From 677ce3960cd13cbf994311c76d75b343b22fd480 Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Sat, 29 Sep 2012 10:40:11 +0200 Subject: Some fixes and optimizations - fixed 2nd texture setting - added padding to some structs for faster access - changed rendering primitives to glDrawArrays() - optimized texture modesetting calls - fixed some valgrind errors --- src/graphics/engine/text.h | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/graphics/engine/text.h') diff --git a/src/graphics/engine/text.h b/src/graphics/engine/text.h index cc18f55..7fa8768 100644 --- a/src/graphics/engine/text.h +++ b/src/graphics/engine/text.h @@ -149,9 +149,12 @@ enum FontMask struct UTF8Char { char c1, c2, c3; + // Padding for 4-byte alignment + // It also seems to fix some problems reported by valgrind + char pad; explicit UTF8Char(char ch1 = '\0', char ch2 = '\0', char ch3 = '\0') - : c1(ch1), c2(ch2), c3(ch3) {} + : c1(ch1), c2(ch2), c3(ch3), pad('\0') {} inline bool operator<(const UTF8Char &other) const { -- cgit v1.2.3-1-g7c22