| Commit message (Collapse) | Author | Age | Files | Lines |
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If language autodetection doesn't work, someone might want to manually force the game to use correct language without using -language parameter every time
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* targets are now created in top-level build directory
* more things are now configured through CMake options
* changed debug build detection from NDEBUG to DEV_BUILD
* moved po and desktop directories
* moved last unit test out of src directory
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* moved braces to new lines
* fixed some function/variable names
* fixed whitespace issues
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For Debug, it's current dir
For Release it's like it was before
Made on @CoLoRaptor's request :)
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This breaks the tests compilation. :/
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* Moved few functions from misc.cpp to profile.cpp (used to set/get user dir)
* Removed some warnings
* More work to change const char* to std::string
* Some work on file path to fix issue #60 with bad slashes on POSIX platform
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* removed classes managed by CInstanceManager
except for CObject, CPyro, CBrain and CPhysics
because of dependencies
* refactored instance searching to use existing singleton instances of
CApplication, CEngine and CRobotMain and calling their getter
functions
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Load/Save should work.
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Fixed includes
profile changed from SimpleIni to boost::ptree -> not finished yet
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* Added colobot.ini to CApp in Create function
* Fixes to plugin manager
* Fixed CProfile segfault
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- refactored CInstanceManager and some headers
- removed old headers
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* Moved sound plugin into sound dir
* Minor changes in logger and profile
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* changed profile.cpp to use SimpleIni to load config files
* added new CProfile singleton class for loading config
* added SimpleIni to lib/ dir
* added config loading tests
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- changed tabs to spaces and DOS line endings to Unix
(except in CBot and metafile)
- changed language to English
- fixed #include <d3d.h> in d3dengine.h
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- changed FPOINT to Math::Point and some functions
from math module to the new implementation
- moved old function and FPOINT struct declarations to math3d.cpp
- removed some unused functions in math module
- fixed some #include dependencies
- moved #define STRICT and #define D3D_OVERLOADS to compile options
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Additionally, changed #ifndef to #pragma once everywhere
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