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Diffstat (limited to 'src/graphics/engine/engine.h')
-rw-r--r-- | src/graphics/engine/engine.h | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/graphics/engine/engine.h b/src/graphics/engine/engine.h index e36865c..e188dea 100644 --- a/src/graphics/engine/engine.h +++ b/src/graphics/engine/engine.h @@ -568,7 +568,7 @@ struct EngineMouse * * It uses a lower-level CDevice object which is implementation-independent core engine. * - * \section 3DScene 3D Scene + * \section Scene 3D Scene * * The 3D scene is drawn with view coordinates set from camera position in 3D space and * a perspective projection matrix. The world matrix depends on the object drawn. @@ -588,7 +588,7 @@ struct EngineMouse * - mouse cursor * - animated highlight box of the selected object(s) * - * \section 2DInterface 2D Interface + * \section Interface 2D Interface * * The 2D interface is drawn in fixed XY coordinates, independent from window size. * Lower-left corner of the screen is (0,0) and upper-right corner is (1,1). @@ -601,7 +601,7 @@ struct EngineMouse * are instances of CControl class. The source code for these classes is in * src/ui directory. * - * \section Objecs Engine Objects + * \section Objects Engine Objects * * The 3D scene is composed of objects which are basically collections of triangles forming * a surface or simply independent triangles in space. @@ -1375,6 +1375,9 @@ protected: std::string m_lastTexture[2]; //! Last material Material m_lastMaterial; + + //! True when drawing 2D UI + bool m_interfaceMode; }; |