diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/graphics/engine/engine.h | 2 | ||||
-rw-r--r-- | src/object/auto/autorepair.cpp | 12 | ||||
-rw-r--r-- | src/object/auto/autostation.cpp | 10 | ||||
-rw-r--r-- | src/object/motion/motionant.cpp | 2 | ||||
-rw-r--r-- | src/object/motion/motionbee.cpp | 2 | ||||
-rw-r--r-- | src/object/motion/motionhuman.cpp | 4 | ||||
-rw-r--r-- | src/object/motion/motionmother.cpp | 2 | ||||
-rw-r--r-- | src/object/motion/motionspider.cpp | 2 | ||||
-rw-r--r-- | src/object/motion/motiontoto.cpp | 2 | ||||
-rw-r--r-- | src/object/motion/motionvehicle.cpp | 2 | ||||
-rw-r--r-- | src/object/motion/motionworm.cpp | 2 |
11 files changed, 21 insertions, 21 deletions
diff --git a/src/graphics/engine/engine.h b/src/graphics/engine/engine.h index f9dfd45..671924f 100644 --- a/src/graphics/engine/engine.h +++ b/src/graphics/engine/engine.h @@ -171,7 +171,7 @@ enum EngineObjectType //! Fixed object ENG_OBJTYPE_FIX = 2, //! Moving object - ENG_OBJTYPE_VEHICULE = 3, + ENG_OBJTYPE_VEHICLE = 3, //! Part of a moving object ENG_OBJTYPE_DESCENDANT = 4, //! Fixed object type quartz diff --git a/src/object/auto/autorepair.cpp b/src/object/auto/autorepair.cpp index 95b6cc8..67aa9af 100644 --- a/src/object/auto/autorepair.cpp +++ b/src/object/auto/autorepair.cpp @@ -74,7 +74,7 @@ void CAutoRepair::Init() bool CAutoRepair::EventProcess(const Event &event) { - CObject* vehicule; + CObject* vehicle; Math::Vector pos, speed; Math::Point dim; float angle, shield; @@ -137,16 +137,16 @@ bool CAutoRepair::EventProcess(const Event &event) if ( m_phase == ARP_REPAIR ) { - vehicule = SearchVehicle(); + vehicle = SearchVehicle(); if ( m_progress < 1.0f || - (vehicule != 0 && vehicule->GetShield() < 1.0f) ) + (vehicle != 0 && vehicle->GetShield() < 1.0f) ) { - if ( vehicule != 0 ) + if ( vehicle != 0 ) { - shield = vehicule->GetShield(); + shield = vehicle->GetShield(); shield += event.rTime*0.2f; if ( shield > 1.0f ) shield = 1.0f; - vehicule->SetShield(shield); + vehicle->SetShield(shield); } if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) diff --git a/src/object/auto/autostation.cpp b/src/object/auto/autostation.cpp index a2f5b6b..4ace2ac 100644 --- a/src/object/auto/autostation.cpp +++ b/src/object/auto/autostation.cpp @@ -82,7 +82,7 @@ bool CAutoStation::EventProcess(const Event &event) Math::Matrix* mat; Math::Vector pos, ppos, speed; Math::Point dim; - CObject* vehicule; + CObject* vehicle; CObject* power; Gfx::TerrainRes res; float big, energy, used, add, freq; @@ -133,10 +133,10 @@ bool CAutoStation::EventProcess(const Event &event) freq = 1.0f; if ( big > 0.0f ) { - vehicule = SearchVehicle(); - if ( vehicule != 0 ) + vehicle = SearchVehicle(); + if ( vehicle != 0 ) { - power = vehicule->GetPower(); + power = vehicle->GetPower(); if ( power != 0 && power->GetCapacity() == 1.0f ) { energy = power->GetEnergy(); @@ -149,7 +149,7 @@ bool CAutoStation::EventProcess(const Event &event) big -= add/4.0f; // discharge the large battery } - power = vehicule->GetFret(); + power = vehicle->GetFret(); if ( power != 0 && power->GetType() == OBJECT_POWER ) { energy = power->GetEnergy(); diff --git a/src/object/motion/motionant.cpp b/src/object/motion/motionant.cpp index 384d683..07e743f 100644 --- a/src/object/motion/motionant.cpp +++ b/src/object/motion/motionant.cpp @@ -75,7 +75,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type, // Creates the main base. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICLE); // this is a moving object m_object->SetObjectRank(0, rank); modelManager->AddModelReference("ant1.mod", false, rank); m_object->SetPosition(0, pos); diff --git a/src/object/motion/motionbee.cpp b/src/object/motion/motionbee.cpp index 8f69945..e4fdd49 100644 --- a/src/object/motion/motionbee.cpp +++ b/src/object/motion/motionbee.cpp @@ -73,7 +73,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, // Creates main base. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICLE); // this is a moving object m_object->SetObjectRank(0, rank); modelManager->AddModelReference("bee1.mod", false, rank); m_object->SetPosition(0, pos); diff --git a/src/object/motion/motionhuman.cpp b/src/object/motion/motionhuman.cpp index dc5ff34..76ff353 100644 --- a/src/object/motion/motionhuman.cpp +++ b/src/object/motion/motionhuman.cpp @@ -107,7 +107,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, if ( m_main->GetGamerOnlyHead() ) { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICLE); // this is a moving object m_object->SetObjectRank(0, rank); face = m_main->GetGamerFace(); sprintf(filename, "human2h%d.mod", face+1); @@ -134,7 +134,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, // Creates the main base. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICLE); // this is a moving object m_object->SetObjectRank(0, rank); if (option == 0) // head in helmet? diff --git a/src/object/motion/motionmother.cpp b/src/object/motion/motionmother.cpp index 573a2e4..c01dc66 100644 --- a/src/object/motion/motionmother.cpp +++ b/src/object/motion/motionmother.cpp @@ -74,7 +74,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, // Creates main base. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICLE); // this is a moving object m_object->SetObjectRank(0, rank); modelManager->AddModelReference("mother1.mod", false, rank); m_object->SetPosition(0, pos); diff --git a/src/object/motion/motionspider.cpp b/src/object/motion/motionspider.cpp index 59bc6e0..f76b65b 100644 --- a/src/object/motion/motionspider.cpp +++ b/src/object/motion/motionspider.cpp @@ -101,7 +101,7 @@ bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type, // Creates the main base. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICLE); // this is a moving object m_object->SetObjectRank(0, rank); // This is an "empty" object, without triangles m_object->SetPosition(0, pos); diff --git a/src/object/motion/motiontoto.cpp b/src/object/motion/motiontoto.cpp index ddb1867..de473a1 100644 --- a/src/object/motion/motiontoto.cpp +++ b/src/object/motion/motiontoto.cpp @@ -88,7 +88,7 @@ bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, // Creates the head. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICLE); // this is a moving object m_object->SetObjectRank(0, rank); modelManager->AddModelReference("toto1.mod", false, rank); m_object->SetPosition(0, pos); diff --git a/src/object/motion/motionvehicle.cpp b/src/object/motion/motionvehicle.cpp index 44b8fdd..88f7b99 100644 --- a/src/object/motion/motionvehicle.cpp +++ b/src/object/motion/motionvehicle.cpp @@ -102,7 +102,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, // Creates the main base. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICLE); // this is a moving object m_object->SetObjectRank(0, rank); if (type == OBJECT_MOBILEfa || diff --git a/src/object/motion/motionworm.cpp b/src/object/motion/motionworm.cpp index ee555a8..d153178 100644 --- a/src/object/motion/motionworm.cpp +++ b/src/object/motion/motionworm.cpp @@ -89,7 +89,7 @@ bool CMotionWorm::Create(Math::Vector pos, float angle, ObjectType type, // Creates the main base. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICLE); // this is a moving object m_object->SetObjectRank(0, rank); // This is an "empty" object, without triangles m_object->SetPosition(0, pos); |