Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fixed two bugs in dc81cda4b1f27af6fe8abcd566ffac03255f2642 | krzys-h | 2014-01-01 | 2 | -0/+8 |
| | | | | | * win/end scene animations * produce() was producing empty cells | ||||
* | Added camerafocus() for changing camera | krzys-h | 2013-12-31 | 3 | -1/+49 |
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* | Ability to set language via ini file | krzys-h | 2013-12-31 | 2 | -8/+18 |
| | | | | If language autodetection doesn't work, someone might want to manually force the game to use correct language without using -language parameter every time | ||||
* | Code for changing music in pause mode | krzys-h | 2013-12-31 | 9 | -21/+153 |
| | | | | As requested by @Emxx52. Only code for now, we don't have the music yet. Temporairly in developements builds music will change to Prototype (in CBot editor) and Constructive Destruction (in SatCom) | ||||
* | CPauseManager | krzys-h | 2013-12-31 | 15 | -85/+239 |
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* | Added CObjectManager::Flush() | krzys-h | 2013-12-30 | 3 | -5/+21 |
| | | | | Possible fix for #275 | ||||
* | Added nullptr shecks to object.factory() | krzys-h | 2013-12-29 | 1 | -1/+14 |
| | | | | Trying to fix #275 | ||||
* | Added tool= i drive= | krzys-h | 2013-12-29 | 6 | -33/+221 |
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* | Cleaned up creating objects | krzys-h | 2013-12-29 | 5 | -507/+20 |
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* | Don't stop music when SatCom or pause menu is opened | krzys-h | 2013-12-28 | 1 | -11/+1 |
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* | Added smooth transition in music - issue #205 | krzys-h | 2013-12-28 | 5 | -30/+87 |
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* | Fix for #177 - save list sorting | krzys-h | 2013-12-27 | 3 | -7/+28 |
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* | Temporary fix for #232 - don't try to show the buttons | krzys-h | 2013-12-27 | 1 | -0/+2 |
| | | | | This makes SatCom usable for now | ||||
* | Removed prototypes support | krzys-h | 2013-12-27 | 8 | -63/+12 |
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* | Changed version display in bottom-right corner to be actually version number ↵ | krzys-h | 2013-12-27 | 2 | -1/+3 |
| | | | | instead of date | ||||
* | Added error message when CEdit is unable to read a file | krzys-h | 2013-12-27 | 1 | -1/+4 |
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* | Disable immediat SatCom when scene test is enabled | krzys-h | 2013-12-26 | 1 | -0/+1 |
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* | Whoops | krzys-h | 2013-12-26 | 1 | -0/+1 |
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* | Added scene test mode | krzys-h | 2013-12-26 | 3 | -2/+23 |
| | | | | ... and fixed a "small" bug in previous commit ;) | ||||
* | Exit the game after finishing the mission while using -runscene | krzys-h | 2013-12-26 | 2 | -0/+10 |
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* | Fix for building physics.cpp on some systems | krzys-h | 2013-12-26 | 1 | -3/+3 |
| | | | | Why is it working on my local machine but it's crashing on MXE on my server? | ||||
* | Changed default loglevel on dev builds to Debug | krzys-h | 2013-12-26 | 1 | -0/+4 |
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* | Hide userlevels menu in release version | krzys-h | 2013-12-26 | 1 | -0/+2 |
| | | | | Userlevels aren't working right now (issue #219) | ||||
* | Fix for #71 - infinite energy | krzys-h | 2013-12-26 | 1 | -0/+4 |
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* | Renamed "New player" to "Change player" (#220) | krzys-h | 2013-12-26 | 1 | -1/+1 |
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* | Indentation fixes | krzys-h | 2013-12-26 | 2 | -3/+3 |
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* | Added error message when unable to load script from file specified in ↵ | krzys-h | 2013-12-26 | 1 | -8/+3 |
| | | | | CreateObject | ||||
* | .takeoff() for SpaceShip (#265) | krzys-h | 2013-12-26 | 6 | -48/+113 |
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* | Fixed build of stringutils.cpp | krzys-h | 2013-12-25 | 1 | -0/+1 |
| | | | | /var/www/colobot_compiled/colobot/dev/colobot/src/common/stringutils.cpp:33:51: error: 'vsnprintf' was not declared in this scope | ||||
* | Added "E" as a secondary action button | krzys-h | 2013-12-25 | 1 | -7/+8 |
| | | | | As requested by @Emxx52 on IRC | ||||
* | Fixed "default controls" button (#263) | krzys-h | 2013-12-25 | 1 | -1/+1 |
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* | Added WSAD as secondary controls (#231) | krzys-h | 2013-12-25 | 1 | -0/+4 |
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* | Fixed bug #240 - CAuto in produce() | krzys-h | 2013-12-25 | 1 | -1/+8 |
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* | Fixed AudioChange | krzys-h | 2013-12-25 | 1 | -8/+9 |
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* | Merge branch 'dev-string-in-restext' into dev | Piotr Dziwinski | 2013-12-20 | 27 | -209/+254 |
|\ | | | | | | | | | | | Merging branches after code review This should fix buffer overflow problems with translation strings | ||||
| * | Some further refactoring and test corrections | Piotr Dziwinski | 2013-12-20 | 2 | -15/+25 |
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| * | Changed char[] to std::string in restext | Piotr Dziwinski | 2013-12-04 | 27 | -197/+232 |
| | | | | | | | | Experimental changes | ||||
* | | Sound support changes | erihel | 2013-12-19 | 8 | -249/+42 |
| | | | | | | | | | | | | * removed 2d sound * fixed listener orientation (propably issue #235) * removed unused code and minor refactoring | ||||
* | | Never cache Data, Sound and Music paths | Didier 'OdyX' Raboud | 2013-12-09 | 1 | -16/+0 |
|/ | | | | | Let them always be either auto-detected, defined on the command-line or written in the configuration file | ||||
* | Add a PLATFORM_GNU global variable matching all GNU systems such as Debian's ↵ | Didier Raboud | 2013-11-27 | 2 | -0/+3 |
| | | | | Linux, kFreeBSD and Hurd | ||||
* | Updated README and INSTALL files | Piotr Dziwinski | 2013-11-26 | 1 | -1/+1 |
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* | Changed ASM_TRAP() to assert(0) | Piotr Dziwinski | 2013-11-25 | 6 | -83/+88 |
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* | Merge pull request #250 from OdyX/dev-platform-enhancements-and-installers | Piotr Dziwiński | 2013-11-22 | 7 | -13/+193 |
|\ | | | | | MacOSX and Windows platform enhancements and installers | ||||
| * | Consolidate SYSTEM_CPP_MODULE in the main CMakeLists.txt | Didier 'OdyX' Raboud | 2013-11-20 | 1 | -12/+1 |
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| * | On MacOSX, assume we do have CFLocaleCopyCurrent to detect the actual locale ↵ | Didier 'OdyX' Raboud | 2013-11-13 | 1 | -0/+5 |
| | | | | | | | | | | | | by hard-coding the fact in config.h.cmake This circumvents the fact that we are using localename.c directly instead of relying on the autotools-generated config.h | ||||
| * | Don't set rpath if libCBot is compiled statically | Didier 'OdyX' Raboud | 2013-11-13 | 1 | -2/+3 |
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| * | On MacOSX, define the LangPath as being i18n in the Resources path of the bundle | Didier 'OdyX' Raboud | 2013-11-13 | 2 | -8/+13 |
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| * | Abstract the definition of LangPath to CSystemUtils | Didier 'OdyX' Raboud | 2013-11-13 | 3 | -2/+10 |
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| * | On MacOSX, don't cache the Data, Sound and Music paths | Didier 'OdyX' Raboud | 2013-11-13 | 1 | -0/+7 |
| | | | | | | | | | | | | As users can potentially move the bundle around, it doesn't make sense to cache these (It would probably make sense to drop this caching on all architectures, but it's only on MacOSX where it hurts most) | ||||
| * | On MacOSX, define the DataPath as being the Resources path in the bundle | Didier 'OdyX' Raboud | 2013-11-13 | 2 | -0/+54 |
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