From b2658b47e70c7205177bc95e2f8425a4a907f611 Mon Sep 17 00:00:00 2001 From: Programerus Date: Fri, 23 Mar 2012 20:04:38 +0100 Subject: Comments translated from French to English. --- src/maindialog.h | 88 +++++++++++++++++++++++++++++--------------------------- 1 file changed, 45 insertions(+), 43 deletions(-) diff --git a/src/maindialog.h b/src/maindialog.h index c5d90e0..e24a651 100644 --- a/src/maindialog.h +++ b/src/maindialog.h @@ -12,7 +12,9 @@ // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/.// maindialog.h +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// maindialog.h #ifndef _MAINDIALOG_H_ #define _MAINDIALOG_H_ @@ -46,11 +48,11 @@ SceneInfo; typedef struct { - int face; // visage - int glasses; // lunettes - D3DCOLORVALUE colorHair; // couleur cheveux - D3DCOLORVALUE colorCombi; // couleur combinaison - D3DCOLORVALUE colorBand; // couleur bandes + int face; // face + int glasses; // glasses + D3DCOLORVALUE colorHair; // hair color + D3DCOLORVALUE colorCombi; // spacesuit volor + D3DCOLORVALUE colorBand; // strips color } GamerPerso; @@ -176,33 +178,33 @@ protected: CCamera* m_camera; CSound* m_sound; - Phase m_phase; // copie de CRobotMain - Phase m_phaseSetup; // onglet choisi - Phase m_phaseTerm; // phase trainer/scene/proto + Phase m_phase; // copy of CRobotMain + Phase m_phaseSetup; // tab selected + Phase m_phaseTerm; // phase trainer/scene/proto float m_phaseTime; GamerPerso m_perso; // perso: description - GamerPerso m_persoCopy; // perso: copie pour annulation - int m_persoTab; // perso: onglet choisi - float m_persoAngle; // perso: angle de présentation - - char m_sceneDir[_MAX_FNAME]; // dossier scene\ - char m_savegameDir[_MAX_FNAME]; // dossier savegame\ - char m_publicDir[_MAX_FNAME]; // dossier program\ - char m_userDir[_MAX_FNAME]; // dossier user\ - char m_filesDir[_MAX_FNAME]; // dossier files\ - - int m_index; // 0..4 - int m_chap[10]; // chapitre choisi (0..8) - int m_sel[10]; // mission choisie (0..98) + GamerPerso m_persoCopy; // perso: copy for cancellation + int m_persoTab; // perso: tab selected + float m_persoAngle; // perso: angle of presentation + + char m_sceneDir[_MAX_FNAME]; // scene folder\ + char m_savegameDir[_MAX_FNAME]; // savegame folder\ + char m_publicDir[_MAX_FNAME]; // program folder\ + char m_userDir[_MAX_FNAME]; // user folder\ + char m_filesDir[_MAX_FNAME]; // case files\ + + int m_index; // 0..4 + int m_chap[10]; // selected chapter (0..8) + int m_sel[10]; // chosen mission (0..98) int m_maxList; int m_accessChap; - char m_sceneRead[100]; // nom de la scène à lire - char m_stackRead[100]; // nom de la scène à lire - char m_sceneName[20]; // nom de la scène à jouer - int m_sceneRank; // rang de la scène à jouer - BOOL m_bSceneSoluce; // montre la solution - BOOL m_bSimulSetup; // réglages pendant le jeu + char m_sceneRead[100]; // name of the scene to read + char m_stackRead[100]; // name of the scene to read + char m_sceneName[20]; // name of the scene to play + int m_sceneRank; // rank of the scene to play + BOOL m_bSceneSoluce; // shows the solution + BOOL m_bSimulSetup; // adjustment during the game BOOL m_accessEnable; BOOL m_accessMission; BOOL m_accessUser; @@ -211,32 +213,32 @@ protected: int m_userTotal; char m_userList[USERLISTMAX][100]; - int m_shotDelay; // nb de frames avant copie - char m_shotName[100]; // nom du fichier à générer + int m_shotDelay; // number of frames before copy + char m_shotName[100]; // generate a file name int m_setupSelDevice; int m_setupSelMode; BOOL m_setupFull; - BOOL m_bTooltip; // info-bulles à afficher ? - BOOL m_bGlint; // reflets sur boutons ? - BOOL m_bRain; // pluie dans l'interface ? - BOOL m_bSoluce4; // solutions dans programme 4 ? - BOOL m_bMovies; // cinématiques ? - BOOL m_bNiceReset; // pour CTaskReset - BOOL m_bHimselfDamage; // pour les tirs - BOOL m_bCameraScroll; // pour CCamera - BOOL m_bCameraInvertX; // pour CCamera - BOOL m_bCameraInvertY; // pour CCamera - BOOL m_bEffect; // pour CCamera + BOOL m_bTooltip; // tooltips to be displayed? + BOOL m_bGlint; // reflections on buttons? + BOOL m_bRain; // rain in the interface? + BOOL m_bSoluce4; // solutions in program 4? + BOOL m_bMovies; // cinematics? + BOOL m_bNiceReset; // for CTaskReset + BOOL m_bHimselfDamage; // for shots + BOOL m_bCameraScroll; // for CCamera + BOOL m_bCameraInvertX; // for CCamera + BOOL m_bCameraInvertY; // for CCamera + BOOL m_bEffect; // for CCamera FPOINT m_glintMouse; float m_glintTime; int m_loadingCounter; - BOOL m_bDialog; // dialogue présent ? - BOOL m_bDialogFire; // cadre en feu ? + BOOL m_bDialog; // this dialogue? + BOOL m_bDialogFire; // setting on fire? BOOL m_bDialogDelete; FPOINT m_dialogPos; FPOINT m_dialogDim; -- cgit v1.2.3-1-g7c22