| Commit message (Collapse) | Author | Age | Files | Lines |
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* removed DEV_BUILD autodetection (could be confusing)
* ignore desktop subdirectory on Windows
* some refactoring
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* targets are now created in top-level build directory
* more things are now configured through CMake options
* changed debug build detection from NDEBUG to DEV_BUILD
* moved po and desktop directories
* moved last unit test out of src directory
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* displaying positions of current lights (F11)
* dumping info to console (F10)
* added assert() in suspicious place in CPyro
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* added logging of application events
* changed debug mode flag to independent debug modes
* added option to auto-start mission (load a mission immediately
after startup)
* removed "enum value out of range" prints
* some refactoring
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* fixed formatting and naming to be uniform with rest of code
* moved default implementation of CSound to cpp module
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* fix in CApplication destructor
* re-enabled unit tests
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Altered test cmake files to fix linker problem.
Changed tga to png in pyro.
Changed enum in CMotionDummy.
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because Travis is still failing
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* Fixed keyboard shortcuts while code editing in game
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Someone understanding GMock / GTest needs to replace that commit (and the two parents) with a working setup
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* changed win32 implementation to QueryPerformaceTimer system function
* refactored system utils code
* proper tests for time utils and update event creation in application
* should fix issue #134
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* fixed SDL_main() and putenv() issues
* disabled desktop subdir for MSYS
* disabled building CBot_console for now
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Moved functions from .h to .cpp files
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* added -vbo option to override autodetection of OpenGL VBO extension
* refactored argument parsing to use getopt()
* fixed failing UTs
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* fixed stupid error in light manager
* tweaked ambient light colors to 0.1 of diffuse;
colors should not be oversaturated now
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Should fix lighting issue (#62)
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* removed classes managed by CInstanceManager
except for CObject, CPyro, CBrain and CPhysics
because of dependencies
* refactored instance searching to use existing singleton instances of
CApplication, CEngine and CRobotMain and calling their getter
functions
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* all tests are now in /test/ subdirectory
* unit tests concatenated to one executable (TODO: ui, common)
* preparation for test environments (OpenGL and others)
* removed old TestCBot
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