfo* pDevice; - DDSURFACEDESC2* pddsdMode; - DWORD numDevices, device, mode; - HRESULT hr; - char text[100]; - - D3DEnum_GetDevices(&pDeviceList, &numDevices); - - for( device=0 ; devicestrDesc, deviceName) == 0 ) // device found ? - { - for( mode=0 ; modedwNumModes ; mode++ ) - { - pddsdMode = &pDevice->pddsdModes[mode]; - - sprintf(text, "%ld x %ld x %ld", - pddsdMode->dwWidth, - pddsdMode->dwHeight, - pddsdMode->ddpfPixelFormat.dwRGBBitCount); - - if ( strcmp(text, modeName) == 0 ) // mode found ? - { - m_pDeviceInfo = pDevice; - pDevice->bWindowed = !bFull; - pDevice->dwCurrentMode = mode; - pDevice->ddsdFullscreenMode = pDevice->pddsdModes[mode]; - - m_bReady = false; - - if ( FAILED( hr = Change3DEnvironment() ) ) - { - return false; - } - - SetProfileString("Device", "Name", deviceName); - SetProfileString("Device", "Mode", modeName); - SetProfileInt("Device", "FullScreen", bFull); - m_bReady = true; - return true; - } - } - } - } - - return false; -} - - - -// Displays error messages in a message box. - -VOID CD3DApplication::DisplayFrameworkError( HRESULT hr, DWORD dwType ) -{ - TCHAR strMsg[512]; - - switch( hr ) - { - case D3DENUMERR_ENGINE: - lstrcpy( strMsg, _T("Could not create 3D Engine application!") ); - break; - case D3DENUMERR_ROBOT: - lstrcpy( strMsg, _T("Could not create Robot application!") ); - break; - case D3DENUMERR_NODIRECTDRAW: - lstrcpy( strMsg, _T("Could not create DirectDraw!") ); - break; - case D3DENUMERR_NOCOMPATIBLEDEVICES: - lstrcpy( strMsg, _T("Could not find any compatible Direct3D\n" - "devices.") ); - break; - case D3DENUMERR_SUGGESTREFRAST: - lstrcpy( strMsg, _T("Could not find any compatible devices.\n\n" - "Try enabling the reference rasterizer using\n" - "EnableRefRast.reg.") ); - break; - case D3DENUMERR_ENUMERATIONFAILED: - lstrcpy( strMsg, _T("Enumeration failed. Your system may be in an\n" - "unstable state and need to be rebooted") ); - break; - case D3DFWERR_INITIALIZATIONFAILED: - lstrcpy( strMsg, _T("Generic initialization error.\n\nEnable " - "debug output for detailed information.") ); - break; - case D3DFWERR_NODIRECTDRAW: - lstrcpy( strMsg, _T("No DirectDraw") ); - break; - case D3DFWERR_NODIRECT3D: - lstrcpy( strMsg, _T("No Direct3D") ); - break; - case D3DFWERR_INVALIDMODE: - lstrcpy( strMsg, _T("COLOBOT requires a 16-bit (or higher) " - "display mode\nto run in a window.\n\nPlease " - "switch your desktop settings accordingly.") ); - break; - case D3DFWERR_COULDNTSETCOOPLEVEL: - lstrcpy( strMsg, _T("Could not set Cooperative Level") ); - break; - case D3DFWERR_NO3DDEVICE: - lstrcpy( strMsg, _T("Could not create the Direct3DDevice object.") ); - - if( MSGWARN_SWITCHEDTOSOFTWARE == dwType ) - lstrcat( strMsg, _T("\nThe 3D hardware chipset may not support" - "\nrendering in the current display mode.") ); - break; - case D3DFWERR_NOZBUFFER: - lstrcpy( strMsg, _T("No ZBuffer") ); - break; - case D3DFWERR_INVALIDZBUFFERDEPTH: - lstrcpy( strMsg, _T("Invalid Z-buffer depth. Try switching modes\n" - "from 16- to 32-bit (or vice versa)") ); - break; - case D3DFWERR_NOVIEWPORT: - lstrcpy( strMsg, _T("No Viewport") ); - break; - case D3DFWERR_NOPRIMARY: - lstrcpy( strMsg, _T("No primary") ); - break; - case D3DFWERR_NOCLIPPER: - lstrcpy( strMsg, _T("No Clipper") ); - break; - case D3DFWERR_BADDISPLAYMODE: - lstrcpy( strMsg, _T("Bad display mode") ); - break; - case D3DFWERR_NOBACKBUFFER: - lstrcpy( strMsg, _T("No backbuffer") ); - break; - case D3DFWERR_NONZEROREFCOUNT: - lstrcpy( strMsg, _T("A DDraw object has a non-zero reference\n" - "count (meaning it was not properly cleaned up)." ) ); - break; - case D3DFWERR_NORENDERTARGET: - lstrcpy( strMsg, _T("No render target") ); - break; - case E_OUTOFMEMORY: - lstrcpy( strMsg, _T("Not enough memory!") ); - break; - case DDERR_OUTOFVIDEOMEMORY: - lstrcpy( strMsg, _T("There was insufficient video memory " - "to use the\nhardware device.") ); - break; - default: - lstrcpy( strMsg, _T("Generic application error.\n\nEnable " - "debug output for detailed information.") ); - } - - if( MSGERR_APPMUSTEXIT == dwType ) - { - lstrcat( strMsg, _T("\n\nCOLOBOT will now exit.") ); - MessageBox( NULL, strMsg, m_strWindowTitle, MB_ICONERROR|MB_OK ); - } - else - { - if( MSGWARN_SWITCHEDTOSOFTWARE == dwType ) - lstrcat( strMsg, _T("\n\nSwitching to software rasterizer.") ); - MessageBox( NULL, strMsg, m_strWindowTitle, MB_ICONWARNING|MB_OK ); - } -} - - +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + + +#include +#include +#include +#include +#include +#include +#include +#include + +#include "common/struct.h" +#include "old/d3dtextr.h" +#include "old/d3dengine.h" +#include "common/language.h" +#include "common/event.h" +#include "common/profile.h" +#include "common/iman.h" +#include "common/restext.h" +#include "old/math3d.h" +#include "old/joystick.h" +#include "object/robotmain.h" +#include "old/sound.h" +#include "old/d3dapp.h" + +// fix for "MSH_MOUSEWHEEL undefined" error +#ifdef UNICODE +#define MSH_MOUSEWHEEL L"MSWHEEL_ROLLMSG" +#else +#define MSH_MOUSEWHEEL "MSWHEEL_ROLLMSG" +#endif + + +const int AUDIO_TRACK = 13; // total number of audio tracks on the CD +const float MAX_STEP = 0.2f; // maximum time for a step + +const int WINDOW_DX = (640+6); // dimensions in windowed mode +const int WINDOW_DY = (480+25); + +#define USE_THREAD false // true does not work! +const float TIME_THREAD = 0.02f; + + + + +// Limit the use of the controls keyboard & joystick. + +float AxeLimit(float value) +{ + if ( value < -1.0f ) value = -1.0f; + if ( value > 1.0f ) value = 1.0f; + return value; +} + + +// Entry point to the program. Initializes everything, and goes into a +// message-processing loop. Idle time is used to render the scene. + +INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT ) +{ + Error err; + char string[100]; + + CD3DApplication d3dApp; // single instance of the application + + err = d3dApp.CheckMistery(strCmdLine); + if ( err != ERR_OK ) + { + GetResource(RES_ERR, err, string); +#if _NEWLOOK + MessageBox( NULL, string, _T("CeeBot"), MB_ICONERROR|MB_OK ); +#else + MessageBox( NULL, string, _T("COLOBOT"), MB_ICONERROR|MB_OK ); +#endif + return 0; + } + + if ( FAILED(d3dApp.Create(hInst, strCmdLine)) ) + { + return 0; + } + + return d3dApp.Run(); // execution of all +} + + +// Internal variables and function prototypes. + +enum APPMSGTYPE { MSG_NONE, MSGERR_APPMUSTEXIT, MSGWARN_SWITCHEDTOSOFTWARE }; + +static INT CALLBACK AboutProc( HWND, UINT, WPARAM, LPARAM ); +static LRESULT CALLBACK WndProc( HWND, UINT, WPARAM, LPARAM ); + +static CD3DApplication* g_pD3DApp; + + + +// Constructor. + +CD3DApplication::CD3DApplication() +{ + int i; + + m_iMan = new(CInstanceManager); + m_event = new CEvent(m_iMan); + + m_pD3DEngine = 0; + m_pRobotMain = 0; + m_pSound = 0; + m_pFramework = 0; + m_instance = 0; + m_hWnd = 0; + m_pDD = 0; + m_pD3D = 0; + m_pD3DDevice = 0; + + m_CDpath[0] = 0; + + m_pddsRenderTarget = 0; + m_pddsDepthBuffer = 0; + + m_keyState = 0; + m_axeKey = Math::Vector(0.0f, 0.0f, 0.0f); + m_axeJoy = Math::Vector(0.0f, 0.0f, 0.0f); + + m_vidMemTotal = 0; + m_bActive = false; + m_bActivateApp = false; + m_bReady = false; + m_bJoystick = false; + m_aTime = 0.0f; + + for ( i=0 ; i<32 ; i++ ) + { + m_bJoyButton[i] = false; + } + +#if _NEWLOOK + m_strWindowTitle = _T("CeeBot"); +#else + m_strWindowTitle = _T("COLOBOT"); +#endif + m_bAppUseZBuffer = true; + m_bAppUseStereo = true; + m_bShowStats = false; + m_bDebugMode = false; + m_bAudioState = true; + m_bAudioTrack = true; + m_bNiceMouse = false; + m_bSetupMode = true; + m_fnConfirmDevice = 0; + + ResetKey(); + + g_pD3DApp = this; + + // Request event sent by Logitech. + m_mshMouseWheel = RegisterWindowMessage(MSH_MOUSEWHEEL); + + _mkdir("files\\"); +} + + +// Destructor. + +CD3DApplication::~CD3DApplication() +{ + delete m_iMan; +} + + + +// Returns the path of the CD. + +char* CD3DApplication::RetCDpath() +{ + return m_CDpath; +} + +// Reads the information in the registry. + +Error CD3DApplication::RegQuery() +{ + FILE* file = NULL; + HKEY key; + LONG i; + DWORD type, len; + char filename[100]; + +#if _NEWLOOK + #if _TEEN + i = RegOpenKeyEx(HKEY_LOCAL_MACHINE, "Software\\Epsitec\\CeeBot-Teen\\Setup", + #else + i = RegOpenKeyEx(HKEY_LOCAL_MACHINE, "Software\\Epsitec\\CeeBot-A\\Setup", + #endif +#else + i = RegOpenKeyEx(HKEY_LOCAL_MACHINE, "Software\\Epsitec\\Colobot\\Setup", +#endif + 0, KEY_READ, &key); + if ( i != ERROR_SUCCESS ) return ERR_INSTALL; + + type = REG_SZ; + len = sizeof(m_CDpath); + i = RegQueryValueEx(key, "CDpath", NULL, &type, (LPBYTE)m_CDpath, &len); + if ( i != ERROR_SUCCESS || type != REG_SZ ) return ERR_INSTALL; + + filename[0] = m_CDpath[0]; + filename[1] = ':'; + filename[2] = '\\'; + filename[3] = 0; + i = GetDriveType(filename); + if ( i != DRIVE_CDROM ) return ERR_NOCD; + + strcat(filename, "install.ini"); + file = fopen(filename, "rb"); // install.ini file exist? + if ( file == NULL ) return ERR_NOCD; + fclose(file); + + return ERR_OK; +} + +// Checks for audio tracks on the CD. + +Error CD3DApplication::AudioQuery() +{ + MCI_OPEN_PARMS mciOpenParms; + MCI_STATUS_PARMS mciStatusParms; + DWORD dwReturn; + UINT deviceID; + char device[10]; + + // Open the device by specifying the device and filename. + // MCI will attempt to choose the MIDI mapper as the output port. + memset(&mciOpenParms, 0, sizeof(MCI_OPEN_PARMS)); + mciOpenParms.lpstrDeviceType = (LPCTSTR)MCI_DEVTYPE_CD_AUDIO; + if ( m_CDpath[0] == 0 ) + { + dwReturn = mciSendCommand(NULL, + MCI_OPEN, + MCI_OPEN_TYPE|MCI_OPEN_TYPE_ID, + (DWORD)(LPVOID)&mciOpenParms); + } + else + { + device[0] = m_CDpath[0]; + device[1] = ':'; + device[2] = 0; + mciOpenParms.lpstrElementName = device; + dwReturn = mciSendCommand(NULL, + MCI_OPEN, + MCI_OPEN_TYPE|MCI_OPEN_TYPE_ID|MCI_OPEN_ELEMENT, + (DWORD)(LPVOID)&mciOpenParms); + } + if ( dwReturn != 0 ) + { + return ERR_NOCD; + } + + // The device opened successfully; get the device ID. + deviceID = mciOpenParms.wDeviceID; + + memset(&mciStatusParms, 0, sizeof(MCI_STATUS_PARMS)); + mciStatusParms.dwItem = MCI_STATUS_NUMBER_OF_TRACKS; + dwReturn = mciSendCommand(deviceID, + MCI_STATUS, + MCI_WAIT|MCI_STATUS_ITEM, + (DWORD)&mciStatusParms); + if ( dwReturn != 0 ) + { + mciSendCommand(deviceID, MCI_CLOSE, 0, NULL); + return ERR_NOCD; + } + + if ( mciStatusParms.dwReturn != AUDIO_TRACK ) + { + mciSendCommand(deviceID, MCI_CLOSE, 0, NULL); + return ERR_NOCD; + } + + mciSendCommand(deviceID, MCI_CLOSE, 0, NULL); + return ERR_OK; +} + +// Checks for the key. + +Error CD3DApplication::CheckMistery(char *strCmdLine) +{ + if ( strstr(strCmdLine, "-debug") != 0 ) + { + m_bShowStats = true; + SetDebugMode(true); + } + + if ( strstr(strCmdLine, "-audiostate") != 0 ) + { + m_bAudioState = false; + } + + if ( strstr(strCmdLine, "-audiotrack") != 0 ) + { + m_bAudioTrack = false; + } + + m_CDpath[0] = 0; +#if _FULL + if ( strstr(strCmdLine, "-nocd") == 0 && !m_bDebugMode ) + { + Error err; + + err = RegQuery(); + if ( err != ERR_OK ) return err; + + //?err = AudioQuery(); + //?if ( err != ERR_OK ) return err; + } +#endif +#if _SCHOOL & _EDU + if ( strstr(strCmdLine, "-nosetup") != 0 ) + { + m_bSetupMode = false; + } + m_bAudioTrack = false; +#endif +#if _SCHOOL & _PERSO + Error err = RegQuery(); + if ( err != ERR_OK ) return err; + m_bAudioTrack = false; +#endif +#if _SCHOOL & _CEEBOTDEMO + m_bAudioTrack = false; +#endif +#if _NET + m_bAudioTrack = false; +#endif +#if _DEMO + m_bAudioTrack = false; +#endif + + return ERR_OK; +} + + +// Returns the total amount of video memory for textures. + +int CD3DApplication::GetVidMemTotal() +{ + return m_vidMemTotal; +} + +bool CD3DApplication::IsVideo8MB() +{ + if ( m_vidMemTotal == 0 ) return false; + return (m_vidMemTotal <= 8388608L); // 8 Mb or less (2 ^ 23)? +} + +bool CD3DApplication::IsVideo32MB() +{ + if ( m_vidMemTotal == 0 ) return false; + return (m_vidMemTotal > 16777216L); // more than 16 Mb (2 ^ 24)? +} + + +void CD3DApplication::SetShowStat(bool bShow) +{ + m_bShowStats = bShow; +} + +bool CD3DApplication::RetShowStat() +{ + return m_bShowStats; +} + + +void CD3DApplication::SetDebugMode(bool bMode) +{ + m_bDebugMode = bMode; + D3DTextr_SetDebugMode(m_bDebugMode); +} + +bool CD3DApplication::RetDebugMode() +{ + return m_bDebugMode; +} + +bool CD3DApplication::RetSetupMode() +{ + return m_bSetupMode; +} + + + + +// Son process of time management. + +DWORD WINAPI ThreadRoutine(LPVOID) +{ + Event event; + float time; + int ms, start, end, delay; + + ms = (int)(TIME_THREAD*1000.0f); + time = 0.0f; + while ( true ) + { + start = timeGetTime(); + + g_pD3DApp->m_pD3DEngine->FrameMove(TIME_THREAD); + + ZeroMemory(&event, sizeof(Event)); + event.event = EVENT_FRAME; + event.rTime = TIME_THREAD; + event.axeX = AxeLimit(g_pD3DApp->m_axeKey.x + g_pD3DApp->m_axeJoy.x); + event.axeY = AxeLimit(g_pD3DApp->m_axeKey.y + g_pD3DApp->m_axeJoy.y); + event.axeZ = AxeLimit(g_pD3DApp->m_axeKey.z + g_pD3DApp->m_axeJoy.z); + event.keyState = g_pD3DApp->m_keyState; + + if ( g_pD3DApp->m_pRobotMain != 0 ) + { + g_pD3DApp->m_pRobotMain->EventProcess(event); + } + + end = timeGetTime(); + + delay = ms-(end-start); + if ( delay > 0 ) + { + Sleep(delay); // waiting 20ms-used + } + time += TIME_THREAD; + } + return 0; +} + + +// Called during device intialization, this code checks the device +// for some minimum set of capabilities. + +HRESULT CD3DApplication::ConfirmDevice( DDCAPS* pddDriverCaps, + D3DDEVICEDESC7* pd3dDeviceDesc ) +{ +//? if( pd3dDeviceDesc->wMaxVertexBlendMatrices < 2 ) +//? return E_FAIL; + + return S_OK; +} + +// Create the application. + +HRESULT CD3DApplication::Create( HINSTANCE hInst, TCHAR* strCmdLine ) +{ + HRESULT hr; + char deviceName[100]; + char modeName[100]; + int iValue; + DWORD style; + bool bFull, b3D; + + m_instance = hInst; + + InitCurrentDirectory(); + + // Enumerate available D3D devices. The callback is used so the app can + // confirm/reject each enumerated device depending on its capabilities. + if( FAILED( hr = D3DEnum_EnumerateDevices( m_fnConfirmDevice ) ) ) + { + DisplayFrameworkError( hr, MSGERR_APPMUSTEXIT ); + return hr; + } + + if( FAILED( hr = D3DEnum_SelectDefaultDevice( &m_pDeviceInfo ) ) ) + { + DisplayFrameworkError( hr, MSGERR_APPMUSTEXIT ); + return hr; + } + + if ( !m_bDebugMode ) + { + m_pDeviceInfo->bWindowed = false; // full screen + } + if ( GetProfileInt("Device", "FullScreen", bFull) ) + { + m_pDeviceInfo->bWindowed = !bFull; + } + m_pDeviceInfo->bWindowed = true; + + // Create the 3D engine. + if( (m_pD3DEngine = new CD3DEngine(m_iMan, this)) == NULL ) + { + DisplayFrameworkError( D3DENUMERR_ENGINE, MSGERR_APPMUSTEXIT ); + return E_OUTOFMEMORY; + } + SetEngine(m_pD3DEngine); + + // Initialize the app's custom scene stuff + if( FAILED( hr = m_pD3DEngine->OneTimeSceneInit() ) ) + { + DisplayFrameworkError( hr, MSGERR_APPMUSTEXIT ); + return hr; + } + + // Create a new CD3DFramework class. This class does all of our D3D + // initialization and manages the common D3D objects. + if( (m_pFramework = new CD3DFramework7()) == NULL ) + { + DisplayFrameworkError( E_OUTOFMEMORY, MSGERR_APPMUSTEXIT ); + return E_OUTOFMEMORY; + } + + // Create the sound instance. + if( (m_pSound = new CSound(m_iMan)) == NULL ) + { + DisplayFrameworkError( D3DENUMERR_SOUND, MSGERR_APPMUSTEXIT ); + return E_OUTOFMEMORY; + } + + // Create the robot application. + if( (m_pRobotMain = new CRobotMain(m_iMan)) == NULL ) + { + DisplayFrameworkError( D3DENUMERR_ROBOT, MSGERR_APPMUSTEXIT ); + return E_OUTOFMEMORY; + } + + // Register the window class + WNDCLASS wndClass = { 0, WndProc, 0, 0, hInst, + LoadIcon( hInst, MAKEINTRESOURCE(IDI_MAIN_ICON) ), + LoadCursor( NULL, IDC_ARROW ), + (HBRUSH)GetStockObject(WHITE_BRUSH), + NULL, _T("D3D Window") }; + RegisterClass( &wndClass ); + + // Create the render window + style = WS_CAPTION|WS_VISIBLE; + if ( m_bDebugMode ) style |= WS_SYSMENU; // close box + m_hWnd = CreateWindow( _T("D3D Window"), m_strWindowTitle, +//? WS_OVERLAPPEDWINDOW|WS_VISIBLE, + style, CW_USEDEFAULT, CW_USEDEFAULT, + WINDOW_DX, WINDOW_DY, 0L, +//? LoadMenu( hInst, MAKEINTRESOURCE(IDR_MENU) ), + NULL, + hInst, 0L ); + UpdateWindow( m_hWnd ); + + if ( !GetProfileInt("Setup", "Sound3D", b3D) ) + { + b3D = true; + } + m_pSound->SetDebugMode(m_bDebugMode); + m_pSound->Create(m_hWnd, b3D); + m_pSound->CacheAll(); + m_pSound->SetState(m_bAudioState); + m_pSound->SetAudioTrack(m_bAudioTrack); + m_pSound->SetCDpath(m_CDpath); + + // Initialize the 3D environment for the app + if( FAILED( hr = Initialize3DEnvironment() ) ) + { + DisplayFrameworkError( hr, MSGERR_APPMUSTEXIT ); + Cleanup3DEnvironment(); + return E_FAIL; + } + + // Change the display device driver. + GetProfileString("Device", "Name", deviceName, 100); + GetProfileString("Device", "Mode", modeName, 100); + GetProfileInt("Device", "FullScreen", bFull); + if ( deviceName[0] != 0 && modeName[0] != 0 && bFull ) + { + ChangeDevice(deviceName, modeName, bFull); + } + + // First execution? + if ( !GetProfileInt("Setup", "ObjectDirty", iValue) ) + { + m_pD3DEngine->FirstExecuteAdapt(true); + } + + // Creates the file colobot.ini at the first execution. + m_pRobotMain->CreateIni(); + +#if _DEMO + m_pRobotMain->ChangePhase(PHASE_NAME); +#else +#if _NET | _SCHOOL + m_pRobotMain->ChangePhase(PHASE_WELCOME2); +#else +#if _FRENCH + m_pRobotMain->ChangePhase(PHASE_WELCOME2); +#endif +#if _ENGLISH + m_pRobotMain->ChangePhase(PHASE_WELCOME2); +#endif +#if _GERMAN + m_pRobotMain->ChangePhase(PHASE_WELCOME2); +#endif +#if _WG + m_pRobotMain->ChangePhase(PHASE_WELCOME1); +#endif +#if _POLISH + m_pRobotMain->ChangePhase(PHASE_WELCOME1); +#endif +#endif +#endif + m_pD3DEngine->TimeInit(); + +#if USE_THREAD + m_thread = CreateThread(NULL, 0, ThreadRoutine, this, 0, &m_threadId); + SetThreadPriority(m_thread, THREAD_PRIORITY_ABOVE_NORMAL); +#endif + + // The app is ready to go + m_bReady = true; + + return S_OK; +} + + +// Message-processing loop. Idle time is used to render the scene. + +INT CD3DApplication::Run() +{ + // Load keyboard accelerators + HACCEL hAccel = LoadAccelerators( NULL, MAKEINTRESOURCE(IDR_MAIN_ACCEL) ); + + // Now we're ready to recieve and process Windows messages. + bool bGotMsg; + MSG msg; + PeekMessage( &msg, NULL, 0U, 0U, PM_NOREMOVE ); + + while( WM_QUIT != msg.message ) + { + // Use PeekMessage() if the app is active, so we can use idle time to + // render the scene. Else, use GetMessage() to avoid eating CPU time. + if( m_bActive ) + bGotMsg = PeekMessage( &msg, NULL, 0U, 0U, PM_REMOVE ); + else + bGotMsg = GetMessage( &msg, NULL, 0U, 0U ); + + if( bGotMsg ) + { + // Translate and dispatch the message + if( TranslateAccelerator( m_hWnd, hAccel, &msg ) == 0 ) + { + TranslateMessage( &msg ); + DispatchMessage( &msg ); + } + } + else + { + // Render a frame during idle time (no messages are waiting) + if( m_bActive && m_bReady ) + { + Event event; + + while ( m_event->GetEvent(event) ) + { + if ( event.event == EVENT_QUIT ) + { +//? SendMessage( m_hWnd, WM_CLOSE, 0, 0 ); + m_pSound->StopMusic(); + Cleanup3DEnvironment(); + PostQuitMessage(0); + return msg.wParam; + } + m_pRobotMain->EventProcess(event); + } + + if ( !RetNiceMouse() ) + { + SetMouseType(m_pD3DEngine->RetMouseType()); + } + + if( FAILED( Render3DEnvironment() ) ) + DestroyWindow( m_hWnd ); + } + } + } + + return msg.wParam; +} + + + +// Conversion of the position of the mouse. +// x: 0=left, 1=right +// y: 0=down, 1=up + +Math::Point CD3DApplication::ConvPosToInterface(HWND hWnd, LPARAM lParam) +{ + POINT cpos; + Math::Point pos; + float px, py, w, h; + + cpos.x = (short)LOWORD(lParam); + cpos.y = (short)HIWORD(lParam); + + if ( !m_pDeviceInfo->bWindowed ) + { + ClientToScreen(hWnd, &cpos); + } + + px = (float)cpos.x; + py = (float)cpos.y; + w = (float)m_ddsdRenderTarget.dwWidth; + h = (float)m_ddsdRenderTarget.dwHeight; + + pos.x = px/w; + pos.y = 1.0f-py/h; + + return pos; +} + +// Physically moves the mouse. + +void CD3DApplication::SetMousePos(Math::Point pos) +{ + POINT p; + + pos.y = 1.0f-pos.y; + + pos.x *= m_ddsdRenderTarget.dwWidth; + pos.y *= m_ddsdRenderTarget.dwHeight; + + p.x = (int)pos.x; + p.y = (int)pos.y; + ClientToScreen(m_hWnd, &p); + + SetCursorPos(p.x, p.y); +} + +// Choosing the type of cursor for the mouse. + +void CD3DApplication::SetMouseType(D3DMouse type) +{ + HCURSOR hc; + + if ( type == D3DMOUSEHAND ) + { + hc = LoadCursor(m_instance, MAKEINTRESOURCE(IDC_CURSORHAND)); + } + else if ( type == D3DMOUSECROSS ) + { + hc = LoadCursor(NULL, IDC_CROSS); + } + else if ( type == D3DMOUSEEDIT ) + { + hc = LoadCursor(NULL, IDC_IBEAM); + } + else if ( type == D3DMOUSENO ) + { + hc = LoadCursor(NULL, IDC_NO); + } + else if ( type == D3DMOUSEMOVE ) + { + hc = LoadCursor(NULL, IDC_SIZEALL); + } + else if ( type == D3DMOUSEMOVEH ) + { + hc = LoadCursor(NULL, IDC_SIZEWE); + } + else if ( type == D3DMOUSEMOVEV ) + { + hc = LoadCursor(NULL, IDC_SIZENS); + } + else if ( type == D3DMOUSEMOVED ) + { + hc = LoadCursor(NULL, IDC_SIZENESW); + } + else if ( type == D3DMOUSEMOVEI ) + { + hc = LoadCursor(NULL, IDC_SIZENWSE); + } + else if ( type == D3DMOUSEWAIT ) + { + hc = LoadCursor(NULL, IDC_WAIT); + } + else if ( type == D3DMOUSESCROLLL ) + { + hc = LoadCursor(m_instance, MAKEINTRESOURCE(IDC_CURSORSCROLLL)); + } + else if ( type == D3DMOUSESCROLLR ) + { + hc = LoadCursor(m_instance, MAKEINTRESOURCE(IDC_CURSORSCROLLR)); + } + else if ( type == D3DMOUSESCROLLU ) + { + hc = LoadCursor(m_instance, MAKEINTRESOURCE(IDC_CURSORSCROLLU)); + } + else if ( type == D3DMOUSESCROLLD ) + { + hc = LoadCursor(m_instance, MAKEINTRESOURCE(IDC_CURSORSCROLLD)); + } + else if ( type == D3DMOUSETARGET ) + { + hc = LoadCursor(m_instance, MAKEINTRESOURCE(IDC_CURSORTARGET)); + } + else + { + hc = LoadCursor(NULL, IDC_ARROW); + } + + if ( hc != NULL ) + { + SetCursor(hc); + } +} + +// Choice of mode for the mouse. + +void CD3DApplication::SetNiceMouse(bool bNice) +{ + if ( bNice == m_bNiceMouse ) return; + m_bNiceMouse = bNice; + + if ( m_bNiceMouse ) + { + ShowCursor(false); // hides the ugly windows mouse + SetCursor(NULL); + } + else + { + ShowCursor(true); // shows the ugly windows mouse + SetCursor(LoadCursor(NULL, IDC_ARROW)); + } +} + +// Whether to use the mouse pretty shaded. + +bool CD3DApplication::RetNiceMouse() +{ + if ( m_pDeviceInfo->bWindowed ) return false; + if ( !m_pDeviceInfo->bHardware ) return false; + + return m_bNiceMouse; +} + +// Indicates whether it is possible to use the mouse pretty shaded. + +bool CD3DApplication::RetNiceMouseCap() +{ + if ( m_pDeviceInfo->bWindowed ) return false; + if ( !m_pDeviceInfo->bHardware ) return false; + + return true; +} + + +// Static msg handler which passes messages to the application class. + +LRESULT CALLBACK WndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) +{ + if ( g_pD3DApp != 0 ) + { + Event event; + short move; + + ZeroMemory(&event, sizeof(Event)); + +#if 0 + if ( uMsg == WM_KEYDOWN || + uMsg == WM_CHAR || + uMsg == WM_XBUTTONDOWN || + uMsg == WM_XBUTTONUP ) + { + char s[100]; + sprintf(s, "event: %d %d %d\n", uMsg, wParam, lParam); + OutputDebugString(s); + } +#endif + + if ( uMsg == WM_LBUTTONDOWN ) event.event = EVENT_LBUTTONDOWN; + if ( uMsg == WM_RBUTTONDOWN ) event.event = EVENT_RBUTTONDOWN; + if ( uMsg == WM_LBUTTONUP ) event.event = EVENT_LBUTTONUP; + if ( uMsg == WM_RBUTTONUP ) event.event = EVENT_RBUTTONUP; + if ( uMsg == WM_MOUSEMOVE ) event.event = EVENT_MOUSEMOVE; + if ( uMsg == WM_KEYDOWN ) event.event = EVENT_KEYDOWN; + if ( uMsg == WM_KEYUP ) event.event = EVENT_KEYUP; + if ( uMsg == WM_CHAR ) event.event = EVENT_CHAR; + + if ( uMsg == WM_XBUTTONUP ) + { + if ( (wParam>>16) == XBUTTON1 ) event.event = EVENT_HYPER_PREV; + if ( (wParam>>16) == XBUTTON2 ) event.event = EVENT_HYPER_NEXT; + } + + event.param = wParam; + event.axeX = AxeLimit(g_pD3DApp->m_axeKey.x + g_pD3DApp->m_axeJoy.x); + event.axeY = AxeLimit(g_pD3DApp->m_axeKey.y + g_pD3DApp->m_axeJoy.y); + event.axeZ = AxeLimit(g_pD3DApp->m_axeKey.z + g_pD3DApp->m_axeJoy.z); + event.keyState = g_pD3DApp->m_keyState; + + if ( uMsg == WM_LBUTTONDOWN || + uMsg == WM_RBUTTONDOWN || + uMsg == WM_LBUTTONUP || + uMsg == WM_RBUTTONUP || + uMsg == WM_MOUSEMOVE ) // mouse event? + { + event.pos = g_pD3DApp->ConvPosToInterface(hWnd, lParam); + g_pD3DApp->m_mousePos = event.pos; + g_pD3DApp->m_pD3DEngine->SetMousePos(event.pos); + } + + if ( uMsg == WM_MOUSEWHEEL ) // mouse wheel? + { + event.event = EVENT_KEYDOWN; + event.pos = g_pD3DApp->m_mousePos; + move = HIWORD(wParam); + if ( move/WHEEL_DELTA > 0 ) event.param = VK_WHEELUP; + if ( move/WHEEL_DELTA < 0 ) event.param = VK_WHEELDOWN; + } + if ( g_pD3DApp->m_mshMouseWheel != 0 && + uMsg == g_pD3DApp->m_mshMouseWheel ) // Logitech mouse wheel? + { + event.event = EVENT_KEYDOWN; + event.pos = g_pD3DApp->m_mousePos; + move = LOWORD(wParam); + if ( move/WHEEL_DELTA > 0 ) event.param = VK_WHEELUP; + if ( move/WHEEL_DELTA < 0 ) event.param = VK_WHEELDOWN; + } + + if ( event.event == EVENT_KEYDOWN || + event.event == EVENT_KEYUP || + event.event == EVENT_CHAR ) + { + if ( event.param == 0 ) + { + event.event = EVENT_NULL; + } + } + + if ( g_pD3DApp->m_pRobotMain != 0 && event.event != 0 ) + { + g_pD3DApp->m_pRobotMain->EventProcess(event); +//? if ( !g_pD3DApp->RetNiceMouse() ) +//? { +//? g_pD3DApp->SetMouseType(g_pD3DApp->m_pD3DEngine->RetMouseType()); +//? } + } + if ( g_pD3DApp->m_pD3DEngine != 0 ) + { + g_pD3DApp->m_pD3DEngine->MsgProc( hWnd, uMsg, wParam, lParam ); + } + return g_pD3DApp->MsgProc( hWnd, uMsg, wParam, lParam ); + } + + return DefWindowProc( hWnd, uMsg, wParam, lParam ); +} + + +// Minimal message proc function for the about box. + +BOOL CALLBACK AboutProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM ) +{ + if( WM_COMMAND == uMsg ) + if( IDOK == LOWORD(wParam) || IDCANCEL == LOWORD(wParam) ) + EndDialog( hWnd, TRUE ); + + return WM_INITDIALOG == uMsg ? TRUE : FALSE; +} + + + +// Ignore keypresses. + +void CD3DApplication::FlushPressKey() +{ + m_keyState = 0; + m_axeKey = Math::Vector(0.0f, 0.0f, 0.0f); + m_axeJoy = Math::Vector(0.0f, 0.0f, 0.0f); +} + +// Resets the default keys. + +void CD3DApplication::ResetKey() +{ + int i; + + for ( i=0 ; i<50 ; i++ ) + { + m_key[i][0] = 0; + m_key[i][1] = 0; + } + m_key[KEYRANK_LEFT ][0] = VK_LEFT; + m_key[KEYRANK_RIGHT ][0] = VK_RIGHT; + m_key[KEYRANK_UP ][0] = VK_UP; + m_key[KEYRANK_DOWN ][0] = VK_DOWN; + m_key[KEYRANK_GUP ][0] = VK_SHIFT; + m_key[KEYRANK_GDOWN ][0] = VK_CONTROL; + m_key[KEYRANK_CAMERA ][0] = VK_SPACE; + m_key[KEYRANK_CAMERA ][1] = VK_BUTTON2; + m_key[KEYRANK_DESEL ][0] = VK_NUMPAD0; + m_key[KEYRANK_DESEL ][1] = VK_BUTTON6; + m_key[KEYRANK_ACTION ][0] = VK_RETURN; + m_key[KEYRANK_ACTION ][1] = VK_BUTTON1; + m_key[KEYRANK_NEAR ][0] = VK_ADD; + m_key[KEYRANK_NEAR ][1] = VK_BUTTON5; + m_key[KEYRANK_AWAY ][0] = VK_SUBTRACT; + m_key[KEYRANK_AWAY ][1] = VK_BUTTON4; + m_key[KEYRANK_NEXT ][0] = VK_TAB; + m_key[KEYRANK_NEXT ][1] = VK_BUTTON3; + m_key[KEYRANK_HUMAN ][0] = VK_HOME; + m_key[KEYRANK_HUMAN ][1] = VK_BUTTON7; + m_key[KEYRANK_QUIT ][0] = VK_ESCAPE; + m_key[KEYRANK_HELP ][0] = VK_F1; + m_key[KEYRANK_PROG ][0] = VK_F2; + m_key[KEYRANK_CBOT ][0] = VK_F3; + m_key[KEYRANK_VISIT ][0] = VK_DECIMAL; + m_key[KEYRANK_SPEED10][0] = VK_F4; + m_key[KEYRANK_SPEED15][0] = VK_F5; + m_key[KEYRANK_SPEED20][0] = VK_F6; +// m_key[KEYRANK_SPEED30][0] = VK_F7; +} + +// Modifies a button. + +void CD3DApplication::SetKey(int keyRank, int option, int key) +{ + if ( keyRank < 0 || + keyRank >= 50 ) return; + + if ( option < 0 || + option >= 2 ) return; + + m_key[keyRank][option] = key; +} + +// Gives a hint. + +int CD3DApplication::RetKey(int keyRank, int option) +{ + if ( keyRank < 0 || + keyRank >= 50 ) return 0; + + if ( option < 0 || + option >= 2 ) return 0; + + return m_key[keyRank][option]; +} + + + +// Use the joystick or keyboard. + +void CD3DApplication::SetJoystick(bool bEnable) +{ + m_bJoystick = bEnable; + + if ( m_bJoystick ) // joystick ? + { + if ( !InitDirectInput(m_instance, m_hWnd) ) // initialise joystick + { + m_bJoystick = false; + } + else + { + SetAcquire(true); + SetTimer(m_hWnd, 0, 1000/30, NULL); + } + } + else // keyboard? + { + KillTimer(m_hWnd, 0); + SetAcquire(false); + FreeDirectInput(); + } +} + +bool CD3DApplication::RetJoystick() +{ + return m_bJoystick; +} + + +// Message handling function. + +LRESULT CD3DApplication::MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, + LPARAM lParam ) +{ + HRESULT hr; + DIJOYSTATE js; + int i; + + // The F10 key sends another message to activate + // menu in standard Windows applications! + if ( uMsg == WM_SYSKEYDOWN && wParam == VK_F10 ) + { + uMsg = WM_KEYDOWN; + } + if ( uMsg == WM_SYSKEYUP && wParam == VK_F10 ) + { + uMsg = WM_KEYUP; + } + + // Mange event "menu" sent by Alt or F10. + if ( uMsg == WM_SYSCOMMAND && wParam == SC_KEYMENU ) + { + return 0; + } + + if ( uMsg == WM_KEYDOWN || uMsg == WM_KEYUP ) + { + if ( GetKeyState(VK_SHIFT) & 0x8000 ) + { + m_keyState |= KS_SHIFT; + } + else + { + m_keyState &= ~KS_SHIFT; + } + + if ( GetKeyState(VK_CONTROL) & 0x8000 ) + { + m_keyState |= KS_CONTROL; + } + else + { + m_keyState &= ~KS_CONTROL; + } + } + + switch( uMsg ) + { + case WM_KEYDOWN: + if ( wParam == m_key[KEYRANK_UP ][0] ) m_axeKey.y = 1.0f; + if ( wParam == m_key[KEYRANK_UP ][1] ) m_axeKey.y = 1.0f; + if ( wParam == m_key[KEYRANK_DOWN ][0] ) m_axeKey.y = -1.0f; + if ( wParam == m_key[KEYRANK_DOWN ][1] ) m_axeKey.y = -1.0f; + if ( wParam == m_key[KEYRANK_LEFT ][0] ) m_axeKey.x = -1.0f; + if ( wParam == m_key[KEYRANK_LEFT ][1] ) m_axeKey.x = -1.0f; + if ( wParam == m_key[KEYRANK_RIGHT][0] ) m_axeKey.x = 1.0f; + if ( wParam == m_key[KEYRANK_RIGHT][1] ) m_axeKey.x = 1.0f; + if ( wParam == m_key[KEYRANK_GUP ][0] ) m_axeKey.z = 1.0f; + if ( wParam == m_key[KEYRANK_GUP ][1] ) m_axeKey.z = 1.0f; + if ( wParam == m_key[KEYRANK_GDOWN][0] ) m_axeKey.z = -1.0f; + if ( wParam == m_key[KEYRANK_GDOWN][1] ) m_axeKey.z = -1.0f; + if ( wParam == m_key[KEYRANK_NEAR ][0] ) m_keyState |= KS_NUMPLUS; + if ( wParam == m_key[KEYRANK_NEAR ][1] ) m_keyState |= KS_NUMPLUS; + if ( wParam == m_key[KEYRANK_AWAY ][0] ) m_keyState |= KS_NUMMINUS; + if ( wParam == m_key[KEYRANK_AWAY ][1] ) m_keyState |= KS_NUMMINUS; + if ( wParam == VK_PRIOR ) m_keyState |= KS_PAGEUP; + if ( wParam == VK_NEXT ) m_keyState |= KS_PAGEDOWN; +//? if ( wParam == VK_SHIFT ) m_keyState |= KS_SHIFT; +//? if ( wParam == VK_CONTROL ) m_keyState |= KS_CONTROL; + if ( wParam == VK_NUMPAD8 ) m_keyState |= KS_NUMUP; + if ( wParam == VK_NUMPAD2 ) m_keyState |= KS_NUMDOWN; + if ( wParam == VK_NUMPAD4 ) m_keyState |= KS_NUMLEFT; + if ( wParam == VK_NUMPAD6 ) m_keyState |= KS_NUMRIGHT; + break; + + case WM_KEYUP: + if ( wParam == m_key[KEYRANK_UP ][0] ) m_axeKey.y = 0.0f; + if ( wParam == m_key[KEYRANK_UP ][1] ) m_axeKey.y = 0.0f; + if ( wParam == m_key[KEYRANK_DOWN ][0] ) m_axeKey.y = 0.0f; + if ( wParam == m_key[KEYRANK_DOWN ][1] ) m_axeKey.y = 0.0f; + if ( wParam == m_key[KEYRANK_LEFT ][0] ) m_axeKey.x = 0.0f; + if ( wParam == m_key[KEYRANK_LEFT ][1] ) m_axeKey.x = 0.0f; + if ( wParam == m_key[KEYRANK_RIGHT][0] ) m_axeKey.x = 0.0f; + if ( wParam == m_key[KEYRANK_RIGHT][1] ) m_axeKey.x = 0.0f; + if ( wParam == m_key[KEYRANK_GUP ][0] ) m_axeKey.z = 0.0f; + if ( wParam == m_key[KEYRANK_GUP ][1] ) m_axeKey.z = 0.0f; + if ( wParam == m_key[KEYRANK_GDOWN][0] ) m_axeKey.z = 0.0f; + if ( wParam == m_key[KEYRANK_GDOWN][1] ) m_axeKey.z = 0.0f; + if ( wParam == m_key[KEYRANK_NEAR ][0] ) m_keyState &= ~KS_NUMPLUS; + if ( wParam == m_key[KEYRANK_NEAR ][1] ) m_keyState &= ~KS_NUMPLUS; + if ( wParam == m_key[KEYRANK_AWAY ][0] ) m_keyState &= ~KS_NUMMINUS; + if ( wParam == m_key[KEYRANK_AWAY ][1] ) m_keyState &= ~KS_NUMMINUS; + if ( wParam == VK_PRIOR ) m_keyState &= ~KS_PAGEUP; + if ( wParam == VK_NEXT ) m_keyState &= ~KS_PAGEDOWN; +//? if ( wParam == VK_SHIFT ) m_keyState &= ~KS_SHIFT; +//? if ( wParam == VK_CONTROL ) m_keyState &= ~KS_CONTROL; + if ( wParam == VK_NUMPAD8 ) m_keyState &= ~KS_NUMUP; + if ( wParam == VK_NUMPAD2 ) m_keyState &= ~KS_NUMDOWN; + if ( wParam == VK_NUMPAD4 ) m_keyState &= ~KS_NUMLEFT; + if ( wParam == VK_NUMPAD6 ) m_keyState &= ~KS_NUMRIGHT; + break; + + case WM_LBUTTONDOWN: + m_keyState |= KS_MLEFT; + break; + + case WM_RBUTTONDOWN: + m_keyState |= KS_MRIGHT; + break; + + case WM_LBUTTONUP: + m_keyState &= ~KS_MLEFT; + break; + + case WM_RBUTTONUP: + m_keyState &= ~KS_MRIGHT; + break; + + case WM_PAINT: + // Handle paint messages when the app is not ready + if( m_pFramework && !m_bReady ) + { + if( m_pDeviceInfo->bWindowed ) + m_pFramework->ShowFrame(); + else + m_pFramework->FlipToGDISurface( true ); + } + break; + + case WM_MOVE: + // If in windowed mode, move the Framework's window + if( m_pFramework && m_bActive && m_bReady && m_pDeviceInfo->bWindowed ) + m_pFramework->Move( (SHORT)LOWORD(lParam), (SHORT)HIWORD(lParam) ); + break; + + case WM_SIZE: + // Check to see if we are losing our window... + if( SIZE_MAXHIDE==wParam || SIZE_MINIMIZED==wParam ) + { + m_bActive = false; + } + else + { + m_bActive = true; + } +//? char s[100]; +//? sprintf(s, "WM_SIZE %d %d %d\n", m_bActive, m_bReady, m_pDeviceInfo->bWindowed); +//? OutputDebugString(s); + + // A new window size will require a new backbuffer + // size, so the 3D structures must be changed accordingly. + if( m_bActive && m_bReady && m_pDeviceInfo->bWindowed ) + { + m_bReady = false; + +//? OutputDebugString("WM_SIZE Change3DEnvironment\n"); + if( FAILED( hr = Change3DEnvironment() ) ) + return 0; + + m_bReady = true; + } + break; + + case WM_TIMER: + if ( m_bActivateApp && m_bJoystick ) + { + if ( UpdateInputState(js) ) + { + m_axeJoy.x = js.lX/1000.0f+js.lRz/1000.0f; // tourner + m_axeJoy.y = -js.lY/1000.0f; // avancer + m_axeJoy.z = -js.rglSlider[0]/1000.0f; // monter + + m_axeJoy.x = Math::Neutral(m_axeJoy.x, 0.2f); + m_axeJoy.y = Math::Neutral(m_axeJoy.y, 0.2f); + m_axeJoy.z = Math::Neutral(m_axeJoy.z, 0.2f); + +//? char s[100]; +//? sprintf(s, "x=%d y=%d z=% x=%d y=%d z=%d\n", js.lX,js.lY,js.lZ,js.lRx,js.lRy,js.lRz); +//? OutputDebugString(s); + + for ( i=0 ; i<32 ; i++ ) + { + if ( js.rgbButtons[i] != 0 && !m_bJoyButton[i] ) + { + m_bJoyButton[i] = true; + PostMessage(m_hWnd, WM_KEYDOWN, VK_BUTTON1+i, 0); + } + if ( js.rgbButtons[i] == 0 && m_bJoyButton[i] ) + { + m_bJoyButton[i] = false; + PostMessage(m_hWnd, WM_KEYUP, VK_BUTTON1+i, 0); + } + } + } + else + { + OutputDebugString("UpdateInputState error\n"); + } + } + break; + + case WM_ACTIVATE: + if( LOWORD(wParam) == WA_INACTIVE ) + { + m_bActivateApp = false; + } + else + { + m_bActivateApp = true; + } + + if ( m_bActivateApp && m_bJoystick ) + { + SetAcquire(true); // re-enables the joystick + } + break; + + case MM_MCINOTIFY: + if ( wParam == MCI_NOTIFY_SUCCESSFUL ) + { + OutputDebugString("Event MM_MCINOTIFY\n"); + m_pSound->SuspendMusic(); + m_pSound->RestartMusic(); + } + break; + + case WM_SETCURSOR: + // Prevent a cursor in fullscreen mode + if( m_bActive && m_bReady && !m_pDeviceInfo->bWindowed ) + { +//? SetCursor(NULL); + return 1; + } + break; + + case WM_ENTERMENULOOP: + // Pause the app when menus are displayed + Pause(true); + break; + case WM_EXITMENULOOP: + Pause(false); + break; + + case WM_ENTERSIZEMOVE: + // Halt frame movement while the app is sizing or moving + m_pD3DEngine->TimeEnterGel(); + break; + case WM_EXITSIZEMOVE: + m_pD3DEngine->TimeExitGel(); + break; + + case WM_NCHITTEST: + // Prevent the user from selecting the menu in fullscreen mode + if( !m_pDeviceInfo->bWindowed ) + return HTCLIENT; + + break; + + case WM_POWERBROADCAST: + switch( wParam ) + { + case PBT_APMQUERYSUSPEND: + // At this point, the app should save any data for open + // network connections, files, etc.., and prepare to go into + // a suspended mode. + return OnQuerySuspend( (DWORD)lParam ); + + case PBT_APMRESUMESUSPEND: + // At this point, the app should recover any data, network + // connections, files, etc.., and resume running from when + // the app was suspended. + return OnResumeSuspend( (DWORD)lParam ); + } + break; + + case WM_SYSCOMMAND: + // Prevent moving/sizing and power loss in fullscreen mode + switch( wParam ) + { + case SC_MOVE: + case SC_SIZE: + case SC_MAXIMIZE: + case SC_MONITORPOWER: + if( false == m_pDeviceInfo->bWindowed ) + return 1; + break; + } + break; + + case WM_COMMAND: + switch( LOWORD(wParam) ) + { + case IDM_CHANGEDEVICE: + // Display the device-selection dialog box. + if( m_bActive && m_bReady ) + { + Pause(true); + + if( SUCCEEDED( D3DEnum_UserChangeDevice( &m_pDeviceInfo ) ) ) + { + if( FAILED( hr = Change3DEnvironment() ) ) + return 0; + } + Pause(false); + } + return 0; + + case IDM_ABOUT: + // Display the About box + Pause(true); + DialogBox( (HINSTANCE)GetWindowLong( hWnd, GWL_HINSTANCE ), + MAKEINTRESOURCE(IDD_ABOUT), hWnd, AboutProc ); + Pause(false); + return 0; + + case IDM_EXIT: + // Recieved key/menu command to exit app + SendMessage( hWnd, WM_CLOSE, 0, 0 ); + return 0; + } + break; + + case WM_GETMINMAXINFO: + ((MINMAXINFO*)lParam)->ptMinTrackSize.x = 100; + ((MINMAXINFO*)lParam)->ptMinTrackSize.y = 100; + break; + + case WM_CLOSE: + DestroyWindow( hWnd ); + return 0; + + case WM_DESTROY: + Cleanup3DEnvironment(); + PostQuitMessage(0); + return 0; + } + + return DefWindowProc( hWnd, uMsg, wParam, lParam ); +} + + +// Enumeration function to report valid pixel formats for z-buffers. + +HRESULT WINAPI EnumZBufferFormatsCallback(DDPIXELFORMAT* pddpf, + VOID* pContext) +{ + DDPIXELFORMAT* pddpfOut = (DDPIXELFORMAT*)pContext; + + char s[100]; + sprintf(s, "EnumZBufferFormatsCallback %d\n", pddpf->dwRGBBitCount); + OutputDebugString(s); + + if( pddpfOut->dwRGBBitCount == pddpf->dwRGBBitCount ) + { + (*pddpfOut) = (*pddpf); + return D3DENUMRET_CANCEL; + } + + return D3DENUMRET_OK; +} + +// Internal function called by Create() to make and attach a zbuffer +// to the renderer. + +HRESULT CD3DApplication::CreateZBuffer(GUID* pDeviceGUID) +{ + HRESULT hr; + + // Check if the device supports z-bufferless hidden surface removal. If so, + // we don't really need a z-buffer + D3DDEVICEDESC7 ddDesc; + m_pD3DDevice->GetCaps( &ddDesc ); + if( ddDesc.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_ZBUFFERLESSHSR ) + return S_OK; + + // Get z-buffer dimensions from the render target + DDSURFACEDESC2 ddsd; + ddsd.dwSize = sizeof(ddsd); + m_pddsRenderTarget->GetSurfaceDesc( &ddsd ); + + // Setup the surface desc for the z-buffer. + ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT; + ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | DDSCAPS_VIDEOMEMORY; + ddsd.ddpfPixelFormat.dwSize = 0; // Tag the pixel format as unitialized + + // Get an appropiate pixel format from enumeration of the formats. On the + // first pass, we look for a zbuffer dpeth which is equal to the frame + // buffer depth (as some cards unfornately require this). + m_pD3D->EnumZBufferFormats( *pDeviceGUID, EnumZBufferFormatsCallback, + (VOID*)&ddsd.ddpfPixelFormat ); + if( 0 == ddsd.ddpfPixelFormat.dwSize ) + { + // Try again, just accepting any 16-bit zbuffer + ddsd.ddpfPixelFormat.dwRGBBitCount = 16; + m_pD3D->EnumZBufferFormats( *pDeviceGUID, EnumZBufferFormatsCallback, + (VOID*)&ddsd.ddpfPixelFormat ); + + if( 0 == ddsd.ddpfPixelFormat.dwSize ) + { + DEBUG_MSG( _T("Device doesn't support requested zbuffer format") ); + return D3DFWERR_NOZBUFFER; + } + } + + // Create and attach a z-buffer + if( FAILED( hr = m_pDD->CreateSurface( &ddsd, &m_pddsDepthBuffer, NULL ) ) ) + { + DEBUG_MSG( _T("Error: Couldn't create a ZBuffer surface") ); + if( hr != DDERR_OUTOFVIDEOMEMORY ) + return D3DFWERR_NOZBUFFER; + DEBUG_MSG( _T("Error: Out of video memory") ); + return DDERR_OUTOFVIDEOMEMORY; + } + + if( FAILED( m_pddsRenderTarget->AddAttachedSurface( m_pddsDepthBuffer ) ) ) + { + DEBUG_MSG( _T("Error: Couldn't attach zbuffer to render surface") ); + return D3DFWERR_NOZBUFFER; + } + + // Finally, this call rebuilds internal structures + if( FAILED( m_pD3DDevice->SetRenderTarget( m_pddsRenderTarget, 0L ) ) ) + { + DEBUG_MSG( _T("Error: SetRenderTarget() failed after attaching zbuffer!") ); + return D3DFWERR_NOZBUFFER; + } + + return S_OK; +} + +// Initializes the sample framework, then calls the app-specific function +// to initialize device specific objects. This code is structured to +// handled any errors that may occur duing initialization. + +HRESULT CD3DApplication::Initialize3DEnvironment() +{ + HRESULT hr; + DDSCAPS2 ddsCaps2; + DWORD dwFrameworkFlags = 0L; + DWORD dwTotal; + DWORD dwFree; + + dwFrameworkFlags |= ( !m_pDeviceInfo->bWindowed ? D3DFW_FULLSCREEN : 0L ); + dwFrameworkFlags |= ( m_pDeviceInfo->bStereo ? D3DFW_STEREO : 0L ); + dwFrameworkFlags |= ( m_bAppUseZBuffer ? D3DFW_ZBUFFER : 0L ); + + // Initialize the D3D framework + if( SUCCEEDED( hr = m_pFramework->Initialize( m_hWnd, + m_pDeviceInfo->pDriverGUID, m_pDeviceInfo->pDeviceGUID, + &m_pDeviceInfo->ddsdFullscreenMode, dwFrameworkFlags ) ) ) + { + m_pDD = m_pFramework->GetDirectDraw(); + m_pD3D = m_pFramework->GetDirect3D(); + m_pD3DDevice = m_pFramework->GetD3DDevice(); + + m_pD3DEngine->SetD3DDevice(m_pD3DDevice); + + m_pddsRenderTarget = m_pFramework->GetRenderSurface(); + + m_ddsdRenderTarget.dwSize = sizeof(m_ddsdRenderTarget); + m_pddsRenderTarget->GetSurfaceDesc( &m_ddsdRenderTarget ); + + // Request the amount of video memory. + ZeroMemory(&ddsCaps2, sizeof(ddsCaps2)); + ddsCaps2.dwCaps = DDSCAPS_TEXTURE; + dwTotal = 0; + hr = m_pDD->GetAvailableVidMem(&ddsCaps2, &dwTotal, &dwFree); + m_vidMemTotal = dwTotal; + + // Let the app run its startup code which creates the 3d scene. + if( SUCCEEDED( hr = m_pD3DEngine->InitDeviceObjects() ) ) + { +//? CreateZBuffer(m_pDeviceInfo->pDeviceGUID); + return S_OK; + } + else + { + DeleteDeviceObjects(); + m_pFramework->DestroyObjects(); + } + } + + // If we get here, the first initialization passed failed. If that was with a + // hardware device, try again using a software rasterizer instead. + if( m_pDeviceInfo->bHardware ) + { + // Try again with a software rasterizer + DisplayFrameworkError( hr, MSGWARN_SWITCHEDTOSOFTWARE ); + D3DEnum_SelectDefaultDevice( &m_pDeviceInfo, D3DENUM_SOFTWAREONLY ); + return Initialize3DEnvironment(); + } + + return hr; +} + + +// Handles driver, device, and/or mode changes for the app. + +HRESULT CD3DApplication::Change3DEnvironment() +{ +#if 0 + HRESULT hr; + static bool bOldWindowedState = true; + static DWORD dwSavedStyle; + static RECT rcSaved; + + // Release all scene objects that will be re-created for the new device + DeleteDeviceObjects(); + + // Release framework objects, so a new device can be created + if( FAILED( hr = m_pFramework->DestroyObjects() ) ) + { + DisplayFrameworkError( hr, MSGERR_APPMUSTEXIT ); + SendMessage( m_hWnd, WM_CLOSE, 0, 0 ); + return hr; + } + + // Check if going from fullscreen to windowed mode, or vice versa. + if( bOldWindowedState != m_pDeviceInfo->bWindowed ) + { + if( m_pDeviceInfo->bWindowed ) + { + // Coming from fullscreen mode, so restore window properties + SetWindowLong( m_hWnd, GWL_STYLE, dwSavedStyle ); + SetWindowPos( m_hWnd, HWND_NOTOPMOST, rcSaved.left, rcSaved.top, + ( rcSaved.right - rcSaved.left ), + ( rcSaved.bottom - rcSaved.top ), SWP_SHOWWINDOW ); + } + else + { + // Going to fullscreen mode, save/set window properties as needed + dwSavedStyle = GetWindowLong( m_hWnd, GWL_STYLE ); + GetWindowRect( m_hWnd, &rcSaved ); + SetWindowLong( m_hWnd, GWL_STYLE, WS_POPUP|WS_SYSMENU|WS_VISIBLE ); + } + + bOldWindowedState = m_pDeviceInfo->bWindowed; + } + + // Inform the framework class of the driver change. It will internally + // re-create valid surfaces, a d3ddevice, etc. + if( FAILED( hr = Initialize3DEnvironment() ) ) + { + DisplayFrameworkError( hr, MSGERR_APPMUSTEXIT ); + SendMessage( m_hWnd, WM_CLOSE, 0, 0 ); + return hr; + } + + return S_OK; +#else + HRESULT hr; + + // Release all scene objects that will be re-created for the new device + DeleteDeviceObjects(); + + // Release framework objects, so a new device can be created + if( FAILED( hr = m_pFramework->DestroyObjects() ) ) + { + DisplayFrameworkError( hr, MSGERR_APPMUSTEXIT ); + SendMessage( m_hWnd, WM_CLOSE, 0, 0 ); + return hr; + } + + if( m_pDeviceInfo->bWindowed ) + { + SetWindowPos(m_hWnd, HWND_NOTOPMOST, 10, 10, WINDOW_DX, WINDOW_DY, SWP_SHOWWINDOW); + } + + // Inform the framework class of the driver change. It will internally + // re-create valid surfaces, a d3ddevice, etc. + if( FAILED( hr = Initialize3DEnvironment() ) ) + { + DisplayFrameworkError( hr, MSGERR_APPMUSTEXIT ); + SendMessage( m_hWnd, WM_CLOSE, 0, 0 ); + return hr; + } + + m_pD3DEngine->ChangeLOD(); + + if( m_pDeviceInfo->bWindowed ) + { + SetNiceMouse(false); // hides the ugly windows mouse + } + + return S_OK; +#endif +} + + + +// Evolved throughout the game + +void CD3DApplication::StepSimul(float rTime) +{ + Event event; + + if ( m_pRobotMain == 0 ) return; + + ZeroMemory(&event, sizeof(Event)); + event.event = EVENT_FRAME; // funny bug release "Maximize speed"! + event.rTime = rTime; + event.axeX = AxeLimit(m_axeKey.x + m_axeJoy.x); + event.axeY = AxeLimit(m_axeKey.y + m_axeJoy.y); + event.axeZ = AxeLimit(m_axeKey.z + m_axeJoy.z); + event.keyState = m_keyState; + +//?char s[100]; +//?sprintf(s, "StepSimul %.3f\n", event.rTime); +//?OutputDebugString(s); + m_pRobotMain->EventProcess(event); +} + + +// Draws the scene. + +HRESULT CD3DApplication::Render3DEnvironment() +{ + HRESULT hr; + float rTime; + + // Check the cooperative level before rendering + if( FAILED( hr = m_pDD->TestCooperativeLevel() ) ) + { + switch( hr ) + { + case DDERR_EXCLUSIVEMODEALREADYSET: + case DDERR_NOEXCLUSIVEMODE: + OutputDebugString("DDERR_EXCLUSIVEMODEALREADYSET\n"); + // Do nothing because some other app has exclusive mode + return S_OK; + + case DDERR_WRONGMODE: + OutputDebugString("DDERR_WRONGMODE\n"); + // The display mode changed on us. Resize accordingly + if( m_pDeviceInfo->bWindowed ) + return Change3DEnvironment(); + break; + } + return hr; + } + + // Get the relative time, in seconds + rTime = m_pD3DEngine->TimeGet(); + if ( rTime > MAX_STEP ) rTime = MAX_STEP; // never more than 0.5s! + m_aTime += rTime; + +#if !USE_THREAD + if( FAILED( hr = m_pD3DEngine->FrameMove(rTime) ) ) + return hr; + + // FrameMove (animate) the scene + StepSimul(rTime); +#endif + + // Render the scene. + if( FAILED( hr = m_pD3DEngine->Render() ) ) + return hr; + + DrawSuppl(); + + // Show the frame rate, etc. + if( m_bShowStats ) + ShowStats(); + + // Show the frame on the primary surface. + if( FAILED( hr = m_pFramework->ShowFrame() ) ) + { + if( DDERR_SURFACELOST != hr ) + return hr; + + m_pFramework->RestoreSurfaces(); + m_pD3DEngine->RestoreSurfaces(); + } + + return S_OK; +} + + +// Cleanup scene objects + +VOID CD3DApplication::Cleanup3DEnvironment() +{ + m_bActive = false; + m_bReady = false; + + if( m_pFramework ) + { + DeleteDeviceObjects(); + SAFE_DELETE( m_pFramework ); + + m_pD3DEngine->FinalCleanup(); + } + + D3DEnum_FreeResources(); +//? FreeDirectInput(); +} + +// Called when the app is exitting, or the device is being changed, +// this function deletes any device dependant objects. + +VOID CD3DApplication::DeleteDeviceObjects() +{ + if( m_pFramework ) + { + m_pD3DEngine->DeleteDeviceObjects(); + SAFE_RELEASE( m_pddsDepthBuffer ); + } +} + + + +// Called in to toggle the pause state of the app. This function +// brings the GDI surface to the front of the display, so drawing +// output like message boxes and menus may be displayed. + +VOID CD3DApplication::Pause( bool bPause ) +{ + static DWORD dwAppPausedCount = 0L; + + dwAppPausedCount += ( bPause ? +1 : -1 ); + m_bReady = ( dwAppPausedCount ? false : true ); + + // Handle the first pause request (of many, nestable pause requests) + if( bPause && ( 1 == dwAppPausedCount ) ) + { + // Get a surface for the GDI + if( m_pFramework ) + m_pFramework->FlipToGDISurface( true ); + + // Stop the scene from animating + m_pD3DEngine->TimeEnterGel(); + } + + if( 0 == dwAppPausedCount ) + { + // Restart the scene + m_pD3DEngine->TimeExitGel(); + } +} + + +// Called when the app receives a PBT_APMQUERYSUSPEND message, meaning +// the computer is about to be suspended. At this point, the app should +// save any data for open network connections, files, etc.., and prepare +// to go into a suspended mode. + +LRESULT CD3DApplication::OnQuerySuspend( DWORD dwFlags ) +{ + OutputDebugString("OnQuerySuspend\n"); + Pause(true); + return true; +} + + +// Called when the app receives a PBT_APMRESUMESUSPEND message, meaning +// the computer has just resumed from a suspended state. At this point, +// the app should recover any data, network connections, files, etc.., +// and resume running from when the app was suspended. + +LRESULT CD3DApplication::OnResumeSuspend( DWORD dwData ) +{ + OutputDebugString("OnResumeSuspend\n"); + Pause(false); + return true; +} + + +// Draw all the additional graphic elements. + +void CD3DApplication::DrawSuppl() +{ + HDC hDC; + Math::Point p1, p2; + POINT list[3]; + RECT rect; + HPEN hPen; + HGDIOBJ old; + Math::Point pos; + float d; + int nbOut; + + if ( FAILED(m_pddsRenderTarget->GetDC(&hDC)) ) return; + + // Displays the selection rectangle. + if ( m_pD3DEngine->GetHilite(p1, p2) ) + { + nbOut = 0; + if ( p1.x < 0.0f || p1.x > 1.0f ) nbOut ++; + if ( p1.y < 0.0f || p1.y > 1.0f ) nbOut ++; + if ( p2.x < 0.0f || p2.x > 1.0f ) nbOut ++; + if ( p2.y < 0.0f || p2.y > 1.0f ) nbOut ++; + if ( nbOut <= 2 ) + { +#if 0 + time = Math::Mod(m_aTime, 0.5f); + if ( time < 0.25f ) d = time*4.0f; + else d = (2.0f-time*4.0f); +#endif +#if 0 + time = Math::Mod(m_aTime, 0.5f); + if ( time < 0.4f ) d = time/0.4f; + else d = 1.0f-(time-0.4f)/0.1f; +#endif +#if 1 + d = 0.5f+sinf(m_aTime*6.0f)*0.5f; +#endif + d *= (p2.x-p1.x)*0.1f; + p1.x += d; + p1.y += d; + p2.x -= d; + p2.y -= d; + + hPen = CreatePen(PS_SOLID, 1, RGB(255,255,0)); // yellow + old = SelectObject(hDC, hPen); + + rect.left = (int)(p1.x*m_ddsdRenderTarget.dwWidth); + rect.right = (int)(p2.x*m_ddsdRenderTarget.dwWidth); + rect.top = (int)((1.0f-p2.y)*m_ddsdRenderTarget.dwHeight); + rect.bottom = (int)((1.0f-p1.y)*m_ddsdRenderTarget.dwHeight); + + list[0].x = rect.left; + list[0].y = rect.top+(rect.bottom-rect.top)/5; + list[1].x = rect.left; + list[1].y = rect.top; + list[2].x = rect.left+(rect.right-rect.left)/5; + list[2].y = rect.top; + Polyline(hDC, list, 3); + + list[0].x = rect.right; + list[0].y = rect.top+(rect.bottom-rect.top)/5; + list[1].x = rect.right; + list[1].y = rect.top; + list[2].x = rect.right+(rect.left-rect.right)/5; + list[2].y = rect.top; + Polyline(hDC, list, 3); + + list[0].x = rect.left; + list[0].y = rect.bottom+(rect.top-rect.bottom)/5; + list[1].x = rect.left; + list[1].y = rect.bottom; + list[2].x = rect.left+(rect.right-rect.left)/5; + list[2].y = rect.bottom; + Polyline(hDC, list, 3); + + list[0].x = rect.right; + list[0].y = rect.bottom+(rect.top-rect.bottom)/5; + list[1].x = rect.right; + list[1].y = rect.bottom; + list[2].x = rect.right+(rect.left-rect.right)/5; + list[2].y = rect.bottom; + Polyline(hDC, list, 3); + + if ( old != 0 ) SelectObject(hDC, old); + DeleteObject(hPen); + } + } + + m_pddsRenderTarget->ReleaseDC(hDC); +} + +// Shows frame rate and dimensions of the rendering device. + +VOID CD3DApplication::ShowStats() +{ + static FLOAT fFPS = 0.0f; + static FLOAT fLastTime = 0.0f; + static DWORD dwFrames = 0L; + + // Keep track of the time lapse and frame count + FLOAT fTime = timeGetTime() * 0.001f; // Get current time in seconds + ++dwFrames; + + // Update the frame rate once per second + if( fTime - fLastTime > 1.0f ) + { + fFPS = dwFrames / (fTime - fLastTime); + fLastTime = fTime; + dwFrames = 0L; + } + + int t = m_pD3DEngine->RetStatisticTriangle(); + + // Setup the text buffer to write out dimensions + TCHAR buffer[100]; + sprintf( buffer, _T("%7.02f fps T=%d (%dx%dx%d)"), fFPS, t, + m_ddsdRenderTarget.dwWidth, m_ddsdRenderTarget.dwHeight, + m_ddsdRenderTarget.ddpfPixelFormat.dwRGBBitCount ); + OutputText( 400, 2, buffer ); + + int x, y, i; + if ( m_pD3DEngine->GetSpriteCoord(x, y) ) + { + OutputText( x, y, "+" ); + } + + for ( i=0 ; i<10 ; i++ ) + { + char* info = m_pD3DEngine->RetInfoText(i); + x = 50; + y = m_ddsdRenderTarget.dwHeight-20-i*20; + OutputText( x, y, info ); + } +} + + +// Draws text on the window. + +VOID CD3DApplication::OutputText( DWORD x, DWORD y, TCHAR* str ) +{ + HDC hDC; + + // Get a DC for the surface. Then, write out the buffer + if( m_pddsRenderTarget ) + { + if( SUCCEEDED( m_pddsRenderTarget->GetDC(&hDC) ) ) + { + SetTextColor( hDC, RGB(255,255,0) ); + SetBkMode( hDC, TRANSPARENT ); + ExtTextOut( hDC, x, y, 0, NULL, str, lstrlen(str), NULL ); + m_pddsRenderTarget->ReleaseDC(hDC); + } + } +} + + + + +// Defines a function that allocates memory for and initializes +// members within a BITMAPINFOHEADER structure + +PBITMAPINFO CD3DApplication::CreateBitmapInfoStruct(HBITMAP hBmp) +{ + BITMAP bmp; + PBITMAPINFO pbmi; + WORD cClrBits; + + // Retrieve the bitmap's color format, width, and height. + if ( !GetObject(hBmp, sizeof(BITMAP), (LPSTR)&bmp) ) + return 0; + + // Convert the color format to a count of bits. + cClrBits = (WORD)(bmp.bmPlanes * bmp.bmBitsPixel); + + if ( cClrBits == 1 ) cClrBits = 1; + else if ( cClrBits <= 4 ) cClrBits = 4; + else if ( cClrBits <= 8 ) cClrBits = 8; + else if ( cClrBits <= 16 ) cClrBits = 16; + else if ( cClrBits <= 24 ) cClrBits = 24; + else cClrBits = 32; + + // Allocate memory for the BITMAPINFO structure. (This structure + // contains a BITMAPINFOHEADER structure and an array of RGBQUAD data + // structures.) + if ( cClrBits != 24 ) + { + pbmi = (PBITMAPINFO)LocalAlloc(LPTR, + sizeof(BITMAPINFOHEADER) + + sizeof(RGBQUAD) * (2^cClrBits)); + } + // There is no RGBQUAD array for the 24-bit-per-pixel format. + else + { + pbmi = (PBITMAPINFO)LocalAlloc(LPTR, + sizeof(BITMAPINFOHEADER)); + } + + // Initialize the fields in the BITMAPINFO structure. + pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); + pbmi->bmiHeader.biWidth = bmp.bmWidth; + pbmi->bmiHeader.biHeight = bmp.bmHeight; + pbmi->bmiHeader.biPlanes = bmp.bmPlanes; + pbmi->bmiHeader.biBitCount = bmp.bmBitsPixel; + if ( cClrBits < 24 ) + pbmi->bmiHeader.biClrUsed = 2^cClrBits; + + // If the bitmap is not compressed, set the BI_RGB flag. + pbmi->bmiHeader.biCompression = BI_RGB; + + // Compute the number of bytes in the array of color + // indices and store the result in biSizeImage. + pbmi->bmiHeader.biSizeImage = (pbmi->bmiHeader.biWidth + 7) /8 + * pbmi->bmiHeader.biHeight + * cClrBits; + + // Set biClrImportant to 0, indicating that all of the + // device colors are important. + pbmi->bmiHeader.biClrImportant = 0; + + return pbmi; +} + +// Defines a function that initializes the remaining structures, +// retrieves the array of palette indices, opens the file, copies +// the data, and closes the file. + +bool CD3DApplication::CreateBMPFile(LPTSTR pszFile, PBITMAPINFO pbi, HBITMAP hBMP, HDC hDC) +{ + FILE* file; // file handle + BITMAPFILEHEADER hdr; // bitmap file-header + PBITMAPINFOHEADER pbih; // bitmap info-header + LPBYTE lpBits; // memory pointer + DWORD dwTotal; // total count of bytes + + pbih = (PBITMAPINFOHEADER)pbi; + lpBits = (LPBYTE)GlobalAlloc(GMEM_FIXED, pbih->biSizeImage); + if ( !lpBits ) return false; + + // Retrieve the color table (RGBQUAD array) and the bits + // (array of palette indices) from the DIB. + if ( !GetDIBits(hDC, hBMP, 0, (WORD)pbih->biHeight, + lpBits, pbi, DIB_RGB_COLORS) ) + return false; + + // Create the .BMP file. + file = fopen(pszFile, "wb"); + if ( file == NULL ) return false; + + hdr.bfType = 0x4d42; // 0x42 = "B" 0x4d = "M" + + // Compute the size of the entire file. + hdr.bfSize = (DWORD)(sizeof(BITMAPFILEHEADER) + + pbih->biSize + pbih->biClrUsed + * sizeof(RGBQUAD) + pbih->biSizeImage); + + hdr.bfReserved1 = 0; + hdr.bfReserved2 = 0; + + // Compute the offset to the array of color indices. + hdr.bfOffBits = (DWORD)sizeof(BITMAPFILEHEADER) + + pbih->biSize + pbih->biClrUsed + * sizeof (RGBQUAD); + + // Copy the BITMAPFILEHEADER into the .BMP file. + fwrite(&hdr, sizeof(BITMAPFILEHEADER), 1, file); + + // Copy the BITMAPINFOHEADER and RGBQUAD array into the file. + fwrite(pbih, sizeof(BITMAPINFOHEADER)+pbih->biClrUsed*sizeof(RGBQUAD), 1, file); + + // Copy the array of color indices into the .BMP file. + dwTotal = pbih->biSizeImage; + fwrite(lpBits, dwTotal, 1, file); + + // Close the .BMP file. + fclose(file); + + // Free memory. + GlobalFree((HGLOBAL)lpBits); + return true; +} + +// Write a file. BMP screenshot. + +bool CD3DApplication::WriteScreenShot(char *filename, int width, int height) +{ + D3DVIEWPORT7 vp; + HDC hDC; + HDC hDCImage; + HBITMAP hb; + PBITMAPINFO info; + int dx, dy; + + m_pD3DDevice->GetViewport(&vp); + dx = vp.dwWidth; + dy = vp.dwHeight; + + if ( FAILED(m_pddsRenderTarget->GetDC(&hDC)) ) return false; + + hDCImage = CreateCompatibleDC(hDC); + if ( hDCImage == 0 ) + { + m_pddsRenderTarget->ReleaseDC(hDC); + return false; + } + + hb = CreateCompatibleBitmap(hDC, width, height); + if ( hb == 0 ) + { + DeleteDC(hDCImage); + m_pddsRenderTarget->ReleaseDC(hDC); + return false; + } + + SelectObject(hDCImage, hb); + StretchBlt(hDCImage, 0, 0, width, height, hDC, 0, 0, dx, dy, SRCCOPY); + + info = CreateBitmapInfoStruct(hb); + if ( info == 0 ) + { + DeleteObject(hb); + DeleteDC(hDCImage); + m_pddsRenderTarget->ReleaseDC(hDC); + return false; + } + + CreateBMPFile(filename, info, hb, hDCImage); + + DeleteObject(hb); + DeleteDC(hDCImage); + m_pddsRenderTarget->ReleaseDC(hDC); + return true; +} + + +// Initializes an hDC on the rendering surface. + +bool CD3DApplication::GetRenderDC(HDC &hDC) +{ + if ( FAILED(m_pddsRenderTarget->GetDC(&hDC)) ) return false; + return true; +} + +// Frees the hDC of the rendering surface. + +bool CD3DApplication::ReleaseRenderDC(HDC &hDC) +{ + m_pddsRenderTarget->ReleaseDC(hDC); + return true; +} + + + + +// Perform the list of all graphics devices available. +// For the device selected, lists the full screen modes +// possible. +// buf* --> nom1<0> nom2<0> <0> + +bool CD3DApplication::EnumDevices(char *bufDevices, int lenDevices, + char *bufModes, int lenModes, + int &totalDevices, int &selectDevices, + int &totalModes, int &selectModes) +{ + D3DEnum_DeviceInfo* pDeviceList; + D3DEnum_DeviceInfo* pDevice; + DDSURFACEDESC2* pddsdMode; + DWORD numDevices, device, mode; + int len; + char text[100]; + + D3DEnum_GetDevices(&pDeviceList, &numDevices); + + selectDevices = -1; + selectModes = -1; + totalModes = 0; + for( device=0 ; devicestrDesc)+1; + if ( len >= lenDevices ) break; // bufDevices full! + strcpy(bufDevices, pDevice->strDesc); + bufDevices += len; + lenDevices -= len; + + if ( pDevice == m_pDeviceInfo ) // select device ? + { + selectDevices = device; + + for( mode=0 ; modedwNumModes ; mode++ ) + { + pddsdMode = &pDevice->pddsdModes[mode]; + + sprintf(text, "%ld x %ld x %ld", + pddsdMode->dwWidth, + pddsdMode->dwHeight, + pddsdMode->ddpfPixelFormat.dwRGBBitCount); + + len = strlen(text)+1; + if ( len >= lenModes ) break; // bufModes full ! + strcpy(bufModes, text); + bufModes += len; + lenModes -= len; + + if ( mode == m_pDeviceInfo->dwCurrentMode ) // select mode ? + { + selectModes = mode; + } + } + bufModes[0] = 0; + totalModes = pDevice->dwNumModes; + } + } + bufDevices[0] = 0; + totalDevices = numDevices; + + return true; +} + +// Indicates whether it is in full screen mode. + +bool CD3DApplication::RetFullScreen() +{ + return !m_pDeviceInfo->bWindowed; +} + +// Change the graphics mode. + +bool CD3DApplication::ChangeDevice(char *deviceName, char *modeName, + bool bFull) +{ + D3DEnum_DeviceInfo* pDeviceList; + D3DEnum_DeviceInfo* pDevice; + DDSURFACEDESC2* pddsdMode; + DWORD numDevices, device, mode; + HRESULT hr; + char text[100]; + + D3DEnum_GetDevices(&pDeviceList, &numDevices); + + for( device=0 ; devicestrDesc, deviceName) == 0 ) // device found ? + { + for( mode=0 ; modedwNumModes ; mode++ ) + { + pddsdMode = &pDevice->pddsdModes[mode]; + + sprintf(text, "%ld x %ld x %ld", + pddsdMode->dwWidth, + pddsdMode->dwHeight, + pddsdMode->ddpfPixelFormat.dwRGBBitCount); + + if ( strcmp(text, modeName) == 0 ) // mode found ? + { + m_pDeviceInfo = pDevice; + pDevice->bWindowed = !bFull; + pDevice->dwCurrentMode = mode; + pDevice->ddsdFullscreenMode = pDevice->pddsdModes[mode]; + + m_bReady = false; + + if ( FAILED( hr = Change3DEnvironment() ) ) + { + return false; + } + + SetProfileString("Device", "Name", deviceName); + SetProfileString("Device", "Mode", modeName); + SetProfileInt("Device", "FullScreen", bFull); + m_bReady = true; + return true; + } + } + } + } + + return false; +} + + + +// Displays error messages in a message box. + +VOID CD3DApplication::DisplayFrameworkError( HRESULT hr, DWORD dwType ) +{ + TCHAR strMsg[512]; + + switch( hr ) + { + case D3DENUMERR_ENGINE: + lstrcpy( strMsg, _T("Could not create 3D Engine application!") ); + break; + case D3DENUMERR_ROBOT: + lstrcpy( strMsg, _T("Could not create Robot application!") ); + break; + case D3DENUMERR_NODIRECTDRAW: + lstrcpy( strMsg, _T("Could not create DirectDraw!") ); + break; + case D3DENUMERR_NOCOMPATIBLEDEVICES: + lstrcpy( strMsg, _T("Could not find any compatible Direct3D\n" + "devices.") ); + break; + case D3DENUMERR_SUGGESTREFRAST: + lstrcpy( strMsg, _T("Could not find any compatible devices.\n\n" + "Try enabling the reference rasterizer using\n" + "EnableRefRast.reg.") ); + break; + case D3DENUMERR_ENUMERATIONFAILED: + lstrcpy( strMsg, _T("Enumeration failed. Your system may be in an\n" + "unstable state and need to be rebooted") ); + break; + case D3DFWERR_INITIALIZATIONFAILED: + lstrcpy( strMsg, _T("Generic initialization error.\n\nEnable " + "debug output for detailed information.") ); + break; + case D3DFWERR_NODIRECTDRAW: + lstrcpy( strMsg, _T("No DirectDraw") ); + break; + case D3DFWERR_NODIRECT3D: + lstrcpy( strMsg, _T("No Direct3D") ); + break; + case D3DFWERR_INVALIDMODE: + lstrcpy( strMsg, _T("COLOBOT requires a 16-bit (or higher) " + "display mode\nto run in a window.\n\nPlease " + "switch your desktop settings accordingly.") ); + break; + case D3DFWERR_COULDNTSETCOOPLEVEL: + lstrcpy( strMsg, _T("Could not set Cooperative Level") ); + break; + case D3DFWERR_NO3DDEVICE: + lstrcpy( strMsg, _T("Could not create the Direct3DDevice object.") ); + + if( MSGWARN_SWITCHEDTOSOFTWARE == dwType ) + lstrcat( strMsg, _T("\nThe 3D hardware chipset may not support" + "\nrendering in the current display mode.") ); + break; + case D3DFWERR_NOZBUFFER: + lstrcpy( strMsg, _T("No ZBuffer") ); + break; + case D3DFWERR_INVALIDZBUFFERDEPTH: + lstrcpy( strMsg, _T("Invalid Z-buffer depth. Try switching modes\n" + "from 16- to 32-bit (or vice versa)") ); + break; + case D3DFWERR_NOVIEWPORT: + lstrcpy( strMsg, _T("No Viewport") ); + break; + case D3DFWERR_NOPRIMARY: + lstrcpy( strMsg, _T("No primary") ); + break; + case D3DFWERR_NOCLIPPER: + lstrcpy( strMsg, _T("No Clipper") ); + break; + case D3DFWERR_BADDISPLAYMODE: + lstrcpy( strMsg, _T("Bad display mode") ); + break; + case D3DFWERR_NOBACKBUFFER: + lstrcpy( strMsg, _T("No backbuffer") ); + break; + case D3DFWERR_NONZEROREFCOUNT: + lstrcpy( strMsg, _T("A DDraw object has a non-zero reference\n" + "count (meaning it was not properly cleaned up)." ) ); + break; + case D3DFWERR_NORENDERTARGET: + lstrcpy( strMsg, _T("No render target") ); + break; + case E_OUTOFMEMORY: + lstrcpy( strMsg, _T("Not enough memory!") ); + break; + case DDERR_OUTOFVIDEOMEMORY: + lstrcpy( strMsg, _T("There was insufficient video memory " + "to use the\nhardware device.") ); + break; + default: + lstrcpy( strMsg, _T("Generic application error.\n\nEnable " + "debug output for detailed information.") ); + } + + if( MSGERR_APPMUSTEXIT == dwType ) + { + lstrcat( strMsg, _T("\n\nCOLOBOT will now exit.") ); + MessageBox( NULL, strMsg, m_strWindowTitle, MB_ICONERROR|MB_OK ); + } + else + { + if( MSGWARN_SWITCHEDTOSOFTWARE == dwType ) + lstrcat( strMsg, _T("\n\nSwitching to software rasterizer.") ); + MessageBox( NULL, strMsg, m_strWindowTitle, MB_ICONWARNING|MB_OK ); + } +} + + -- cgit v1.2.3-1-g7c22