| Commit message (Collapse) | Author | Age | Files | Lines |
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Only images, icons still don't work
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Merge branch 'master' into dev
Conflicts:
src/app/app.cpp
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Merging content from dev
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Values from config file overwrote datadir
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* "empty" objects were wrongly handled in CPyro
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* removed DEV_BUILD autodetection (could be confusing)
* ignore desktop subdirectory on Windows
* some refactoring
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* localename library is now used to determine the actual locale used
* added patched version of FindGettext.cmake to fix
installation path of translation files
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* git should now ignore all generated files when building without
separate build directory
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* OpenAL sound is now enabled by default
* Boost is linked dynamically by default
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* could cause fails when make is run with many threads
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* targets are now created in top-level build directory
* more things are now configured through CMake options
* changed debug build detection from NDEBUG to DEV_BUILD
* moved po and desktop directories
* moved last unit test out of src directory
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* lights illuminating the terrain specified in scene file are now
always moved to front of light ordering
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* displaying positions of current lights (F11)
* dumping info to console (F10)
* added assert() in suspicious place in CPyro
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* objects are now copied and textures are updated correctly
* also added function to debug objects
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* added logging of application events
* changed debug mode flag to independent debug modes
* added option to auto-start mission (load a mission immediately
after startup)
* removed "enum value out of range" prints
* some refactoring
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* loading time now is not counted in elapsed time
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CacheAudio
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I'm not sure when it was introduced, probably in 8f6fd2a1316432970f1d86515819e7bbe15ddab3.
It was showing errors like "Couldn't load texture 'map.png'" and "Invalid texture data"
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* fixed -Wshadow warnings
* refactored some constructors
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* invalid pointer, uninitialized buffer
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* fixed formatting and naming to be uniform with rest of code
* moved default implementation of CSound to cpp module
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* moved braces to new lines
* fixed some function/variable names
* fixed whitespace issues
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* fixed warnings about hiding virtual functions and several others
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* refactored and altered slightly the texture pack code
* added flushing of texture cache
* some refactoring and const-correctness in CApplication methods
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* fixed several uninitialized variable issues
* fixed possible memory corruption in CEngine
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Was caused by invalid options for getopt
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For simple creating of programs executing public functions :)
Example:
public void object::SecondBot()
{
message("It works!");
}
extern void object::FirstBot()
{
object item = radar(BotFactory);
item.factory(WheeledGrabber, progfunc("SecondBot"));
}
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