From bb2a9bcfd3f63434c4bfb01a31f2ab0d64d6260b Mon Sep 17 00:00:00 2001 From: krzys-h Date: Fri, 21 Feb 2014 14:19:58 +0100 Subject: Added option to set pause audio in Scene --- src/app/pausemanager.cpp | 24 +++--------------------- 1 file changed, 3 insertions(+), 21 deletions(-) (limited to 'src/app/pausemanager.cpp') diff --git a/src/app/pausemanager.cpp b/src/app/pausemanager.cpp index 761e158..d357bba 100644 --- a/src/app/pausemanager.cpp +++ b/src/app/pausemanager.cpp @@ -20,6 +20,8 @@ #include "common/logger.h" +#include "object/robotmain.h" + template<> CPauseManager* CSingleton::m_instance = nullptr; @@ -41,27 +43,7 @@ void CPauseManager::SetPause(PauseType pause) if(pause != PAUSE_NONE) { if(m_pause != pause) { CLogger::GetInstancePointer()->Info("Game paused - %s\n", GetPauseName(pause).c_str()); - switch(pause) { - case PAUSE_EDITOR: - // TODO: We don't have this music yet - // m_sound->PlayPauseMusic(""); - #if DEV_BUILD - m_sound->PlayPauseMusic("Prototype.ogg"); - #endif - break; - - case PAUSE_SATCOM: - // TODO: We don't have this music yet - // m_sound->PlayPauseMusic(""); - #if DEV_BUILD - m_sound->PlayPauseMusic("Constructive.ogg"); - #endif - break; - - default: - // Don't change music - break; - } + CRobotMain::GetInstancePointer()->StartPauseMusic(pause); } m_pause = pause; -- cgit v1.2.3-1-g7c22