From a4a87366ebc3abab68da9cd224667e700378e420 Mon Sep 17 00:00:00 2001 From: Programerus Date: Thu, 22 Mar 2012 16:22:26 +0100 Subject: Comments translated from French to English. --- src/group.cpp | 74 ++++++++++++++++++++++++++++++----------------------------- 1 file changed, 38 insertions(+), 36 deletions(-) diff --git a/src/group.cpp b/src/group.cpp index c420515..f77d408 100644 --- a/src/group.cpp +++ b/src/group.cpp @@ -12,7 +12,9 @@ // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/.// group.cpp +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// group.cpp #define STRICT #define D3D_OVERLOADS @@ -33,14 +35,14 @@ -// Constructeur de l'objet. +// Object's constructor. CGroup::CGroup(CInstanceManager* iMan) : CControl(iMan) { CControl::CControl(iMan); } -// Destructeur de l'objet. +// Object's destructor. CGroup::~CGroup() { @@ -48,7 +50,7 @@ CGroup::~CGroup() } -// Crée un nouveau bouton. +// Creates a new button. BOOL CGroup::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) { @@ -71,7 +73,7 @@ BOOL CGroup::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) } -// Gestion d'un événement. +// Management of an event. BOOL CGroup::EventProcess(const Event &event) { @@ -79,7 +81,7 @@ BOOL CGroup::EventProcess(const Event &event) } -// Dessine le bouton. +// Draw button. void CGroup::Draw() { @@ -96,7 +98,7 @@ void CGroup::Draw() dp = 0.5f/256.0f; - if ( m_icon == 0 ) // cadre en creux ? + if ( m_icon == 0 ) // hollow frame? { m_engine->SetTexture("button2.tga"); m_engine->SetState(D3DSTATENORMAL); @@ -112,7 +114,7 @@ void CGroup::Draw() corner.y = 10.0f/480.0f; DrawIcon(m_pos, m_dim, uv1, uv2, corner, 8.0f/256.0f); } - if ( m_icon == 1 ) // orange uni opaque ? + if ( m_icon == 1 ) // orange solid opaque? { m_engine->SetTexture("button2.tga"); m_engine->SetState(D3DSTATENORMAL); @@ -126,7 +128,7 @@ void CGroup::Draw() uv2.y -= dp; DrawIcon(m_pos, m_dim, uv1, uv2); } - if ( m_icon == 2 ) // dégradé orange -> transparent ? + if ( m_icon == 2 ) // orange degrade -> transparent? { m_engine->SetTexture("button2.tga"); m_engine->SetState(D3DSTATETTw); @@ -140,7 +142,7 @@ void CGroup::Draw() uv2.y -= dp; DrawIcon(m_pos, m_dim, uv1, uv2); } - if ( m_icon == 3 ) // dégradé transparent -> gris ? + if ( m_icon == 3 ) // transparent gradient -> gray? { m_engine->SetTexture("button2.tga"); m_engine->SetState(D3DSTATETTw); @@ -154,7 +156,7 @@ void CGroup::Draw() uv2.y -= dp; DrawIcon(m_pos, m_dim, uv1, uv2); } - if ( m_icon == 4 ) // coin bleu dégradé ? + if ( m_icon == 4 ) // degrade blue corner? { m_engine->SetTexture("button2.tga"); m_engine->SetState(D3DSTATETTw); @@ -168,7 +170,7 @@ void CGroup::Draw() uv2.y -= dp; DrawIcon(m_pos, m_dim, uv1, uv2); } - if ( m_icon == 5 ) // coin orange dégradé ? + if ( m_icon == 5 ) // degrade orange corner? { m_engine->SetTexture("button2.tga"); m_engine->SetState(D3DSTATETTw); @@ -186,7 +188,7 @@ void CGroup::Draw() { m_engine->SetTexture("button2.tga"); m_engine->SetState(D3DSTATETTb); - uv1.x = 0.0f/256.0f; // brun transparent + uv1.x = 0.0f/256.0f; // brown transparent uv1.y = 75.0f/256.0f; uv2.x = 64.0f/256.0f; uv2.y = 128.0f/256.0f; @@ -216,7 +218,7 @@ void CGroup::Draw() { m_engine->SetTexture("button2.tga"); m_engine->SetState(D3DSTATETTb); - uv1.x = 64.0f/256.0f; // vert transparent + uv1.x = 64.0f/256.0f; // green transparent uv1.y = 160.0f/256.0f; uv2.x = 160.0f/256.0f; uv2.y = 176.0f/256.0f; @@ -230,7 +232,7 @@ void CGroup::Draw() { m_engine->SetTexture("button2.tga"); m_engine->SetState(D3DSTATETTb); - uv1.x = 64.0f/256.0f; // rouge transparent + uv1.x = 64.0f/256.0f; // red transparent uv1.y = 176.0f/256.0f; uv2.x = 160.0f/256.0f; uv2.y = 192.0f/256.0f; @@ -244,7 +246,7 @@ void CGroup::Draw() { m_engine->SetTexture("button2.tga"); m_engine->SetState(D3DSTATETTb); - uv1.x = 64.0f/256.0f; // bleu transparent + uv1.x = 64.0f/256.0f; // blue transparent uv1.y = 192.0f/256.0f; uv2.x = 160.0f/256.0f; uv2.y = 208.0f/256.0f; @@ -258,7 +260,7 @@ void CGroup::Draw() { m_engine->SetTexture("button2.tga"); m_engine->SetState(D3DSTATETTb); - uv1.x = 64.0f/256.0f; // jaune transparent + uv1.x = 64.0f/256.0f; // yellow transparent uv1.y = 224.0f/256.0f; uv2.x = 160.0f/256.0f; uv2.y = 240.0f/256.0f; @@ -268,7 +270,7 @@ void CGroup::Draw() uv2.y -= dp; DrawIcon(m_pos, m_dim, uv1, uv2, 8.0f/256.0f); } - if ( m_icon == 12 ) // viseur en croix ? + if ( m_icon == 12 ) // viewfinder cross? { dim.x = m_dim.x/2.0f; dim.y = m_dim.y/2.0f; @@ -310,7 +312,7 @@ void CGroup::Draw() Swap(uv1.x, uv2.x); DrawIcon(pos, dim, uv1, uv2); // dl } - if ( m_icon == 13 ) // coin sup/gauche ? + if ( m_icon == 13 ) // corner upper / left? { m_engine->SetTexture("mouse.tga"); m_engine->SetState(D3DSTATETTb); @@ -331,7 +333,7 @@ void CGroup::Draw() uv2.y = 255.5f/256.0f; DrawIcon(pos, m_dim, uv1, uv2); } - if ( m_icon == 14 ) // coin sup/droite ? + if ( m_icon == 14 ) // corner upper / right? { m_engine->SetTexture("mouse.tga"); m_engine->SetState(D3DSTATETTb); @@ -352,7 +354,7 @@ void CGroup::Draw() uv2.y = 255.5f/256.0f; DrawIcon(pos, m_dim, uv1, uv2); } - if ( m_icon == 15 ) // coin inf/gauche ? + if ( m_icon == 15 ) // corner lower / left? { m_engine->SetTexture("mouse.tga"); m_engine->SetState(D3DSTATETTb); @@ -373,7 +375,7 @@ void CGroup::Draw() uv1.y = 255.5f/256.0f; DrawIcon(pos, m_dim, uv1, uv2); } - if ( m_icon == 16 ) // coin inf/droite ? + if ( m_icon == 16 ) // corner lower / left? { m_engine->SetTexture("mouse.tga"); m_engine->SetState(D3DSTATETTb); @@ -398,7 +400,7 @@ void CGroup::Draw() { m_engine->SetTexture("button2.tga"); m_engine->SetState(D3DSTATENORMAL); - uv1.x = 0.0f/256.0f; // cadre bleu + uv1.x = 0.0f/256.0f; // blue frame uv1.y = 75.0f/256.0f; uv2.x = 64.0f/256.0f; uv2.y = 128.0f/256.0f; @@ -410,7 +412,7 @@ void CGroup::Draw() corner.y = 6.0f/480.0f; DrawIcon(m_pos, m_dim, uv1, uv2, corner, 2.0f/256.0f); } - if ( m_icon == 18 ) // flèche > pour SatCom ? + if ( m_icon == 18 ) // arrow> for SatCom? { m_engine->SetTexture("button1.tga"); m_engine->SetState(D3DSTATETTw); @@ -424,11 +426,11 @@ void CGroup::Draw() uv2.y -= dp; DrawIcon(m_pos, m_dim, uv1, uv2); } - if ( m_icon == 19 ) // sigle SatCom ? + if ( m_icon == 19 ) // SatCom symbol? { m_engine->SetTexture("button1.tga"); m_engine->SetState(D3DSTATETTw); - uv1.x = 224.0f/256.0f; // sigle SatCom + uv1.x = 224.0f/256.0f; // SatCom symbol uv1.y = 224.0f/256.0f; uv2.x = 256.0f/256.0f; uv2.y = 256.0f/256.0f; @@ -438,7 +440,7 @@ void CGroup::Draw() uv2.y -= dp; DrawIcon(m_pos, m_dim, uv1, uv2); } - if ( m_icon == 20 ) // fond fleu uni ? + if ( m_icon == 20 ) // solid blue background? { m_engine->SetTexture("button1.tga"); m_engine->SetState(D3DSTATETTw); @@ -452,7 +454,7 @@ void CGroup::Draw() uv2.y -= dp; DrawIcon(m_pos, m_dim, uv1, uv2); } - if ( m_icon == 21 ) // sigle stand-by ? + if ( m_icon == 21 ) // stand-by symbol? { m_engine->SetTexture("button2.tga"); m_engine->SetState(D3DSTATETTw); @@ -470,7 +472,7 @@ void CGroup::Draw() { m_engine->SetTexture("button2.tga"); m_engine->SetState(D3DSTATENORMAL); - uv1.x = 64.0f/256.0f; // jaune opaque + uv1.x = 64.0f/256.0f; // opaque yellow uv1.y = 224.0f/256.0f; uv2.x = 160.0f/256.0f; uv2.y = 240.0f/256.0f; @@ -487,7 +489,7 @@ void CGroup::Draw() { m_engine->SetTexture("button3.tga"); m_engine->SetState(D3DSTATENORMAL); - uv1.x = 64.0f/256.0f; // jaune + uv1.x = 64.0f/256.0f; // yellow uv1.y = 192.0f/256.0f; uv2.x = 80.0f/256.0f; uv2.y = 208.0f/256.0f; @@ -503,7 +505,7 @@ void CGroup::Draw() { m_engine->SetTexture("button3.tga"); m_engine->SetState(D3DSTATENORMAL); - uv1.x = 80.0f/256.0f; // orangé + uv1.x = 80.0f/256.0f; // orange uv1.y = 192.0f/256.0f; uv2.x = 96.0f/256.0f; uv2.y = 208.0f/256.0f; @@ -535,7 +537,7 @@ void CGroup::Draw() { m_engine->SetTexture("button3.tga"); m_engine->SetState(D3DSTATENORMAL); - uv1.x = 80.0f/256.0f; // rouge + uv1.x = 80.0f/256.0f; // red uv1.y = 208.0f/256.0f; uv2.x = 96.0f/256.0f; uv2.y = 224.0f/256.0f; @@ -562,7 +564,7 @@ void CGroup::Draw() DrawIcon(m_pos, m_dim, uv1, uv2); } - if ( m_icon >= 100 && m_icon <= 120 ) // bâtiment ? + if ( m_icon >= 100 && m_icon <= 120 ) // building? { pos = m_pos; dim = m_dim; @@ -628,9 +630,9 @@ void CGroup::Draw() if ( m_icon == 110 ) icon = 42; // nuclear ? if ( m_icon == 111 ) icon = 38; // labo ? if ( m_icon == 112 ) icon = 44; // info ? - if ( m_icon == 113 ) icon = 46; // paratonnerre ? - if ( m_icon == 114 ) icon = 47; // coffre-fort ? - if ( m_icon == 115 ) icon = 48; // centre de contrôle ? + if ( m_icon == 113 ) icon = 46; // lightning protection ? + if ( m_icon == 114 ) icon = 47; // vault ? + if ( m_icon == 115 ) icon = 48; // control center? uv1.x = (32.0f/256.0f)*(icon%8); uv1.y = (32.0f/256.0f)*(icon/8); // uv texture uv2.x = uv1.x+32.0f/256.0f; -- cgit v1.2.3-1-g7c22