| Commit message (Collapse) | Author | Age | Files | Lines |
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* moved braces to new lines
* fixed some function/variable names
* fixed whitespace issues
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* fixed warnings about hiding virtual functions and several others
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* Fix for issue #130
* Fix for issue #128 with wrong sound pitch
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Issue #142
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* removed classes managed by CInstanceManager
except for CObject, CPyro, CBrain and CPhysics
because of dependencies
* refactored instance searching to use existing singleton instances of
CApplication, CEngine and CRobotMain and calling their getter
functions
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We need a new icon for it.
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* Fixes to editor window. It's now possible to resize, move and press buttons
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- now new/delete used everywhere except for CBotStack, which
has to be fixed in other way
- some segfaults should be fixed with this
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- added new state tracking to Event
- removed old fields from Event
- fixed some issues with Events and fps counter
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- added mouse wheel events
- added motion vectors to CRobotMain
- other minor changes in event.h
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- moved input bindings to CRobotMain
- added virtual keymod and joystick button key presses
- fixed putenv error; other minor fixes
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- merged changes from dev-common
- fixed many compilation errors (CBrain, UI, ...)
- temporarily commented out some problematic code (e.g. input bindings)
- (partially) fixed #include styling
- everything compiles except for CRobotMain, CMainDialog and CStudio
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The remaining part will be revised and rewritten after merge with dev and dev-ui branches
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- changed tabs to spaces and DOS line endings to Unix
(except in CBot and metafile)
- changed language to English
- fixed #include <d3d.h> in d3dengine.h
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- added (very basic) SDL template in CApplication and CEngine
- split project into two targets: colobot_old (dependent on DirectX and WinAPI)
and colobot_new (dependent on SDL and OpenGL)
- moved sound.h/cpp to old/ and created new template in Snd namespace
- added platform-independent dialog boxes in app/system.h/cpp
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- added template of classes/structs for new implementation
- changed #include paths
- updated README files
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- changed structs from D3DVECTOR to Math::Vector
and from D3DMATRIX to Math::Matrix
- changed functions to new Math namespace functions
- moved mainmovie module from graphics to object
- added Get and Set to Math::Matrix
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- changed FPOINT to Math::Point and some functions
from math module to the new implementation
- moved old function and FPOINT struct declarations to math3d.cpp
- removed some unused functions in math module
- fixed some #include dependencies
- moved #define STRICT and #define D3D_OVERLOADS to compile options
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Additionally, changed #ifndef to #pragma once everywhere
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