Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Release 0.1.3-alpha | krzys-h | 2014-07-01 | 106 | -2862/+2978 |
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| * | Removed old code based on #ifs (issue #55) | krzys-h | 2014-06-27 | 14 | -516/+11 |
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| * | Updated submodule | Krzysztof Dermont | 2014-06-26 | 1 | -0/+0 |
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| * | Fix test compilation | Piotr Dziwinski | 2014-06-26 | 3 | -5/+7 |
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| * | Fixed tests | krzys-h | 2014-06-26 | 2 | -9/+31 |
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| * | Fixed not destroying CGameData | krzys-h | 2014-06-26 | 1 | -0/+3 |
| | | | | | | | | This also fixed failing assertion in tests | ||||
| * | Fixed negative parameter in fire() (issue #305) | krzys-h | 2014-06-26 | 1 | -10/+12 |
| | | | | | | | | Also fixed checking parameter count and type for ants, spiders and shooters | ||||
| * | Fixed CMake git branch detection with build dir outside of repository ↵ | krzys-h | 2014-06-25 | 1 | -0/+2 |
| | | | | | | | | working dir | ||||
| * | Fix test compilation | Piotr Dziwinski | 2014-06-24 | 1 | -0/+2 |
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| * | Merge pull request #304 from MohamedWaheed/dev | Piotr Dziwiński | 2014-06-24 | 8 | -25/+99 |
| |\ | | | | | | | Savefile screenshot implementation and screenshot loading bug fix | ||||
| | * | fixed savefile screenshot loading bug | Mohamed Waheed | 2014-06-24 | 1 | -19/+16 |
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| | * | formatting and enhancements for savefile screenshot feature | Mohamed Waheed | 2014-06-24 | 5 | -27/+24 |
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| | * | implemented savefile screenshot feature | Mohamed Waheed | 2014-06-24 | 7 | -6/+86 |
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| * | | Fix test compilation | Piotr Dziwinski | 2014-06-24 | 5 | -14/+6 |
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| * | Updated data submodule | krzys-h | 2014-06-19 | 1 | -0/+0 |
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| * | Remove dead code | Piotr Dziwinski | 2014-06-01 | 1 | -6/+0 |
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| * | Better datadir mod support | krzys-h | 2014-05-18 | 19 | -193/+286 |
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| * | Random relief generator | krzys-h | 2014-04-10 | 3 | -1/+69 |
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| * | Updated data submodule | krzys-h | 2014-04-10 | 1 | -0/+0 |
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| * | Updated INSTALL file | krzys-h | 2014-04-02 | 2 | -1/+12 |
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| * | Merge pull request #297 from kosmakoff/dev | krzys-h | 2014-03-25 | 1 | -1/+7 |
| |\ | | | | | | | Fixes #271 | ||||
| | * | Fixes #271 | Oleg Kosmakov | 2014-03-25 | 1 | -1/+7 |
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| * | | Merge pull request #296 from kosmakoff/dev | krzys-h | 2014-03-21 | 5 | -134/+179 |
| |\| | | | | | | | Fixes for issue #295 | ||||
| | * | Whitespace | Oleg Kosmakov | 2014-03-21 | 1 | -3/+3 |
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| | * | Issue #295 - continue | Oleg Kosmakov | 2014-03-21 | 2 | -4/+4 |
| | | | | | | | | | | | | Renamed the method, fixed typo in comments | ||||
| | * | Whitespace | Oleg Kosmakov | 2014-03-21 | 1 | -1/+1 |
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| | * | Fixes #295 | Oleg Kosmakov | 2014-03-21 | 5 | -4/+49 |
| | | | | | | | | | | | | When cannon cannot turn at specified angle, it will still reach the edge angle, but return the error code | ||||
| | * | Added spaces to align values | Oleg Kosmakov | 2014-03-21 | 1 | -130/+130 |
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| * | Fix for #294 | MrSimbax | 2014-03-16 | 1 | -1/+3 |
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| * | Fixed bug with fall damage | MrSimbax | 2014-03-12 | 1 | -2/+2 |
| | | | | | | | | If you change the height after overheat, you get damage like you didn't change it at all. For example: overheat when you are 10 meters above the ground, and you fall to place 20 meters deeper, but you get the damage like you fell from 10 meters instead of 30. This commit fix this. | ||||
| * | Replaced an old icon with a new one | MrSimbax | 2014-03-09 | 2 | -188/+350 |
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| * | Made some improvements to fall damage from a61da740 | MrSimbax | 2014-03-09 | 2 | -13/+52 |
| | | | | | | | | | | | | | | | | Fall damage on: - no energy - overheat Fall damage off: - underwater | ||||
| * | Fixed bug from a61da7404bf8430132864d493c7e75a6b4c3d978 | MrSimbax | 2014-03-08 | 1 | -7/+7 |
| | | | | | | | | Moved ExploObject to CPhysics::EventFrame, it shouldn't crash anymore. | ||||
| * | Added fall damage | MrSimbax | 2014-03-08 | 3 | -1/+20 |
| | | | | | | | | + changed window title | ||||
| * | Added special mode in scene for bots to build more buildings than they ↵ | krzys-h | 2014-03-03 | 5 | -9/+36 |
| | | | | | | | | | | | | usualy can Will be used in "Leaving Earth" missions for making decorative bots building base | ||||
| * | Check if pause music is defined in scene before trying to play it | krzys-h | 2014-03-02 | 1 | -2/+4 |
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| * | Merge pull request #287 from andreymal/dev-fix-sound | krzys-h | 2014-03-02 | 1 | -7/+9 |
| |\ | | | | | | | fixed m_oldMusic.push_back(nullptr) and segfault | ||||
| | * | fixed m_oldMusic.push_back(nullptr) and segfault | andreymal | 2014-03-02 | 1 | -7/+9 |
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| * | Merge pull request #284 from andreymal/dev | krzys-h | 2014-03-02 | 1 | -2/+2 |
| |\ | | | | | | | GetStringWidth fix | ||||
| | * | GetStringWidth fix | andreymal | 2014-03-02 | 1 | -2/+2 |
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| * | Fixed compile warning | krzys-h | 2014-02-21 | 1 | -1/+1 |
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| * | Updated data submodule | krzys-h | 2014-02-21 | 1 | -0/+0 |
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| * | Added option to set pause audio in Scene | krzys-h | 2014-02-21 | 8 | -37/+58 |
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| * | Fixed dev wiki link in README | krzys-h | 2014-02-21 | 1 | -2/+2 |
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| * | Added a check when trying to play a music file | erihel | 2014-02-21 | 1 | -6/+8 |
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| * | Changed max channels to fix compilation error | erihel | 2014-02-02 | 1 | -2/+1 |
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| * | Merge branch 'dev' of github:colobot/colobot into dev | erihel | 2014-02-02 | 6 | -7/+27 |
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| | * | Move engine frame update after game state update | Piotr Dziwinski | 2014-01-18 | 1 | -4/+4 |
| | | | | | | | | | | | | This should finally fix #225 | ||||
| | * | Updated data submodule | Piotr Dziwinski | 2014-01-18 | 1 | -0/+0 |
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| | * | Fixed tests compilation | Piotr Dziwinski | 2014-01-18 | 1 | -0/+1 |
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