From 4ddcd9f810fa588ccf90442f7b4e5ddf385e85f2 Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Thu, 26 Jul 2012 22:26:19 +0200 Subject: Change of paths in src/graphics - moved abstract core to src/graphics/core - moved proper graphics engine to src/graphics/engine --- src/graphics/engine/modelfile.h | 120 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 120 insertions(+) create mode 100644 src/graphics/engine/modelfile.h (limited to 'src/graphics/engine/modelfile.h') diff --git a/src/graphics/engine/modelfile.h b/src/graphics/engine/modelfile.h new file mode 100644 index 0000000..6a30487 --- /dev/null +++ b/src/graphics/engine/modelfile.h @@ -0,0 +1,120 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// modelfile.h (aka modfile.h) + +#include "graphics/engine/engine.h" +#include "graphics/core/vertex.h" +#include "graphics/core/material.h" +#include "math/vector.h" + +#include +#include +#include + + +class CInstanceManager; + + +namespace Gfx { + +/** + \struct ModelTriangle + \brief Triangle of a 3D model + */ +struct ModelTriangle +{ + //! 1st vertex + Gfx::VertexTex2 p1; + //! 2nd vertex + Gfx::VertexTex2 p2; + //! 3rd vertex + Gfx::VertexTex2 p3; + //! Material + Gfx::Material material; + //! Name of 1st texture + std::string tex1Name; + //! Name of 2nd texture + std::string tex2Name; + //! Min LOD threshold + float min; + //! Max LOD threshold + float max; + //! Rendering state to be set + long state; + + ModelTriangle(); +}; + + +/** + \class CModelFile + \brief Model file reader/writer + + Allows reading and writing model objects. Models are collections of ModelTriangle structs. */ +class CModelFile +{ +public: + CModelFile(CInstanceManager* iMan); + ~CModelFile(); + + //! Returns the last error encountered + std::string GetError(); + + //! Reads a binary Colobot model from file + bool ReadModel(const std::string &filename, bool edit = false, bool meta = true); + //! Reads a binary Colobot model from stream + bool ReadModel(std::istream &stream, bool edit = false, bool meta = true); + //! Writes the model to Colobot binary model file + bool WriteModel(const std::string &filename); + //! Writes the model to Colobot binary model file + bool WriteModel(std::ostream &stream); + + //! Reads a DXF model from file + bool ReadDXF(const std::string &filename, float min, float max); + //! Reads a DXF model from stream + bool ReadDXF(std::istream &stream, float min, float max); + + //! Returns the number of triangles in model + int GetTriangleCount(); + //! Returns the triangle vector + std::vector& GetTriangles(); + //! Returns the height of model -- closest point to X and Z coords of \a pos + float GetHeight(Math::Vector pos); + + //! Mirrors the model along the Z axis + void Mirror(); + + //! Creates an object in the graphics engine from the model + bool CreateEngineObject(int objRank, int addState = 0); + +protected: + //! Adds a triangle to the list + void CreateTriangle(Math::Vector p1, Math::Vector p2, Math::Vector p3, float min, float max); + +protected: + CInstanceManager* m_iMan; + Gfx::CEngine* m_engine; + + //! Last error + std::string m_error; + + //! Model triangles + std::vector m_triangles; +}; + +}; // namespace Gfx -- cgit v1.2.3-1-g7c22