From ebed57aa22b772211387a5561f995eee8f5faed1 Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Tue, 26 Jun 2012 22:23:05 +0200 Subject: Whitespace and language change - changed tabs to spaces and DOS line endings to Unix (except in CBot and metafile) - changed language to English - fixed #include in d3dengine.h --- src/object/auto/autofactory.cpp | 1882 +++++++++++++++++++-------------------- 1 file changed, 941 insertions(+), 941 deletions(-) (limited to 'src/object/auto/autofactory.cpp') diff --git a/src/object/auto/autofactory.cpp b/src/object/auto/autofactory.cpp index be5a189..f02195c 100644 --- a/src/object/auto/autofactory.cpp +++ b/src/object/auto/autofactory.cpp @@ -1,941 +1,941 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - - -#include - -#include "object/auto/autofactory.h" - -#include "common/global.h" -#include "common/iman.h" -#include "math/geometry.h" -#include "object/robotmain.h" -#include "physics/physics.h" -#include "script/cmdtoken.h" -#include "ui/interface.h" -#include "ui/window.h" -#include "ui/displaytext.h" - - - - - -// Object's constructor. - -CAutoFactory::CAutoFactory(CInstanceManager* iMan, CObject* object) - : CAuto(iMan, object) -{ - Init(); - m_type = OBJECT_MOBILEws; - m_phase = AFP_WAIT; // paused until the first Init () - m_channelSound = -1; -} - -// Object's destructor. - -CAutoFactory::~CAutoFactory() -{ -} - - -// Destroys the object. - -void CAutoFactory::DeleteObject(bool bAll) -{ - CObject* fret; - CObject* vehicle; - - if ( !bAll ) - { - fret = SearchFret(); // transform metal? - if ( fret != 0 ) - { - fret->DeleteObject(); // destroys the metal - delete fret; - } - - vehicle = SearchVehicle(); - if ( vehicle != 0 ) - { - vehicle->DeleteObject(); // destroys the vehicle - delete vehicle; - } - } - - if ( m_channelSound != -1 ) - { - m_sound->FlushEnvelope(m_channelSound); - m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 1.0f, SOPER_STOP); - m_channelSound = -1; - } - - CAuto::DeleteObject(bAll); -} - - -// Initialize the object. - -void CAutoFactory::Init() -{ - m_phase = AFP_WAIT; - m_progress = 0.0f; - m_speed = 1.0f/2.0f; - - m_time = 0.0f; - m_lastParticule = 0.0f; - - m_fretPos = m_object->RetPosition(0); - - CAuto::Init(); -} - - -// Management of an event. - -bool CAutoFactory::EventProcess(const Event &event) -{ - CObject* fret; - CObject* vehicle; - Math::Matrix* mat; - CPhysics* physics; - Math::Vector pos, speed; - Math::Point dim; - ObjectType type; - float zoom, angle, prog; - int i; - - CAuto::EventProcess(event); - - if ( m_engine->RetPause() ) return true; - - if ( m_object->RetSelect() ) // factory selected? - { - if ( event.event == EVENT_UPDINTERFACE ) - { - CreateInterface(true); - } - - type = OBJECT_NULL; - if ( event.event == EVENT_OBJECT_FACTORYwa ) type = OBJECT_MOBILEwa; - if ( event.event == EVENT_OBJECT_FACTORYta ) type = OBJECT_MOBILEta; - if ( event.event == EVENT_OBJECT_FACTORYfa ) type = OBJECT_MOBILEfa; - if ( event.event == EVENT_OBJECT_FACTORYia ) type = OBJECT_MOBILEia; - if ( event.event == EVENT_OBJECT_FACTORYws ) type = OBJECT_MOBILEws; - if ( event.event == EVENT_OBJECT_FACTORYts ) type = OBJECT_MOBILEts; - if ( event.event == EVENT_OBJECT_FACTORYfs ) type = OBJECT_MOBILEfs; - if ( event.event == EVENT_OBJECT_FACTORYis ) type = OBJECT_MOBILEis; - if ( event.event == EVENT_OBJECT_FACTORYwc ) type = OBJECT_MOBILEwc; - if ( event.event == EVENT_OBJECT_FACTORYtc ) type = OBJECT_MOBILEtc; - if ( event.event == EVENT_OBJECT_FACTORYfc ) type = OBJECT_MOBILEfc; - if ( event.event == EVENT_OBJECT_FACTORYic ) type = OBJECT_MOBILEic; - if ( event.event == EVENT_OBJECT_FACTORYwi ) type = OBJECT_MOBILEwi; - if ( event.event == EVENT_OBJECT_FACTORYti ) type = OBJECT_MOBILEti; - if ( event.event == EVENT_OBJECT_FACTORYfi ) type = OBJECT_MOBILEfi; - if ( event.event == EVENT_OBJECT_FACTORYii ) type = OBJECT_MOBILEii; - if ( event.event == EVENT_OBJECT_FACTORYrt ) type = OBJECT_MOBILErt; - if ( event.event == EVENT_OBJECT_FACTORYrc ) type = OBJECT_MOBILErc; - if ( event.event == EVENT_OBJECT_FACTORYrr ) type = OBJECT_MOBILErr; - if ( event.event == EVENT_OBJECT_FACTORYrs ) type = OBJECT_MOBILErs; - if ( event.event == EVENT_OBJECT_FACTORYsa ) type = OBJECT_MOBILEsa; - - if ( type != OBJECT_NULL ) - { - m_type = type; - - if ( m_phase != AFP_WAIT ) - { - return false; - } - - fret = SearchFret(); // transform metal? - if ( fret == 0 ) - { - m_displayText->DisplayError(ERR_FACTORY_NULL, m_object); - return false; - } - if ( NearestVehicle() ) - { - m_displayText->DisplayError(ERR_FACTORY_NEAR, m_object); - return false; - } - - SetBusy(true); - InitProgressTotal(3.0f+2.0f+15.0f+2.0f+3.0f); - UpdateInterface(); - - fret->SetLock(true); // usable metal - SoundManip(3.0f, 1.0f, 0.5f); - - m_phase = AFP_CLOSE_S; - m_progress = 0.0f; - m_speed = 1.0f/3.0f; - return true; - } - } - - if ( event.event != EVENT_FRAME ) return true; - - m_progress += event.rTime*m_speed; - EventProgress(event.rTime); - - if ( m_phase == AFP_WAIT ) - { - if ( m_progress >= 1.0f ) - { - m_phase = AFP_WAIT; // still waiting ... - m_progress = 0.0f; - m_speed = 1.0f/2.0f; - } - } - - if ( m_phase == AFP_CLOSE_S ) - { - if ( m_progress < 1.0f ) - { - for ( i=0 ; i<9 ; i++ ) - { - zoom = 0.30f+(m_progress-0.5f+i/16.0f)*2.0f*0.70f; - if ( zoom < 0.30f ) zoom = 0.30f; - if ( zoom > 1.00f ) zoom = 1.00f; - m_object->SetZoomZ( 1+i, zoom); - m_object->SetZoomZ(10+i, zoom); - } - } - else - { - for ( i=0 ; i<9 ; i++ ) - { - m_object->SetZoomZ( 1+i, 1.0f); - m_object->SetZoomZ(10+i, 1.0f); - } - - SoundManip(2.0f, 1.0f, 1.2f); - - m_phase = AFP_CLOSE_T; - m_progress = 0.0f; - m_speed = 1.0f/2.0f; - } - } - - if ( m_phase == AFP_CLOSE_T ) - { - if ( m_progress < 1.0f ) - { - for ( i=0 ; i<9 ; i++ ) - { - angle = -m_progress*(Math::PI/2.0f)+Math::PI/2.0f; - m_object->SetAngleZ( 1+i, angle); - m_object->SetAngleZ(10+i, -angle); - } - } - else - { - for ( i=0 ; i<9 ; i++ ) - { - m_object->SetAngleZ( 1+i, 0.0f); - m_object->SetAngleZ(10+i, 0.0f); - } - - m_channelSound = m_sound->Play(SOUND_FACTORY, m_object->RetPosition(0), 0.0f, 1.0f, true); - m_sound->AddEnvelope(m_channelSound, 1.0f, 1.0f, 2.0f, SOPER_CONTINUE); - m_sound->AddEnvelope(m_channelSound, 1.0f, 1.0f, 11.0f, SOPER_CONTINUE); - m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 2.0f, SOPER_STOP); - - m_phase = AFP_BUILD; - m_progress = 0.0f; - m_speed = 1.0f/15.0f; - } - } - - if ( m_phase == AFP_BUILD ) - { - if ( m_progress == 0.0f ) - { - if ( !CreateVehicle() ) - { - fret = SearchFret(); // transform metal? - if ( fret != 0 ) - { - fret->SetLock(false); // metal usable again - } - - if ( m_channelSound != -1 ) - { - m_sound->FlushEnvelope(m_channelSound); - m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 1.0f, SOPER_STOP); - m_channelSound = -1; - } - - m_phase = AFP_OPEN_T; - m_progress = 0.0f; - m_speed = 1.0f/2.0f; - return true; - } - } - - if ( m_progress < 1.0f ) - { - if ( m_type == OBJECT_MOBILErt || - m_type == OBJECT_MOBILErc || - m_type == OBJECT_MOBILErr || - m_type == OBJECT_MOBILErs ) - { - prog = 1.0f-m_progress*1.5f; - if ( prog < 0.0f ) prog = 0.0f; - } - else - { - prog = 1.0f-m_progress; - } - angle = powf(prog*10.0f, 2.0f)+m_object->RetAngleY(0); - - vehicle = SearchVehicle(); - if ( vehicle != 0 ) - { - vehicle->SetAngleY(0, angle+Math::PI); - vehicle->SetZoom(0, m_progress); - } - - fret = SearchFret(); // transform metal? - if ( fret != 0 ) - { - fret->SetZoom(0, 1.0f-m_progress); - } - - if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) - { - m_lastParticule = m_time; - -#if 0 - pos = m_fretPos; - pos.x += (Math::Rand()-0.5f)*20.0f; - pos.z += (Math::Rand()-0.5f)*20.0f; - pos.y += 1.0f; - speed.x = (Math::Rand()-0.5f)*12.0f; - speed.z = (Math::Rand()-0.5f)*12.0f; - speed.y = Math::Rand()*12.0f; - dim.x = Math::Rand()*12.0f+10.0f; - dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIBLUE, 1.0f, 0.0f, 0.0f); -#else - mat = m_object->RetWorldMatrix(0); - pos = Math::Vector(-12.0f, 20.0f, -4.0f); // position of chimney - pos = Math::Transform(*mat, pos); - pos.y += 2.0f; - pos.x += (Math::Rand()-0.5f)*2.0f; - pos.z += (Math::Rand()-0.5f)*2.0f; - speed.x = 0.0f; - speed.z = 0.0f; - speed.y = 6.0f+Math::Rand()*6.0f; - dim.x = Math::Rand()*1.5f+1.0f; - dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f); -#endif - } - } - else - { - m_displayText->DisplayError(INFO_FACTORY, m_object); - SoundManip(2.0f, 1.0f, 1.2f); - - fret = SearchFret(); // transform metal? - if ( fret != 0 ) - { - fret->DeleteObject(); // removes the metal - delete fret; - } - - vehicle = SearchVehicle(); - if ( vehicle != 0 ) - { - physics = vehicle->RetPhysics(); - if ( physics != 0 ) - { - physics->SetFreeze(false); // can move - } - - vehicle->SetLock(false); // vehicle useable -//? vehicle->RetPhysics()->RetBrain()->StartTaskAdvance(16.0f); - vehicle->SetAngleY(0, m_object->RetAngleY(0)+Math::PI); - vehicle->SetZoom(0, 1.0f); - } - - m_main->CreateShortcuts(); - - m_phase = AFP_OPEN_T; - m_progress = 0.0f; - m_speed = 1.0f/2.0f; - } - } - - if ( m_phase == AFP_OPEN_T ) - { - if ( m_progress < 1.0f ) - { - for ( i=0 ; i<9 ; i++ ) - { - angle = -(1.0f-m_progress)*(Math::PI/2.0f)+Math::PI/2.0f; - m_object->SetAngleZ( 1+i, angle); - m_object->SetAngleZ(10+i, -angle); - } - - if ( m_lastParticule+m_engine->ParticuleAdapt(0.1f) <= m_time ) - { - m_lastParticule = m_time; - - pos = m_fretPos; - pos.x += (Math::Rand()-0.5f)*10.0f; - pos.z += (Math::Rand()-0.5f)*10.0f; - pos.y += Math::Rand()*10.0f; - speed = Math::Vector(0.0f, 0.0f, 0.0f); - dim.x = 2.0f; - dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 2.0f, 0.0f, 0.0f); - } - } - else - { - for ( i=0 ; i<9 ; i++ ) - { - m_object->SetAngleZ( 1+i, Math::PI/2.0f); - m_object->SetAngleZ(10+i, -Math::PI/2.0f); - } - - SoundManip(3.0f, 1.0f, 0.5f); - - m_phase = AFP_OPEN_S; - m_progress = 0.0f; - m_speed = 1.0f/3.0f; - } - } - - if ( m_phase == AFP_OPEN_S ) - { - if ( m_progress < 1.0f ) - { - for ( i=0 ; i<9 ; i++ ) - { - zoom = 0.30f+((1.0f-m_progress)-0.5f+i/16.0f)*2.0f*0.70f; - if ( zoom < 0.30f ) zoom = 0.30f; - if ( zoom > 1.00f ) zoom = 1.00f; - m_object->SetZoomZ( 1+i, zoom); - m_object->SetZoomZ(10+i, zoom); - } - - if ( m_lastParticule+m_engine->ParticuleAdapt(0.1f) <= m_time ) - { - m_lastParticule = m_time; - - pos = m_fretPos; - pos.x += (Math::Rand()-0.5f)*10.0f; - pos.z += (Math::Rand()-0.5f)*10.0f; - pos.y += Math::Rand()*10.0f; - speed = Math::Vector(0.0f, 0.0f, 0.0f); - dim.x = 2.0f; - dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 2.0f, 0.0f, 0.0f); - } - } - else - { - for ( i=0 ; i<9 ; i++ ) - { - m_object->SetZoomZ( 1+i, 0.30f); - m_object->SetZoomZ(10+i, 0.30f); - } - - SetBusy(false); - UpdateInterface(); - - m_phase = AFP_WAIT; - m_progress = 0.0f; - m_speed = 1.0f/2.0f; - } - } - - return true; -} - - -// Saves all parameters of the controller. - -bool CAutoFactory::Write(char *line) -{ - char name[100]; - - if ( m_phase == AFP_WAIT ) return false; - - sprintf(name, " aExist=%d", 1); - strcat(line, name); - - CAuto::Write(line); - - sprintf(name, " aPhase=%d", m_phase); - strcat(line, name); - - sprintf(name, " aProgress=%.2f", m_progress); - strcat(line, name); - - sprintf(name, " aSpeed=%.2f", m_speed); - strcat(line, name); - - return true; -} - -// Restores all parameters of the controller - -bool CAutoFactory::Read(char *line) -{ - if ( OpInt(line, "aExist", 0) == 0 ) return false; - - CAuto::Read(line); - - m_phase = (AutoFactoryPhase)OpInt(line, "aPhase", AFP_WAIT); - m_progress = OpFloat(line, "aProgress", 0.0f); - m_speed = OpFloat(line, "aSpeed", 1.0f); - - m_lastParticule = 0.0f; - m_fretPos = m_object->RetPosition(0); - - return true; -} - - -//Seeks the cargo. - -CObject* CAutoFactory::SearchFret() -{ - CObject* pObj; - Math::Vector oPos; - ObjectType type; - float dist; - int i; - - for ( i=0 ; i<1000000 ; i++ ) - { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; - - type = pObj->RetType(); - if ( type != OBJECT_METAL ) continue; - if ( pObj->RetTruck() != 0 ) continue; - - oPos = pObj->RetPosition(0); - dist = Math::Distance(oPos, m_fretPos); - - if ( dist < 8.0f ) return pObj; - } - - return 0; -} - -// Search if a vehicle is too close. - -bool CAutoFactory::NearestVehicle() -{ - CObject* pObj; - Math::Vector cPos, oPos; - ObjectType type; - float oRadius, dist; - int i; - - cPos = m_object->RetPosition(0); - - for ( i=0 ; i<1000000 ; i++ ) - { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; - - type = pObj->RetType(); - if ( type != OBJECT_HUMAN && - type != OBJECT_MOBILEfa && - type != OBJECT_MOBILEta && - type != OBJECT_MOBILEwa && - type != OBJECT_MOBILEia && - type != OBJECT_MOBILEfc && - type != OBJECT_MOBILEtc && - type != OBJECT_MOBILEwc && - type != OBJECT_MOBILEic && - type != OBJECT_MOBILEfi && - type != OBJECT_MOBILEti && - type != OBJECT_MOBILEwi && - type != OBJECT_MOBILEii && - type != OBJECT_MOBILEfs && - type != OBJECT_MOBILEts && - type != OBJECT_MOBILEws && - type != OBJECT_MOBILEis && - type != OBJECT_MOBILErt && - type != OBJECT_MOBILErc && - type != OBJECT_MOBILErr && - type != OBJECT_MOBILErs && - type != OBJECT_MOBILEsa && - type != OBJECT_MOBILEtg && - type != OBJECT_MOBILEft && - type != OBJECT_MOBILEtt && - type != OBJECT_MOBILEwt && - type != OBJECT_MOBILEit && - type != OBJECT_MOBILEdr && - type != OBJECT_MOTHER && - type != OBJECT_ANT && - type != OBJECT_SPIDER && - type != OBJECT_BEE && - type != OBJECT_WORM ) continue; - - if ( !pObj->GetCrashSphere(0, oPos, oRadius) ) continue; - dist = Math::Distance(oPos, cPos)-oRadius; - - if ( dist < 10.0f ) return true; - } - - return false; -} - - -// Creates a vehicle. - -bool CAutoFactory::CreateVehicle() -{ - CObject* vehicle; - Math::Matrix* mat; - CPhysics* physics; - Math::Vector pos; - float angle; - char* name; - int i; - - angle = m_object->RetAngleY(0); - - mat = m_object->RetWorldMatrix(0); - if ( m_type == OBJECT_MOBILErt || - m_type == OBJECT_MOBILErc || - m_type == OBJECT_MOBILErr || - m_type == OBJECT_MOBILErs ) - { - pos = Math::Vector(2.0f, 0.0f, 0.0f); - } - else - { - pos = Math::Vector(4.0f, 0.0f, 0.0f); - } - pos = Transform(*mat, pos); - - vehicle = new CObject(m_iMan); - if ( !vehicle->CreateVehicle(pos, angle, m_type, -1.0f, false, false) ) - { - delete vehicle; - m_displayText->DisplayError(ERR_TOOMANY, m_object); - return false; - } - vehicle->UpdateMapping(); - vehicle->SetLock(true); // not usable - vehicle->SetRange(30.0f); - - physics = vehicle->RetPhysics(); - if ( physics != 0 ) - { - physics->SetFreeze(true); // it doesn't move - } - - for ( i=0 ; i<10 ; i++ ) - { - name = m_main->RetNewScriptName(m_type, i); - if ( name == 0 ) break; - vehicle->ReadProgram(i, name); - } - - return true; -} - -// Seeking the vehicle during manufacture. - -CObject* CAutoFactory::SearchVehicle() -{ - CObject* pObj; - Math::Vector oPos; - ObjectType type; - float dist; - int i; - - for ( i=0 ; i<1000000 ; i++ ) - { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; - - if ( !pObj->RetLock() ) continue; - - type = pObj->RetType(); - if ( type != m_type ) continue; - if ( pObj->RetTruck() != 0 ) continue; - - oPos = pObj->RetPosition(0); - dist = Math::Distance(oPos, m_fretPos); - - if ( dist < 8.0f ) return pObj; - } - - return 0; -} - - -// Creates all the interface when the object is selected. - -bool CAutoFactory::CreateInterface(bool bSelect) -{ - CWindow* pw; - Math::Point pos, dim, ddim; - float ox, oy, sx, sy; - - CAuto::CreateInterface(bSelect); - - if ( !bSelect ) return true; - - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); - if ( pw == 0 ) return false; - - dim.x = 33.0f/640.0f; - dim.y = 33.0f/480.0f; - ox = 3.0f/640.0f; - oy = 3.0f/480.0f; - sx = 33.0f/640.0f; - sy = 33.0f/480.0f; - - pos.x = 0.0f; - pos.y = oy+sy*2.6f; - ddim.x = 138.0f/640.0f; - ddim.y = 222.0f/480.0f; - pw->CreateGroup(pos, ddim, 6, EVENT_WINDOW3); - - pos.x = ox+sx*0.0f; - pos.y = oy+sy*8.2f; - pw->CreateButton(pos, dim, 128+9, EVENT_OBJECT_FACTORYwa); - pos.x += dim.x; - pw->CreateButton(pos, dim, 128+10, EVENT_OBJECT_FACTORYta); - pos.x += dim.x; - pw->CreateButton(pos, dim, 128+11, EVENT_OBJECT_FACTORYfa); - pos.x += dim.x; - pw->CreateButton(pos, dim, 128+22, EVENT_OBJECT_FACTORYia); - - pos.x = ox+sx*0.0f; - pos.y = oy+sy*7.1f; - pw->CreateButton(pos, dim, 128+12, EVENT_OBJECT_FACTORYws); - pos.x += dim.x; - pw->CreateButton(pos, dim, 128+13, EVENT_OBJECT_FACTORYts); - pos.x += dim.x; - pw->CreateButton(pos, dim, 128+14, EVENT_OBJECT_FACTORYfs); - pos.x += dim.x; - pw->CreateButton(pos, dim, 128+24, EVENT_OBJECT_FACTORYis); - - pos.x = ox+sx*0.0f; - pos.y = oy+sy*6.0f; - pw->CreateButton(pos, dim, 128+15, EVENT_OBJECT_FACTORYwc); - pos.x += dim.x; - pw->CreateButton(pos, dim, 128+16, EVENT_OBJECT_FACTORYtc); - pos.x += dim.x; - pw->CreateButton(pos, dim, 128+17, EVENT_OBJECT_FACTORYfc); - pos.x += dim.x; - pw->CreateButton(pos, dim, 128+23, EVENT_OBJECT_FACTORYic); - - pos.x = ox+sx*0.0f; - pos.y = oy+sy*4.9f; - pw->CreateButton(pos, dim, 128+25, EVENT_OBJECT_FACTORYwi); - pos.x += dim.x; - pw->CreateButton(pos, dim, 128+26, EVENT_OBJECT_FACTORYti); - pos.x += dim.x; - pw->CreateButton(pos, dim, 128+27, EVENT_OBJECT_FACTORYfi); - pos.x += dim.x; - pw->CreateButton(pos, dim, 128+28, EVENT_OBJECT_FACTORYii); - - pos.x = ox+sx*0.0f; - pos.y = oy+sy*3.8f; - pw->CreateButton(pos, dim, 128+18, EVENT_OBJECT_FACTORYrt); - pos.x += dim.x; - pw->CreateButton(pos, dim, 128+19, EVENT_OBJECT_FACTORYrc); - pos.x += dim.x; - pw->CreateButton(pos, dim, 128+20, EVENT_OBJECT_FACTORYrr); - pos.x += dim.x; - pw->CreateButton(pos, dim, 128+29, EVENT_OBJECT_FACTORYrs); - - pos.x = ox+sx*0.0f; - pos.y = oy+sy*2.7f; - pw->CreateButton(pos, dim, 128+21, EVENT_OBJECT_FACTORYsa); - - pos.x = ox+sx*0.0f; - pos.y = oy+sy*0; - ddim.x = 66.0f/640.0f; - ddim.y = 66.0f/480.0f; - pw->CreateGroup(pos, ddim, 101, EVENT_OBJECT_TYPE); - - UpdateInterface(); - return true; -} - -// Updates the status of all interface buttons. - -void CAutoFactory::UpdateInterface() -{ - CWindow* pw; - - if ( !m_object->RetSelect() ) return; - - CAuto::UpdateInterface(); - - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); - - UpdateButton(pw, EVENT_OBJECT_FACTORYwa, m_bBusy); - UpdateButton(pw, EVENT_OBJECT_FACTORYta, m_bBusy); - UpdateButton(pw, EVENT_OBJECT_FACTORYfa, m_bBusy); - UpdateButton(pw, EVENT_OBJECT_FACTORYia, m_bBusy); - UpdateButton(pw, EVENT_OBJECT_FACTORYws, m_bBusy); - UpdateButton(pw, EVENT_OBJECT_FACTORYts, m_bBusy); - UpdateButton(pw, EVENT_OBJECT_FACTORYfs, m_bBusy); - UpdateButton(pw, EVENT_OBJECT_FACTORYis, m_bBusy); - UpdateButton(pw, EVENT_OBJECT_FACTORYwc, m_bBusy); - UpdateButton(pw, EVENT_OBJECT_FACTORYtc, m_bBusy); - UpdateButton(pw, EVENT_OBJECT_FACTORYfc, m_bBusy); - UpdateButton(pw, EVENT_OBJECT_FACTORYic, m_bBusy); - UpdateButton(pw, EVENT_OBJECT_FACTORYwi, m_bBusy); - UpdateButton(pw, EVENT_OBJECT_FACTORYti, m_bBusy); - UpdateButton(pw, EVENT_OBJECT_FACTORYfi, m_bBusy); - UpdateButton(pw, EVENT_OBJECT_FACTORYii, m_bBusy); - UpdateButton(pw, EVENT_OBJECT_FACTORYrt, m_bBusy); - UpdateButton(pw, EVENT_OBJECT_FACTORYrc, m_bBusy); - UpdateButton(pw, EVENT_OBJECT_FACTORYrr, m_bBusy); - UpdateButton(pw, EVENT_OBJECT_FACTORYrs, m_bBusy); - UpdateButton(pw, EVENT_OBJECT_FACTORYsa, m_bBusy); -} - -// Updates the status of one interface button. - -void CAutoFactory::UpdateButton(CWindow *pw, EventMsg event, bool bBusy) -{ - bool bEnable = true; - - EnableInterface(pw, event, !bBusy); - - if ( event == EVENT_OBJECT_FACTORYta ) - { - bEnable = g_researchDone&RESEARCH_TANK; - } - if ( event == EVENT_OBJECT_FACTORYfa ) - { - bEnable = g_researchDone&RESEARCH_FLY; - } - if ( event == EVENT_OBJECT_FACTORYia ) - { - bEnable = g_researchDone&RESEARCH_iPAW; - } - - if ( event == EVENT_OBJECT_FACTORYws ) - { - bEnable = g_researchDone&RESEARCH_SNIFFER; - } - if ( event == EVENT_OBJECT_FACTORYts ) - { - bEnable = ( (g_researchDone&RESEARCH_SNIFFER) && - (g_researchDone&RESEARCH_TANK) ); - } - if ( event == EVENT_OBJECT_FACTORYfs ) - { - bEnable = ( (g_researchDone&RESEARCH_SNIFFER) && - (g_researchDone&RESEARCH_FLY) ); - } - if ( event == EVENT_OBJECT_FACTORYis ) - { - bEnable = ( (g_researchDone&RESEARCH_SNIFFER) && - (g_researchDone&RESEARCH_iPAW) ); - } - - if ( event == EVENT_OBJECT_FACTORYwc ) - { - bEnable = g_researchDone&RESEARCH_CANON; - } - if ( event == EVENT_OBJECT_FACTORYtc ) - { - bEnable = ( (g_researchDone&RESEARCH_CANON) && - (g_researchDone&RESEARCH_TANK) ); - } - if ( event == EVENT_OBJECT_FACTORYfc ) - { - bEnable = ( (g_researchDone&RESEARCH_CANON) && - (g_researchDone&RESEARCH_FLY) ); - } - if ( event == EVENT_OBJECT_FACTORYic ) - { - bEnable = ( (g_researchDone&RESEARCH_CANON) && - (g_researchDone&RESEARCH_iPAW) ); - } - - if ( event == EVENT_OBJECT_FACTORYwi ) - { - bEnable = g_researchDone&RESEARCH_iGUN; - } - if ( event == EVENT_OBJECT_FACTORYti ) - { - bEnable = ( (g_researchDone&RESEARCH_iGUN) && - (g_researchDone&RESEARCH_TANK) ); - } - if ( event == EVENT_OBJECT_FACTORYfi ) - { - bEnable = ( (g_researchDone&RESEARCH_iGUN) && - (g_researchDone&RESEARCH_FLY) ); - } - if ( event == EVENT_OBJECT_FACTORYii ) - { - bEnable = ( (g_researchDone&RESEARCH_iGUN) && - (g_researchDone&RESEARCH_iPAW) ); - } - - if ( event == EVENT_OBJECT_FACTORYrt ) - { - bEnable = ( (g_researchDone&RESEARCH_THUMP) && - (g_researchDone&RESEARCH_TANK) ); - } - if ( event == EVENT_OBJECT_FACTORYrc ) - { - bEnable = ( (g_researchDone&RESEARCH_PHAZER) && - (g_researchDone&RESEARCH_TANK) ); - } - if ( event == EVENT_OBJECT_FACTORYrr ) - { - bEnable = ( (g_researchDone&RESEARCH_RECYCLER) && - (g_researchDone&RESEARCH_TANK) ); - } - if ( event == EVENT_OBJECT_FACTORYrs ) - { - bEnable = ( (g_researchDone&RESEARCH_SHIELD) && - (g_researchDone&RESEARCH_TANK) ); - } - - if ( event == EVENT_OBJECT_FACTORYsa ) - { - bEnable = g_researchDone&RESEARCH_SUBM; - } - - DeadInterface(pw, event, bEnable); -} - -// Plays the sound of the manipulator arm. - -void CAutoFactory::SoundManip(float time, float amplitude, float frequency) -{ - int i; - - i = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.0f, 0.3f*frequency, true); - m_sound->AddEnvelope(i, 0.5f*amplitude, 1.0f*frequency, 0.1f, SOPER_CONTINUE); - m_sound->AddEnvelope(i, 0.5f*amplitude, 1.0f*frequency, time-0.1f, SOPER_CONTINUE); - m_sound->AddEnvelope(i, 0.0f, 0.3f*frequency, 0.1f, SOPER_STOP); -} - +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + + +#include + +#include "object/auto/autofactory.h" + +#include "common/global.h" +#include "common/iman.h" +#include "math/geometry.h" +#include "object/robotmain.h" +#include "physics/physics.h" +#include "script/cmdtoken.h" +#include "ui/interface.h" +#include "ui/window.h" +#include "ui/displaytext.h" + + + + + +// Object's constructor. + +CAutoFactory::CAutoFactory(CInstanceManager* iMan, CObject* object) + : CAuto(iMan, object) +{ + Init(); + m_type = OBJECT_MOBILEws; + m_phase = AFP_WAIT; // paused until the first Init () + m_channelSound = -1; +} + +// Object's destructor. + +CAutoFactory::~CAutoFactory() +{ +} + + +// Destroys the object. + +void CAutoFactory::DeleteObject(bool bAll) +{ + CObject* fret; + CObject* vehicle; + + if ( !bAll ) + { + fret = SearchFret(); // transform metal? + if ( fret != 0 ) + { + fret->DeleteObject(); // destroys the metal + delete fret; + } + + vehicle = SearchVehicle(); + if ( vehicle != 0 ) + { + vehicle->DeleteObject(); // destroys the vehicle + delete vehicle; + } + } + + if ( m_channelSound != -1 ) + { + m_sound->FlushEnvelope(m_channelSound); + m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 1.0f, SOPER_STOP); + m_channelSound = -1; + } + + CAuto::DeleteObject(bAll); +} + + +// Initialize the object. + +void CAutoFactory::Init() +{ + m_phase = AFP_WAIT; + m_progress = 0.0f; + m_speed = 1.0f/2.0f; + + m_time = 0.0f; + m_lastParticule = 0.0f; + + m_fretPos = m_object->RetPosition(0); + + CAuto::Init(); +} + + +// Management of an event. + +bool CAutoFactory::EventProcess(const Event &event) +{ + CObject* fret; + CObject* vehicle; + Math::Matrix* mat; + CPhysics* physics; + Math::Vector pos, speed; + Math::Point dim; + ObjectType type; + float zoom, angle, prog; + int i; + + CAuto::EventProcess(event); + + if ( m_engine->RetPause() ) return true; + + if ( m_object->RetSelect() ) // factory selected? + { + if ( event.event == EVENT_UPDINTERFACE ) + { + CreateInterface(true); + } + + type = OBJECT_NULL; + if ( event.event == EVENT_OBJECT_FACTORYwa ) type = OBJECT_MOBILEwa; + if ( event.event == EVENT_OBJECT_FACTORYta ) type = OBJECT_MOBILEta; + if ( event.event == EVENT_OBJECT_FACTORYfa ) type = OBJECT_MOBILEfa; + if ( event.event == EVENT_OBJECT_FACTORYia ) type = OBJECT_MOBILEia; + if ( event.event == EVENT_OBJECT_FACTORYws ) type = OBJECT_MOBILEws; + if ( event.event == EVENT_OBJECT_FACTORYts ) type = OBJECT_MOBILEts; + if ( event.event == EVENT_OBJECT_FACTORYfs ) type = OBJECT_MOBILEfs; + if ( event.event == EVENT_OBJECT_FACTORYis ) type = OBJECT_MOBILEis; + if ( event.event == EVENT_OBJECT_FACTORYwc ) type = OBJECT_MOBILEwc; + if ( event.event == EVENT_OBJECT_FACTORYtc ) type = OBJECT_MOBILEtc; + if ( event.event == EVENT_OBJECT_FACTORYfc ) type = OBJECT_MOBILEfc; + if ( event.event == EVENT_OBJECT_FACTORYic ) type = OBJECT_MOBILEic; + if ( event.event == EVENT_OBJECT_FACTORYwi ) type = OBJECT_MOBILEwi; + if ( event.event == EVENT_OBJECT_FACTORYti ) type = OBJECT_MOBILEti; + if ( event.event == EVENT_OBJECT_FACTORYfi ) type = OBJECT_MOBILEfi; + if ( event.event == EVENT_OBJECT_FACTORYii ) type = OBJECT_MOBILEii; + if ( event.event == EVENT_OBJECT_FACTORYrt ) type = OBJECT_MOBILErt; + if ( event.event == EVENT_OBJECT_FACTORYrc ) type = OBJECT_MOBILErc; + if ( event.event == EVENT_OBJECT_FACTORYrr ) type = OBJECT_MOBILErr; + if ( event.event == EVENT_OBJECT_FACTORYrs ) type = OBJECT_MOBILErs; + if ( event.event == EVENT_OBJECT_FACTORYsa ) type = OBJECT_MOBILEsa; + + if ( type != OBJECT_NULL ) + { + m_type = type; + + if ( m_phase != AFP_WAIT ) + { + return false; + } + + fret = SearchFret(); // transform metal? + if ( fret == 0 ) + { + m_displayText->DisplayError(ERR_FACTORY_NULL, m_object); + return false; + } + if ( NearestVehicle() ) + { + m_displayText->DisplayError(ERR_FACTORY_NEAR, m_object); + return false; + } + + SetBusy(true); + InitProgressTotal(3.0f+2.0f+15.0f+2.0f+3.0f); + UpdateInterface(); + + fret->SetLock(true); // usable metal + SoundManip(3.0f, 1.0f, 0.5f); + + m_phase = AFP_CLOSE_S; + m_progress = 0.0f; + m_speed = 1.0f/3.0f; + return true; + } + } + + if ( event.event != EVENT_FRAME ) return true; + + m_progress += event.rTime*m_speed; + EventProgress(event.rTime); + + if ( m_phase == AFP_WAIT ) + { + if ( m_progress >= 1.0f ) + { + m_phase = AFP_WAIT; // still waiting ... + m_progress = 0.0f; + m_speed = 1.0f/2.0f; + } + } + + if ( m_phase == AFP_CLOSE_S ) + { + if ( m_progress < 1.0f ) + { + for ( i=0 ; i<9 ; i++ ) + { + zoom = 0.30f+(m_progress-0.5f+i/16.0f)*2.0f*0.70f; + if ( zoom < 0.30f ) zoom = 0.30f; + if ( zoom > 1.00f ) zoom = 1.00f; + m_object->SetZoomZ( 1+i, zoom); + m_object->SetZoomZ(10+i, zoom); + } + } + else + { + for ( i=0 ; i<9 ; i++ ) + { + m_object->SetZoomZ( 1+i, 1.0f); + m_object->SetZoomZ(10+i, 1.0f); + } + + SoundManip(2.0f, 1.0f, 1.2f); + + m_phase = AFP_CLOSE_T; + m_progress = 0.0f; + m_speed = 1.0f/2.0f; + } + } + + if ( m_phase == AFP_CLOSE_T ) + { + if ( m_progress < 1.0f ) + { + for ( i=0 ; i<9 ; i++ ) + { + angle = -m_progress*(Math::PI/2.0f)+Math::PI/2.0f; + m_object->SetAngleZ( 1+i, angle); + m_object->SetAngleZ(10+i, -angle); + } + } + else + { + for ( i=0 ; i<9 ; i++ ) + { + m_object->SetAngleZ( 1+i, 0.0f); + m_object->SetAngleZ(10+i, 0.0f); + } + + m_channelSound = m_sound->Play(SOUND_FACTORY, m_object->RetPosition(0), 0.0f, 1.0f, true); + m_sound->AddEnvelope(m_channelSound, 1.0f, 1.0f, 2.0f, SOPER_CONTINUE); + m_sound->AddEnvelope(m_channelSound, 1.0f, 1.0f, 11.0f, SOPER_CONTINUE); + m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 2.0f, SOPER_STOP); + + m_phase = AFP_BUILD; + m_progress = 0.0f; + m_speed = 1.0f/15.0f; + } + } + + if ( m_phase == AFP_BUILD ) + { + if ( m_progress == 0.0f ) + { + if ( !CreateVehicle() ) + { + fret = SearchFret(); // transform metal? + if ( fret != 0 ) + { + fret->SetLock(false); // metal usable again + } + + if ( m_channelSound != -1 ) + { + m_sound->FlushEnvelope(m_channelSound); + m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 1.0f, SOPER_STOP); + m_channelSound = -1; + } + + m_phase = AFP_OPEN_T; + m_progress = 0.0f; + m_speed = 1.0f/2.0f; + return true; + } + } + + if ( m_progress < 1.0f ) + { + if ( m_type == OBJECT_MOBILErt || + m_type == OBJECT_MOBILErc || + m_type == OBJECT_MOBILErr || + m_type == OBJECT_MOBILErs ) + { + prog = 1.0f-m_progress*1.5f; + if ( prog < 0.0f ) prog = 0.0f; + } + else + { + prog = 1.0f-m_progress; + } + angle = powf(prog*10.0f, 2.0f)+m_object->RetAngleY(0); + + vehicle = SearchVehicle(); + if ( vehicle != 0 ) + { + vehicle->SetAngleY(0, angle+Math::PI); + vehicle->SetZoom(0, m_progress); + } + + fret = SearchFret(); // transform metal? + if ( fret != 0 ) + { + fret->SetZoom(0, 1.0f-m_progress); + } + + if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + { + m_lastParticule = m_time; + +#if 0 + pos = m_fretPos; + pos.x += (Math::Rand()-0.5f)*20.0f; + pos.z += (Math::Rand()-0.5f)*20.0f; + pos.y += 1.0f; + speed.x = (Math::Rand()-0.5f)*12.0f; + speed.z = (Math::Rand()-0.5f)*12.0f; + speed.y = Math::Rand()*12.0f; + dim.x = Math::Rand()*12.0f+10.0f; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTIBLUE, 1.0f, 0.0f, 0.0f); +#else + mat = m_object->RetWorldMatrix(0); + pos = Math::Vector(-12.0f, 20.0f, -4.0f); // position of chimney + pos = Math::Transform(*mat, pos); + pos.y += 2.0f; + pos.x += (Math::Rand()-0.5f)*2.0f; + pos.z += (Math::Rand()-0.5f)*2.0f; + speed.x = 0.0f; + speed.z = 0.0f; + speed.y = 6.0f+Math::Rand()*6.0f; + dim.x = Math::Rand()*1.5f+1.0f; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f); +#endif + } + } + else + { + m_displayText->DisplayError(INFO_FACTORY, m_object); + SoundManip(2.0f, 1.0f, 1.2f); + + fret = SearchFret(); // transform metal? + if ( fret != 0 ) + { + fret->DeleteObject(); // removes the metal + delete fret; + } + + vehicle = SearchVehicle(); + if ( vehicle != 0 ) + { + physics = vehicle->RetPhysics(); + if ( physics != 0 ) + { + physics->SetFreeze(false); // can move + } + + vehicle->SetLock(false); // vehicle useable +//? vehicle->RetPhysics()->RetBrain()->StartTaskAdvance(16.0f); + vehicle->SetAngleY(0, m_object->RetAngleY(0)+Math::PI); + vehicle->SetZoom(0, 1.0f); + } + + m_main->CreateShortcuts(); + + m_phase = AFP_OPEN_T; + m_progress = 0.0f; + m_speed = 1.0f/2.0f; + } + } + + if ( m_phase == AFP_OPEN_T ) + { + if ( m_progress < 1.0f ) + { + for ( i=0 ; i<9 ; i++ ) + { + angle = -(1.0f-m_progress)*(Math::PI/2.0f)+Math::PI/2.0f; + m_object->SetAngleZ( 1+i, angle); + m_object->SetAngleZ(10+i, -angle); + } + + if ( m_lastParticule+m_engine->ParticuleAdapt(0.1f) <= m_time ) + { + m_lastParticule = m_time; + + pos = m_fretPos; + pos.x += (Math::Rand()-0.5f)*10.0f; + pos.z += (Math::Rand()-0.5f)*10.0f; + pos.y += Math::Rand()*10.0f; + speed = Math::Vector(0.0f, 0.0f, 0.0f); + dim.x = 2.0f; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 2.0f, 0.0f, 0.0f); + } + } + else + { + for ( i=0 ; i<9 ; i++ ) + { + m_object->SetAngleZ( 1+i, Math::PI/2.0f); + m_object->SetAngleZ(10+i, -Math::PI/2.0f); + } + + SoundManip(3.0f, 1.0f, 0.5f); + + m_phase = AFP_OPEN_S; + m_progress = 0.0f; + m_speed = 1.0f/3.0f; + } + } + + if ( m_phase == AFP_OPEN_S ) + { + if ( m_progress < 1.0f ) + { + for ( i=0 ; i<9 ; i++ ) + { + zoom = 0.30f+((1.0f-m_progress)-0.5f+i/16.0f)*2.0f*0.70f; + if ( zoom < 0.30f ) zoom = 0.30f; + if ( zoom > 1.00f ) zoom = 1.00f; + m_object->SetZoomZ( 1+i, zoom); + m_object->SetZoomZ(10+i, zoom); + } + + if ( m_lastParticule+m_engine->ParticuleAdapt(0.1f) <= m_time ) + { + m_lastParticule = m_time; + + pos = m_fretPos; + pos.x += (Math::Rand()-0.5f)*10.0f; + pos.z += (Math::Rand()-0.5f)*10.0f; + pos.y += Math::Rand()*10.0f; + speed = Math::Vector(0.0f, 0.0f, 0.0f); + dim.x = 2.0f; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 2.0f, 0.0f, 0.0f); + } + } + else + { + for ( i=0 ; i<9 ; i++ ) + { + m_object->SetZoomZ( 1+i, 0.30f); + m_object->SetZoomZ(10+i, 0.30f); + } + + SetBusy(false); + UpdateInterface(); + + m_phase = AFP_WAIT; + m_progress = 0.0f; + m_speed = 1.0f/2.0f; + } + } + + return true; +} + + +// Saves all parameters of the controller. + +bool CAutoFactory::Write(char *line) +{ + char name[100]; + + if ( m_phase == AFP_WAIT ) return false; + + sprintf(name, " aExist=%d", 1); + strcat(line, name); + + CAuto::Write(line); + + sprintf(name, " aPhase=%d", m_phase); + strcat(line, name); + + sprintf(name, " aProgress=%.2f", m_progress); + strcat(line, name); + + sprintf(name, " aSpeed=%.2f", m_speed); + strcat(line, name); + + return true; +} + +// Restores all parameters of the controller + +bool CAutoFactory::Read(char *line) +{ + if ( OpInt(line, "aExist", 0) == 0 ) return false; + + CAuto::Read(line); + + m_phase = (AutoFactoryPhase)OpInt(line, "aPhase", AFP_WAIT); + m_progress = OpFloat(line, "aProgress", 0.0f); + m_speed = OpFloat(line, "aSpeed", 1.0f); + + m_lastParticule = 0.0f; + m_fretPos = m_object->RetPosition(0); + + return true; +} + + +//Seeks the cargo. + +CObject* CAutoFactory::SearchFret() +{ + CObject* pObj; + Math::Vector oPos; + ObjectType type; + float dist; + int i; + + for ( i=0 ; i<1000000 ; i++ ) + { + pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + if ( pObj == 0 ) break; + + type = pObj->RetType(); + if ( type != OBJECT_METAL ) continue; + if ( pObj->RetTruck() != 0 ) continue; + + oPos = pObj->RetPosition(0); + dist = Math::Distance(oPos, m_fretPos); + + if ( dist < 8.0f ) return pObj; + } + + return 0; +} + +// Search if a vehicle is too close. + +bool CAutoFactory::NearestVehicle() +{ + CObject* pObj; + Math::Vector cPos, oPos; + ObjectType type; + float oRadius, dist; + int i; + + cPos = m_object->RetPosition(0); + + for ( i=0 ; i<1000000 ; i++ ) + { + pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + if ( pObj == 0 ) break; + + type = pObj->RetType(); + if ( type != OBJECT_HUMAN && + type != OBJECT_MOBILEfa && + type != OBJECT_MOBILEta && + type != OBJECT_MOBILEwa && + type != OBJECT_MOBILEia && + type != OBJECT_MOBILEfc && + type != OBJECT_MOBILEtc && + type != OBJECT_MOBILEwc && + type != OBJECT_MOBILEic && + type != OBJECT_MOBILEfi && + type != OBJECT_MOBILEti && + type != OBJECT_MOBILEwi && + type != OBJECT_MOBILEii && + type != OBJECT_MOBILEfs && + type != OBJECT_MOBILEts && + type != OBJECT_MOBILEws && + type != OBJECT_MOBILEis && + type != OBJECT_MOBILErt && + type != OBJECT_MOBILErc && + type != OBJECT_MOBILErr && + type != OBJECT_MOBILErs && + type != OBJECT_MOBILEsa && + type != OBJECT_MOBILEtg && + type != OBJECT_MOBILEft && + type != OBJECT_MOBILEtt && + type != OBJECT_MOBILEwt && + type != OBJECT_MOBILEit && + type != OBJECT_MOBILEdr && + type != OBJECT_MOTHER && + type != OBJECT_ANT && + type != OBJECT_SPIDER && + type != OBJECT_BEE && + type != OBJECT_WORM ) continue; + + if ( !pObj->GetCrashSphere(0, oPos, oRadius) ) continue; + dist = Math::Distance(oPos, cPos)-oRadius; + + if ( dist < 10.0f ) return true; + } + + return false; +} + + +// Creates a vehicle. + +bool CAutoFactory::CreateVehicle() +{ + CObject* vehicle; + Math::Matrix* mat; + CPhysics* physics; + Math::Vector pos; + float angle; + char* name; + int i; + + angle = m_object->RetAngleY(0); + + mat = m_object->RetWorldMatrix(0); + if ( m_type == OBJECT_MOBILErt || + m_type == OBJECT_MOBILErc || + m_type == OBJECT_MOBILErr || + m_type == OBJECT_MOBILErs ) + { + pos = Math::Vector(2.0f, 0.0f, 0.0f); + } + else + { + pos = Math::Vector(4.0f, 0.0f, 0.0f); + } + pos = Transform(*mat, pos); + + vehicle = new CObject(m_iMan); + if ( !vehicle->CreateVehicle(pos, angle, m_type, -1.0f, false, false) ) + { + delete vehicle; + m_displayText->DisplayError(ERR_TOOMANY, m_object); + return false; + } + vehicle->UpdateMapping(); + vehicle->SetLock(true); // not usable + vehicle->SetRange(30.0f); + + physics = vehicle->RetPhysics(); + if ( physics != 0 ) + { + physics->SetFreeze(true); // it doesn't move + } + + for ( i=0 ; i<10 ; i++ ) + { + name = m_main->RetNewScriptName(m_type, i); + if ( name == 0 ) break; + vehicle->ReadProgram(i, name); + } + + return true; +} + +// Seeking the vehicle during manufacture. + +CObject* CAutoFactory::SearchVehicle() +{ + CObject* pObj; + Math::Vector oPos; + ObjectType type; + float dist; + int i; + + for ( i=0 ; i<1000000 ; i++ ) + { + pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + if ( pObj == 0 ) break; + + if ( !pObj->RetLock() ) continue; + + type = pObj->RetType(); + if ( type != m_type ) continue; + if ( pObj->RetTruck() != 0 ) continue; + + oPos = pObj->RetPosition(0); + dist = Math::Distance(oPos, m_fretPos); + + if ( dist < 8.0f ) return pObj; + } + + return 0; +} + + +// Creates all the interface when the object is selected. + +bool CAutoFactory::CreateInterface(bool bSelect) +{ + CWindow* pw; + Math::Point pos, dim, ddim; + float ox, oy, sx, sy; + + CAuto::CreateInterface(bSelect); + + if ( !bSelect ) return true; + + pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + if ( pw == 0 ) return false; + + dim.x = 33.0f/640.0f; + dim.y = 33.0f/480.0f; + ox = 3.0f/640.0f; + oy = 3.0f/480.0f; + sx = 33.0f/640.0f; + sy = 33.0f/480.0f; + + pos.x = 0.0f; + pos.y = oy+sy*2.6f; + ddim.x = 138.0f/640.0f; + ddim.y = 222.0f/480.0f; + pw->CreateGroup(pos, ddim, 6, EVENT_WINDOW3); + + pos.x = ox+sx*0.0f; + pos.y = oy+sy*8.2f; + pw->CreateButton(pos, dim, 128+9, EVENT_OBJECT_FACTORYwa); + pos.x += dim.x; + pw->CreateButton(pos, dim, 128+10, EVENT_OBJECT_FACTORYta); + pos.x += dim.x; + pw->CreateButton(pos, dim, 128+11, EVENT_OBJECT_FACTORYfa); + pos.x += dim.x; + pw->CreateButton(pos, dim, 128+22, EVENT_OBJECT_FACTORYia); + + pos.x = ox+sx*0.0f; + pos.y = oy+sy*7.1f; + pw->CreateButton(pos, dim, 128+12, EVENT_OBJECT_FACTORYws); + pos.x += dim.x; + pw->CreateButton(pos, dim, 128+13, EVENT_OBJECT_FACTORYts); + pos.x += dim.x; + pw->CreateButton(pos, dim, 128+14, EVENT_OBJECT_FACTORYfs); + pos.x += dim.x; + pw->CreateButton(pos, dim, 128+24, EVENT_OBJECT_FACTORYis); + + pos.x = ox+sx*0.0f; + pos.y = oy+sy*6.0f; + pw->CreateButton(pos, dim, 128+15, EVENT_OBJECT_FACTORYwc); + pos.x += dim.x; + pw->CreateButton(pos, dim, 128+16, EVENT_OBJECT_FACTORYtc); + pos.x += dim.x; + pw->CreateButton(pos, dim, 128+17, EVENT_OBJECT_FACTORYfc); + pos.x += dim.x; + pw->CreateButton(pos, dim, 128+23, EVENT_OBJECT_FACTORYic); + + pos.x = ox+sx*0.0f; + pos.y = oy+sy*4.9f; + pw->CreateButton(pos, dim, 128+25, EVENT_OBJECT_FACTORYwi); + pos.x += dim.x; + pw->CreateButton(pos, dim, 128+26, EVENT_OBJECT_FACTORYti); + pos.x += dim.x; + pw->CreateButton(pos, dim, 128+27, EVENT_OBJECT_FACTORYfi); + pos.x += dim.x; + pw->CreateButton(pos, dim, 128+28, EVENT_OBJECT_FACTORYii); + + pos.x = ox+sx*0.0f; + pos.y = oy+sy*3.8f; + pw->CreateButton(pos, dim, 128+18, EVENT_OBJECT_FACTORYrt); + pos.x += dim.x; + pw->CreateButton(pos, dim, 128+19, EVENT_OBJECT_FACTORYrc); + pos.x += dim.x; + pw->CreateButton(pos, dim, 128+20, EVENT_OBJECT_FACTORYrr); + pos.x += dim.x; + pw->CreateButton(pos, dim, 128+29, EVENT_OBJECT_FACTORYrs); + + pos.x = ox+sx*0.0f; + pos.y = oy+sy*2.7f; + pw->CreateButton(pos, dim, 128+21, EVENT_OBJECT_FACTORYsa); + + pos.x = ox+sx*0.0f; + pos.y = oy+sy*0; + ddim.x = 66.0f/640.0f; + ddim.y = 66.0f/480.0f; + pw->CreateGroup(pos, ddim, 101, EVENT_OBJECT_TYPE); + + UpdateInterface(); + return true; +} + +// Updates the status of all interface buttons. + +void CAutoFactory::UpdateInterface() +{ + CWindow* pw; + + if ( !m_object->RetSelect() ) return; + + CAuto::UpdateInterface(); + + pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + + UpdateButton(pw, EVENT_OBJECT_FACTORYwa, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYta, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYfa, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYia, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYws, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYts, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYfs, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYis, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYwc, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYtc, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYfc, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYic, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYwi, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYti, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYfi, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYii, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYrt, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYrc, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYrr, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYrs, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYsa, m_bBusy); +} + +// Updates the status of one interface button. + +void CAutoFactory::UpdateButton(CWindow *pw, EventMsg event, bool bBusy) +{ + bool bEnable = true; + + EnableInterface(pw, event, !bBusy); + + if ( event == EVENT_OBJECT_FACTORYta ) + { + bEnable = g_researchDone&RESEARCH_TANK; + } + if ( event == EVENT_OBJECT_FACTORYfa ) + { + bEnable = g_researchDone&RESEARCH_FLY; + } + if ( event == EVENT_OBJECT_FACTORYia ) + { + bEnable = g_researchDone&RESEARCH_iPAW; + } + + if ( event == EVENT_OBJECT_FACTORYws ) + { + bEnable = g_researchDone&RESEARCH_SNIFFER; + } + if ( event == EVENT_OBJECT_FACTORYts ) + { + bEnable = ( (g_researchDone&RESEARCH_SNIFFER) && + (g_researchDone&RESEARCH_TANK) ); + } + if ( event == EVENT_OBJECT_FACTORYfs ) + { + bEnable = ( (g_researchDone&RESEARCH_SNIFFER) && + (g_researchDone&RESEARCH_FLY) ); + } + if ( event == EVENT_OBJECT_FACTORYis ) + { + bEnable = ( (g_researchDone&RESEARCH_SNIFFER) && + (g_researchDone&RESEARCH_iPAW) ); + } + + if ( event == EVENT_OBJECT_FACTORYwc ) + { + bEnable = g_researchDone&RESEARCH_CANON; + } + if ( event == EVENT_OBJECT_FACTORYtc ) + { + bEnable = ( (g_researchDone&RESEARCH_CANON) && + (g_researchDone&RESEARCH_TANK) ); + } + if ( event == EVENT_OBJECT_FACTORYfc ) + { + bEnable = ( (g_researchDone&RESEARCH_CANON) && + (g_researchDone&RESEARCH_FLY) ); + } + if ( event == EVENT_OBJECT_FACTORYic ) + { + bEnable = ( (g_researchDone&RESEARCH_CANON) && + (g_researchDone&RESEARCH_iPAW) ); + } + + if ( event == EVENT_OBJECT_FACTORYwi ) + { + bEnable = g_researchDone&RESEARCH_iGUN; + } + if ( event == EVENT_OBJECT_FACTORYti ) + { + bEnable = ( (g_researchDone&RESEARCH_iGUN) && + (g_researchDone&RESEARCH_TANK) ); + } + if ( event == EVENT_OBJECT_FACTORYfi ) + { + bEnable = ( (g_researchDone&RESEARCH_iGUN) && + (g_researchDone&RESEARCH_FLY) ); + } + if ( event == EVENT_OBJECT_FACTORYii ) + { + bEnable = ( (g_researchDone&RESEARCH_iGUN) && + (g_researchDone&RESEARCH_iPAW) ); + } + + if ( event == EVENT_OBJECT_FACTORYrt ) + { + bEnable = ( (g_researchDone&RESEARCH_THUMP) && + (g_researchDone&RESEARCH_TANK) ); + } + if ( event == EVENT_OBJECT_FACTORYrc ) + { + bEnable = ( (g_researchDone&RESEARCH_PHAZER) && + (g_researchDone&RESEARCH_TANK) ); + } + if ( event == EVENT_OBJECT_FACTORYrr ) + { + bEnable = ( (g_researchDone&RESEARCH_RECYCLER) && + (g_researchDone&RESEARCH_TANK) ); + } + if ( event == EVENT_OBJECT_FACTORYrs ) + { + bEnable = ( (g_researchDone&RESEARCH_SHIELD) && + (g_researchDone&RESEARCH_TANK) ); + } + + if ( event == EVENT_OBJECT_FACTORYsa ) + { + bEnable = g_researchDone&RESEARCH_SUBM; + } + + DeadInterface(pw, event, bEnable); +} + +// Plays the sound of the manipulator arm. + +void CAutoFactory::SoundManip(float time, float amplitude, float frequency) +{ + int i; + + i = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.0f, 0.3f*frequency, true); + m_sound->AddEnvelope(i, 0.5f*amplitude, 1.0f*frequency, 0.1f, SOPER_CONTINUE); + m_sound->AddEnvelope(i, 0.5f*amplitude, 1.0f*frequency, time-0.1f, SOPER_CONTINUE); + m_sound->AddEnvelope(i, 0.0f, 0.3f*frequency, 0.1f, SOPER_STOP); +} + -- cgit v1.2.3-1-g7c22