From 5574eccebd16ae38a2a21ed202d1f9d1ba8f67a4 Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Wed, 26 Dec 2012 20:58:02 +0100 Subject: Engine optimization - rewritten model management - new class CModelManager - rewritten engine object structure in CEngine - created shared model data instead of separate objects per each model instance - minor refactoring --- src/graphics/engine/terrain.cpp | 29 ++++++++++++++--------------- 1 file changed, 14 insertions(+), 15 deletions(-) (limited to 'src/graphics/engine/terrain.cpp') diff --git a/src/graphics/engine/terrain.cpp b/src/graphics/engine/terrain.cpp index 0e77ea2..a66b4b0 100644 --- a/src/graphics/engine/terrain.cpp +++ b/src/graphics/engine/terrain.cpp @@ -34,10 +34,6 @@ // Graphics module namespace namespace Gfx { -const int LEVEL_MAT_PREALLOCATE_COUNT = 101; -const int FLYING_LIMIT_PREALLOCATE_COUNT = 10; -const int BUILDING_LEVEL_PREALLOCATE_COUNT = 101; - CTerrain::CTerrain(CInstanceManager* iMan) { @@ -60,10 +56,6 @@ CTerrain::CTerrain(CInstanceManager* iMan) m_defaultHardness = 0.5f; m_useMaterials = false; - m_materials.reserve(LEVEL_MAT_PREALLOCATE_COUNT); - m_flyingLimits.reserve(FLYING_LIMIT_PREALLOCATE_COUNT); - m_buildingLevels.reserve(BUILDING_LEVEL_PREALLOCATE_COUNT); - FlushBuildingLevel(); FlushFlyingLimit(); FlushMaterials(); @@ -498,6 +490,13 @@ bool CTerrain::CreateMosaic(int ox, int oy, int step, int objRank, const Material &mat, float min, float max) { + int baseObjRank = m_engine->GetObjectBaseRank(objRank); + if (baseObjRank == -1) + { + baseObjRank = m_engine->CreateBaseObject(); + m_engine->SetObjectBaseRank(objRank, baseObjRank); + } + std::string texName1; std::string texName2; @@ -547,7 +546,7 @@ bool CTerrain::CreateMosaic(int ox, int oy, int step, int objRank, for (int y = 0; y < brick; y += step) { - EngineObjLevel4 buffer; + EngineBaseObjDataTier buffer; buffer.vertices.reserve(total); buffer.type = ENG_TRIANGLE_TYPE_SURFACE; @@ -640,7 +639,8 @@ bool CTerrain::CreateMosaic(int ox, int oy, int step, int objRank, buffer.vertices.push_back(p1); buffer.vertices.push_back(p2); } - m_engine->AddQuick(objRank, buffer, texName1, texName2, min, max, true); + + m_engine->AddBaseObjQuick(baseObjRank, buffer, texName1, texName2, min, max, true); } } } @@ -1168,10 +1168,6 @@ bool CTerrain::CreateSquare(int x, int y) int objRank = m_engine->CreateObject(); m_engine->SetObjectType(objRank, ENG_OBJTYPE_TERRAIN); - // TODO: create a static object, but not split into squares, but a single object for all terrain - // Squares should be sub-objects accessing parts of triangle list - // m_engine->SetObjectStatic(objRank, true); - m_objRanks[x+y*m_mosaicCount] = objRank; float min = 0.0f; @@ -1278,7 +1274,10 @@ bool CTerrain::Terraform(const Math::Vector &p1, const Math::Vector &p2, float h { for (int x = pp1.x; x <= pp2.x; x++) { - m_engine->DeleteObject(m_objRanks[x+y*m_mosaicCount]); + int objRank = m_objRanks[x+y*m_mosaicCount]; + int baseObjRank = m_engine->GetObjectBaseRank(objRank); + m_engine->DeleteBaseObject(baseObjRank); + m_engine->DeleteObject(objRank); CreateSquare(x, y); // recreates the square } } -- cgit v1.2.3-1-g7c22