diff options
37 files changed, 3103 insertions, 2474 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 74de412..abd4a95 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -89,6 +89,7 @@ graphics/engine/engine.cpp graphics/engine/lightman.cpp graphics/engine/lightning.cpp graphics/engine/modelfile.cpp +graphics/engine/modelmanager.cpp graphics/engine/particle.cpp graphics/engine/planet.cpp graphics/engine/pyro.cpp diff --git a/src/app/app.cpp b/src/app/app.cpp index c936ac1..2155cf4 100644 --- a/src/app/app.cpp +++ b/src/app/app.cpp @@ -26,6 +26,7 @@ #include "common/image.h" #include "common/key.h" +#include "graphics/engine/modelmanager.h" #include "graphics/opengl/gldevice.h" #include "object/robotmain.h" @@ -98,6 +99,7 @@ CApplication::CApplication() m_engine = nullptr; m_device = nullptr; + m_modelManager = nullptr; m_robotMain = nullptr; m_sound = nullptr; @@ -126,6 +128,12 @@ CApplication::CApplication() m_curTimeStamp = CreateTimeStamp(); m_lastTimeStamp = CreateTimeStamp(); + for (int i = 0; i < PCNT_MAX; ++i) + { + m_performanceCounters[i][0] = CreateTimeStamp(); + m_performanceCounters[i][1] = CreateTimeStamp(); + } + m_joystickEnabled = false; m_mouseMode = MOUSE_SYSTEM; @@ -171,6 +179,12 @@ CApplication::~CApplication() DestroyTimeStamp(m_baseTimeStamp); DestroyTimeStamp(m_curTimeStamp); DestroyTimeStamp(m_lastTimeStamp); + + for (int i = 0; i < PCNT_MAX; ++i) + { + DestroyTimeStamp(m_performanceCounters[i][0]); + DestroyTimeStamp(m_performanceCounters[i][1]); + } } ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[]) @@ -250,6 +264,7 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[]) GetLogger()->Message("\n"); GetLogger()->Message("List of available options:\n"); GetLogger()->Message(" -help this help\n"); + GetLogger()->Message(" -vbo enable OpenGL VBOs\n"); GetLogger()->Message(" -datadir path set custom data directory path\n"); GetLogger()->Message(" -debug enable debug mode (more info printed in logs)\n"); GetLogger()->Message(" -loglevel level set log level to level (one of: trace, debug, info, warn, error, none)\n"); @@ -400,6 +415,9 @@ bool CApplication::Create() return false; } + // Create model manager + m_modelManager = new Gfx::CModelManager(m_engine); + // Create the robot application. m_robotMain = new CRobotMain(m_iMan, this); @@ -479,6 +497,12 @@ void CApplication::Destroy() m_sound = nullptr; } + if (m_modelManager != nullptr) + { + delete m_modelManager; + m_modelManager = nullptr; + } + if (m_engine != nullptr) { m_engine->Destroy(); @@ -693,6 +717,14 @@ int CApplication::Run() while (true) { + ResetPerformanceCounters(); + + if (m_active) + { + StartPerformanceCounter(PCNT_ALL); + StartPerformanceCounter(PCNT_EVENT_PROCESSING); + } + // To be sure no old event remains m_private->currentEvent.type = SDL_NOEVENT; @@ -804,15 +836,38 @@ int CApplication::Run() m_robotMain->EventProcess(event); } + StopPerformanceCounter(PCNT_EVENT_PROCESSING); + + StartPerformanceCounter(PCNT_UPDATE_ALL); + + // Prepare and process step simulation event + event = CreateUpdateEvent(); + if (event.type != EVENT_NULL && m_robotMain != nullptr) + { + StartPerformanceCounter(PCNT_UPDATE_ENGINE); + m_engine->FrameUpdate(); + StopPerformanceCounter(PCNT_UPDATE_ENGINE); + + m_sound->FrameMove(m_relTime); + + StartPerformanceCounter(PCNT_UPDATE_GAME); + m_robotMain->EventProcess(event); + StopPerformanceCounter(PCNT_UPDATE_GAME); + } + + StopPerformanceCounter(PCNT_UPDATE_ALL); + /* Update mouse position explicitly right before rendering * because mouse events are usually way behind */ UpdateMouse(); - // Update game and render a frame during idle time (no messages are waiting) + StartPerformanceCounter(PCNT_RENDER_ALL); Render(); + StopPerformanceCounter(PCNT_RENDER_ALL); - // Update simulation state - StepSimulation(); + StopPerformanceCounter(PCNT_ALL); + + UpdatePerformanceCountersData(); if (m_lowCPU) { @@ -1142,10 +1197,10 @@ void CApplication::SetSimulationSpeed(float speed) GetLogger()->Info("Simulation speed = %.2f\n", speed); } -void CApplication::StepSimulation() +Event CApplication::CreateUpdateEvent() { if (m_simulationSuspended) - return; + return Event(EVENT_NULL); CopyTimeStamp(m_lastTimeStamp, m_curTimeStamp); GetCurrentTimeStamp(m_curTimeStamp); @@ -1160,11 +1215,6 @@ void CApplication::StepSimulation() m_exactRelTime = m_simulationSpeed * m_realRelTime; m_relTime = (m_simulationSpeed * m_realRelTime) / 1e9f; - - m_engine->FrameUpdate(); - m_sound->FrameMove(m_relTime); - - Event frameEvent(EVENT_FRAME); frameEvent.systemEvent = true; frameEvent.trackedKeysState = m_trackedKeys; @@ -1172,7 +1222,8 @@ void CApplication::StepSimulation() frameEvent.mousePos = m_mousePos; frameEvent.mouseButtonsState = m_mouseButtonsState; frameEvent.rTime = m_relTime; - m_eventQueue->AddEvent(frameEvent); + + return frameEvent; } float CApplication::GetSimulationSpeed() @@ -1516,3 +1567,43 @@ bool CApplication::GetLowCPU() { return m_lowCPU; } + +void CApplication::StartPerformanceCounter(PerformanceCounter counter) +{ + GetCurrentTimeStamp(m_performanceCounters[counter][0]); +} + +void CApplication::StopPerformanceCounter(PerformanceCounter counter) +{ + GetCurrentTimeStamp(m_performanceCounters[counter][1]); +} + +float CApplication::GetPerformanceCounterData(PerformanceCounter counter) +{ + return m_performanceCountersData[counter]; +} + +void CApplication::ResetPerformanceCounters() +{ + for (int i = 0; i < PCNT_MAX; ++i) + { + StartPerformanceCounter(static_cast<PerformanceCounter>(i)); + StopPerformanceCounter(static_cast<PerformanceCounter>(i)); + } +} + +void CApplication::UpdatePerformanceCountersData() +{ + long long sum = TimeStampExactDiff(m_performanceCounters[PCNT_ALL][0], + m_performanceCounters[PCNT_ALL][1]); + + for (int i = 0; i < PCNT_MAX; ++i) + { + long long diff = TimeStampExactDiff(m_performanceCounters[i][0], + m_performanceCounters[i][1]); + + m_performanceCountersData[static_cast<PerformanceCounter>(i)] = + static_cast<float>(diff) / static_cast<float>(sum); + } +} + diff --git a/src/app/app.h b/src/app/app.h index 2da20d3..4aa97ce 100644 --- a/src/app/app.h +++ b/src/app/app.h @@ -41,6 +41,10 @@ class CEventQueue; class CRobotMain; class CSoundInterface; +namespace Gfx { +class CModelManager; +} + /** * \struct JoystickDevice * \brief Information about a joystick device @@ -112,6 +116,31 @@ enum MouseMode MOUSE_NONE, //! < no cursor visible }; +/** + * \enum PerformanceCounter + * \brief Type of counter testing performance + */ +enum PerformanceCounter +{ + PCNT_EVENT_PROCESSING, //! < event processing (except update events) + + PCNT_UPDATE_ALL, //! < the whole frame update process + PCNT_UPDATE_ENGINE, //! < frame update in CEngine + PCNT_UPDATE_PARTICLE, //! < frame update in CParticle + PCNT_UPDATE_GAME, //! < frame update in CRobotMain + + PCNT_RENDER_ALL, //! < the whole rendering process + PCNT_RENDER_PARTICLE, //! < rendering the particles in 3D + PCNT_RENDER_WATER, //! < rendering the water + PCNT_RENDER_TERRAIN, //! < rendering the terrain + PCNT_RENDER_OBJECTS, //! < rendering the 3D objects + PCNT_RENDER_INTERFACE, //! < rendering 2D interface + + PCNT_ALL, //! < all counters together + + PCNT_MAX +}; + struct ApplicationPrivate; /** @@ -198,9 +227,6 @@ public: //! Returns whether simulation is suspended bool GetSimulationSuspended(); - //! Updates the simulation state - void StepSimulation(); - //@{ //! Management of simulation speed void SetSimulationSpeed(float speed); @@ -304,6 +330,13 @@ public: bool GetLowCPU(); //@} + //! Management of performance counters + //@{ + void StartPerformanceCounter(PerformanceCounter counter); + void StopPerformanceCounter(PerformanceCounter counter); + float GetPerformanceCounterData(PerformanceCounter counter); + //@} + protected: //! Creates the window's SDL_Surface bool CreateVideoSurface(); @@ -312,6 +345,8 @@ protected: Event ProcessSystemEvent(); //! If applicable, creates a virtual event to match the changed state as of new event Event CreateVirtualEvent(const Event& sourceEvent); + //! Prepares a simulation update event + Event CreateUpdateEvent(); //! Handles some incoming events bool ProcessEvent(const Event& event); //! Renders the image in window @@ -322,6 +357,11 @@ protected: //! Closes the joystick device void CloseJoystick(); + //! Resets all performance counters to zero + void ResetPerformanceCounters(); + //! Updates performance counters from gathered timer data + void UpdatePerformanceCountersData(); + protected: //! Instance manager CInstanceManager* m_iMan; @@ -333,10 +373,13 @@ protected: Gfx::CEngine* m_engine; //! Graphics device Gfx::CDevice* m_device; + //! 3D models manager + Gfx::CModelManager* m_modelManager; //! Sound subsystem CSoundInterface* m_sound; //! Main class of the proper game engine CRobotMain* m_robotMain; + //! Profile (INI) reader/writer CProfile* m_profile; //! Code to return at exit @@ -363,6 +406,9 @@ protected: SystemTimeStamp* m_lastTimeStamp; SystemTimeStamp* m_curTimeStamp; + SystemTimeStamp* m_performanceCounters[PCNT_MAX][2]; + float m_performanceCountersData[PCNT_MAX]; + long long m_realAbsTimeBase; long long m_realAbsTime; long long m_realRelTime; diff --git a/src/common/image.cpp b/src/common/image.cpp index ef8097e..be5711d 100644 --- a/src/common/image.cpp +++ b/src/common/image.cpp @@ -190,6 +190,15 @@ Math::IntPoint CImage::GetSize() const return Math::IntPoint(m_data->surface->w, m_data->surface->h); } +/** Image must be valid. */ +void CImage::Fill(Gfx::IntColor color) +{ + assert(m_data != nullptr); + + Uint32 c = SDL_MapRGBA(m_data->surface->format, color.r, color.g, color.b, color.a); + SDL_FillRect(m_data->surface, nullptr, c); +} + /** * Image must be valid and pixel coords in valid range. * diff --git a/src/common/image.h b/src/common/image.h index d23a6fa..d9da75b 100644 --- a/src/common/image.h +++ b/src/common/image.h @@ -79,6 +79,9 @@ public: //! Returns the image size Math::IntPoint GetSize() const; + //! Fills the whole image with given color + void Fill(Gfx::IntColor color); + //! Sets the color at given pixel void SetPixel(Math::IntPoint pixel, Gfx::Color color); diff --git a/src/graphics/core/device.h b/src/graphics/core/device.h index b6dd138..618d21a 100644 --- a/src/graphics/core/device.h +++ b/src/graphics/core/device.h @@ -204,22 +204,22 @@ enum PrimitiveType }; /** - * \enum IntersectPlane - * \brief Intersection plane of projection volume + * \enum FrustumPlane + * \brief Planes of frustum space * - * These flags can be OR'd together. + * Bitset of flags - can be OR'd together. */ -enum IntersectPlane +enum FrustumPlane { - INTERSECT_PLANE_LEFT = 0x01, - INTERSECT_PLANE_RIGHT = 0x02, - INTERSECT_PLANE_TOP = 0x04, - INTERSECT_PLANE_BOTTOM = 0x08, - INTERSECT_PLANE_FRONT = 0x10, - INTERSECT_PLANE_BACK = 0x20, - INTERSECT_PLANE_ALL = INTERSECT_PLANE_LEFT | INTERSECT_PLANE_RIGHT | - INTERSECT_PLANE_TOP | INTERSECT_PLANE_BOTTOM | - INTERSECT_PLANE_FRONT | INTERSECT_PLANE_BACK + FRUSTUM_PLANE_LEFT = 0x01, + FRUSTUM_PLANE_RIGHT = 0x02, + FRUSTUM_PLANE_TOP = 0x04, + FRUSTUM_PLANE_BOTTOM = 0x08, + FRUSTUM_PLANE_FRONT = 0x10, + FRUSTUM_PLANE_BACK = 0x20, + FRUSTUM_PLANE_ALL = FRUSTUM_PLANE_LEFT | FRUSTUM_PLANE_RIGHT | + FRUSTUM_PLANE_TOP | FRUSTUM_PLANE_BOTTOM | + FRUSTUM_PLANE_FRONT | FRUSTUM_PLANE_BACK }; /** @@ -313,10 +313,35 @@ public: //! Renders primitive composed of vertices with multitexturing (2 textures) virtual void DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, int vertexCount, Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)) = 0; - //! Renders primitive composed of vertices with color information + //! Renders primitive composed of vertices with solid color virtual void DrawPrimitive(PrimitiveType type, const VertexCol *vertices , int vertexCount) = 0; - //! Tests whether a sphere intersects the 6 clipping planes of projection volume + //! Creates a static buffer composed of given primitives with single texture vertices + virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount) = 0; + + //! Creates a static buffer composed of given primitives with multitexturing + virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount) = 0; + + //! Creates a static buffer composed of given primitives with solid color + virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount) = 0; + + //! Updates the static buffer composed of given primitives with single texture vertices + virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const Vertex* vertices, int vertexCount) = 0; + + //! Updates the static buffer composed of given primitives with multitexturing + virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount) = 0; + + //! Updates the static buffer composed of given primitives with solid color + virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount) = 0; + + //! Draws a static buffer + virtual void DrawStaticBuffer(unsigned int bufferId) = 0; + + //! Deletes a static buffer + virtual void DestroyStaticBuffer(unsigned int bufferId) = 0; + + //! Tests whether a sphere is (partially) within the frustum volume + //! Returns a mask of frustum planes for which the test is positive virtual int ComputeSphereVisibility(const Math::Vector ¢er, float radius) = 0; //! Enables/disables the given render state diff --git a/src/graphics/core/vertex.h b/src/graphics/core/vertex.h index 2ee6be4..66e1503 100644 --- a/src/graphics/core/vertex.h +++ b/src/graphics/core/vertex.h @@ -44,23 +44,18 @@ namespace Gfx { * - vertex coordinates (x,y,z) as Math::Vector, * - normal coordinates (nx,ny,nz) as Math::Vector * - texture coordinates (u,v) as Math::Point. - * - * Additional padding is provided to align to even multiplies of 4 floats for faster access. */ struct Vertex { Math::Vector coord; - float pad1; Math::Vector normal; - float pad2; Math::Point texCoord; - float pad3, pad4; explicit Vertex(Math::Vector aCoord = Math::Vector(), Math::Vector aNormal = Math::Vector(), Math::Point aTexCoord = Math::Point()) - : coord(aCoord), pad1(0.0f), normal(aNormal), - pad2(0.0f),texCoord(aTexCoord), pad3(0.0f), pad4(0.0f) {} + : coord(aCoord), normal(aNormal), + texCoord(aTexCoord) {} //! Returns a string "(c: [...], n: [...], tc: [...])" @@ -81,18 +76,15 @@ struct Vertex * It contains: * - vertex coordinates (x,y,z) as Math::Vector, * - RGBA color as Color - * - * Additional padding is provided to align to even multiplies of 4 floats for faster access. */ struct VertexCol { Math::Vector coord; - float pad; Color color; explicit VertexCol(Math::Vector aCoord = Math::Vector(), Color aColor = Color()) - : coord(aCoord), pad(0.0f), color(aColor) {} + : coord(aCoord), color(aColor) {} //! Returns a string "(c: [...], col: [...])" inline std::string ToString() const @@ -111,15 +103,11 @@ struct VertexCol * * In addition to fields from Vector, it contains * secondary texture coordinates (u2, v2) as Math::Point - * - * Additional padding is provided to align to even multiplies of 4 floats for faster access. */ struct VertexTex2 { Math::Vector coord; - float pad1; Math::Vector normal; - float pad2; Math::Point texCoord; Math::Point texCoord2; @@ -127,7 +115,7 @@ struct VertexTex2 Math::Vector aNormal = Math::Vector(), Math::Point aTexCoord = Math::Point(), Math::Point aTexCoord2 = Math::Point()) - : coord(aCoord), pad1(0.0f), normal(aNormal), pad2(0.0f), + : coord(aCoord), normal(aNormal), texCoord(aTexCoord), texCoord2(aTexCoord2) {} //! Sets the fields from Vertex with texCoord2 = (0,0) diff --git a/src/graphics/engine/engine.cpp b/src/graphics/engine/engine.cpp index 3365b24..f7e300e 100644 --- a/src/graphics/engine/engine.cpp +++ b/src/graphics/engine/engine.cpp @@ -47,55 +47,6 @@ // Graphics module namespace namespace Gfx { - -// Initial size of various vectors -const int OBJECT_PREALLOCATE_COUNT = 1200; -const int SHADOW_PREALLOCATE_COUNT = 500; -const int GROUNDSPOT_PREALLOCATE_COUNT = 100; - -const int LEVEL1_PREALLOCATE_COUNT = 50; -const int LEVEL2_PREALLOCATE_COUNT = 100; -const int LEVEL3_PREALLOCATE_COUNT = 5; -const int LEVEL4_PREALLOCATE_COUNT = 100; -const int LEVEL4_VERTEX_PREALLOCATE_COUNT = 200; - - -EngineObjLevel1::EngineObjLevel1(bool used, const std::string& tex1Name, const std::string& tex2Name) -{ - this->used = used; - this->tex1Name = tex1Name; - this->tex2Name = tex2Name; - - next.reserve(LEVEL2_PREALLOCATE_COUNT); -} - -EngineObjLevel2::EngineObjLevel2(bool used, int objRank) -{ - this->used = used; - this->objRank = objRank; - - next.reserve(LEVEL3_PREALLOCATE_COUNT); -} - -EngineObjLevel3::EngineObjLevel3(bool used, float min, float max) -{ - this->used = used; - this->min = min; - this->max = max; - - next.reserve(LEVEL4_PREALLOCATE_COUNT); -} - -EngineObjLevel4::EngineObjLevel4(bool used, EngineTriangleType type, const Material& material, int state) -{ - this->used = used; - this->type = type; - this->material = material; - this->state = state; - - vertices.reserve(LEVEL4_VERTEX_PREALLOCATE_COUNT); -} - CEngine::CEngine(CInstanceManager *iMan, CApplication *app) { m_iMan = iMan; @@ -182,6 +133,7 @@ CEngine::CEngine(CInstanceManager *iMan, CApplication *app) m_alphaMode = 1; m_updateGeometry = false; + m_updateStaticBuffers = false; m_interfaceMode = false; @@ -218,11 +170,6 @@ CEngine::CEngine(CInstanceManager *iMan, CApplication *app) m_terrainTexParams.mipmap = false; m_terrainTexParams.minFilter = TEX_MIN_FILTER_LINEAR; m_terrainTexParams.magFilter = TEX_MAG_FILTER_LINEAR; - - m_objectTree.reserve(LEVEL1_PREALLOCATE_COUNT); - m_objects.reserve(OBJECT_PREALLOCATE_COUNT); - m_shadows.reserve(SHADOW_PREALLOCATE_COUNT); - m_groundSpots.reserve(GROUNDSPOT_PREALLOCATE_COUNT); } CEngine::~CEngine() @@ -378,9 +325,14 @@ void CEngine::FrameUpdate() float rTime = m_app->GetRelTime(); m_lightMan->UpdateProgression(rTime); + + m_app->StartPerformanceCounter(PCNT_UPDATE_PARTICLE); m_particle->FrameParticle(rTime); + m_app->StopPerformanceCounter(PCNT_UPDATE_PARTICLE); + ComputeDistance(); UpdateGeometry(); + UpdateStaticBuffers(); m_highlightTime = m_app->GetAbsTime(); @@ -409,7 +361,7 @@ void CEngine::FrameUpdate() { m_groundMark.intensity = 0.0f; m_groundMark.phase = ENG_GR_MARK_PHASE_NULL; - m_groundMark.draw = false; + m_groundMark.draw = false; } } } @@ -422,18 +374,6 @@ bool CEngine::WriteScreenShot(const std::string& fileName, int width, int height return true; } -bool CEngine::ReadSettings() -{ - // TODO: when INI reading is completed - return true; -} - -bool CEngine::WriteSettings() -{ - // TODO: when INI writing is completed - return true; -} - void CEngine::SetPause(bool pause) { m_pause = pause; @@ -500,7 +440,7 @@ Math::Point CEngine::WindowToInterfaceSize(Math::IntPoint size) Math::IntPoint CEngine::InterfaceToWindowSize(Math::Point size) { return Math::IntPoint(static_cast<int>(size.x * m_size.x), - static_cast<int>(size.y * m_size.y)); + static_cast<int>(size.y * m_size.y)); } void CEngine::AddStatisticTriangle(int count) @@ -519,480 +459,377 @@ int CEngine::GetStatisticTriangle() Object management *******************************************************/ +EngineBaseObjTexTier& CEngine::AddLevel2(EngineBaseObject& p1, const std::string& tex1Name, const std::string& tex2Name) +{ + for (int i = 0; i < static_cast<int>( p1.next.size() ); i++) + { + if (p1.next[i].tex1Name == tex1Name && p1.next[i].tex2Name == tex2Name) + return p1.next[i]; + } + p1.next.push_back(EngineBaseObjTexTier(tex1Name, tex2Name)); + return p1.next.back(); +} -int CEngine::CreateObject() +EngineBaseObjLODTier& CEngine::AddLevel3(EngineBaseObjTexTier& p2, float min, float max) { - int i = 0; - for ( ; i < static_cast<int>( m_objects.size() ); i++) + for (int i = 0; i < static_cast<int>( p2.next.size() ); i++) { - if (! m_objects[i].used) + if ( (p2.next[i].min == min) && (p2.next[i].max == max) ) + return p2.next[i]; + } + + p2.next.push_back(EngineBaseObjLODTier(min, max)); + return p2.next.back(); +} + +EngineBaseObjDataTier& CEngine::AddLevel4(EngineBaseObjLODTier& p3, EngineTriangleType type, + const Material& material, int state) +{ + for (int i = 0; i < static_cast<int>( p3.next.size() ); i++) + { + if ( (p3.next[i].type == type) && (p3.next[i].material == material) && (p3.next[i].state == state) ) + return p3.next[i]; + } + + p3.next.push_back(EngineBaseObjDataTier(type, material, state)); + return p3.next.back(); +} + +int CEngine::CreateBaseObject() +{ + int baseObjRank = 0; + for ( ; baseObjRank < static_cast<int>( m_baseObjects.size() ); baseObjRank++) + { + if (! m_baseObjects[baseObjRank].used) { - m_objects[i].LoadDefault(); + m_baseObjects[baseObjRank].LoadDefault(); break; } } - if (i == static_cast<int>( m_objects.size() )) - m_objects.push_back(EngineObject()); - - - m_objects[i].used = true; + if (baseObjRank == static_cast<int>( m_baseObjects.size() )) + m_baseObjects.push_back(EngineBaseObject()); + else + m_baseObjects[baseObjRank].LoadDefault(); - Math::Matrix mat; - mat.LoadIdentity(); - SetObjectTransform(i, mat); - m_objects[i].drawWorld = true; - m_objects[i].distance = 0.0f; - m_objects[i].bboxMin = Math::Vector(0.0f, 0.0f, 0.0f); - m_objects[i].bboxMax = Math::Vector(0.0f, 0.0f, 0.0f); - m_objects[i].shadowRank = -1; + m_baseObjects[baseObjRank].used = true; - return i; + return baseObjRank; } -void CEngine::FlushObject() +void CEngine::DeleteBaseObject(int baseObjRank) { - m_objectTree.clear(); - m_objects.clear(); - - m_shadows.clear(); + assert(baseObjRank >= 0 && baseObjRank < static_cast<int>( m_baseObjects.size() )); - FlushGroundSpot(); -} + EngineBaseObject& p1 = m_baseObjects[baseObjRank]; -bool CEngine::DeleteObject(int objRank) -{ - if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) ) - return false; + if (! p1.used) + return; - // Delete object's triangles - for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++) + for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++) { - EngineObjLevel1& p1 = m_objectTree[l1]; - if (! p1.used) continue; + EngineBaseObjTexTier& p2 = p1.next[l2]; - for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++) + for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++) { - EngineObjLevel2& p2 = p1.next[l2]; - if (! p2.used) continue; + EngineBaseObjLODTier& p3 = p2.next[l3]; - if (p2.objRank == objRank) + for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++) { - p2.used = false; - p2.next.clear(); + EngineBaseObjDataTier& p4 = p3.next[l4]; + + m_device->DestroyStaticBuffer(p4.staticBufferId); + p4.staticBufferId = 0; } } } - // Mark object as deleted - m_objects[objRank].used = false; + p1.next.clear(); - // Delete associated shadows - DeleteShadow(objRank); - - return true; + p1.used = false; } -bool CEngine::SetObjectType(int objRank, EngineObjectType type) +void CEngine::DeleteAllBaseObjects() { - if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) ) - return false; - - m_objects[objRank].type = type; - return true; + m_baseObjects.clear(); } -EngineObjectType CEngine::GetObjectType(int objRank) -{ - if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) ) - return ENG_OBJTYPE_NULL; - - return m_objects[objRank].type; -} - - -bool CEngine::SetObjectTransform(int objRank, const Math::Matrix& transform) +void CEngine::CopyBaseObject(int sourceBaseObjRank, int destBaseObjRank) { - if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) ) - return false; + assert(sourceBaseObjRank >= 0 && sourceBaseObjRank < static_cast<int>( m_baseObjects.size() )); + assert(destBaseObjRank >= 0 && destBaseObjRank < static_cast<int>( m_baseObjects.size() )); - m_objects[objRank].transform = transform; - return true; + m_baseObjects[destBaseObjRank] = m_baseObjects[sourceBaseObjRank]; } -bool CEngine::GetObjectTransform(int objRank, Math::Matrix& transform) +void CEngine::AddBaseObjTriangles(int baseObjRank, const std::vector<VertexTex2>& vertices, + EngineTriangleType triangleType, + const Material& material, int state, + std::string tex1Name, std::string tex2Name, + float min, float max, bool globalUpdate) { - if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) ) - return false; + assert(baseObjRank >= 0 && baseObjRank < static_cast<int>( m_baseObjects.size() )); - transform = m_objects[objRank].transform; - return true; -} + m_lastSize = m_size; + m_lastObjectDetail = m_objectDetail; + m_lastClippingDistance = m_clippingDistance; -bool CEngine::SetObjectDrawWorld(int objRank, bool draw) -{ - if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) ) - return false; + EngineBaseObject& p1 = m_baseObjects[baseObjRank]; + EngineBaseObjTexTier& p2 = AddLevel2(p1, tex1Name, tex2Name); + EngineBaseObjLODTier& p3 = AddLevel3(p2, min, max); + EngineBaseObjDataTier& p4 = AddLevel4(p3, triangleType, material, state); - m_objects[objRank].drawWorld = draw; - return true; -} + p4.vertices.insert(p4.vertices.end(), vertices.begin(), vertices.end()); -bool CEngine::SetObjectDrawFront(int objRank, bool draw) -{ - if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) ) - return false; + p4.updateStaticBuffer = true; + m_updateStaticBuffers = true; - m_objects[objRank].drawFront = draw; - return true; -} + if (globalUpdate) + { + m_updateGeometry = true; + } + else + { + for (int i = 0; i < static_cast<int>( vertices.size() ); i++) + { + p1.bboxMin.x = Math::Min(vertices[i].coord.x, p1.bboxMin.x); + p1.bboxMin.y = Math::Min(vertices[i].coord.y, p1.bboxMin.y); + p1.bboxMin.z = Math::Min(vertices[i].coord.z, p1.bboxMin.z); + p1.bboxMax.x = Math::Max(vertices[i].coord.x, p1.bboxMax.x); + p1.bboxMax.y = Math::Max(vertices[i].coord.y, p1.bboxMax.y); + p1.bboxMax.z = Math::Max(vertices[i].coord.z, p1.bboxMax.z); + } -bool CEngine::SetObjectTransparency(int objRank, float value) -{ - if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) ) - return false; + p1.radius = Math::Max(p1.bboxMin.Length(), p1.bboxMax.Length()); + } - m_objects[objRank].transparency = value; - return true; + if (triangleType == ENG_TRIANGLE_TYPE_TRIANGLES) + p1.totalTriangles += vertices.size() / 3; + else + p1.totalTriangles += vertices.size() - 2; } -bool CEngine::GetObjectBBox(int objRank, Math::Vector& min, Math::Vector& max) +void CEngine::AddBaseObjQuick(int baseObjRank, const EngineBaseObjDataTier& buffer, + std::string tex1Name, std::string tex2Name, + float min, float max, bool globalUpdate) { - if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) ) - return 0; - - min = m_objects[objRank].bboxMin; - max = m_objects[objRank].bboxMax; - return true; -} + assert(baseObjRank >= 0 && baseObjRank < static_cast<int>( m_baseObjects.size() )); + EngineBaseObject& p1 = m_baseObjects[baseObjRank]; + EngineBaseObjTexTier& p2 = AddLevel2(p1, tex1Name, tex2Name); + EngineBaseObjLODTier& p3 = AddLevel3(p2, min, max); -int CEngine::GetObjectTotalTriangles(int objRank) -{ - if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) ) - return 0; + p3.next.push_back(buffer); - return m_objects[objRank].totalTriangles; -} + EngineBaseObjDataTier& p4 = p3.next.back(); + UpdateStaticBuffer(p4); -EngineObjLevel1& CEngine::AddLevel1(const std::string& tex1Name, const std::string& tex2Name) -{ - bool unusedPresent = false; - for (int i = 0; i < static_cast<int>( m_objectTree.size() ); i++) + if (globalUpdate) { - if (! m_objectTree[i].used) - { - unusedPresent = true; - continue; - } - - if (m_objectTree[i].tex1Name == tex1Name && m_objectTree[i].tex2Name == tex2Name) - return m_objectTree[i]; + m_updateGeometry = true; } - - if (unusedPresent) + else { - for (int i = 0; i < static_cast<int>( m_objectTree.size() ); i++) + for (int i = 0; i < static_cast<int>( p4.vertices.size() ); i++) { - if (! m_objectTree[i].used) - { - m_objectTree[i].used = true; - m_objectTree[i].tex1Name = tex1Name; - m_objectTree[i].tex2Name = tex2Name; - return m_objectTree[i]; - } + p1.bboxMin.x = Math::Min(p4.vertices[i].coord.x, p1.bboxMin.x); + p1.bboxMin.y = Math::Min(p4.vertices[i].coord.y, p1.bboxMin.y); + p1.bboxMin.z = Math::Min(p4.vertices[i].coord.z, p1.bboxMin.z); + p1.bboxMax.x = Math::Max(p4.vertices[i].coord.x, p1.bboxMax.x); + p1.bboxMax.y = Math::Max(p4.vertices[i].coord.y, p1.bboxMax.y); + p1.bboxMax.z = Math::Max(p4.vertices[i].coord.z, p1.bboxMax.z); } + + p1.radius = Math::Max(p1.bboxMin.Length(), p1.bboxMax.Length()); } - m_objectTree.push_back(EngineObjLevel1(true, tex1Name, tex2Name)); - return m_objectTree.back(); + if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES) + p1.totalTriangles += p4.vertices.size() / 3; + else if (p4.type == ENG_TRIANGLE_TYPE_SURFACE) + p1.totalTriangles += p4.vertices.size() - 2; } -EngineObjLevel2& CEngine::AddLevel2(EngineObjLevel1& p1, int objRank) + +int CEngine::CreateObject() { - bool unusedPresent = false; - for (int i = 0; i < static_cast<int>( p1.next.size() ); i++) + int objRank = 0; + for ( ; objRank < static_cast<int>( m_objects.size() ); objRank++) { - if (! p1.next[i].used) + if (! m_objects[objRank].used) { - unusedPresent = true; - continue; + m_objects[objRank].LoadDefault(); + break; } - - if (p1.next[i].objRank == objRank) - return p1.next[i]; } - if (unusedPresent) - { - for (int i = 0; i < static_cast<int>( p1.next.size() ); i++) - { - if (! p1.next[i].used) - { - p1.next[i].used = true; - p1.next[i].objRank = objRank; - return p1.next[i]; - } - } - } + if (objRank == static_cast<int>( m_objects.size() )) + m_objects.push_back(EngineObject()); - p1.next.push_back(EngineObjLevel2(true, objRank)); - return p1.next.back(); + + m_objects[objRank].used = true; + + Math::Matrix mat; + mat.LoadIdentity(); + SetObjectTransform(objRank, mat); + + m_objects[objRank].drawWorld = true; + m_objects[objRank].distance = 0.0f; + m_objects[objRank].shadowRank = -1; + + return objRank; } -EngineObjLevel3& CEngine::AddLevel3(EngineObjLevel2& p2, float min, float max) +void CEngine::DeleteAllObjects() { - bool unusedPresent = false; - for (int i = 0; i < static_cast<int>( p2.next.size() ); i++) - { - if (! p2.next[i].used) - { - unusedPresent = true; - continue; - } + m_objects.clear(); + m_shadows.clear(); - if ( (p2.next[i].min == min) && (p2.next[i].max == max) ) - return p2.next[i]; - } + DeleteAllGroundSpots(); +} - if (unusedPresent) - { - for (int i = 0; i < static_cast<int>( p2.next.size() ); i++) - { - if (! p2.next[i].used) - { - p2.next[i].used = true; - p2.next[i].min = min; - p2.next[i].max = max; - return p2.next[i]; - } - } - } +void CEngine::DeleteObject(int objRank) +{ + assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() )); - p2.next.push_back(EngineObjLevel3(true, min, max)); - return p2.next.back(); + // Mark object as deleted + m_objects[objRank].used = false; + + // Delete associated shadows + DeleteShadow(objRank); } -EngineObjLevel4& CEngine::AddLevel4(EngineObjLevel3& p3, EngineTriangleType type, - const Material& material, int state) +void CEngine::SetObjectBaseRank(int objRank, int baseObjRank) { - bool unusedPresent = false; - for (int i = 0; i < static_cast<int>( p3.next.size() ); i++) - { - if (! p3.next[i].used) - { - unusedPresent = true; - continue; - } + assert(objRank == -1 || (objRank >= 0 && objRank < static_cast<int>( m_objects.size() ))); - if ( (p3.next[i].type == type) && (p3.next[i].material == material) && (p3.next[i].state == state) ) - return p3.next[i]; - } + m_objects[objRank].baseObjRank = baseObjRank; +} - if (unusedPresent) - { - for (int i = 0; i < static_cast<int>( p3.next.size() ); i++) - { - if (! p3.next[i].used) - { - p3.next[i].used = true; - p3.next[i].type = type; - p3.next[i].material = material; - p3.next[i].state = state; - return p3.next[i]; - } - } - } +int CEngine::GetObjectBaseRank(int objRank) +{ + assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() )); - p3.next.push_back(EngineObjLevel4(true, type, material, state)); - return p3.next.back(); + return m_objects[objRank].baseObjRank; } -bool CEngine::AddTriangles(int objRank, const std::vector<VertexTex2>& vertices, - const Material& material, int state, - std::string tex1Name, std::string tex2Name, - float min, float max, bool globalUpdate) +void CEngine::SetObjectType(int objRank, EngineObjectType type) { - if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) ) - { - GetLogger()->Error("AddTriangle(): invalid object rank %d\n", objRank); - return false; - } + assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() )); - m_lastSize = m_size; - m_lastObjectDetail = m_objectDetail; - m_lastClippingDistance = m_clippingDistance; + m_objects[objRank].type = type; +} - EngineObjLevel1& p1 = AddLevel1(tex1Name, tex2Name); - EngineObjLevel2& p2 = AddLevel2(p1, objRank); - EngineObjLevel3& p3 = AddLevel3(p2, min, max); - EngineObjLevel4& p4 = AddLevel4(p3, ENG_TRIANGLE_TYPE_TRIANGLES, material, state); +EngineObjectType CEngine::GetObjectType(int objRank) +{ + assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() )); - p4.vertices.insert(p4.vertices.end(), vertices.begin(), vertices.end()); + return m_objects[objRank].type; +} - if (globalUpdate) - { - m_updateGeometry = true; - } - else - { - for (int i = 0; i < static_cast<int>( vertices.size() ); i++) - { - m_objects[objRank].bboxMin.x = Math::Min(vertices[i].coord.x, m_objects[objRank].bboxMin.x); - m_objects[objRank].bboxMin.y = Math::Min(vertices[i].coord.y, m_objects[objRank].bboxMin.y); - m_objects[objRank].bboxMin.z = Math::Min(vertices[i].coord.z, m_objects[objRank].bboxMin.z); - m_objects[objRank].bboxMax.x = Math::Max(vertices[i].coord.x, m_objects[objRank].bboxMax.x); - m_objects[objRank].bboxMax.y = Math::Max(vertices[i].coord.y, m_objects[objRank].bboxMax.y); - m_objects[objRank].bboxMax.z = Math::Max(vertices[i].coord.z, m_objects[objRank].bboxMax.z); - } - m_objects[objRank].radius = Math::Max(m_objects[objRank].bboxMin.Length(), - m_objects[objRank].bboxMax.Length()); - } - - m_objects[objRank].totalTriangles += vertices.size() / 3; +void CEngine::SetObjectTransform(int objRank, const Math::Matrix& transform) +{ + assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() )); - return true; + m_objects[objRank].transform = transform; } -bool CEngine::AddSurface(int objRank, const std::vector<VertexTex2>& vertices, - const Material& material, int state, - std::string tex1Name, std::string tex2Name, - float min, float max, bool globalUpdate) +void CEngine::GetObjectTransform(int objRank, Math::Matrix& transform) { - if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) ) - { - GetLogger()->Error("AddSurface(): invalid object rank %d\n", objRank); - return false; - } + assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() )); - m_lastSize = m_size; - m_lastObjectDetail = m_objectDetail; - m_lastClippingDistance = m_clippingDistance; + transform = m_objects[objRank].transform; +} - EngineObjLevel1& p1 = AddLevel1(tex1Name, tex2Name); - EngineObjLevel2& p2 = AddLevel2(p1, objRank); - EngineObjLevel3& p3 = AddLevel3(p2, min, max); - EngineObjLevel4& p4 = AddLevel4(p3, ENG_TRIANGLE_TYPE_SURFACE, material, state); +void CEngine::SetObjectDrawWorld(int objRank, bool draw) +{ + assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() )); - p4.vertices.insert(p4.vertices.end(), vertices.begin(), vertices.end()); + m_objects[objRank].drawWorld = draw; +} - if (globalUpdate) - { - m_updateGeometry = true; - } - else - { - for (int i = 0; i < static_cast<int>( vertices.size() ); i++) - { - m_objects[objRank].bboxMin.x = Math::Min(vertices[i].coord.x, m_objects[objRank].bboxMin.x); - m_objects[objRank].bboxMin.y = Math::Min(vertices[i].coord.y, m_objects[objRank].bboxMin.y); - m_objects[objRank].bboxMin.z = Math::Min(vertices[i].coord.z, m_objects[objRank].bboxMin.z); - m_objects[objRank].bboxMax.x = Math::Max(vertices[i].coord.x, m_objects[objRank].bboxMax.x); - m_objects[objRank].bboxMax.y = Math::Max(vertices[i].coord.y, m_objects[objRank].bboxMax.y); - m_objects[objRank].bboxMax.z = Math::Max(vertices[i].coord.z, m_objects[objRank].bboxMax.z); - } +void CEngine::SetObjectDrawFront(int objRank, bool draw) +{ + assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() )); - m_objects[objRank].radius = Math::Max(m_objects[objRank].bboxMin.Length(), - m_objects[objRank].bboxMax.Length()); - } + m_objects[objRank].drawFront = draw; +} - m_objects[objRank].totalTriangles += vertices.size() - 2; +void CEngine::SetObjectTransparency(int objRank, float value) +{ + assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() )); - return true; + m_objects[objRank].transparency = value; } -bool CEngine::AddQuick(int objRank, const EngineObjLevel4& buffer, - std::string tex1Name, std::string tex2Name, - float min, float max, bool globalUpdate) +void CEngine::GetObjectBBox(int objRank, Math::Vector& min, Math::Vector& max) { - if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) ) - { - GetLogger()->Error("AddQuick(): invalid object rank %d\n", objRank); - return false; - } + assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() )); - EngineObjLevel1& p1 = AddLevel1(tex1Name, tex2Name); - EngineObjLevel2& p2 = AddLevel2(p1, objRank); - EngineObjLevel3& p3 = AddLevel3(p2, min, max); + int baseObjRank = m_objects[objRank].baseObjRank; + if (baseObjRank == -1) + return; - p3.next.push_back(buffer); - p3.next.back().used = true; // ensure that it is used + assert(baseObjRank >= 0 && baseObjRank < static_cast<int>(m_baseObjects.size())); - if (globalUpdate) - { - m_updateGeometry = true; - } - else - { - for (int i = 0; i < static_cast<int>( buffer.vertices.size() ); i++) - { - m_objects[objRank].bboxMin.x = Math::Min(buffer.vertices[i].coord.x, m_objects[objRank].bboxMin.x); - m_objects[objRank].bboxMin.y = Math::Min(buffer.vertices[i].coord.y, m_objects[objRank].bboxMin.y); - m_objects[objRank].bboxMin.z = Math::Min(buffer.vertices[i].coord.z, m_objects[objRank].bboxMin.z); - m_objects[objRank].bboxMax.x = Math::Max(buffer.vertices[i].coord.x, m_objects[objRank].bboxMax.x); - m_objects[objRank].bboxMax.y = Math::Max(buffer.vertices[i].coord.y, m_objects[objRank].bboxMax.y); - m_objects[objRank].bboxMax.z = Math::Max(buffer.vertices[i].coord.z, m_objects[objRank].bboxMax.z); - } + min = m_baseObjects[baseObjRank].bboxMin; + max = m_baseObjects[baseObjRank].bboxMax; +} - m_objects[objRank].radius = Math::Max(m_objects[objRank].bboxMin.Length(), - m_objects[objRank].bboxMax.Length()); - } - if (buffer.type == ENG_TRIANGLE_TYPE_TRIANGLES) - m_objects[objRank].totalTriangles += buffer.vertices.size() / 3; - else if (buffer.type == ENG_TRIANGLE_TYPE_SURFACE) - m_objects[objRank].totalTriangles += buffer.vertices.size() - 2; +int CEngine::GetObjectTotalTriangles(int objRank) +{ + assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() )); - return true; + int baseObjRank = m_objects[objRank].baseObjRank; + if (baseObjRank == -1) + return 0; + + assert(baseObjRank >= 0 && baseObjRank < static_cast<int>( m_baseObjects.size() )); + + return m_baseObjects[baseObjRank].totalTriangles; } -EngineObjLevel4* CEngine::FindTriangles(int objRank, const Material& material, - int state, std::string tex1Name, - std::string tex2Name, float min, float max) +EngineBaseObjDataTier* CEngine::FindTriangles(int objRank, const Material& material, + int state, std::string tex1Name, + std::string tex2Name, float min, float max) { - if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) ) - { - GetLogger()->Error("FindTriangles(): invalid object rank %d\n", objRank); + assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() )); + + int baseObjRank = m_objects[objRank].baseObjRank; + if (baseObjRank == -1) return nullptr; - } - for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++) + assert(baseObjRank >= 0 && baseObjRank < static_cast<int>( m_baseObjects.size() )); + + EngineBaseObject& p1 = m_baseObjects[baseObjRank]; + + for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++) { - EngineObjLevel1& p1 = m_objectTree[l1]; - if (! p1.used) continue; + EngineBaseObjTexTier& p2 = p1.next[l2]; - if (p1.tex1Name != tex1Name) continue; - // TODO: tex2Name compare? + if (p2.tex1Name != tex1Name) + continue; - for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++) + for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++) { - EngineObjLevel2& p2 = p1.next[l2]; - if (! p2.used) continue; + EngineBaseObjLODTier& p3 = p2.next[l3]; - if (p2.objRank != objRank) continue; + if (p3.min != min || p3.max != max) + continue; - for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++) + for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++) { - EngineObjLevel3& p3 = p2.next[l3]; - if (! p3.used) continue; - - if (p3.min != min || p3.max != max) continue; - - for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++) - { - EngineObjLevel4& p4 = p3.next[l4]; - if (! p4.used) continue; + EngineBaseObjDataTier& p4 = p3.next[l4]; - if ( (p4.state & (~(ENG_RSTATE_DUAL_BLACK|ENG_RSTATE_DUAL_WHITE))) != state || - p4.material != material ) - continue; + if ( (p4.state & (~(ENG_RSTATE_DUAL_BLACK|ENG_RSTATE_DUAL_WHITE))) != state || + p4.material != material ) + continue; - return &p4; - } + return &p4; } } } @@ -1001,91 +838,85 @@ EngineObjLevel4* CEngine::FindTriangles(int objRank, const Material& material, } int CEngine::GetPartialTriangles(int objRank, float min, float max, float percent, int maxCount, - std::vector<EngineTriangle>& triangles) + std::vector<EngineTriangle>& triangles) { - if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) ) - { - GetLogger()->Error("GetPartialTriangles(): invalid object rank %d\n", objRank); + assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() )); + + int baseObjRank = m_objects[objRank].baseObjRank; + if (baseObjRank == -1) return 0; - } - int total = m_objects[objRank].totalTriangles; + assert(baseObjRank >= 0 && baseObjRank < static_cast<int>( m_baseObjects.size() )); + + EngineBaseObject& p1 = m_baseObjects[baseObjRank]; + + int total = p1.totalTriangles; int expectedCount = static_cast<int>(percent * total); triangles.reserve(Math::Min(maxCount, expectedCount)); int actualCount = 0; - for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++) + for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++) { - EngineObjLevel1& p1 = m_objectTree[l1]; - if (! p1.used) continue; + EngineBaseObjTexTier& p2 = p1.next[l2]; - for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++) + for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++) { - EngineObjLevel2& p2 = p1.next[l2]; - if (! p2.used) continue; + EngineBaseObjLODTier& p3 = p2.next[l3]; - if (p2.objRank != objRank) continue; + if (p3.min != min || p3.max != max) + continue; - for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++) + for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++) { - EngineObjLevel3& p3 = p2.next[l3]; - if (! p3.used) continue; + EngineBaseObjDataTier& p4 = p3.next[l4]; - if (p3.min != min || p3.max != max) continue; - - for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++) + if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES) { - EngineObjLevel4& p4 = p3.next[l4]; - if (! p4.used) continue; - - if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES) + for (int i = 0; i < static_cast<int>( p4.vertices.size() ); i += 3) { - for (int i = 0; i < static_cast<int>( p4.vertices.size() ); i += 3) - { - if (static_cast<float>(actualCount) / total >= percent) - break; + if (static_cast<float>(actualCount) / total >= percent) + break; - if (actualCount >= maxCount) - break; + if (actualCount >= maxCount) + break; - EngineTriangle t; - t.triangle[0] = p4.vertices[i]; - t.triangle[1] = p4.vertices[i+1]; - t.triangle[2] = p4.vertices[i+2]; - t.material = p4.material; - t.state = p4.state; - t.tex1Name = p1.tex1Name; - t.tex2Name = p1.tex2Name; + EngineTriangle t; + t.triangle[0] = p4.vertices[i]; + t.triangle[1] = p4.vertices[i+1]; + t.triangle[2] = p4.vertices[i+2]; + t.material = p4.material; + t.state = p4.state; + t.tex1Name = p2.tex1Name; + t.tex2Name = p2.tex2Name; - triangles.push_back(t); + triangles.push_back(t); - ++actualCount; - } + ++actualCount; } - else if (p4.type == ENG_TRIANGLE_TYPE_SURFACE) + } + else if (p4.type == ENG_TRIANGLE_TYPE_SURFACE) + { + for (int i = 0; i < static_cast<int>( p4.vertices.size() ); i += 1) { - for (int i = 0; i < static_cast<int>( p4.vertices.size() ); i += 1) - { - if (static_cast<float>(actualCount) / total >= percent) - break; + if (static_cast<float>(actualCount) / total >= percent) + break; - if (actualCount >= maxCount) - break; + if (actualCount >= maxCount) + break; - EngineTriangle t; - t.triangle[0] = p4.vertices[i]; - t.triangle[1] = p4.vertices[i+1]; - t.triangle[2] = p4.vertices[i+2]; - t.material = p4.material; - t.state = p4.state; - t.tex1Name = p1.tex1Name; - t.tex2Name = p1.tex2Name; + EngineTriangle t; + t.triangle[0] = p4.vertices[i]; + t.triangle[1] = p4.vertices[i+1]; + t.triangle[2] = p4.vertices[i+2]; + t.material = p4.material; + t.state = p4.state; + t.tex1Name = p2.tex1Name; + t.tex2Name = p2.tex2Name; - triangles.push_back(t); + triangles.push_back(t); - ++actualCount; - } + ++actualCount; } } } @@ -1112,20 +943,20 @@ void CEngine::ChangeLOD() float oldTerrain = m_terrainVision * m_lastClippingDistance; float newTerrain = m_terrainVision * m_clippingDistance; - for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++) + for (int baseObjRank = 0; baseObjRank < static_cast<int>( m_baseObjects.size() ); baseObjRank++) { - EngineObjLevel1& p1 = m_objectTree[l1]; - if (! p1.used) continue; + EngineBaseObject& p1 = m_baseObjects[baseObjRank]; + + if (! p1.used) + continue; for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++) { - EngineObjLevel2& p2 = p1.next[l2]; - if (! p2.used) continue; + EngineBaseObjTexTier& p2 = p1.next[l2]; for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++) { - EngineObjLevel3& p3 = p2.next[l3]; - if (! p3.used) continue; + EngineBaseObjLODTier& p3 = p2.next[l3]; if ( Math::IsEqual(p3.min, 0.0f ) && Math::IsEqual(p3.max, oldLimit[0]) ) @@ -1157,43 +988,40 @@ void CEngine::ChangeLOD() m_lastClippingDistance = m_clippingDistance; } -bool CEngine::ChangeSecondTexture(int objRank, const std::string& tex2Name) +void CEngine::ChangeSecondTexture(int objRank, const std::string& tex2Name) { - for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++) - { - EngineObjLevel1& p1 = m_objectTree[l1]; - if (! p1.used) continue; - - if (p1.tex2Name == tex2Name) continue; // already new + assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() )); - for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++) - { - EngineObjLevel2& p2 = p1.next[l2]; - if (! p2.used) continue; + int baseObjRank = m_objects[objRank].baseObjRank; + if (baseObjRank == -1) + return; - if (p2.objRank != objRank) continue; + assert(baseObjRank >= 0 && baseObjRank < static_cast<int>( m_baseObjects.size() )); - EngineObjLevel1& newP1 = AddLevel1(p1.tex1Name, tex2Name); + EngineBaseObject& p1 = m_baseObjects[baseObjRank]; - newP1.next.push_back(EngineObjLevel2(true, objRank)); + for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++) + { + EngineBaseObjTexTier& p2 = p1.next[l2]; - EngineObjLevel2& newP2 = newP1.next.back(); - newP2.next.swap(p2.next); + if (p2.tex2Name == tex2Name) + continue; // already new - p2.used = false; - } + EngineBaseObjTexTier& newP2 = AddLevel2(p1, p2.tex1Name, tex2Name); + newP2.next.swap(p2.next); } - return true; } -bool CEngine::ChangeTextureMapping(int objRank, const Material& mat, int state, - const std::string& tex1Name, const std::string& tex2Name, - float min, float max, EngineTextureMapping mode, - float au, float bu, float av, float bv) +void CEngine::ChangeTextureMapping(int objRank, const Material& mat, int state, + const std::string& tex1Name, const std::string& tex2Name, + float min, float max, EngineTextureMapping mode, + float au, float bu, float av, float bv) { - EngineObjLevel4* p4 = FindTriangles(objRank, mat, state, tex1Name, tex2Name, min, max); + assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() )); + + EngineBaseObjDataTier* p4 = FindTriangles(objRank, mat, state, tex1Name, tex2Name, min, max); if (p4 == nullptr) - return false; + return; int nb = p4->vertices.size(); @@ -1243,27 +1071,113 @@ bool CEngine::ChangeTextureMapping(int objRank, const Material& mat, int state, } } - return true; + UpdateStaticBuffer(*p4); } -bool CEngine::TrackTextureMapping(int objRank, const Material& mat, int state, - const std::string& tex1Name, const std::string& tex2Name, - float min, float max, EngineTextureMapping mode, - float pos, float factor, float tl, float ts, float tt) +void CEngine::TrackTextureMapping(int objRank, const Material& mat, int state, + const std::string& tex1Name, const std::string& tex2Name, + float min, float max, EngineTextureMapping mode, + float pos, float factor, float tl, float ts, float tt) { - // TODO track texture mapping: pretty complex code, so leaving it for now - GetLogger()->Trace("CEngine::TrackTextureMapping(): stub!\n"); - return true; + assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() )); + + EngineBaseObjDataTier* p4 = FindTriangles(objRank, mat, state, tex1Name, tex2Name, min, max); + if (p4 == nullptr) + return; + + int tNum = p4->vertices.size(); + if (tNum < 12 || tNum % 6 != 0) + return; + + std::vector<Gfx::VertexTex2>& vs = p4->vertices; + + while (pos < 0.0f) + pos += 1.0f; // never negative! + + Math::Vector current; + + for (int i = 0; i < 6; i++) + { + for (int j = 0; j < 6; j++) + { + if (Math::IsEqual(vs[i].coord.x, vs[j+6].coord.x) && + Math::IsEqual(vs[i].coord.y, vs[j+6].coord.y)) + { + current.x = vs[i].coord.x; // position end link + current.y = vs[i].coord.y; + break; + } + } + } + + float ps = 0.0f; // start position on the periphery + float pe = 0.0f; + int is[6] = { 0 }, ie[6] = { 0 }; + + int tBase = 0; + for (int ti = 0; ti < tNum / 6; ti++) + { + int s = 0; + int e = 0; + + for (int i = 0; i < 6; i++) + { + if (Math::IsEqual(vs[tBase + i].coord.x, current.x, 0.0001f) && + Math::IsEqual(vs[tBase + i].coord.y, current.y, 0.0001f)) + { + ie[e++] = i; + } + else + { + is[s++] = i; + } + } + if (s == 3 && e == 3) + { + pe = ps + Math::Point(vs[tBase + is[0]].coord.x - vs[tBase + ie[0]].coord.x, + vs[tBase + is[0]].coord.y - vs[tBase + ie[0]].coord.y).Length() / factor; // end position on the periphery + + float pps = ps + pos; + float ppe = pe + pos; + int offset = static_cast<int>(pps); + ppe -= offset; + pps -= offset; + + for (int i = 0; i < 3; i++) + { + vs[tBase + is[i]].texCoord.x = ((pps * tl) + ts) / tt; + vs[tBase + ie[i]].texCoord.x = ((ppe * tl) + ts) / tt; + } + } + + if (ti >= (tNum / 6) - 1) + break; + + for (int i = 0; i < 6; i++) + { + if (!Math::IsEqual(vs[tBase + i+6].coord.x, current.x, 0.0001f) || + !Math::IsEqual(vs[tBase + i+6].coord.y, current.y, 0.0001f)) + { + current.x = vs[tBase + i+6].coord.x; // end next link + current.y = vs[tBase + i+6].coord.y; + break; + } + } + ps = pe; // following start position on the periphery + tBase += 6; + } + + UpdateStaticBuffer(*p4); } -bool CEngine::CreateShadow(int objRank) +void CEngine::CreateShadow(int objRank) { - if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) ) - return false; + assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() )); // Already allocated? - if (m_objects[objRank].shadowRank != -1) return true; + if (m_objects[objRank].shadowRank != -1) + return; int index = 0; for ( ; index < static_cast<int>( m_shadows.size() ); index++) @@ -1275,146 +1189,147 @@ bool CEngine::CreateShadow(int objRank) } } - m_shadows.push_back(EngineShadow()); + if (index == static_cast<int>( m_shadows.size() )) + m_shadows.push_back(EngineShadow()); m_shadows[index].used = true; m_shadows[index].objRank = objRank; m_shadows[index].height = 0.0f; m_objects[objRank].shadowRank = index; - - return true; } void CEngine::DeleteShadow(int objRank) { - if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) ) - return; + assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() )); - int i = m_objects[objRank].shadowRank; - if (i == -1) + int shadowRank = m_objects[objRank].shadowRank; + if (shadowRank == -1) return; - m_shadows[i].used = false; - m_shadows[i].objRank = -1; + assert(shadowRank >= 0 && shadowRank < static_cast<int>( m_shadows.size() )); + + m_shadows[shadowRank].used = false; + m_shadows[shadowRank].objRank = -1; m_objects[objRank].shadowRank = -1; } -bool CEngine::SetObjectShadowHide(int objRank, bool hide) +void CEngine::SetObjectShadowHide(int objRank, bool hide) { - if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) ) - return false; + assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() )); - int i = m_objects[objRank].shadowRank; - if (i == -1) - return false; + int shadowRank = m_objects[objRank].shadowRank; + if (shadowRank == -1) + return; - m_shadows[i].hide = hide; - return true; + assert(shadowRank >= 0 && shadowRank < static_cast<int>( m_shadows.size() )); + + m_shadows[shadowRank].hide = hide; } -bool CEngine::SetObjectShadowType(int objRank, EngineShadowType type) +void CEngine::SetObjectShadowType(int objRank, EngineShadowType type) { - if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) ) - return false; + assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() )); - int i = m_objects[objRank].shadowRank; - if (i == -1) - return false; + int shadowRank = m_objects[objRank].shadowRank; + if (shadowRank == -1) + return; - m_shadows[i].type = type; - return true; + assert(shadowRank >= 0 && shadowRank < static_cast<int>( m_shadows.size() )); + + m_shadows[shadowRank].type = type; } -bool CEngine::SetObjectShadowPos(int objRank, const Math::Vector& pos) +void CEngine::SetObjectShadowPos(int objRank, const Math::Vector& pos) { - if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) ) - return false; + assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() )); - int i = m_objects[objRank].shadowRank; - if (i == -1) - return false; + int shadowRank = m_objects[objRank].shadowRank; + if (shadowRank == -1) + return; - m_shadows[i].pos = pos; - return true; + assert(shadowRank >= 0 && shadowRank < static_cast<int>( m_shadows.size() )); + + m_shadows[shadowRank].pos = pos; } -bool CEngine::SetObjectShadowNormal(int objRank, const Math::Vector& normal) +void CEngine::SetObjectShadowNormal(int objRank, const Math::Vector& normal) { - if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) ) - return false; + assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() )); - int i = m_objects[objRank].shadowRank; - if (i == -1) - return false; + int shadowRank = m_objects[objRank].shadowRank; + if (shadowRank == -1) + return; - m_shadows[i].normal = normal; - return true; + assert(shadowRank >= 0 && shadowRank < static_cast<int>( m_shadows.size() )); + + m_shadows[shadowRank].normal = normal; } -bool CEngine::SetObjectShadowAngle(int objRank, float angle) +void CEngine::SetObjectShadowAngle(int objRank, float angle) { - if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) ) - return false; + assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() )); - int i = m_objects[objRank].shadowRank; - if (i == -1) - return false; + int shadowRank = m_objects[objRank].shadowRank; + if (shadowRank == -1) + return; - m_shadows[i].angle = angle; - return true; + assert(shadowRank >= 0 && shadowRank < static_cast<int>( m_shadows.size() )); + + m_shadows[shadowRank].angle = angle; } -bool CEngine::SetObjectShadowRadius(int objRank, float radius) +void CEngine::SetObjectShadowRadius(int objRank, float radius) { - if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) ) - return false; + assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() )); - int i = m_objects[objRank].shadowRank; - if (i == -1) - return false; + int shadowRank = m_objects[objRank].shadowRank; + if (shadowRank == -1) + return; - m_shadows[i].radius = radius; - return true; + assert(shadowRank >= 0 && shadowRank < static_cast<int>( m_shadows.size() )); + + m_shadows[shadowRank].radius = radius; } -bool CEngine::SetObjectShadowIntensity(int objRank, float intensity) +void CEngine::SetObjectShadowIntensity(int objRank, float intensity) { - if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) ) - return false; + assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() )); - int i = m_objects[objRank].shadowRank; - if (i == -1) - return false; + int shadowRank = m_objects[objRank].shadowRank; + if (shadowRank == -1) + return; - m_shadows[i].intensity = intensity; - return true; + assert(shadowRank >= 0 && shadowRank < static_cast<int>( m_shadows.size() )); + + m_shadows[shadowRank].intensity = intensity; } -bool CEngine::SetObjectShadowHeight(int objRank, float height) +void CEngine::SetObjectShadowHeight(int objRank, float height) { - if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) ) - return false; + assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() )); - int i = m_objects[objRank].shadowRank; - if (i == -1) - return false; + int shadowRank = m_objects[objRank].shadowRank; + if (shadowRank == -1) + return; - m_shadows[i].height = height; - return true; + assert(shadowRank >= 0 && shadowRank < static_cast<int>( m_shadows.size() )); + + m_shadows[shadowRank].height = height; } float CEngine::GetObjectShadowRadius(int objRank) { - if ( objRank < 0 || objRank >= static_cast<int>( m_objects.size() ) ) - return 0.0f; + assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() )); - int i = m_objects[objRank].shadowRank; - if (i == -1) + int shadowRank = m_objects[objRank].shadowRank; + if (shadowRank == -1) return 0.0f; - return m_shadows[i].radius; + assert(shadowRank >= 0 && shadowRank < static_cast<int>( m_shadows.size() )); + + return m_shadows[shadowRank].radius; } bool CEngine::GetHighlight(Math::Point &p1, Math::Point &p2) @@ -1436,21 +1351,31 @@ void CEngine::SetHighlightRank(int *rankList) bool CEngine::GetBBox2D(int objRank, Math::Point &min, Math::Point &max) { + assert(objRank >= 0 && objRank < static_cast<int>( m_objects.size() )); + min.x = 1000000.0f; min.y = 1000000.0f; max.x = -1000000.0f; max.y = -1000000.0f; + int baseObjRank = m_objects[objRank].baseObjRank; + if (baseObjRank == -1) + return false; + + assert(baseObjRank >= 0 && baseObjRank < static_cast<int>( m_baseObjects.size() )); + + EngineBaseObject& p1 = m_baseObjects[baseObjRank]; + for (int i = 0; i < 8; i++) { Math::Vector p; - if ( i & (1<<0) ) p.x = m_objects[objRank].bboxMin.x; - else p.x = m_objects[objRank].bboxMax.x; - if ( i & (1<<1) ) p.y = m_objects[objRank].bboxMin.y; - else p.y = m_objects[objRank].bboxMax.y; - if ( i & (1<<2) ) p.z = m_objects[objRank].bboxMin.z; - else p.z = m_objects[objRank].bboxMax.z; + if ( i & (1<<0) ) p.x = p1.bboxMin.x; + else p.x = p1.bboxMax.x; + if ( i & (1<<1) ) p.y = p1.bboxMin.y; + else p.y = p1.bboxMax.y; + if ( i & (1<<2) ) p.z = p1.bboxMin.z; + else p.z = p1.bboxMax.z; Math::Vector pp; if (TransformPoint(pp, objRank, p)) @@ -1462,20 +1387,36 @@ bool CEngine::GetBBox2D(int objRank, Math::Point &min, Math::Point &max) } } - if ( min.x == 1000000.0f || - min.y == 1000000.0f || - max.x == -1000000.0f || - max.y == -1000000.0f ) return false; + if (min.x == 1000000.0f || + min.y == 1000000.0f || + max.x == -1000000.0f || + max.y == -1000000.0f) + return false; return true; } -void CEngine::FlushGroundSpot() +void CEngine::DeleteAllGroundSpots() { m_groundSpots.clear(); m_firstGroundSpot = true; - // TODO: blank all shadow textures + for (int s = 0; s < 16; s++) + { + CImage shadowImg(Math::IntPoint(256, 256)); + shadowImg.Fill(Gfx::IntColor(255, 255, 255, 255)); + + std::stringstream str; + str << "shadow" << std::setfill('0') << std::setw(2) << s << ".png"; + std::string texName = str.str(); + + DeleteTexture(texName); + + Gfx::Texture tex = m_device->CreateTexture(&shadowImg, m_defaultTexParams); + + m_texNameMap[texName] = tex; + m_revTexNameMap[tex] = texName; + } } int CEngine::CreateGroundSpot() @@ -1500,54 +1441,46 @@ int CEngine::CreateGroundSpot() void CEngine::DeleteGroundSpot(int rank) { + assert(rank >= 0 && rank < static_cast<int>( m_groundSpots.size() )); + m_groundSpots[rank].used = false; m_groundSpots[rank].pos = Math::Vector(0.0f, 0.0f, 0.0f); } -bool CEngine::SetObjectGroundSpotPos(int rank, const Math::Vector& pos) +void CEngine::SetObjectGroundSpotPos(int rank, const Math::Vector& pos) { - if ( rank < 0 || rank >= static_cast<int>( m_groundSpots.size() ) ) - return 0.0f; + assert(rank >= 0 && rank < static_cast<int>( m_groundSpots.size() )); m_groundSpots[rank].pos = pos; - return true; } -bool CEngine::SetObjectGroundSpotRadius(int rank, float radius) +void CEngine::SetObjectGroundSpotRadius(int rank, float radius) { - if ( rank < 0 || rank >= static_cast<int>( m_groundSpots.size() ) ) - return 0.0f; + assert(rank >= 0 && rank < static_cast<int>( m_groundSpots.size() )); m_groundSpots[rank].radius = radius; - return true; } -bool CEngine::SetObjectGroundSpotColor(int rank, const Color& color) +void CEngine::SetObjectGroundSpotColor(int rank, const Color& color) { - if ( rank < 0 || rank >= static_cast<int>( m_groundSpots.size() ) ) - return 0.0f; + assert(rank >= 0 && rank < static_cast<int>( m_groundSpots.size() )); m_groundSpots[rank].color = color; - return true; } -bool CEngine::SetObjectGroundSpotMinMax(int rank, float min, float max) +void CEngine::SetObjectGroundSpotMinMax(int rank, float min, float max) { - if ( rank < 0 || rank >= static_cast<int>( m_groundSpots.size() ) ) - return 0.0f; + assert(rank >= 0 && rank < static_cast<int>( m_groundSpots.size() )); m_groundSpots[rank].min = min; m_groundSpots[rank].max = max; - return true; } -bool CEngine::SetObjectGroundSpotSmooth(int rank, float smooth) +void CEngine::SetObjectGroundSpotSmooth(int rank, float smooth) { - if ( rank < 0 || rank >= static_cast<int>( m_groundSpots.size() ) ) - return 0.0f; + assert(rank >= 0 && rank < static_cast<int>( m_groundSpots.size() )); m_groundSpots[rank].smooth = smooth; - return true; } void CEngine::CreateGroundMark(Math::Vector pos, float radius, @@ -1556,6 +1489,7 @@ void CEngine::CreateGroundMark(Math::Vector pos, float radius, { m_groundMark.LoadDefault(); + m_groundMark.draw = true; m_groundMark.phase = ENG_GR_MARK_PHASE_INC; m_groundMark.delay[0] = delay1; m_groundMark.delay[1] = delay2; @@ -1575,8 +1509,6 @@ void CEngine::DeleteGroundMark(int rank) void CEngine::ComputeDistance() { - // TODO: s_resol??? - for (int i = 0; i < static_cast<int>( m_objects.size() ); i++) { if (! m_objects[i].used) @@ -1595,51 +1527,39 @@ void CEngine::UpdateGeometry() if (! m_updateGeometry) return; - for (int i = 0; i < static_cast<int>( m_objects.size() ); i++) + for (int baseObjRank = 0; baseObjRank < static_cast<int>( m_baseObjects.size() ); baseObjRank++) { - m_objects[i].bboxMin.x = 0; - m_objects[i].bboxMin.y = 0; - m_objects[i].bboxMin.z = 0; - m_objects[i].bboxMax.x = 0; - m_objects[i].bboxMax.y = 0; - m_objects[i].bboxMax.z = 0; - m_objects[i].radius = 0; - } + EngineBaseObject &p1 = m_baseObjects[baseObjRank]; + if (! p1.used) + continue; - for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++) - { - EngineObjLevel1& p1 = m_objectTree[l1]; - if (! p1.used) continue; + p1.bboxMin.LoadZero(); + p1.bboxMax.LoadZero(); + p1.radius = 0; for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++) { - EngineObjLevel2& p2 = p1.next[l2]; - if (! p2.used) continue; + EngineBaseObjTexTier& p2 = p1.next[l2]; for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++) { - EngineObjLevel3& p3 = p2.next[l3]; - if (! p3.used) continue; + EngineBaseObjLODTier& p3 = p2.next[l3]; for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++) { - EngineObjLevel4& p4 = p3.next[l4]; - if (! p4.used) continue; - - int objRank = p2.objRank; + EngineBaseObjDataTier& p4 = p3.next[l4]; for (int i = 0; i < static_cast<int>( p4.vertices.size() ); i++) { - m_objects[objRank].bboxMin.x = Math::Min(p4.vertices[i].coord.x, m_objects[objRank].bboxMin.x); - m_objects[objRank].bboxMin.y = Math::Min(p4.vertices[i].coord.y, m_objects[objRank].bboxMin.y); - m_objects[objRank].bboxMin.z = Math::Min(p4.vertices[i].coord.z, m_objects[objRank].bboxMin.z); - m_objects[objRank].bboxMax.x = Math::Max(p4.vertices[i].coord.x, m_objects[objRank].bboxMax.x); - m_objects[objRank].bboxMax.y = Math::Max(p4.vertices[i].coord.y, m_objects[objRank].bboxMax.y); - m_objects[objRank].bboxMax.z = Math::Max(p4.vertices[i].coord.z, m_objects[objRank].bboxMax.z); + p1.bboxMin.x = Math::Min(p4.vertices[i].coord.x, p1.bboxMin.x); + p1.bboxMin.y = Math::Min(p4.vertices[i].coord.y, p1.bboxMin.y); + p1.bboxMin.z = Math::Min(p4.vertices[i].coord.z, p1.bboxMin.z); + p1.bboxMax.x = Math::Max(p4.vertices[i].coord.x, p1.bboxMax.x); + p1.bboxMax.y = Math::Max(p4.vertices[i].coord.y, p1.bboxMax.y); + p1.bboxMax.z = Math::Max(p4.vertices[i].coord.z, p1.bboxMax.z); } - m_objects[objRank].radius = Math::Max(m_objects[objRank].bboxMin.Length(), - m_objects[objRank].bboxMax.Length()); + p1.radius = Math::Max(p1.bboxMin.Length(), p1.bboxMax.Length()); } } } @@ -1648,14 +1568,76 @@ void CEngine::UpdateGeometry() m_updateGeometry = false; } +void CEngine::UpdateStaticBuffer(EngineBaseObjDataTier& p4) +{ + PrimitiveType type; + if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES) + type = PRIMITIVE_TRIANGLES; + else + type = PRIMITIVE_TRIANGLE_STRIP; + + if (p4.staticBufferId == 0) + p4.staticBufferId = m_device->CreateStaticBuffer(type, &p4.vertices[0], p4.vertices.size()); + else + m_device->UpdateStaticBuffer(p4.staticBufferId, type, &p4.vertices[0], p4.vertices.size()); + + p4.updateStaticBuffer = false; +} + +void CEngine::UpdateStaticBuffers() +{ + if (!m_updateStaticBuffers) + return; + + m_updateStaticBuffers = false; + + for (int baseObjRank = 0; baseObjRank < static_cast<int>( m_baseObjects.size() ); baseObjRank++) + { + EngineBaseObject& p1 = m_baseObjects[baseObjRank]; + if (! p1.used) + continue; + + for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++) + { + EngineBaseObjTexTier& p2 = p1.next[l2]; + + for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++) + { + EngineBaseObjLODTier& p3 = p2.next[l3]; + + for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++) + { + EngineBaseObjDataTier& p4 = p3.next[l4]; + + if (! p4.updateStaticBuffer) + continue; + + UpdateStaticBuffer(p4); + } + } + } + } +} + void CEngine::Update() { ComputeDistance(); UpdateGeometry(); + UpdateStaticBuffers(); } bool CEngine::DetectBBox(int objRank, Math::Point mouse) { + assert(objRank >= 0 && objRank < static_cast<int>(m_objects.size())); + + int baseObjRank = m_objects[objRank].baseObjRank; + if (baseObjRank == -1) + return false; + + assert(baseObjRank >= 0 && baseObjRank < static_cast<int>(m_baseObjects.size())); + + EngineBaseObject& p1 = m_baseObjects[baseObjRank]; + Math::Point min, max; min.x = 1000000.0f; min.y = 1000000.0f; @@ -1666,12 +1648,12 @@ bool CEngine::DetectBBox(int objRank, Math::Point mouse) { Math::Vector p; - if ( i & (1<<0) ) p.x = m_objects[objRank].bboxMin.x; - else p.x = m_objects[objRank].bboxMax.x; - if ( i & (1<<1) ) p.y = m_objects[objRank].bboxMin.y; - else p.y = m_objects[objRank].bboxMax.y; - if ( i & (1<<2) ) p.z = m_objects[objRank].bboxMin.z; - else p.z = m_objects[objRank].bboxMax.z; + if ( i & (1<<0) ) p.x = p1.bboxMin.x; + else p.x = p1.bboxMax.x; + if ( i & (1<<1) ) p.y = p1.bboxMin.y; + else p.y = p1.bboxMax.y; + if ( i & (1<<2) ) p.z = p1.bboxMin.z; + else p.z = p1.bboxMax.z; Math::Vector pp; if ( TransformPoint(pp, objRank, p) ) @@ -1694,41 +1676,51 @@ int CEngine::DetectObject(Math::Point mouse) float min = 1000000.0f; int nearest = -1; - for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++) + for (int objRank = 0; objRank < static_cast<int>( m_objects.size() ); objRank++) { - EngineObjLevel1& p1 = m_objectTree[l1]; - if (! p1.used) continue; + if (! m_objects[objRank].used) + continue; - for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++) - { - EngineObjLevel2& p2 = p1.next[l2]; - if (! p2.used) continue; + if (m_objects[objRank].type == ENG_OBJTYPE_TERRAIN) + continue; - if (m_objects[p2.objRank].type == ENG_OBJTYPE_TERRAIN) continue; + if (! DetectBBox(objRank, mouse)) + continue; - if (! DetectBBox(p2.objRank, mouse)) continue; + int baseObjRank = m_objects[objRank].baseObjRank; + if (baseObjRank == -1) + continue; + + assert(baseObjRank >= 0 && baseObjRank < static_cast<int>(m_baseObjects.size())); + + EngineBaseObject& p1 = m_baseObjects[baseObjRank]; + if (! p1.used) + continue; + + for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++) + { + EngineBaseObjTexTier& p2 = p1.next[l2]; for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++) { - EngineObjLevel3& p3 = p2.next[l3]; - if (! p3.used) continue; + EngineBaseObjLODTier& p3 = p2.next[l3]; - if (p3.min != 0.0f) continue; // LOD B or C? + if (p3.min != 0.0f) + continue; // LOD B or C? for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++) { - EngineObjLevel4& p4 = p3.next[l4]; - if (! p4.used) continue; + EngineBaseObjDataTier& p4 = p3.next[l4]; if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES) { for (int i = 0; i < static_cast<int>( p4.vertices.size() ); i += 3) { float dist = 0.0f; - if (DetectTriangle(mouse, &p4.vertices[i], p2.objRank, dist) && dist < min) + if (DetectTriangle(mouse, &p4.vertices[i], objRank, dist) && dist < min) { min = dist; - nearest = p2.objRank; + nearest = objRank; } } } @@ -1737,10 +1729,10 @@ int CEngine::DetectObject(Math::Point mouse) for (int i = 0; i < static_cast<int>( p4.vertices.size() ) - 2; i += 1) { float dist = 0.0f; - if (DetectTriangle(mouse, &p4.vertices[i], p2.objRank, dist) && dist < min) + if (DetectTriangle(mouse, &p4.vertices[i], objRank, dist) && dist < min) { min = dist; - nearest = p2.objRank; + nearest = objRank; } } } @@ -1754,6 +1746,8 @@ int CEngine::DetectObject(Math::Point mouse) bool CEngine::DetectTriangle(Math::Point mouse, VertexTex2* triangle, int objRank, float& dist) { + assert(objRank >= 0 && objRank < static_cast<int>(m_objects.size())); + Math::Vector p2D[3], p3D; for (int i = 0; i < 3; i++) @@ -1766,18 +1760,25 @@ bool CEngine::DetectTriangle(Math::Point mouse, VertexTex2* triangle, int objRan return false; } - if ( mouse.x < p2D[0].x && - mouse.x < p2D[1].x && - mouse.x < p2D[2].x ) return false; - if ( mouse.x > p2D[0].x && - mouse.x > p2D[1].x && - mouse.x > p2D[2].x ) return false; - if ( mouse.y < p2D[0].y && - mouse.y < p2D[1].y && - mouse.y < p2D[2].y ) return false; - if ( mouse.y > p2D[0].y && - mouse.y > p2D[1].y && - mouse.y > p2D[2].y ) return false; + if (mouse.x < p2D[0].x && + mouse.x < p2D[1].x && + mouse.x < p2D[2].x) + return false; + + if (mouse.x > p2D[0].x && + mouse.x > p2D[1].x && + mouse.x > p2D[2].x) + return false; + + if (mouse.y < p2D[0].y && + mouse.y < p2D[1].y && + mouse.y < p2D[2].y) + return false; + + if (mouse.y > p2D[0].y && + mouse.y > p2D[1].y && + mouse.y > p2D[2].y) + return false; Math::Point a, b, c; a.x = p2D[0].x; @@ -1794,18 +1795,38 @@ bool CEngine::DetectTriangle(Math::Point mouse, VertexTex2* triangle, int objRan return true; } +//! Use only after world transform already set bool CEngine::IsVisible(int objRank) { - // TODO: use ComputeSphereVisiblity() after tested OK - return true; + assert(objRank >= 0 && objRank < static_cast<int>(m_objects.size())); + + int baseObjRank = m_objects[objRank].baseObjRank; + if (baseObjRank == -1) + return false; + + assert(baseObjRank >= 0 && baseObjRank < static_cast<int>(m_baseObjects.size())); + + float radius = m_baseObjects[baseObjRank].radius; + Math::Vector center(0.0f, 0.0f, 0.0f); + if (m_device->ComputeSphereVisibility(center, radius) == Gfx::FRUSTUM_PLANE_ALL) + { + m_objects[objRank].visible = true; + return true; + } + + m_objects[objRank].visible = false; + return false; } bool CEngine::TransformPoint(Math::Vector& p2D, int objRank, Math::Vector p3D) { + assert(objRank >= 0 && objRank < static_cast<int>(m_objects.size())); + p3D = Math::Transform(m_objects[objRank].transform, p3D); p3D = Math::Transform(m_matView, p3D); - if (p3D.z < 2.0f) return false; // behind? + if (p3D.z < 2.0f) + return false; // behind? p2D.x = (p3D.x/p3D.z)*m_matProj.Get(1,1); p2D.y = (p3D.y/p3D.z)*m_matProj.Get(2,2); @@ -1855,7 +1876,7 @@ void CEngine::SetState(int state, const Color& color) params.colorOperation = TEX_MIX_OPER_MODULATE; params.colorArg1 = TEX_MIX_ARG_TEXTURE; params.colorArg2 = TEX_MIX_ARG_FACTOR; - params.alphaOperation = TEX_MIX_OPER_DEFAULT; // TODO: replace with src color ? + params.alphaOperation = TEX_MIX_OPER_DEFAULT; params.factor = color; m_device->SetTextureEnabled(0, true); @@ -1874,7 +1895,7 @@ void CEngine::SetState(int state, const Color& color) params.colorOperation = TEX_MIX_OPER_ADD; params.colorArg1 = TEX_MIX_ARG_TEXTURE; params.colorArg2 = TEX_MIX_ARG_FACTOR; - params.alphaOperation = TEX_MIX_OPER_DEFAULT; // TODO: replace with src color ? + params.alphaOperation = TEX_MIX_OPER_DEFAULT; params.factor = color.Inverse(); m_device->SetTextureEnabled(0, true); @@ -1914,7 +1935,7 @@ void CEngine::SetState(int state, const Color& color) TextureStageParams params; params.colorOperation = TEX_MIX_OPER_REPLACE; params.colorArg1 = TEX_MIX_ARG_TEXTURE; - params.alphaOperation = TEX_MIX_OPER_DEFAULT; // TODO: replace with src color ? + params.alphaOperation = TEX_MIX_OPER_DEFAULT; m_device->SetTextureEnabled(0, true); m_device->SetTextureStageParams(0, params); @@ -1982,7 +2003,7 @@ void CEngine::SetState(int state, const Color& color) TextureStageParams params; params.colorOperation = TEX_MIX_OPER_DEFAULT; // default modulate - params.alphaOperation = TEX_MIX_OPER_DEFAULT; // TODO: replace with src color ? + params.alphaOperation = TEX_MIX_OPER_DEFAULT; m_device->SetTextureEnabled(0, true); m_device->SetTextureStageParams(0, params); @@ -2003,7 +2024,7 @@ void CEngine::SetState(int state, const Color& color) params.colorOperation = TEX_MIX_OPER_MODULATE; params.colorArg1 = TEX_MIX_ARG_TEXTURE; params.colorArg2 = TEX_MIX_ARG_COMPUTED_COLOR; - params.alphaOperation = TEX_MIX_OPER_DEFAULT; // TODO: ??? + params.alphaOperation = TEX_MIX_OPER_DEFAULT; m_device->SetTextureEnabled(1, true); m_device->SetTextureStageParams(1, params); } @@ -2013,7 +2034,7 @@ void CEngine::SetState(int state, const Color& color) params.colorOperation = TEX_MIX_OPER_ADD; params.colorArg1 = TEX_MIX_ARG_TEXTURE; params.colorArg2 = TEX_MIX_ARG_COMPUTED_COLOR; - params.alphaOperation = TEX_MIX_OPER_DEFAULT; // TODO: ??? + params.alphaOperation = TEX_MIX_OPER_DEFAULT; m_device->SetTextureEnabled(1, true); m_device->SetTextureStageParams(1, params); } @@ -2168,42 +2189,50 @@ bool CEngine::LoadAllTextures() bool ok = true; - for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++) + for (int objRank = 0; objRank < static_cast<int>( m_objects.size() ); objRank++) { - EngineObjLevel1& p1 = m_objectTree[l1]; - if (! p1.used) continue; + if (! m_objects[objRank].used) + continue; bool terrain = false; + if (m_objects[objRank].type == ENG_OBJTYPE_TERRAIN) + terrain = true; - for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++) - { - EngineObjLevel2& p2 = p1.next[l2]; - if (! p2.used) continue; + int baseObjRank = m_objects[objRank].baseObjRank; + if (baseObjRank == -1) + continue; - if (m_objects[p2.objRank].type == ENG_OBJTYPE_TERRAIN) - terrain = true; - } + assert(baseObjRank >= 0 && baseObjRank < static_cast<int>( m_baseObjects.size() )); + + EngineBaseObject& p1 = m_baseObjects[baseObjRank]; + if (! p1.used) + continue; - if (! p1.tex1Name.empty()) + for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++) { - if (terrain) - p1.tex1 = LoadTexture(p1.tex1Name, m_terrainTexParams); - else - p1.tex1 = LoadTexture(p1.tex1Name); + EngineBaseObjTexTier& p2 = p1.next[l2]; - if (! p1.tex1.Valid()) - ok = false; - } + if (! p2.tex1Name.empty()) + { + if (terrain) + p2.tex1 = LoadTexture(p2.tex1Name, m_terrainTexParams); + else + p2.tex1 = LoadTexture(p2.tex1Name); - if (! p1.tex2Name.empty()) - { - if (terrain) - p1.tex2 = LoadTexture(p1.tex2Name, m_terrainTexParams); - else - p1.tex2 = LoadTexture(p1.tex2Name); + if (! p2.tex1.Valid()) + ok = false; + } - if (! p1.tex2.Valid()) - ok = false; + if (! p2.tex2Name.empty()) + { + if (terrain) + p2.tex2 = LoadTexture(p2.tex2Name, m_terrainTexParams); + else + p2.tex2 = LoadTexture(p2.tex2Name); + + if (! p2.tex2.Valid()) + ok = false; + } } } @@ -2219,7 +2248,8 @@ bool IsExcludeColor(Math::Point *exclude, int x, int y) if ( x >= static_cast<int>(exclude[i+0].x*256.0f) && x < static_cast<int>(exclude[i+1].x*256.0f) && y >= static_cast<int>(exclude[i+0].y*256.0f) && - y < static_cast<int>(exclude[i+1].y*256.0f) ) return true; // exclude + y < static_cast<int>(exclude[i+1].y*256.0f) ) + return true; // exclude i += 2; } @@ -2235,12 +2265,13 @@ bool CEngine::ChangeTextureColor(const std::string& texName, Math::Point ts, Math::Point ti, Math::Point *exclude, float shift, bool hsv) { - if ( colorRef1.r == colorNew1.r && - colorRef1.g == colorNew1.g && - colorRef1.b == colorNew1.b && - colorRef2.r == colorNew2.r && - colorRef2.g == colorNew2.g && - colorRef2.b == colorNew2.b ) return true; + if (colorRef1.r == colorNew1.r && + colorRef1.g == colorNew1.g && + colorRef1.b == colorNew1.b && + colorRef2.r == colorNew2.r && + colorRef2.g == colorNew2.g && + colorRef2.b == colorNew2.b) + return true; DeleteTexture(texName); @@ -2275,7 +2306,8 @@ bool CEngine::ChangeTextureColor(const std::string& texName, { for (int x = sx; x < ex; x++) { - if (exclude != nullptr && IsExcludeColor(exclude, x,y) ) continue; + if (exclude != nullptr && IsExcludeColor(exclude, x,y) ) + continue; Color color = img.GetPixel(Math::IntPoint(x, y)); @@ -2905,7 +2937,8 @@ void CEngine::ApplyChange() viewport, and renders the scene. */ void CEngine::Render() { - if (! m_render) return; + if (! m_render) + return; m_statisticTriangle = 0; m_lastState = -1; @@ -2928,7 +2961,9 @@ void CEngine::Render() if (m_drawWorld) Draw3DScene(); + m_app->StartPerformanceCounter(PCNT_RENDER_INTERFACE); DrawInterface(); + m_app->StopPerformanceCounter(PCNT_RENDER_INTERFACE); // End the scene m_device->EndScene(); @@ -2959,41 +2994,49 @@ void CEngine::Draw3DScene() if (m_waterMode) m_water->DrawBack(); // draws water background + m_app->StartPerformanceCounter(PCNT_RENDER_TERRAIN); + + // Draw terrain with shadows, if shadows enabled if (m_shadowVisible) { m_lightMan->UpdateDeviceLights(ENG_OBJTYPE_TERRAIN); - // Draw the terrain - - for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++) + for (int objRank = 0; objRank < static_cast<int>(m_objects.size()); objRank++) { - EngineObjLevel1& p1 = m_objectTree[l1]; - if (! p1.used) continue; + if (! m_objects[objRank].used) + continue; - // Should be loaded by now - SetTexture(p1.tex1, 0); - SetTexture(p1.tex2, 1); + if (m_objects[objRank].type != ENG_OBJTYPE_TERRAIN) + continue; - for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++) - { - EngineObjLevel2& p2 = p1.next[l2]; - if (! p2.used) continue; + if (! m_objects[objRank].drawWorld) + continue; - int objRank = p2.objRank; - if (m_objects[objRank].type != ENG_OBJTYPE_TERRAIN) - continue; - if (! m_objects[objRank].drawWorld) - continue; + m_device->SetTransform(TRANSFORM_WORLD, m_objects[objRank].transform); - m_device->SetTransform(TRANSFORM_WORLD, m_objects[objRank].transform); + if (! IsVisible(objRank)) + continue; - if (! IsVisible(objRank)) - continue; + int baseObjRank = m_objects[objRank].baseObjRank; + if (baseObjRank == -1) + continue; + + assert(baseObjRank >= 0 && baseObjRank < static_cast<int>( m_baseObjects.size() )); + + EngineBaseObject& p1 = m_baseObjects[baseObjRank]; + if (! p1.used) + continue; + + for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++) + { + EngineBaseObjTexTier& p2 = p1.next[l2]; + + SetTexture(p2.tex1, 0); + SetTexture(p2.tex2, 1); for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++) { - EngineObjLevel3& p3 = p2.next[l3]; - if (! p3.used) continue; + EngineBaseObjLODTier& p3 = p2.next[l3]; if ( m_objects[objRank].distance < p3.min || m_objects[objRank].distance >= p3.max ) @@ -3001,26 +3044,12 @@ void CEngine::Draw3DScene() for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++) { - EngineObjLevel4& p4 = p3.next[l4]; - if (! p4.used) continue; + EngineBaseObjDataTier& p4 = p3.next[l4]; SetMaterial(p4.material); SetState(p4.state); - if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES) - { - m_device->DrawPrimitive( PRIMITIVE_TRIANGLES, - &p4.vertices[0], - p4.vertices.size() ); - m_statisticTriangle += p4.vertices.size() / 3; - } - if (p4.type == ENG_TRIANGLE_TYPE_SURFACE) - { - m_device->DrawPrimitive( PRIMITIVE_TRIANGLE_STRIP, - &p4.vertices[0], - p4.vertices.size() ); - m_statisticTriangle += p4.vertices.size() - 2; - } + DrawObject(p4); } } } @@ -3030,51 +3059,60 @@ void CEngine::Draw3DScene() DrawShadow(); } - // Draw objects (non-terrain) + m_app->StopPerformanceCounter(PCNT_RENDER_TERRAIN); + + // Draw other objects (and if shadows disabled, also terrain) + + m_app->StartPerformanceCounter(PCNT_RENDER_OBJECTS); bool transparent = false; - for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++) + for (int objRank = 0; objRank < static_cast<int>(m_objects.size()); objRank++) { - EngineObjLevel1& p1 = m_objectTree[l1]; - if (! p1.used) continue; + if (! m_objects[objRank].used) + continue; - // Should be loaded by now - SetTexture(p1.tex1, 0); - SetTexture(p1.tex2, 1); + if (m_objects[objRank].type == ENG_OBJTYPE_TERRAIN) + continue; - for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++) - { - EngineObjLevel2& p2 = p1.next[l2]; - if (! p2.used) continue; + if (! m_objects[objRank].drawWorld) + continue; - int objRank = p2.objRank; + m_device->SetTransform(TRANSFORM_WORLD, m_objects[objRank].transform); - if (m_shadowVisible && m_objects[objRank].type == ENG_OBJTYPE_TERRAIN) - continue; + if (! IsVisible(objRank)) + continue; - if (! m_objects[objRank].drawWorld) - continue; + int baseObjRank = m_objects[objRank].baseObjRank; + if (baseObjRank == -1) + continue; - m_device->SetTransform(TRANSFORM_WORLD, m_objects[objRank].transform); + assert(baseObjRank >= 0 && baseObjRank < static_cast<int>( m_baseObjects.size() )); - if (! IsVisible(objRank)) - continue; + EngineBaseObject& p1 = m_baseObjects[baseObjRank]; + if (! p1.used) + continue; - m_lightMan->UpdateDeviceLights(m_objects[objRank].type); + m_lightMan->UpdateDeviceLights(m_objects[objRank].type); + + for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++) + { + EngineBaseObjTexTier& p2 = p1.next[l2]; + + SetTexture(p2.tex1, 0); + SetTexture(p2.tex2, 1); for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++) { - EngineObjLevel3& p3 = p2.next[l3]; - if (! p3.used) continue; + EngineBaseObjLODTier& p3 = p2.next[l3]; if ( m_objects[objRank].distance < p3.min || - m_objects[objRank].distance >= p3.max ) continue; + m_objects[objRank].distance >= p3.max ) + continue; for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++) { - EngineObjLevel4& p4 = p3.next[l4]; - if (! p4.used) continue; + EngineBaseObjDataTier& p4 = p3.next[l4]; if (m_objects[objRank].transparency != 0.0f) // transparent ? { @@ -3085,22 +3123,7 @@ void CEngine::Draw3DScene() SetMaterial(p4.material); SetState(p4.state); - if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES) - { - m_device->DrawPrimitive( PRIMITIVE_TRIANGLES, - &p4.vertices[0], - p4.vertices.size() ); - - m_statisticTriangle += p4.vertices.size() / 3; - } - else if (p4.type == ENG_TRIANGLE_TYPE_SURFACE) - { - m_device->DrawPrimitive( PRIMITIVE_TRIANGLE_STRIP, - &p4.vertices[0], - p4.vertices.size() ); - - m_statisticTriangle += p4.vertices.size() - 2; - } + DrawObject(p4); } } } @@ -3113,47 +3136,52 @@ void CEngine::Draw3DScene() int tState = ENG_RSTATE_TTEXTURE_BLACK | ENG_RSTATE_2FACE; Color tColor = Color(68.0f / 255.0f, 68.0f / 255.0f, 68.0f / 255.0f, 68.0f / 255.0f); - for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++) + for (int objRank = 0; objRank < static_cast<int>(m_objects.size()); objRank++) { - EngineObjLevel1& p1 = m_objectTree[l1]; - if (! p1.used) continue; + if (! m_objects[objRank].used) + continue; - // Should be loaded by now - SetTexture(p1.tex1, 0); - SetTexture(p1.tex2, 1); + if (m_objects[objRank].type == ENG_OBJTYPE_TERRAIN) + continue; - for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++) - { - EngineObjLevel2& p2 = p1.next[l2]; - if (! p2.used) continue; + if (! m_objects[objRank].drawWorld) + continue; - int objRank = p2.objRank; + m_device->SetTransform(TRANSFORM_WORLD, m_objects[objRank].transform); - if (m_shadowVisible && m_objects[objRank].type == ENG_OBJTYPE_TERRAIN) - continue; + if (! IsVisible(objRank)) + continue; - if (! m_objects[objRank].drawWorld) - continue; + int baseObjRank = m_objects[objRank].baseObjRank; + if (baseObjRank == -1) + continue; - m_device->SetTransform(TRANSFORM_WORLD, m_objects[objRank].transform); + assert(baseObjRank >= 0 && baseObjRank < static_cast<int>( m_baseObjects.size() )); - if (! IsVisible(objRank)) - continue; + EngineBaseObject& p1 = m_baseObjects[baseObjRank]; + if (! p1.used) + continue; + + m_lightMan->UpdateDeviceLights(m_objects[objRank].type); + + for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++) + { + EngineBaseObjTexTier& p2 = p1.next[l2]; - m_lightMan->UpdateDeviceLights(m_objects[objRank].type); + SetTexture(p2.tex1, 0); + SetTexture(p2.tex2, 1); for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++) { - EngineObjLevel3& p3 = p2.next[l3]; - if (! p3.used) continue; + EngineBaseObjLODTier& p3 = p2.next[l3]; - if ( m_objects[objRank].distance < p3.min || - m_objects[objRank].distance >= p3.max ) continue; + if (m_objects[objRank].distance < p3.min || + m_objects[objRank].distance >= p3.max) + continue; for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++) { - EngineObjLevel4& p4 = p3.next[l4]; - if (! p4.used) continue; + EngineBaseObjDataTier& p4 = p3.next[l4]; if (m_objects[objRank].transparency == 0.0f) continue; @@ -3161,40 +3189,61 @@ void CEngine::Draw3DScene() SetMaterial(p4.material); SetState(tState, tColor); - if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES) - { - m_device->DrawPrimitive( PRIMITIVE_TRIANGLES, - &p4.vertices[0], - p4.vertices.size() ); - - m_statisticTriangle += p4.vertices.size() / 3; - } - else if (p4.type == ENG_TRIANGLE_TYPE_SURFACE) - { - m_device->DrawPrimitive( PRIMITIVE_TRIANGLE_STRIP, - &p4.vertices[0], - p4.vertices.size() ); - m_statisticTriangle += p4.vertices.size() - 2; - } + DrawObject(p4); } } } } } + m_app->StopPerformanceCounter(PCNT_RENDER_OBJECTS); + m_lightMan->UpdateDeviceLights(ENG_OBJTYPE_TERRAIN); - if (m_waterMode) m_water->DrawSurf(); // draws water surface + if (m_waterMode) + { + m_app->StartPerformanceCounter(PCNT_RENDER_WATER); + m_water->DrawSurf(); // draws water surface + m_app->StopPerformanceCounter(PCNT_RENDER_WATER); + } + m_app->StartPerformanceCounter(PCNT_RENDER_PARTICLE); m_particle->DrawParticle(SH_WORLD); // draws the particles of the 3D world + m_app->StopPerformanceCounter(PCNT_RENDER_PARTICLE); + m_lightning->Draw(); // draws lightning - // TODO: fix white screen error; commenting out temporarily - // if (m_lensMode) DrawForegroundImage(); // draws the foreground + if (m_lensMode) DrawForegroundImage(); // draws the foreground if (! m_overFront) DrawOverColor(); // draws the foreground color } +void CEngine::DrawObject(const EngineBaseObjDataTier& p4) +{ + if (p4.staticBufferId != 0) + { + m_device->DrawStaticBuffer(p4.staticBufferId); + + if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES) + m_statisticTriangle += p4.vertices.size() / 3; + else + m_statisticTriangle += p4.vertices.size() - 2; + } + else + { + if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES) + { + m_device->DrawPrimitive(PRIMITIVE_TRIANGLES, &p4.vertices[0], p4.vertices.size()); + m_statisticTriangle += p4.vertices.size() / 3; + } + else + { + m_device->DrawPrimitive(PRIMITIVE_TRIANGLE_STRIP, &p4.vertices[0], p4.vertices.size() ); + m_statisticTriangle += p4.vertices.size() - 2; + } + } +} + void CEngine::DrawInterface() { m_device->SetRenderState(RENDER_STATE_DEPTH_TEST, false); @@ -3240,66 +3289,57 @@ void CEngine::DrawInterface() m_device->SetTransform(TRANSFORM_VIEW, m_matView); - for (int l1 = 0; l1 < static_cast<int>( m_objectTree.size() ); l1++) + for (int objRank = 0; objRank < static_cast<int>(m_objects.size()); objRank++) { - EngineObjLevel1& p1 = m_objectTree[l1]; - if (! p1.used) continue; + if (! m_objects[objRank].used) + continue; - // Should be loaded by now - SetTexture(p1.tex1, 0); - SetTexture(p1.tex2, 1); + if (m_shadowVisible && m_objects[objRank].type == ENG_OBJTYPE_TERRAIN) + continue; - for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++) - { - EngineObjLevel2& p2 = p1.next[l2]; - if (! p2.used) continue; + if (! m_objects[objRank].drawFront) + continue; - int objRank = p2.objRank; + m_device->SetTransform(TRANSFORM_WORLD, m_objects[objRank].transform); - if (m_shadowVisible && m_objects[objRank].type == ENG_OBJTYPE_TERRAIN) - continue; + if (! IsVisible(objRank)) + continue; - if (! m_objects[objRank].drawFront) - continue; + int baseObjRank = m_objects[objRank].baseObjRank; + if (baseObjRank == -1) + continue; - m_device->SetTransform(TRANSFORM_WORLD, m_objects[objRank].transform); + assert(baseObjRank >= 0 && baseObjRank < static_cast<int>( m_baseObjects.size() )); - if (! IsVisible(objRank)) - continue; + EngineBaseObject& p1 = m_baseObjects[baseObjRank]; + if (! p1.used) + continue; - m_lightMan->UpdateDeviceLights(m_objects[objRank].type); + m_lightMan->UpdateDeviceLights(m_objects[objRank].type); + + for (int l2 = 0; l2 < static_cast<int>( p1.next.size() ); l2++) + { + EngineBaseObjTexTier& p2 = p1.next[l2]; + + SetTexture(p2.tex1, 0); + SetTexture(p2.tex2, 1); for (int l3 = 0; l3 < static_cast<int>( p2.next.size() ); l3++) { - EngineObjLevel3& p3 = p2.next[l3]; - if (! p3.used) continue; + EngineBaseObjLODTier& p3 = p2.next[l3]; - if ( m_objects[objRank].distance < p3.min || - m_objects[objRank].distance >= p3.max ) continue; + if (m_objects[objRank].distance < p3.min || + m_objects[objRank].distance >= p3.max) + continue; for (int l4 = 0; l4 < static_cast<int>( p3.next.size() ); l4++) { - EngineObjLevel4& p4 = p3.next[l4]; - if (! p4.used) continue; + EngineBaseObjDataTier& p4 = p3.next[l4]; SetMaterial(p4.material); SetState(p4.state); - if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES) - { - m_device->DrawPrimitive( PRIMITIVE_TRIANGLES, - &p4.vertices[0], - p4.vertices.size() ); - - m_statisticTriangle += p4.vertices.size() / 3; - } - else if (p4.type == ENG_TRIANGLE_TYPE_SURFACE) - { - m_device->DrawPrimitive( PRIMITIVE_TRIANGLE_STRIP, - &p4.vertices[0], - p4.vertices.size() ); - m_statisticTriangle += p4.vertices.size() - 2; - } + DrawObject(p4); } } } @@ -3328,8 +3368,270 @@ void CEngine::DrawInterface() void CEngine::UpdateGroundSpotTextures() { - // TODO the original code modifying the textures is very complex, so stub for now - GetLogger()->Trace("CEngine::UpdateGroundSpotTextures(): stub!\n"); + if (!m_firstGroundSpot && + m_groundMark.drawPos.x == m_groundMark.pos.x && + m_groundMark.drawPos.z == m_groundMark.pos.z && + m_groundMark.drawRadius == m_groundMark.radius && + m_groundMark.drawIntensity == m_groundMark.intensity) + return; + + for (int s = 0; s < 16; s++) + { + Math::Point min, max; + min.x = (s%4) * 254.0f - 1.0f; // 1 pixel cover + min.y = (s/4) * 254.0f - 1.0f; + max.x = min.x + 254.0f + 2.0f; + max.y = min.y + 254.0f + 2.0f; + + bool clear = false; + bool set = false; + + // Calculate the area to be erased. + int dot = static_cast<int>(m_groundMark.drawRadius/2.0f); + + float tu, tv; + float cx, cy; + + tu = (m_groundMark.drawPos.x+1600.0f)/3200.0f; + tv = (m_groundMark.drawPos.z+1600.0f)/3200.0f; // 0..1 + + cx = (tu*254.0f*4.0f)-0.5f; + cy = (tv*254.0f*4.0f)-0.5f; + + if (dot == 0) + { + cx += 0.5f; + cy += 0.5f; + } + + float px = cx-Math::Mod(cx, 1.0f); + float py = cy-Math::Mod(cy, 1.0f); // multiple of 1 + + if (m_firstGroundSpot || + (m_groundMark.drawRadius != 0.0f && + px+dot >= min.x && py+dot >= min.y && + px-dot <= max.x && py-dot <= max.y)) + { + clear = true; + } + + // Calculate the area to draw. + dot = static_cast<int>(m_groundMark.radius/2.0f); + + tu = (m_groundMark.pos.x+1600.0f)/3200.0f; + tv = (m_groundMark.pos.z+1600.0f)/3200.0f; // 0..1 + + cx = (tu*254.0f*4.0f)-0.5f; + cy = (tv*254.0f*4.0f)-0.5f; + + if ( dot == 0 ) + { + cx += 0.5f; + cy += 0.5f; + } + + px = cx - Math::Mod(cx, 1.0f); + py = cy - Math::Mod(cy, 1.0f); // multiple of 1 + + if (m_groundMark.draw && + px+dot >= min.x && py+dot >= min.y && + px-dot <= max.x && py-dot <= max.y) + { + set = true; + } + + if (clear || set) + { + CImage shadowImg(Math::IntPoint(256, 256)); + shadowImg.Fill(Gfx::IntColor(255, 255, 255, 255)); + + // Draw the new shadows. + for (int i = 0; i < static_cast<int>( m_groundSpots.size() ); i++) + { + if (m_groundSpots[i].used == false || + m_groundSpots[i].radius == 0.0f) + continue; + + if (m_groundSpots[i].min == 0.0f && + m_groundSpots[i].max == 0.0f) + { + dot = static_cast<int>(m_groundSpots[i].radius/2.0f); + + tu = (m_groundSpots[i].pos.x+1600.0f)/3200.0f; + tv = (m_groundSpots[i].pos.z+1600.0f)/3200.0f; // 0..1 + + cx = (tu*254.0f*4.0f) - 0.5f; + cy = (tv*254.0f*4.0f) - 0.5f; + + if (dot == 0) + { + cx += 0.5f; + cy += 0.5f; + } + + px = cx-Math::Mod(cx, 1.0f); + py = cy-Math::Mod(cy, 1.0f); // multiple of 1 + + if (px+dot < min.x || py+dot < min.y || + px-dot > max.x || py-dot > max.y) + continue; + + for (int iy = -dot; iy <= dot; iy++) + { + for (int ix =- dot; ix <= dot; ix++) + { + float ppx = px+ix; + float ppy = py+iy; + + if (ppx < min.x || ppy < min.y || + ppx >= max.x || ppy >= max.y) + continue; + + float intensity; + if (dot == 0) + intensity = 0.0f; + else + intensity = Math::Point(ppx-cx, ppy-cy).Length()/dot; + + Gfx::Color color; + color.r = Math::Norm(m_groundSpots[i].color.r+intensity); + color.g = Math::Norm(m_groundSpots[i].color.g+intensity); + color.b = Math::Norm(m_groundSpots[i].color.b+intensity); + + ppx -= min.x; // on the texture + ppy -= min.y; + + shadowImg.SetPixel(Math::IntPoint(ppx, ppy), color); + } + } + } + else + { + for (int iy = 0; iy < 256; iy++) + { + for (int ix = 0; ix < 256; ix++) + { + Math::Vector pos; + pos.x = (256.0f * (s%4) + ix) * 3200.0f/1024.0f - 1600.0f; + pos.z = (256.0f * (s/4) + iy) * 3200.0f/1024.0f - 1600.0f; + pos.y = 0.0f; + + float level = m_terrain->GetFloorLevel(pos, true); + if (level < m_groundSpots[i].min || + level > m_groundSpots[i].max) + continue; + + float intensity; + if (level > (m_groundSpots[i].max+m_groundSpots[i].min)/2.0f) + intensity = 1.0f - (m_groundSpots[i].max-level) / m_groundSpots[i].smooth; + else + intensity = 1.0f - (level-m_groundSpots[i].min) / m_groundSpots[i].smooth; + + if (intensity < 0.0f) intensity = 0.0f; + + Gfx::Color color; + color.r = Math::Norm(m_groundSpots[i].color.r+intensity); + color.g = Math::Norm(m_groundSpots[i].color.g+intensity); + color.b = Math::Norm(m_groundSpots[i].color.b+intensity); + + shadowImg.SetPixel(Math::IntPoint(ix, iy), color); + } + } + } + } + + if (set) + { + dot = static_cast<int>(m_groundMark.radius/2.0f); + + tu = (m_groundMark.pos.x + 1600.0f) / 3200.0f; + tv = (m_groundMark.pos.z + 1600.0f) / 3200.0f; // 0..1 + + cx = (tu*254.0f*4.0f)-0.5f; + cy = (tv*254.0f*4.0f)-0.5f; + + if (dot == 0) + { + cx += 0.5f; + cy += 0.5f; + } + + px = cx-Math::Mod(cx, 1.0f); + py = cy-Math::Mod(cy, 1.0f); // multiple of 1 + + for (int iy = -dot; iy <= dot; iy++) + { + for (int ix = -dot; ix <= dot; ix++) + { + float ppx = px+ix; + float ppy = py+iy; + + if (ppx < min.x || ppy < min.y || + ppx >= max.x || ppy >= max.y) + continue; + + ppx -= min.x; // on the texture + ppy -= min.y; + + float intensity = 1.0f - Math::Point(ix, iy).Length() / dot; + if (intensity <= 0.0f) + continue; + + intensity *= m_groundMark.intensity; + + int j = (ix+dot) + (iy+dot) * m_groundMark.dx; + if (m_groundMark.table[j] == 1) // green ? + { + Gfx::Color color; + color.r = Math::Norm(1.0f-intensity); + color.g = 1.0f; + color.b = Math::Norm(1.0f-intensity); + shadowImg.SetPixel(Math::IntPoint(ppx, ppy), color); + } + if (m_groundMark.table[j] == 2) // red ? + { + Gfx::Color color; + color.r = 1.0f; + color.g = Math::Norm(1.0f-intensity); + color.b = Math::Norm(1.0f-intensity); + shadowImg.SetPixel(Math::IntPoint(ppx, ppy), color); + } + } + } + } + + std::stringstream str; + str << "shadow" << std::setfill('0') << std::setw(2) << s << ".png"; + std::string texName = str.str(); + + DeleteTexture(texName); + + Gfx::Texture tex = m_device->CreateTexture(&shadowImg, m_defaultTexParams); + + m_texNameMap[texName] = tex; + m_revTexNameMap[tex] = texName; + } + } + + for (int i = 0; i < static_cast<int>( m_groundSpots.size() ); i++) + { + if (m_groundSpots[i].used == false || + m_groundSpots[i].radius == 0.0f) + { + m_groundSpots[i].drawRadius = 0.0f; + } + else + { + m_groundSpots[i].drawPos = m_groundSpots[i].pos; + m_groundSpots[i].drawRadius = m_groundSpots[i].radius; + } + } + + m_groundMark.drawPos = m_groundMark.pos; + m_groundMark.drawRadius = m_groundMark.radius; + m_groundMark.drawIntensity = m_groundMark.intensity; + + m_firstGroundSpot = false; } void CEngine::DrawShadow() @@ -3366,11 +3668,13 @@ void CEngine::DrawShadow() float lastIntensity = -1.0f; for (int i = 0; i < static_cast<int>( m_shadows.size() ); i++) { - if (m_shadows[i].hide) continue; + if (m_shadows[i].hide) + continue; Math::Vector pos = m_shadows[i].pos; // pos = center of the shadow on the ground - if (m_eyePt.y == pos.y) continue; // camera at the same level? + if (m_eyePt.y == pos.y) + continue; // camera at the same level? float d = 0.0f; float D = 0.0f; @@ -3386,7 +3690,9 @@ void CEngine::DrawShadow() if ( h > 4.0f ) h = 4.0f; D = Math::Distance(m_eyePt, pos); - if ( D >= endDeepView ) continue; + if (D >= endDeepView) + continue; + d = D*h/height; pos.x += (m_eyePt.x-pos.x)*d/D; @@ -3402,7 +3708,9 @@ void CEngine::DrawShadow() if ( h > 4.0f ) h = 4.0f; D = Math::Distance(m_eyePt, pos); - if ( D >= endDeepView ) continue; + if (D >= endDeepView) + continue; + d = D*h/height; pos.x += (m_eyePt.x-pos.x)*d/D; @@ -3510,7 +3818,8 @@ void CEngine::DrawShadow() if ( D > startDeepView ) intensity *= 1.0f-(D-startDeepView)/(endDeepView-startDeepView); - if (intensity == 0.0f) continue; + if (intensity == 0.0f) + continue; if (lastIntensity != intensity) // intensity changed? { @@ -3526,7 +3835,6 @@ void CEngine::DrawShadow() m_device->SetRenderState(RENDER_STATE_LIGHTING, true); } -// STATUS: TESTED, VERIFIED void CEngine::DrawBackground() { if (m_skyMode && m_cloud->GetLevel() != 0.0f) // clouds ? @@ -3546,7 +3854,6 @@ void CEngine::DrawBackground() } } -// STATUS: TESTED void CEngine::DrawBackgroundGradient(const Color& up, const Color& down) { Math::Point p1(0.0f, 0.5f); @@ -3577,7 +3884,6 @@ void CEngine::DrawBackgroundGradient(const Color& up, const Color& down) AddStatisticTriangle(2); } -// Status: TESTED, VERIFIED void CEngine::DrawBackgroundImage() { Math::Point p1, p2; @@ -3586,7 +3892,7 @@ void CEngine::DrawBackgroundImage() p2.x = 1.0f; p2.y = 1.0f; -Math::Vector n = Math::Vector(0.0f, 0.0f, -1.0f); // normal + Math::Vector n = Math::Vector(0.0f, 0.0f, -1.0f); // normal float u1, u2, v1, v2; if (m_backgroundFull) @@ -3635,7 +3941,8 @@ Math::Vector n = Math::Vector(0.0f, 0.0f, -1.0f); // normal void CEngine::DrawPlanet() { - if (! m_planet->PlanetExist()) return; + if (! m_planet->PlanetExist()) + return; m_device->SetRenderState(RENDER_STATE_DEPTH_WRITE, false); m_device->SetRenderState(RENDER_STATE_LIGHTING, false); @@ -3648,10 +3955,10 @@ void CEngine::DrawPlanet() m_planet->Draw(); // draws the planets } -// Status: PART_TESTED void CEngine::DrawForegroundImage() { - if (m_foregroundName.empty()) return; + if (m_foregroundName.empty()) + return; Math::Vector n = Math::Vector(0.0f, 0.0f, -1.0f); // normal @@ -3684,12 +3991,11 @@ void CEngine::DrawForegroundImage() AddStatisticTriangle(2); } -// Status: PART_TESTED void CEngine::DrawOverColor() { - // TODO: fuzzy compare? - if ( (m_overColor == Color(0.0f, 0.0f, 0.0f, 0.0f) && m_overMode == ENG_RSTATE_TCOLOR_BLACK) || - (m_overColor == Color(1.0f, 1.0f, 1.0f, 1.0f) && m_overMode == ENG_RSTATE_TCOLOR_WHITE) ) return; + if ((m_overColor == Color(0.0f, 0.0f, 0.0f, 0.0f) && m_overMode == ENG_RSTATE_TCOLOR_BLACK) || + (m_overColor == Color(1.0f, 1.0f, 1.0f, 1.0f) && m_overMode == ENG_RSTATE_TCOLOR_WHITE)) + return; Math::Point p1(0.0f, 0.0f); Math::Point p2(1.0f, 1.0f); @@ -3703,11 +4009,6 @@ void CEngine::DrawOverColor() SetState(m_overMode); - // TODO: set also with m_overMode ? - m_device->SetRenderState(RENDER_STATE_DEPTH_WRITE, false); - m_device->SetRenderState(RENDER_STATE_LIGHTING, false); - m_device->SetRenderState(RENDER_STATE_FOG, false); - m_device->SetTransform(TRANSFORM_VIEW, m_matViewInterface); m_device->SetTransform(TRANSFORM_PROJECTION, m_matProjInterface); m_device->SetTransform(TRANSFORM_WORLD, m_matWorldInterface); @@ -3724,7 +4025,6 @@ void CEngine::DrawOverColor() AddStatisticTriangle(2); } -// Status: TESTED, VERIFIED void CEngine::DrawHighlight() { Math::Point min, max; @@ -3816,7 +4116,6 @@ void CEngine::DrawHighlight() m_device->DrawPrimitive(PRIMITIVE_LINE_STRIP, line, 3); } -// Status: TESTED, VERIFIED void CEngine::DrawMouse() { MouseMode mode = m_app->GetMouseMode(); @@ -3850,7 +4149,6 @@ void CEngine::DrawMouse() DrawMouseSprite(pos, m_mouseSize, m_mice[index].icon2); } -// Status: TESTED, VERIFIED void CEngine::DrawMouseSprite(Math::Point pos, Math::Point size, int icon) { if (icon == -1) @@ -3889,15 +4187,10 @@ void CEngine::DrawStats() if (!m_showStats) return; - std::stringstream str; - str << "Triangles: "; - str << m_statisticTriangle; - std::string triangleText = str.str(); - float height = m_text->GetAscent(FONT_COLOBOT, 12.0f); float width = 0.2f; - Math::Point pos(0.04f, 0.04f + height); + Math::Point pos(0.04f, 0.04f + 17 * height); SetState(ENG_RSTATE_OPAQUE_COLOR); @@ -3905,9 +4198,9 @@ void CEngine::DrawStats() VertexCol vertex[4] = { - VertexCol(Math::Vector(pos.x , pos.y - height, 0.0f), black), + VertexCol(Math::Vector(pos.x , pos.y - 17 * height, 0.0f), black), VertexCol(Math::Vector(pos.x , pos.y + height, 0.0f), black), - VertexCol(Math::Vector(pos.x + width, pos.y - height, 0.0f), black), + VertexCol(Math::Vector(pos.x + width, pos.y - 17 * height, 0.0f), black), VertexCol(Math::Vector(pos.x + width, pos.y + height, 0.0f), black) }; @@ -3915,7 +4208,107 @@ void CEngine::DrawStats() SetState(ENG_RSTATE_TEXT); - m_text->DrawText(triangleText, FONT_COLOBOT, 12.0f, pos, 1.0f, TEXT_ALIGN_LEFT, 0, Color(1.0f, 1.0f, 1.0f, 1.0f)); + std::stringstream str; + + str.str(""); + str << "Event processing: " << std::fixed << std::setprecision(2) << m_app->GetPerformanceCounterData(PCNT_EVENT_PROCESSING); + m_text->DrawText(str.str(), FONT_COLOBOT, 12.0f, pos, 1.0f, TEXT_ALIGN_LEFT, 0, Color(1.0f, 1.0f, 1.0f, 1.0f)); + + pos.y -= height; + pos.y -= height; + + + str.str(""); + str << "Frame update: " << std::fixed << std::setprecision(2) << m_app->GetPerformanceCounterData(PCNT_UPDATE_ALL); + m_text->DrawText(str.str(), FONT_COLOBOT, 12.0f, pos, 1.0f, TEXT_ALIGN_LEFT, 0, Color(1.0f, 1.0f, 1.0f, 1.0f)); + + pos.y -= height; + + str.str(""); + str << "Engine update: " << std::fixed << std::setprecision(2) << m_app->GetPerformanceCounterData(PCNT_UPDATE_ENGINE); + m_text->DrawText(str.str(), FONT_COLOBOT, 12.0f, pos, 1.0f, TEXT_ALIGN_LEFT, 0, Color(1.0f, 1.0f, 1.0f, 1.0f)); + + pos.y -= height; + + str.str(""); + str << "Particle update: " << std::fixed << std::setprecision(2) << m_app->GetPerformanceCounterData(PCNT_UPDATE_PARTICLE); + m_text->DrawText(str.str(), FONT_COLOBOT, 12.0f, pos, 1.0f, TEXT_ALIGN_LEFT, 0, Color(1.0f, 1.0f, 1.0f, 1.0f)); + + pos.y -= height; + + str.str(""); + str << "Game update: " << std::fixed << std::setprecision(2) << m_app->GetPerformanceCounterData(PCNT_UPDATE_GAME); + m_text->DrawText(str.str(), FONT_COLOBOT, 12.0f, pos, 1.0f, TEXT_ALIGN_LEFT, 0, Color(1.0f, 1.0f, 1.0f, 1.0f)); + + pos.y -= height; + + float otherUpdate = Math::Max(0.0f, m_app->GetPerformanceCounterData(PCNT_UPDATE_ALL) - + m_app->GetPerformanceCounterData(PCNT_UPDATE_ENGINE) - + m_app->GetPerformanceCounterData(PCNT_UPDATE_PARTICLE) - + m_app->GetPerformanceCounterData(PCNT_UPDATE_GAME)); + + str.str(""); + str << "Other update: " << std::fixed << std::setprecision(2) << otherUpdate; + m_text->DrawText(str.str(), FONT_COLOBOT, 12.0f, pos, 1.0f, TEXT_ALIGN_LEFT, 0, Color(1.0f, 1.0f, 1.0f, 1.0f)); + + pos.y -= height; + pos.y -= height; + + + str.str(""); + str << "Frame render: " << std::fixed << std::setprecision(2) << m_app->GetPerformanceCounterData(PCNT_RENDER_ALL); + m_text->DrawText(str.str(), FONT_COLOBOT, 12.0f, pos, 1.0f, TEXT_ALIGN_LEFT, 0, Color(1.0f, 1.0f, 1.0f, 1.0f)); + + pos.y -= height; + + str.str(""); + str << "Particle render: " << std::fixed << std::setprecision(2) << m_app->GetPerformanceCounterData(PCNT_RENDER_PARTICLE); + m_text->DrawText(str.str(), FONT_COLOBOT, 12.0f, pos, 1.0f, TEXT_ALIGN_LEFT, 0, Color(1.0f, 1.0f, 1.0f, 1.0f)); + + pos.y -= height; + + str.str(""); + str << "Water render: " << std::fixed << std::setprecision(2) << m_app->GetPerformanceCounterData(PCNT_RENDER_WATER); + m_text->DrawText(str.str(), FONT_COLOBOT, 12.0f, pos, 1.0f, TEXT_ALIGN_LEFT, 0, Color(1.0f, 1.0f, 1.0f, 1.0f)); + + pos.y -= height; + + str.str(""); + str << "Terrain render: " << std::fixed << std::setprecision(2) << m_app->GetPerformanceCounterData(PCNT_RENDER_TERRAIN); + m_text->DrawText(str.str(), FONT_COLOBOT, 12.0f, pos, 1.0f, TEXT_ALIGN_LEFT, 0, Color(1.0f, 1.0f, 1.0f, 1.0f)); + + pos.y -= height; + + str.str(""); + str << "Objects render: " << std::fixed << std::setprecision(2) << m_app->GetPerformanceCounterData(PCNT_RENDER_OBJECTS); + m_text->DrawText(str.str(), FONT_COLOBOT, 12.0f, pos, 1.0f, TEXT_ALIGN_LEFT, 0, Color(1.0f, 1.0f, 1.0f, 1.0f)); + + pos.y -= height; + + str.str(""); + str << "UI render: " << std::fixed << std::setprecision(2) << m_app->GetPerformanceCounterData(PCNT_RENDER_INTERFACE); + m_text->DrawText(str.str(), FONT_COLOBOT, 12.0f, pos, 1.0f, TEXT_ALIGN_LEFT, 0, Color(1.0f, 1.0f, 1.0f, 1.0f)); + + pos.y -= height; + + float otherRender = m_app->GetPerformanceCounterData(PCNT_RENDER_ALL) - + m_app->GetPerformanceCounterData(PCNT_RENDER_PARTICLE) - + m_app->GetPerformanceCounterData(PCNT_RENDER_WATER) - + m_app->GetPerformanceCounterData(PCNT_RENDER_TERRAIN) - + m_app->GetPerformanceCounterData(PCNT_RENDER_OBJECTS) - + m_app->GetPerformanceCounterData(PCNT_RENDER_INTERFACE); + + str.str(""); + str << "Other render: " << std::fixed << std::setprecision(2) << otherRender; + m_text->DrawText(str.str(), FONT_COLOBOT, 12.0f, pos, 1.0f, TEXT_ALIGN_LEFT, 0, Color(1.0f, 1.0f, 1.0f, 1.0f)); + + pos.y -= height; + pos.y -= height; + + + str.str(""); + str << "Triangles: " << m_statisticTriangle; + m_text->DrawText(str.str(), FONT_COLOBOT, 12.0f, pos, 1.0f, TEXT_ALIGN_LEFT, 0, Color(1.0f, 1.0f, 1.0f, 1.0f)); pos.y -= height; diff --git a/src/graphics/engine/engine.h b/src/graphics/engine/engine.h index 27f0173..c9391db 100644 --- a/src/graphics/engine/engine.h +++ b/src/graphics/engine/engine.h @@ -151,7 +151,7 @@ struct EngineTriangle //! 2nd texture std::string tex2Name; - EngineTriangle() + inline EngineTriangle() { state = ENG_RSTATE_NORMAL; } @@ -178,6 +178,92 @@ enum EngineObjectType ENG_OBJTYPE_METAL = 6 }; + +/** + * \struct EngineBaseObjDataTier + * \brief Tier 4 of object tree (data) + */ +struct EngineBaseObjDataTier +{ + EngineTriangleType type; + Material material; + int state; + std::vector<VertexTex2> vertices; + unsigned int staticBufferId; + bool updateStaticBuffer; + + inline EngineBaseObjDataTier(EngineTriangleType type = ENG_TRIANGLE_TYPE_TRIANGLES, + const Material& material = Material(), + int state = ENG_RSTATE_NORMAL) + : type(type), material(material), state(state), staticBufferId(0), updateStaticBuffer(false) {} +}; + +/** + * \struct EngineBaseObjLODTier + * \brief Tier 3 of base object tree (LOD) + */ +struct EngineBaseObjLODTier +{ + float min; + float max; + std::vector<EngineBaseObjDataTier> next; + + inline EngineBaseObjLODTier(float min = 0.0f, float max = 0.0f) + : min(min), max(max) {} +}; + +/** + * \struct EngineBaseObjTexTier + * \brief Tier 2 of base object tree (textures) + */ +struct EngineBaseObjTexTier +{ + std::string tex1Name; + Texture tex1; + std::string tex2Name; + Texture tex2; + std::vector<EngineBaseObjLODTier> next; + + inline EngineBaseObjTexTier(const std::string& tex1Name = "", const std::string& tex2Name = "") + : tex1Name(tex1Name), tex2Name(tex2Name) {} +}; + +/** + * \struct BaseEngineObject + * \brief Base (template) object - geometry for engine objects + * + * This is also the tier 1 of base object tree. + */ +struct EngineBaseObject +{ + //! If true, base object is valid in objects vector + bool used; + //! Number of triangles + int totalTriangles; + //! Bounding box min (origin 0,0,0 always included) + Math::Vector bboxMin; + //! bounding box max (origin 0,0,0 always included) + Math::Vector bboxMax; + //! Radius of the sphere at the origin + float radius; + //! Next tier (LOD) + std::vector<EngineBaseObjTexTier> next; + + inline EngineBaseObject() + { + LoadDefault(); + } + + inline void LoadDefault() + { + used = false; + totalTriangles = 0; + bboxMax.LoadZero(); + bboxMin.LoadZero(); + radius = 0.0f; + } +}; + /** * \struct EngineObject * \brief Object drawn by the graphics engine @@ -186,33 +272,27 @@ struct EngineObject { //! If true, object is valid in objects vector bool used; + //! Rank of associated base engine object + int baseObjRank; //! If true, the object is drawn bool visible; //! If true, object is behind the 2D interface bool drawWorld; //! If true, the shape is before the 2D interface bool drawFront; - //! Number of triangles - int totalTriangles; //! Type of object - EngineObjectType type; + EngineObjectType type; //! Transformation matrix Math::Matrix transform; //! Distance to object from eye point float distance; - //! Bounding box min (origin 0,0,0 always included) - Math::Vector bboxMin; - //! bounding box max (origin 0,0,0 always included) - Math::Vector bboxMax; - //! Radius of the sphere at the origin - float radius; //! Rank of the associated shadow int shadowRank; //! Transparency of the object [0, 1] float transparency; //! Calls LoadDefault() - EngineObject() + inline EngineObject() { LoadDefault(); } @@ -221,88 +301,18 @@ struct EngineObject inline void LoadDefault() { used = false; + baseObjRank = -1; visible = false; drawWorld = false; drawFront = false; - totalTriangles = 0; type = ENG_OBJTYPE_NULL; transform.LoadIdentity(); - bboxMax.LoadZero(); - bboxMin.LoadZero(); distance = 0.0f; - radius = 0.0f; shadowRank = -1; transparency = 0.0f; } }; -struct EngineObjLevel1; -struct EngineObjLevel2; -struct EngineObjLevel3; -struct EngineObjLevel4; - -/** - * \struct EngineObjLevel4 - * \brief Tier 4 of object tree - */ -struct EngineObjLevel4 -{ - bool used; - EngineTriangleType type; - Material material; - int state; - std::vector<VertexTex2> vertices; - - EngineObjLevel4(bool used = false, - EngineTriangleType type = ENG_TRIANGLE_TYPE_TRIANGLES, - const Material& material = Material(), - int state = ENG_RSTATE_NORMAL); -}; - -/** - * \struct EngineObjLevel3 - * \brief Tier 3 of object tree - */ -struct EngineObjLevel3 -{ - bool used; - float min; - float max; - std::vector<EngineObjLevel4> next; - - EngineObjLevel3(bool used = false, float min = 0.0f, float max = 0.0f); -}; - -/** - * \struct EngineObjLevel2 - * \brief Tier 2 of object tree - */ -struct EngineObjLevel2 -{ - bool used; - int objRank; - std::vector<EngineObjLevel3> next; - - EngineObjLevel2(bool used = false, int objRank = -1); -}; - -/** - * \struct EngineObjLevel1 - * \brief Tier 1 of object tree - */ -struct EngineObjLevel1 -{ - bool used; - std::string tex1Name; - Texture tex1; - std::string tex2Name; - Texture tex2; - std::vector<EngineObjLevel2> next; - - EngineObjLevel1(bool used = false, const std::string& tex1Name = "", - const std::string& tex2Name = ""); -}; - /** * \struct EngineShadowType * \brief Type of shadow drawn by the graphics engine @@ -342,12 +352,12 @@ struct EngineShadow //! Height from the ground float height; - EngineShadow() + inline EngineShadow() { LoadDefault(); } - void LoadDefault() + inline void LoadDefault() { used = false; hide = false; @@ -384,12 +394,12 @@ struct EngineGroundSpot //! Radius of the shadow drawn float drawRadius; - EngineGroundSpot() + inline EngineGroundSpot() { LoadDefault(); } - void LoadDefault() + inline void LoadDefault() { used = false; color = Color(); @@ -448,12 +458,12 @@ struct EngineGroundMark //! Pointer to the table char* table; - EngineGroundMark() + inline EngineGroundMark() { LoadDefault(); } - void LoadDefault() + inline void LoadDefault() { draw = false; phase = ENG_GR_MARK_PHASE_NULL; @@ -545,10 +555,10 @@ struct EngineMouse //! Hot point Math::Point hotPoint; - EngineMouse(int icon1 = -1, int icon2 = -1, int iconShadow = -1, - EngineRenderState mode1 = ENG_RSTATE_NORMAL, - EngineRenderState mode2 = ENG_RSTATE_NORMAL, - Math::Point hotPoint = Math::Point()) + inline EngineMouse(int icon1 = -1, int icon2 = -1, int iconShadow = -1, + EngineRenderState mode1 = ENG_RSTATE_NORMAL, + EngineRenderState mode2 = ENG_RSTATE_NORMAL, + Math::Point hotPoint = Math::Point()) { this->icon1 = icon1; this->icon2 = icon2; @@ -609,27 +619,36 @@ struct EngineMouse * * Objects are uniquely identified by object rank obtained at object creation. Creating an * object equals to allocating space for EngineObject structure which holds object parameters. - * Object's geometric data is stored in a separate structure - a 4-tier tree which splits - * the information of each geometric triangle. + * + * Object's geometric data is stored as a separate object -- base engine object. Each object + * must reference a valid base engine object or an empty base engine object (with rank = -1). + * This many-to-one association allows to share same geometric data (e.g. from same model) + * across objects. + * + * Base engine object data is stored in a 4-tier tree which splits the data describing triangles. * * The 4 tiers contain the following information: - * - level 1 (EngineObjLevel1) - two textures (names and structs) applied to triangles, - * - level 2 (EngineObjLevel2) - object rank - * - level 3 (EngineObjLevel3) - minumum and maximum LOD (=level of detail) - * - level 4 (EngineObjLevel4) - type of object*, material, render state and the actual triangle data + * - level 1 (EngineBaseObject) - geometric statistics + * - level 2 (EngineBaseObjTexTier) - two textures (names and structs) applied to triangles, + * - level 3 (EngineBaseObjLODTier) - minumum and maximum LOD (=level of detail) + * - level 4 (EngineBaseObjDataTier) - type of object*, material, render state and the actual vertex data * - * NOTE: type of object in this context means only the internal type in 3D engine. It is not related + * *NOTE: type of object in this context means only the internal type in 3D engine. It is not related * to CObject types. * + * Last tier containing vertex data contains also an ID of static buffer holding the data. + * The static buffer is created and updated with new data as needed. + * * Such tiered structure complicates loops over all object data, but saves a lot of memory and - * optimizes the rendering process (for instance, switching of textures is an expensive operation). + * optimizes the rendering process. * * \section Shadows Shadows * * Each engine object can be associated with a shadow (EngineShadow). Like objects, shadows are * identified by their rank obtained upon creation. * - * ... + * Shadows are drawn as circular spots on the ground, except for shadows for worms, which have + * special mode for them. * * \section RenderStates Render States * @@ -692,12 +711,6 @@ public: //! Writes a screenshot containing the current frame bool WriteScreenShot(const std::string& fileName, int width, int height); - - //! Reads settings from INI - bool ReadSettings(); - //! Writes settings to INI - bool WriteSettings(); - //@{ //! Management of game pause mode void SetPause(bool pause); @@ -747,58 +760,73 @@ public: /* *************** Object management *************** */ + // Base objects + + //! Creates a base object and returns its rank + int CreateBaseObject(); + //! Deletes a base object + void DeleteBaseObject(int baseObjRank); + //! Deletes all base objects + void DeleteAllBaseObjects(); + + //! Copies geometry between two base objects + void CopyBaseObject(int sourceBaseObjRank, int destBaseObjRank); + + //! Adds triangles to given object with the specified params + void AddBaseObjTriangles(int baseObjRank, const std::vector<VertexTex2>& vertices, + EngineTriangleType triangleType, + const Material& material, int state, + std::string tex1Name, std::string tex2Name, + float min, float max, bool globalUpdate); + + //! Adds a tier 4 engine object directly + void AddBaseObjQuick(int baseObjRank, const EngineBaseObjDataTier& buffer, + std::string tex1Name, std::string tex2Name, + float min, float max, bool globalUpdate); + + // Objects + //! Creates a new object and returns its rank int CreateObject(); //! Deletes all objects, shadows and ground spots - void FlushObject(); + void DeleteAllObjects(); //! Deletes the given object - bool DeleteObject(int objRank); + void DeleteObject(int objRank); + + //@{ + //! Management of the base object rank for engine object + void SetObjectBaseRank(int objRank, int baseObjRank); + int GetObjectBaseRank(int objRank); + //@} //@{ //! Management of engine object type - bool SetObjectType(int objRank, EngineObjectType type); + void SetObjectType(int objRank, EngineObjectType type); EngineObjectType GetObjectType(int objRank); //@} //@{ //! Management of object transform - bool SetObjectTransform(int objRank, const Math::Matrix& transform); - bool GetObjectTransform(int objRank, Math::Matrix& transform); + void SetObjectTransform(int objRank, const Math::Matrix& transform); + void GetObjectTransform(int objRank, Math::Matrix& transform); //@} //! Sets drawWorld for given object - bool SetObjectDrawWorld(int objRank, bool draw); + void SetObjectDrawWorld(int objRank, bool draw); //! Sets drawFront for given object - bool SetObjectDrawFront(int objRank, bool draw); + void SetObjectDrawFront(int objRank, bool draw); //! Sets the transparency level for given object - bool SetObjectTransparency(int objRank, float value); + void SetObjectTransparency(int objRank, float value); //! Returns the bounding box for an object - bool GetObjectBBox(int objRank, Math::Vector& min, Math::Vector& max); + void GetObjectBBox(int objRank, Math::Vector& min, Math::Vector& max); //! Returns the total number of triangles of given object int GetObjectTotalTriangles(int objRank); - //! Adds triangles to given object with the specified params - bool AddTriangles(int objRank, const std::vector<VertexTex2>& vertices, - const Material& material, int state, - std::string tex1Name, std::string tex2Name, - float min, float max, bool globalUpdate); - - //! Adds a surface to given object with the specified params - bool AddSurface(int objRank, const std::vector<VertexTex2>& vertices, - const Material& material, int state, - std::string tex1Name, std::string tex2Name, - float min, float max, bool globalUpdate); - - //! Adds a tier 4 engine object directly - bool AddQuick(int objRank, const EngineObjLevel4& buffer, - std::string tex1Name, std::string tex2Name, - float min, float max, bool globalUpdate); - //! Returns the first found tier 4 engine object for the given params or nullptr if not found - EngineObjLevel4* FindTriangles(int objRank, const Material& material, + EngineBaseObjDataTier* FindTriangles(int objRank, const Material& material, int state, std::string tex1Name, std::string tex2Name, float min, float max); @@ -810,16 +838,16 @@ public: void ChangeLOD(); //! Changes the 2nd texure for given object - bool ChangeSecondTexture(int objRank, const std::string& tex2Name); + void ChangeSecondTexture(int objRank, const std::string& tex2Name); //! Changes (recalculates) texture mapping for given object - bool ChangeTextureMapping(int objRank, const Material& mat, int state, + void ChangeTextureMapping(int objRank, const Material& mat, int state, const std::string& tex1Name, const std::string& tex2Name, float min, float max, EngineTextureMapping mode, float au, float bu, float av, float bv); //! Changes texture mapping for robot tracks - bool TrackTextureMapping(int objRank, const Material& mat, int state, + void TrackTextureMapping(int objRank, const Material& mat, int state, const std::string& tex1Name, const std::string& tex2Name, float min, float max, EngineTextureMapping mode, float pos, float factor, float tl, float ts, float tt); @@ -829,20 +857,20 @@ public: int DetectObject(Math::Point mouse); //! Creates a shadow for the given object - bool CreateShadow(int objRank); + void CreateShadow(int objRank); //! Deletes the shadow for given object void DeleteShadow(int objRank); //@{ //! Management of different shadow params - bool SetObjectShadowHide(int objRank, bool hide); - bool SetObjectShadowType(int objRank, EngineShadowType type); - bool SetObjectShadowPos(int objRank, const Math::Vector& pos); - bool SetObjectShadowNormal(int objRank, const Math::Vector& normal); - bool SetObjectShadowAngle(int objRank, float angle); - bool SetObjectShadowRadius(int objRank, float radius); - bool SetObjectShadowIntensity(int objRank, float intensity); - bool SetObjectShadowHeight(int objRank, float height); + void SetObjectShadowHide(int objRank, bool hide); + void SetObjectShadowType(int objRank, EngineShadowType type); + void SetObjectShadowPos(int objRank, const Math::Vector& pos); + void SetObjectShadowNormal(int objRank, const Math::Vector& normal); + void SetObjectShadowAngle(int objRank, float angle); + void SetObjectShadowRadius(int objRank, float radius); + void SetObjectShadowIntensity(int objRank, float intensity); + void SetObjectShadowHeight(int objRank, float height); float GetObjectShadowRadius(int objRank); //@} @@ -852,7 +880,7 @@ public: bool GetHighlight(Math::Point& p1, Math::Point& p2); //! Deletes all ground spots - void FlushGroundSpot(); + void DeleteAllGroundSpots(); //! Creates a new ground spot and returns its rank int CreateGroundSpot(); //! Deletes the given ground spot @@ -860,11 +888,11 @@ public: //@{ //! Management of different ground spot params - bool SetObjectGroundSpotPos(int rank, const Math::Vector& pos); - bool SetObjectGroundSpotRadius(int rank, float radius); - bool SetObjectGroundSpotColor(int rank, const Color& color); - bool SetObjectGroundSpotMinMax(int rank, float min, float max); - bool SetObjectGroundSpotSmooth(int rank, float smooth); + void SetObjectGroundSpotPos(int rank, const Math::Vector& pos); + void SetObjectGroundSpotRadius(int rank, float radius); + void SetObjectGroundSpotColor(int rank, const Color& color); + void SetObjectGroundSpotMinMax(int rank, float min, float max); + void SetObjectGroundSpotSmooth(int rank, float smooth); //@} //! Creates the ground mark with the given params @@ -1157,6 +1185,8 @@ public: protected: //! Prepares the interface for 3D scene void Draw3DScene(); + //! Draw 3D object + void DrawObject(const EngineBaseObjDataTier& p4); //! Draws the user interface over the scene void DrawInterface(); @@ -1186,15 +1216,13 @@ protected: //! Draw statistic texts void DrawStats(); - //! Creates new tier 1 object - EngineObjLevel1& AddLevel1(const std::string& tex1Name, const std::string& tex2Name); - //! Creates a new tier 2 object - EngineObjLevel2& AddLevel2(EngineObjLevel1 &p1, int objRank); - //! Creates a new tier 3 object - EngineObjLevel3& AddLevel3(EngineObjLevel2 &p2, float min, float max); - //! Creates a new tier 4 object - EngineObjLevel4& AddLevel4(EngineObjLevel3 &p3, EngineTriangleType type, - const Material& mat, int state); + //! Creates a new tier 2 object (texture) + EngineBaseObjTexTier& AddLevel2(EngineBaseObject& p1, const std::string& tex1Name, const std::string& tex2Name); + //! Creates a new tier 3 object (LOD) + EngineBaseObjLODTier& AddLevel3(EngineBaseObjTexTier &p2, float min, float max); + //! Creates a new tier 4 object (data) + EngineBaseObjDataTier& AddLevel4(EngineBaseObjLODTier &p3, EngineTriangleType type, + const Material& mat, int state); //! Create texture and add it to cache Texture CreateTexture(const std::string &texName, const TextureCreateParams ¶ms, CImage* image = nullptr); @@ -1221,6 +1249,12 @@ protected: //! Updates geometric parameters of objects (bounding box and radius) void UpdateGeometry(); + //! Updates a given static buffer + void UpdateStaticBuffer(EngineBaseObjDataTier& p4); + + //! Updates static buffers of changed objects + void UpdateStaticBuffers(); + protected: CInstanceManager* m_iMan; CApplication* m_app; @@ -1273,8 +1307,8 @@ protected: //! Previous size of viewport window Math::IntPoint m_lastSize; - //! Root of tree object structure (level 1 list) - std::vector<EngineObjLevel1> m_objectTree; + //! Base objects (also level 1 tier list) + std::vector<EngineBaseObject> m_baseObjects; //! Object parameters std::vector<EngineObject> m_objects; //! Shadow list @@ -1299,6 +1333,7 @@ protected: Color m_waterAddColor; int m_statisticTriangle; bool m_updateGeometry; + bool m_updateStaticBuffers; int m_alphaMode; bool m_groundSpotVisible; bool m_shadowVisible; diff --git a/src/graphics/engine/modelfile.cpp b/src/graphics/engine/modelfile.cpp index c0d04a0..a942b08 100644 --- a/src/graphics/engine/modelfile.cpp +++ b/src/graphics/engine/modelfile.cpp @@ -34,22 +34,10 @@ #include <sstream> -/* - * NOTE: #ifndef checking for MODELFILE_NO_ENGINE - * is provided in this module to conditionally - * disable dependence on CEngine. - */ - - // Graphics module namespace namespace Gfx { -//! How big the triangle vector is by default -const int TRIANGLE_PREALLOCATE_COUNT = 2000; - - - bool ReadBinaryVertex(std::istream& stream, Vertex& vertex) { vertex.coord.x = IOUtils::ReadBinaryFloat(stream); @@ -322,15 +310,8 @@ bool ReadLineString(std::istream& stream, const std::string& prefix, std::string } -CModelFile::CModelFile(CInstanceManager* iMan) +CModelFile::CModelFile() { - m_iMan = iMan; - -#ifndef MODELFILE_NO_ENGINE - m_engine = static_cast<CEngine*>(m_iMan->SearchInstance(CLASS_ENGINE)); -#endif - - m_triangles.reserve(TRIANGLE_PREALLOCATE_COUNT); } CModelFile::~CModelFile() @@ -608,9 +589,6 @@ bool CModelFile::ReadModel(std::istream& stream) triangle.state = t.state; triangle.variableTex2 = t.texNum2 == 1; - if (triangle.tex1Name == "plant.png") - triangle.state |= ENG_RSTATE_ALPHA; - if (!triangle.variableTex2 && t.texNum2 != 0) { if (t.texNum2 >= 1 && t.texNum2 <= 10) @@ -637,6 +615,10 @@ bool CModelFile::ReadModel(std::istream& stream) m_triangles[i].tex2Name = StrUtils::Replace(m_triangles[i].tex2Name, "bmp", "png"); m_triangles[i].tex2Name = StrUtils::Replace(m_triangles[i].tex2Name, "tga", "png"); + // TODO: fix this in model files + if (m_triangles[i].tex1Name == "plant.png") + m_triangles[i].state |= ENG_RSTATE_ALPHA; + GetLogger()->Trace("ModelTriangle %d\n", i+1); std::string s1 = m_triangles[i].p1.ToString(); GetLogger()->Trace(" p1: %s\n", s1.c_str()); @@ -1154,93 +1136,6 @@ bool CModelFile::WriteBinaryModel(std::ostream& stream) Other stuff *******************************************************/ -#ifndef MODELFILE_NO_ENGINE - -bool CModelFile::CreateEngineObject(int objRank) -{ - std::vector<VertexTex2> vs(3, VertexTex2()); - - float limit[2]; - limit[0] = m_engine->GetLimitLOD(0); // frontier AB as config - limit[1] = m_engine->GetLimitLOD(1); // frontier BC as config - - for (int i = 0; i < static_cast<int>( m_triangles.size() ); i++) - { - // TODO move this to CEngine - - float min = m_triangles[i].min; - float max = m_triangles[i].max; - - // Standard frontiers -> config - if (min == 0.0f && max == 100.0f) // resolution A ? - { - max = limit[0]; - } - else if (min == 100.0f && max == 200.0f) // resolution B ? - { - min = limit[0]; - max = limit[1]; - } - else if (min == 200.0f && max == 1000000.0f) // resolution C ? - { - min = limit[1]; - } - - int state = m_triangles[i].state; - std::string tex2Name = m_triangles[i].tex2Name; - - if (m_triangles[i].variableTex2) - { - int texNum = m_engine->GetSecondTexture(); - - if (texNum >= 1 && texNum <= 10) - state |= ENG_RSTATE_DUAL_BLACK; - - if (texNum >= 11 && texNum <= 20) - state |= ENG_RSTATE_DUAL_WHITE; - - char name[20] = { 0 }; - sprintf(name, "dirty%.2d.png", texNum); - tex2Name = name; - } - - vs[0] = m_triangles[i].p1; - vs[1] = m_triangles[i].p2; - vs[2] = m_triangles[i].p3; - - bool ok = m_engine->AddTriangles(objRank, vs, - m_triangles[i].material, - state, - m_triangles[i].tex1Name, - tex2Name, - min, max, false); - if (!ok) - return false; - } - - return true; -} - -#endif - -void CModelFile::Mirror() -{ - for (int i = 0; i < static_cast<int>( m_triangles.size() ); i++) - { - VertexTex2 t = m_triangles[i].p1; - m_triangles[i].p1 = m_triangles[i].p2; - m_triangles[i].p2 = t; - - m_triangles[i].p1.coord.z = -m_triangles[i].p1.coord.z; - m_triangles[i].p2.coord.z = -m_triangles[i].p2.coord.z; - m_triangles[i].p3.coord.z = -m_triangles[i].p3.coord.z; - - m_triangles[i].p1.normal.z = -m_triangles[i].p1.normal.z; - m_triangles[i].p2.normal.z = -m_triangles[i].p2.normal.z; - m_triangles[i].p3.normal.z = -m_triangles[i].p3.normal.z; - } -} - const std::vector<ModelTriangle>& CModelFile::GetTriangles() { return m_triangles; @@ -1251,28 +1146,6 @@ int CModelFile::GetTriangleCount() return m_triangles.size(); } -float CModelFile::GetHeight(Math::Vector pos) -{ - float limit = 5.0f; - - for (int i = 0; i < static_cast<int>( m_triangles.size() ); i++) - { - if ( fabs(pos.x - m_triangles[i].p1.coord.x) < limit && - fabs(pos.z - m_triangles[i].p1.coord.z) < limit ) - return m_triangles[i].p1.coord.y; - - if ( fabs(pos.x - m_triangles[i].p2.coord.x) < limit && - fabs(pos.z - m_triangles[i].p2.coord.z) < limit ) - return m_triangles[i].p2.coord.y; - - if ( fabs(pos.x - m_triangles[i].p3.coord.x) < limit && - fabs(pos.z - m_triangles[i].p3.coord.z) < limit ) - return m_triangles[i].p3.coord.y; - } - - return 0.0f; -} - void CModelFile::CreateTriangle(Math::Vector p1, Math::Vector p2, Math::Vector p3, float min, float max) { ModelTriangle triangle; diff --git a/src/graphics/engine/modelfile.h b/src/graphics/engine/modelfile.h index 6c573b8..b2b5d87 100644 --- a/src/graphics/engine/modelfile.h +++ b/src/graphics/engine/modelfile.h @@ -33,14 +33,10 @@ #include <iostream> -class CInstanceManager; - // Graphics module namespace namespace Gfx { -class CEngine; - /** \struct ModelTriangle @@ -79,14 +75,15 @@ struct ModelTriangle /** - \class CModelFile - \brief Model file reader/writer - - Allows reading and writing model objects. Models are collections of ModelTriangle structs. */ + * \class CModelFile + * \brief Model file reader/writer + * + * Allows reading and writing model objects. Models are collections of ModelTriangle structs. + */ class CModelFile { public: - CModelFile(CInstanceManager* iMan); + CModelFile(); ~CModelFile(); //! Reads a model in text format from file @@ -128,23 +125,11 @@ public: //! Returns the triangle vector const std::vector<ModelTriangle>& GetTriangles(); - //! Returns the height of model -- closest point to X and Z coords of \a pos - float GetHeight(Math::Vector pos); - - //! Mirrors the model along the Z axis - void Mirror(); - - //! Creates an object in the graphics engine from the model - bool CreateEngineObject(int objRank); - protected: //! Adds a triangle to the list void CreateTriangle(Math::Vector p1, Math::Vector p2, Math::Vector p3, float min, float max); protected: - CInstanceManager* m_iMan; - CEngine* m_engine; - //! Model triangles std::vector<ModelTriangle> m_triangles; }; diff --git a/src/graphics/engine/modelmanager.cpp b/src/graphics/engine/modelmanager.cpp new file mode 100644 index 0000000..afaa718 --- /dev/null +++ b/src/graphics/engine/modelmanager.cpp @@ -0,0 +1,213 @@ +#include "graphics/engine/modelmanager.h" + +#include "app/app.h" + +#include "common/logger.h" + +#include "graphics/engine/engine.h" + +#include <cstdio> + +namespace Gfx { + +template<> CModelManager* CSingleton<CModelManager>::mInstance = nullptr; + +CModelManager::CModelManager(CEngine* engine) +{ + m_engine = engine; +} + +CModelManager::~CModelManager() +{ +} + +bool CModelManager::LoadModel(const std::string& fileName, bool mirrored) +{ + GetLogger()->Info("Loading model '%s'\n", fileName.c_str()); + + CModelFile modelFile; + + std::string filePath = CApplication::GetInstance().GetDataFilePath(DIR_MODEL, fileName); + + if (!modelFile.ReadModel(filePath)) + { + GetLogger()->Error("Loading model '%s' failed\n", filePath.c_str()); + return false; + } + + ModelInfo modelInfo; + modelInfo.baseObjRank = m_engine->CreateBaseObject(); + modelInfo.triangles = modelFile.GetTriangles(); + + if (mirrored) + Mirror(modelInfo.triangles); + + FileInfo fileInfo(fileName, mirrored); + m_models[fileInfo] = modelInfo; + + std::vector<VertexTex2> vs(3, VertexTex2()); + + float limit[2]; + limit[0] = m_engine->GetLimitLOD(0); // frontier AB as config + limit[1] = m_engine->GetLimitLOD(1); // frontier BC as config + + for (int i = 0; i < static_cast<int>( modelInfo.triangles.size() ); i++) + { + float min = modelInfo.triangles[i].min; + float max = modelInfo.triangles[i].max; + + // Standard frontiers -> config + if (min == 0.0f && max == 100.0f) // resolution A ? + { + max = limit[0]; + } + else if (min == 100.0f && max == 200.0f) // resolution B ? + { + min = limit[0]; + max = limit[1]; + } + else if (min == 200.0f && max == 1000000.0f) // resolution C ? + { + min = limit[1]; + } + + int state = modelInfo.triangles[i].state; + std::string tex2Name = modelInfo.triangles[i].tex2Name; + + if (modelInfo.triangles[i].variableTex2) + { + int texNum = m_engine->GetSecondTexture(); + + if (texNum >= 1 && texNum <= 10) + state |= ENG_RSTATE_DUAL_BLACK; + + if (texNum >= 11 && texNum <= 20) + state |= ENG_RSTATE_DUAL_WHITE; + + char name[20] = { 0 }; + sprintf(name, "dirty%.2d.png", texNum); + tex2Name = name; + } + + vs[0] = modelInfo.triangles[i].p1; + vs[1] = modelInfo.triangles[i].p2; + vs[2] = modelInfo.triangles[i].p3; + + m_engine->AddBaseObjTriangles(modelInfo.baseObjRank, vs, ENG_TRIANGLE_TYPE_TRIANGLES, + modelInfo.triangles[i].material, state, + modelInfo.triangles[i].tex1Name, tex2Name, + min, max, false); + } + + return true; +} + +bool CModelManager::AddModelReference(const std::string& fileName, bool mirrored, int objRank) +{ + auto it = m_models.find(FileInfo(fileName, mirrored)); + if (it == m_models.end()) + { + if (!LoadModel(fileName, mirrored)) + return false; + + it = m_models.find(FileInfo(fileName, mirrored)); + } + + m_engine->SetObjectBaseRank(objRank, (*it).second.baseObjRank); + + return true; +} + +bool CModelManager::AddModelCopy(const std::string& fileName, bool mirrored, int objRank) +{ + auto it = m_models.find(FileInfo(fileName, mirrored)); + if (it == m_models.end()) + { + if (!LoadModel(fileName, mirrored)) + return false; + + it = m_models.find(FileInfo(fileName, mirrored)); + } + + int copyBaseObjRank = m_engine->CreateBaseObject(); + m_engine->CopyBaseObject((*it).second.baseObjRank, copyBaseObjRank); + m_engine->SetObjectBaseRank(objRank, copyBaseObjRank); + + return true; +} + +bool CModelManager::IsModelLoaded(const std::string& fileName, bool mirrored) +{ + return m_models.count(FileInfo(fileName, mirrored)) > 0; +} + +int CModelManager::GetModelBaseObjRank(const std::string& fileName, bool mirrored) +{ + auto it = m_models.find(FileInfo(fileName, mirrored)); + if (it == m_models.end()) + return -1; + + return (*it).second.baseObjRank; +} + +void CModelManager::UnloadModel(const std::string& fileName, bool mirrored) +{ + auto it = m_models.find(FileInfo(fileName, mirrored)); + if (it == m_models.end()) + return; + + m_engine->DeleteBaseObject((*it).second.baseObjRank); + + m_models.erase(it); +} + +void CModelManager::UnloadAllModels() +{ + for (auto& mf : m_models) + m_engine->DeleteBaseObject(mf.second.baseObjRank); + + m_models.clear(); +} + +void CModelManager::Mirror(std::vector<ModelTriangle>& triangles) +{ + for (int i = 0; i < static_cast<int>( triangles.size() ); i++) + { + VertexTex2 t = triangles[i].p1; + triangles[i].p1 = triangles[i].p2; + triangles[i].p2 = t; + + triangles[i].p1.coord.z = -triangles[i].p1.coord.z; + triangles[i].p2.coord.z = -triangles[i].p2.coord.z; + triangles[i].p3.coord.z = -triangles[i].p3.coord.z; + + triangles[i].p1.normal.z = -triangles[i].p1.normal.z; + triangles[i].p2.normal.z = -triangles[i].p2.normal.z; + triangles[i].p3.normal.z = -triangles[i].p3.normal.z; + } +} + +float CModelManager::GetHeight(std::vector<ModelTriangle>& triangles, Math::Vector pos) +{ + const float limit = 5.0f; + + for (int i = 0; i < static_cast<int>( triangles.size() ); i++) + { + if ( fabs(pos.x - triangles[i].p1.coord.x) < limit && + fabs(pos.z - triangles[i].p1.coord.z) < limit ) + return triangles[i].p1.coord.y; + + if ( fabs(pos.x - triangles[i].p2.coord.x) < limit && + fabs(pos.z - triangles[i].p2.coord.z) < limit ) + return triangles[i].p2.coord.y; + + if ( fabs(pos.x - triangles[i].p3.coord.x) < limit && + fabs(pos.z - triangles[i].p3.coord.z) < limit ) + return triangles[i].p3.coord.y; + } + + return 0.0f; +} + + +} diff --git a/src/graphics/engine/modelmanager.h b/src/graphics/engine/modelmanager.h new file mode 100644 index 0000000..601d636 --- /dev/null +++ b/src/graphics/engine/modelmanager.h @@ -0,0 +1,97 @@ +#pragma once + +#include "common/singleton.h" + +#include "graphics/engine/modelfile.h" + +#include <string> +#include <vector> +#include <map> + +namespace Gfx { + +class CEngine; +class CModelFile; + +/** + * \class CModelManager + * \brief Manager for static models + * + * The manager allows for loading models as static objects and adding + * new instances of models to the engine. + * + * The models are loaded from stanard application model directory and + * they are identified by unique file names. + * + * The models are loaded by creating (if it doesn't exist yet) + * a base engine object from the model geometry. This base object + * is then shared among all instances of this model with the instances + * being engine objects linked to the shared base object. + * + * There is also a possibility of creating a copy of model so it has + * its own and unique base engine object. This is especially useful + * for models where the geometry must be altered. + */ +class CModelManager : public CSingleton<CModelManager> +{ +public: + CModelManager(CEngine* engine); + ~CModelManager(); + + //! Loads a model from given file + bool LoadModel(const std::string& fileName, bool mirrored); + + //! Adds an instance of model to the given object rank as a reference to base object + bool AddModelReference(const std::string& fileName, bool mirrored, int objRank); + + //! Adds an instance of model to the given object rank as a copy (copied base object) + bool AddModelCopy(const std::string& fileName, bool mirrored, int objRank); + + //! Returns true if given model is loaded + bool IsModelLoaded(const std::string& fileName, bool mirrored); + + //! Returns the rank of base engine object of given loaded model + int GetModelBaseObjRank(const std::string& fileName, bool mirrored); + + //! Unloads the given model + void UnloadModel(const std::string& fileName, bool mirrored); + //! Unloads all models + void UnloadAllModels(); + +protected: + //! Returns the height of model -- closest point to X and Z coords of \a pos + float GetHeight(std::vector<ModelTriangle>& triangles, Math::Vector pos); + + //! Mirrors the model along the Z axis + void Mirror(std::vector<ModelTriangle>& triangles); + +private: + struct ModelInfo + { + std::vector<ModelTriangle> triangles; + int baseObjRank; + }; + struct FileInfo + { + std::string fileName; + bool mirrored; + + inline FileInfo(const std::string& fileName, bool mirrored) + : fileName(fileName), mirrored(mirrored) {} + + inline bool operator<(const FileInfo& other) const + { + int compare = fileName.compare(other.fileName); + if (compare < 0) + return true; + if (compare > 0) + return false; + + return !mirrored && mirrored != other.mirrored; + } + }; + std::map<FileInfo, ModelInfo> m_models; + CEngine* m_engine; +}; + +} // namespace Gfx diff --git a/src/graphics/engine/particle.cpp b/src/graphics/engine/particle.cpp index acc40df..388c189 100644 --- a/src/graphics/engine/particle.cpp +++ b/src/graphics/engine/particle.cpp @@ -3214,7 +3214,7 @@ void CParticle::DrawParticleSphere(int i) angle.z = m_particle[i].angle*0.7f; Math::Matrix rot; Math::LoadRotationZXYMatrix(rot, angle); - mat = Math::MultiplyMatrices(rot, mat); + mat = Math::MultiplyMatrices(mat, rot); } m_device->SetTransform(TRANSFORM_WORLD, mat); diff --git a/src/graphics/engine/terrain.cpp b/src/graphics/engine/terrain.cpp index 4c22a32..a66b4b0 100644 --- a/src/graphics/engine/terrain.cpp +++ b/src/graphics/engine/terrain.cpp @@ -34,10 +34,6 @@ // Graphics module namespace namespace Gfx { -const int LEVEL_MAT_PREALLOCATE_COUNT = 101; -const int FLYING_LIMIT_PREALLOCATE_COUNT = 10; -const int BUILDING_LEVEL_PREALLOCATE_COUNT = 101; - CTerrain::CTerrain(CInstanceManager* iMan) { @@ -60,10 +56,6 @@ CTerrain::CTerrain(CInstanceManager* iMan) m_defaultHardness = 0.5f; m_useMaterials = false; - m_materials.reserve(LEVEL_MAT_PREALLOCATE_COUNT); - m_flyingLimits.reserve(FLYING_LIMIT_PREALLOCATE_COUNT); - m_buildingLevels.reserve(BUILDING_LEVEL_PREALLOCATE_COUNT); - FlushBuildingLevel(); FlushFlyingLimit(); FlushMaterials(); @@ -478,6 +470,8 @@ VertexTex2 CTerrain::GetVertex(int x, int y, int step) v.texCoord.x = (o.x-oo.x)*m_textureScale*m_textureSubdivCount; v.texCoord.y = 1.0f - (o.z-oo.z)*m_textureScale*m_textureSubdivCount; + v.texCoord2 = v.texCoord; + return v; } @@ -496,6 +490,13 @@ bool CTerrain::CreateMosaic(int ox, int oy, int step, int objRank, const Material &mat, float min, float max) { + int baseObjRank = m_engine->GetObjectBaseRank(objRank); + if (baseObjRank == -1) + { + baseObjRank = m_engine->CreateBaseObject(); + m_engine->SetObjectBaseRank(objRank, baseObjRank); + } + std::string texName1; std::string texName2; @@ -545,7 +546,7 @@ bool CTerrain::CreateMosaic(int ox, int oy, int step, int objRank, for (int y = 0; y < brick; y += step) { - EngineObjLevel4 buffer; + EngineBaseObjDataTier buffer; buffer.vertices.reserve(total); buffer.type = ENG_TRIANGLE_TYPE_SURFACE; @@ -638,7 +639,8 @@ bool CTerrain::CreateMosaic(int ox, int oy, int step, int objRank, buffer.vertices.push_back(p1); buffer.vertices.push_back(p2); } - m_engine->AddQuick(objRank, buffer, texName1, texName2, min, max, true); + + m_engine->AddBaseObjQuick(baseObjRank, buffer, texName1, texName2, min, max, true); } } } @@ -1272,7 +1274,10 @@ bool CTerrain::Terraform(const Math::Vector &p1, const Math::Vector &p2, float h { for (int x = pp1.x; x <= pp2.x; x++) { - m_engine->DeleteObject(m_objRanks[x+y*m_mosaicCount]); + int objRank = m_objRanks[x+y*m_mosaicCount]; + int baseObjRank = m_engine->GetObjectBaseRank(objRank); + m_engine->DeleteBaseObject(baseObjRank); + m_engine->DeleteObject(objRank); CreateSquare(x, y); // recreates the square } } diff --git a/src/graphics/engine/terrain.h b/src/graphics/engine/terrain.h index 3012e62..e17144e 100644 --- a/src/graphics/engine/terrain.h +++ b/src/graphics/engine/terrain.h @@ -328,7 +328,7 @@ protected: //! Calculates a vector of the terrain Math::Vector GetVector(int x, int y); //! Calculates a vertex of the terrain - VertexTex2 GetVertex(int x, int y, int step); + VertexTex2 GetVertex(int x, int y, int step); //! Creates all objects of a mosaic bool CreateMosaic(int ox, int oy, int step, int objRank, const Material& mat, float min, float max); //! Creates all objects in a mesh square ground diff --git a/src/graphics/engine/test/CMakeLists.txt b/src/graphics/engine/test/CMakeLists.txt index 46509f4..f2db152 100644 --- a/src/graphics/engine/test/CMakeLists.txt +++ b/src/graphics/engine/test/CMakeLists.txt @@ -11,7 +11,6 @@ modelfile_test.cpp ../modelfile.cpp ../../../common/logger.cpp ../../../common/stringutils.cpp -../../../common/iman.cpp ) add_definitions(-DMODELFILE_NO_ENGINE) diff --git a/src/graphics/engine/test/modelfile_test.cpp b/src/graphics/engine/test/modelfile_test.cpp index 6879a1b..43cd43b 100644 --- a/src/graphics/engine/test/modelfile_test.cpp +++ b/src/graphics/engine/test/modelfile_test.cpp @@ -15,12 +15,11 @@ // * along with this program. If not, see http://www.gnu.org/licenses/. -#include "common/iman.h" #include "common/logger.h" #include "graphics/engine/modelfile.h" #include "math/func.h" -#include "gtest/gtest.h" +#include <gtest/gtest.h> #include <cassert> #include <sstream> @@ -190,8 +189,7 @@ TEST(ModelFileTest, RWTxtModel) std::stringstream str; str.str(TEXT_MODEL); - CInstanceManager iMan; - Gfx::CModelFile modelFile(&iMan); + Gfx::CModelFile modelFile; EXPECT_TRUE(modelFile.ReadTextModel(str)); @@ -216,8 +214,7 @@ TEST(ModelFileTest, RWBinModel) std::stringstream str; str.str(TEXT_MODEL); - CInstanceManager iMan; - Gfx::CModelFile modelFile(&iMan); + Gfx::CModelFile modelFile; EXPECT_TRUE(modelFile.ReadTextModel(str)); @@ -242,8 +239,7 @@ TEST(ModelFileTest, RWOldModel) std::stringstream str; str.str(TEXT_MODEL); - CInstanceManager iMan; - Gfx::CModelFile modelFile(&iMan); + Gfx::CModelFile modelFile; EXPECT_TRUE(modelFile.ReadTextModel(str)); diff --git a/src/graphics/engine/water.cpp b/src/graphics/engine/water.cpp index 18811eb..6c822b3 100644 --- a/src/graphics/engine/water.cpp +++ b/src/graphics/engine/water.cpp @@ -386,9 +386,11 @@ void CWater::DrawSurf() Math::Vector p = pos; p.x += size*(m_lines[i].len-1); float radius = sqrtf(powf(size, 2.0f)+powf(size*m_lines[i].len, 2.0f)); - if ( Math::Distance(p, eye) > deep+radius ) continue; + if (Math::Distance(p, eye) > deep + radius) + continue; - // TODO: ComputeSphereVisibility + if (device->ComputeSphereVisibility(p, radius) != Gfx::FRUSTUM_PLANE_ALL) + continue; int vertexIndex = 0; diff --git a/src/graphics/opengl/gldevice.cpp b/src/graphics/opengl/gldevice.cpp index 94b0dbc..9460e07 100644 --- a/src/graphics/opengl/gldevice.cpp +++ b/src/graphics/opengl/gldevice.cpp @@ -73,6 +73,8 @@ CGLDevice::CGLDevice(const GLDeviceConfig &config) { m_config = config; m_lighting = false; + m_lastVboId = 0; + m_useVbo = false; } @@ -109,6 +111,16 @@ bool CGLDevice::Create() GetLogger()->Error("GLEW reports required extensions not supported\n"); return false; } + + if (GLEW_ARB_vertex_buffer_object) + { + GetLogger()->Info("Detected ARB_vertex_buffer_object extension - using VBOs\n"); + m_useVbo = true; + } + else + { + GetLogger()->Info("No ARB_vertex_buffer_object extension present - using display lists\n"); + } } #endif @@ -174,6 +186,16 @@ void CGLDevice::ConfigChanged(const GLDeviceConfig& newConfig) Create(); } +void CGLDevice::SetUseVbo(bool useVbo) +{ + m_useVbo = useVbo; +} + +bool CGLDevice::GetUseVbo() +{ + return m_useVbo; +} + void CGLDevice::BeginScene() { Clear(); @@ -927,29 +949,308 @@ void CGLDevice::DrawPrimitive(PrimitiveType type, const VertexCol *vertices, int glDisableClientState(GL_COLOR_ARRAY); } +unsigned int CGLDevice::CreateStaticBuffer(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount) +{ + unsigned int id = 0; + if (m_useVbo) + { + id = ++m_lastVboId; + + VboObjectInfo info; + info.primitiveType = primitiveType; + info.vertexType = VERTEX_TYPE_NORMAL; + info.vertexCount = vertexCount; + info.bufferId = 0; + + glGenBuffers(1, &info.bufferId); + glBindBuffer(GL_ARRAY_BUFFER, info.bufferId); + glBufferData(GL_ARRAY_BUFFER, vertexCount * sizeof(Vertex), vertices, GL_STATIC_DRAW); + glBindBuffer(GL_ARRAY_BUFFER, 0); + + m_vboObjects[id] = info; + } + else + { + id = glGenLists(1); + + glNewList(id, GL_COMPILE); + + DrawPrimitive(primitiveType, vertices, vertexCount); + + glEndList(); + } + + return id; +} + +unsigned int CGLDevice::CreateStaticBuffer(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount) +{ + unsigned int id = 0; + if (m_useVbo) + { + id = ++m_lastVboId; + + VboObjectInfo info; + info.primitiveType = primitiveType; + info.vertexType = VERTEX_TYPE_TEX2; + info.vertexCount = vertexCount; + info.bufferId = 0; + + glGenBuffers(1, &info.bufferId); + glBindBuffer(GL_ARRAY_BUFFER, info.bufferId); + glBufferData(GL_ARRAY_BUFFER, vertexCount * sizeof(VertexTex2), vertices, GL_STATIC_DRAW); + glBindBuffer(GL_ARRAY_BUFFER, 0); + + m_vboObjects[id] = info; + } + else + { + id = glGenLists(1); + + glNewList(id, GL_COMPILE); + + DrawPrimitive(primitiveType, vertices, vertexCount); + + glEndList(); + } + + return id; +} + +unsigned int CGLDevice::CreateStaticBuffer(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount) +{ + unsigned int id = 0; + if (m_useVbo) + { + id = ++m_lastVboId; + + VboObjectInfo info; + info.primitiveType = primitiveType; + info.vertexType = VERTEX_TYPE_COL; + info.vertexCount = vertexCount; + info.bufferId = 0; + + glGenBuffers(1, &info.bufferId); + glBindBuffer(GL_ARRAY_BUFFER, info.bufferId); + glBufferData(GL_ARRAY_BUFFER, vertexCount * sizeof(VertexCol), vertices, GL_STATIC_DRAW); + glBindBuffer(GL_ARRAY_BUFFER, 0); + + m_vboObjects[id] = info; + } + else + { + id = glGenLists(1); + + glNewList(id, GL_COMPILE); + + DrawPrimitive(primitiveType, vertices, vertexCount); + + glEndList(); + } + + return id; +} + +void CGLDevice::UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const Vertex* vertices, int vertexCount) +{ + if (m_useVbo) + { + auto it = m_vboObjects.find(bufferId); + if (it == m_vboObjects.end()) + return; + + VboObjectInfo& info = (*it).second; + info.primitiveType = primitiveType; + info.vertexType = VERTEX_TYPE_NORMAL; + info.vertexCount = vertexCount; + + glBindBuffer(GL_ARRAY_BUFFER, info.bufferId); + glBufferData(GL_ARRAY_BUFFER, vertexCount * sizeof(Vertex), vertices, GL_STATIC_DRAW); + glBindBuffer(GL_ARRAY_BUFFER, 0); + } + else + { + glNewList(bufferId, GL_COMPILE); + + DrawPrimitive(primitiveType, vertices, vertexCount); + + glEndList(); + } +} + +void CGLDevice::UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount) +{ + if (m_useVbo) + { + auto it = m_vboObjects.find(bufferId); + if (it == m_vboObjects.end()) + return; + + VboObjectInfo& info = (*it).second; + info.primitiveType = primitiveType; + info.vertexType = VERTEX_TYPE_TEX2; + info.vertexCount = vertexCount; + + glBindBuffer(GL_ARRAY_BUFFER, info.bufferId); + glBufferData(GL_ARRAY_BUFFER, vertexCount * sizeof(VertexTex2), vertices, GL_STATIC_DRAW); + glBindBuffer(GL_ARRAY_BUFFER, 0); + } + else + { + glNewList(bufferId, GL_COMPILE); + + DrawPrimitive(primitiveType, vertices, vertexCount); + + glEndList(); + } +} + +void CGLDevice::UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount) +{ + if (m_useVbo) + { + auto it = m_vboObjects.find(bufferId); + if (it == m_vboObjects.end()) + return; + + VboObjectInfo& info = (*it).second; + info.primitiveType = primitiveType; + info.vertexType = VERTEX_TYPE_COL; + info.vertexCount = vertexCount; + + glBindBuffer(GL_ARRAY_BUFFER, info.bufferId); + glBufferData(GL_ARRAY_BUFFER, vertexCount * sizeof(VertexCol), vertices, GL_STATIC_DRAW); + glBindBuffer(GL_ARRAY_BUFFER, 0); + } + else + { + glNewList(bufferId, GL_COMPILE); + + DrawPrimitive(primitiveType, vertices, vertexCount); + + glEndList(); + } +} + +void CGLDevice::DrawStaticBuffer(unsigned int bufferId) +{ + if (m_useVbo) + { + auto it = m_vboObjects.find(bufferId); + if (it == m_vboObjects.end()) + return; + + glEnable(GL_VERTEX_ARRAY); + glBindBuffer(GL_ARRAY_BUFFER, (*it).second.bufferId); + + if ((*it).second.vertexType == VERTEX_TYPE_NORMAL) + { + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(3, GL_FLOAT, sizeof(Vertex), static_cast<char*>(nullptr) + offsetof(Vertex, coord)); + + glEnableClientState(GL_NORMAL_ARRAY); + glNormalPointer(GL_FLOAT, sizeof(Vertex), static_cast<char*>(nullptr) + offsetof(Vertex, normal)); + + glClientActiveTexture(GL_TEXTURE0); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), static_cast<char*>(nullptr) + offsetof(Vertex, texCoord)); + } + else if ((*it).second.vertexType == VERTEX_TYPE_TEX2) + { + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(3, GL_FLOAT, sizeof(VertexTex2), static_cast<char*>(nullptr) + offsetof(VertexTex2, coord)); + + glEnableClientState(GL_NORMAL_ARRAY); + glNormalPointer(GL_FLOAT, sizeof(VertexTex2), static_cast<char*>(nullptr) + offsetof(VertexTex2, normal)); + + glClientActiveTexture(GL_TEXTURE0); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glTexCoordPointer(2, GL_FLOAT, sizeof(VertexTex2), static_cast<char*>(nullptr) + offsetof(VertexTex2, texCoord)); + + glClientActiveTexture(GL_TEXTURE1); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glTexCoordPointer(2, GL_FLOAT, sizeof(VertexTex2), static_cast<char*>(nullptr) + offsetof(VertexTex2, texCoord2)); + } + else if ((*it).second.vertexType == VERTEX_TYPE_COL) + { + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(3, GL_FLOAT, sizeof(VertexCol), static_cast<char*>(nullptr) + offsetof(VertexCol, coord)); + + glEnableClientState(GL_COLOR_ARRAY); + glColorPointer(4, GL_FLOAT, sizeof(VertexCol), static_cast<char*>(nullptr) + offsetof(VertexCol, color)); + } + + GLenum mode = TranslateGfxPrimitive((*it).second.primitiveType); + glDrawArrays(mode, 0, (*it).second.vertexCount); + + if ((*it).second.vertexType == VERTEX_TYPE_NORMAL) + { + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_NORMAL_ARRAY); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); // GL_TEXTURE0 + } + else if ((*it).second.vertexType == VERTEX_TYPE_TEX2) + { + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_NORMAL_ARRAY); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); // GL_TEXTURE1 + glClientActiveTexture(GL_TEXTURE0); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + } + else if ((*it).second.vertexType == VERTEX_TYPE_COL) + { + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_COLOR_ARRAY); + } + + glBindBuffer(GL_ARRAY_BUFFER, 0); + glDisable(GL_VERTEX_ARRAY); + } + else + { + glCallList(bufferId); + } +} + +void CGLDevice::DestroyStaticBuffer(unsigned int bufferId) +{ + if (m_useVbo) + { + auto it = m_vboObjects.find(bufferId); + if (it == m_vboObjects.end()) + return; + + glDeleteBuffers(1, &(*it).second.bufferId); + + m_vboObjects.erase(it); + } + else + { + glDeleteLists(bufferId, 1); + } +} + bool InPlane(Math::Vector normal, float originPlane, Math::Vector center, float radius) { - float distance = (originPlane + Math::DotProduct(normal, center)) / normal.Length(); + float distance = originPlane + Math::DotProduct(normal, center); if (distance < -radius) - return true; + return false; - return false; + return true; } -/* - The implementation of ComputeSphereVisibility is taken from libwine's device.c - Copyright of the WINE team, licensed under GNU LGPL v 2.1 - */ +/* Based on libwine's implementation */ -// TODO: testing int CGLDevice::ComputeSphereVisibility(const Math::Vector ¢er, float radius) { Math::Matrix m; - m.LoadIdentity(); - m = Math::MultiplyMatrices(m, m_worldMat); - m = Math::MultiplyMatrices(m, m_viewMat); - m = Math::MultiplyMatrices(m, m_projectionMat); + m = Math::MultiplyMatrices(m_worldMat, m); + m = Math::MultiplyMatrices(m_viewMat, m); + Math::Matrix sc; + Math::LoadScaleMatrix(sc, Math::Vector(1.0f, 1.0f, -1.0f)); + m = Math::MultiplyMatrices(sc, m); + m = Math::MultiplyMatrices(m_projectionMat, m); Math::Vector vec[6]; float originPlane[6]; @@ -958,52 +1259,64 @@ int CGLDevice::ComputeSphereVisibility(const Math::Vector ¢er, float radius) vec[0].x = m.Get(4, 1) + m.Get(1, 1); vec[0].y = m.Get(4, 2) + m.Get(1, 2); vec[0].z = m.Get(4, 3) + m.Get(1, 3); - originPlane[0] = m.Get(4, 4) + m.Get(1, 4); + float l1 = vec[0].Length(); + vec[0].Normalize(); + originPlane[0] = (m.Get(4, 4) + m.Get(1, 4)) / l1; // Right plane vec[1].x = m.Get(4, 1) - m.Get(1, 1); vec[1].y = m.Get(4, 2) - m.Get(1, 2); vec[1].z = m.Get(4, 3) - m.Get(1, 3); - originPlane[1] = m.Get(4, 4) - m.Get(1, 4); - - // Top plane - vec[2].x = m.Get(4, 1) - m.Get(2, 1); - vec[2].y = m.Get(4, 2) - m.Get(2, 2); - vec[2].z = m.Get(4, 3) - m.Get(2, 3); - originPlane[2] = m.Get(4, 4) - m.Get(2, 4); + float l2 = vec[1].Length(); + vec[1].Normalize(); + originPlane[1] = (m.Get(4, 4) - m.Get(1, 4)) / l2; // Bottom plane - vec[3].x = m.Get(4, 1) + m.Get(2, 1); - vec[3].y = m.Get(4, 2) + m.Get(2, 2); - vec[3].z = m.Get(4, 3) + m.Get(2, 3); - originPlane[3] = m.Get(4, 4) + m.Get(2, 4); + vec[2].x = m.Get(4, 1) + m.Get(2, 1); + vec[2].y = m.Get(4, 2) + m.Get(2, 2); + vec[2].z = m.Get(4, 3) + m.Get(2, 3); + float l3 = vec[2].Length(); + vec[2].Normalize(); + originPlane[2] = (m.Get(4, 4) + m.Get(2, 4)) / l3; + + // Top plane + vec[3].x = m.Get(4, 1) - m.Get(2, 1); + vec[3].y = m.Get(4, 2) - m.Get(2, 2); + vec[3].z = m.Get(4, 3) - m.Get(2, 3); + float l4 = vec[3].Length(); + vec[3].Normalize(); + originPlane[3] = (m.Get(4, 4) - m.Get(2, 4)) / l4; // Front plane - vec[4].x = m.Get(3, 1); - vec[4].y = m.Get(3, 2); - vec[4].z = m.Get(3, 3); - originPlane[4] = m.Get(3, 4); + vec[4].x = m.Get(4, 1) + m.Get(3, 1); + vec[4].y = m.Get(4, 2) + m.Get(3, 2); + vec[4].z = m.Get(4, 3) + m.Get(3, 3); + float l5 = vec[4].Length(); + vec[4].Normalize(); + originPlane[4] = (m.Get(4, 4) + m.Get(3, 4)) / l5; // Back plane vec[5].x = m.Get(4, 1) - m.Get(3, 1); vec[5].y = m.Get(4, 2) - m.Get(3, 2); vec[5].z = m.Get(4, 3) - m.Get(3, 3); - originPlane[5] = m.Get(4, 4) - m.Get(3, 4); + float l6 = vec[5].Length(); + vec[5].Normalize(); + originPlane[5] = (m.Get(4, 4) - m.Get(3, 4)) / l6; int result = 0; if (InPlane(vec[0], originPlane[0], center, radius)) - result |= INTERSECT_PLANE_LEFT; + result |= FRUSTUM_PLANE_LEFT; if (InPlane(vec[1], originPlane[1], center, radius)) - result |= INTERSECT_PLANE_RIGHT; + result |= FRUSTUM_PLANE_RIGHT; if (InPlane(vec[2], originPlane[2], center, radius)) - result |= INTERSECT_PLANE_TOP; + result |= FRUSTUM_PLANE_BOTTOM; if (InPlane(vec[3], originPlane[3], center, radius)) - result |= INTERSECT_PLANE_BOTTOM; + result |= FRUSTUM_PLANE_TOP; if (InPlane(vec[4], originPlane[4], center, radius)) - result |= INTERSECT_PLANE_FRONT; + result |= FRUSTUM_PLANE_FRONT; if (InPlane(vec[5], originPlane[5], center, radius)) - result |= INTERSECT_PLANE_BACK; + result |= FRUSTUM_PLANE_BACK; return result; } diff --git a/src/graphics/opengl/gldevice.h b/src/graphics/opengl/gldevice.h index 87c1247..dd43f2c 100644 --- a/src/graphics/opengl/gldevice.h +++ b/src/graphics/opengl/gldevice.h @@ -27,6 +27,7 @@ #include <string> #include <vector> #include <set> +#include <map> // Graphics module namespace @@ -84,6 +85,9 @@ public: void ConfigChanged(const GLDeviceConfig &newConfig); + void SetUseVbo(bool useVbo); + bool GetUseVbo(); + virtual void BeginScene(); virtual void EndScene(); @@ -119,14 +123,21 @@ public: virtual void SetTextureStageWrap(int index, Gfx::TexWrapMode wrapS, Gfx::TexWrapMode wrapT); - //! Renders primitive composed of vertices with single texture virtual void DrawPrimitive(PrimitiveType type, const Vertex *vertices , int vertexCount, Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)); - //! Renders primitive composed of vertices with multitexturing (2 textures) virtual void DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, int vertexCount, Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)); virtual void DrawPrimitive(PrimitiveType type, const VertexCol *vertices , int vertexCount); + virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount); + virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount); + virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount); + virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const Vertex* vertices, int vertexCount); + virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount); + virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount); + virtual void DrawStaticBuffer(unsigned int bufferId); + virtual void DestroyStaticBuffer(unsigned int bufferId); + virtual int ComputeSphereVisibility(const Math::Vector ¢er, float radius); virtual void SetRenderState(RenderState state, bool enabled); @@ -200,6 +211,30 @@ private: //! Set of all created textures std::set<Texture> m_allTextures; + + //! Type of vertex structure + enum VertexType + { + VERTEX_TYPE_NORMAL, + VERTEX_TYPE_TEX2, + VERTEX_TYPE_COL, + }; + + //! Info about static VBO buffers + struct VboObjectInfo + { + PrimitiveType primitiveType; + unsigned int bufferId; + VertexType vertexType; + int vertexCount; + }; + + //! Whether to use VBOs or display lists + bool m_useVbo; + //! Map of saved VBO objects + std::map<unsigned int, VboObjectInfo> m_vboObjects; + //! Last ID of VBO object + unsigned int m_lastVboId; }; diff --git a/src/graphics/opengl/test/light_test.cpp b/src/graphics/opengl/test/light_test.cpp index 6ff3b1c..b19ba4b 100644 --- a/src/graphics/opengl/test/light_test.cpp +++ b/src/graphics/opengl/test/light_test.cpp @@ -51,7 +51,7 @@ void Render(Gfx::CGLDevice *device) device->SetRenderState(Gfx::RENDER_STATE_CULLING, false); // Double-sided drawing Math::Matrix persp; - Math::LoadProjectionMatrix(persp, Math::PI / 4.0f, (800.0f) / (600.0f), 0.1f, 100.0f); + Math::LoadProjectionMatrix(persp, Math::PI / 4.0f, (800.0f) / (600.0f), 0.1f, 50.0f); device->SetTransform(Gfx::TRANSFORM_PROJECTION, persp); @@ -121,6 +121,31 @@ void Render(Gfx::CGLDevice *device) Math::LoadTranslationMatrix(worldMat, Math::Vector(-40.0f, 2.0f, -40.0f)); device->SetTransform(Gfx::TRANSFORM_WORLD, worldMat); + int planes = device->ComputeSphereVisibility(Math::Vector(0.0f, 0.0f, 0.0f), 1.0f); + printf("Planes:"); + if (planes == 0) + printf(" (none)"); + + if (planes & Gfx::FRUSTUM_PLANE_LEFT) + printf(" LEFT"); + + if (planes & Gfx::FRUSTUM_PLANE_RIGHT) + printf(" RIGHT"); + + if (planes & Gfx::FRUSTUM_PLANE_BOTTOM) + printf(" BOTTOM"); + + if (planes & Gfx::FRUSTUM_PLANE_TOP) + printf(" TOP"); + + if (planes & Gfx::FRUSTUM_PLANE_FRONT) + printf(" FRONT"); + + if (planes & Gfx::FRUSTUM_PLANE_BACK) + printf(" BACK"); + + printf("\n"); + device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, quad, 4); for (int i = 0; i < 6; ++i) diff --git a/src/graphics/opengl/test/texture_test.cpp b/src/graphics/opengl/test/texture_test.cpp index 534a5c0..d771927 100644 --- a/src/graphics/opengl/test/texture_test.cpp +++ b/src/graphics/opengl/test/texture_test.cpp @@ -13,7 +13,6 @@ void Init(Gfx::CGLDevice *device) device->SetShadeModel(Gfx::SHADE_SMOOTH); device->SetRenderState(Gfx::RENDER_STATE_DEPTH_TEST, false); - device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, true); device->SetTextureEnabled(0, true); device->SetTextureEnabled(1, true); diff --git a/src/object/motion/motionant.cpp b/src/object/motion/motionant.cpp index 07ee6b8..db8ff37 100644 --- a/src/object/motion/motionant.cpp +++ b/src/object/motion/motionant.cpp @@ -19,7 +19,7 @@ #include "app/app.h" -#include "graphics/engine/modelfile.h" +#include "graphics/engine/modelmanager.h" #include "graphics/engine/particle.h" #include "physics/physics.h" @@ -69,12 +69,8 @@ void CMotionAnt::DeleteObject(bool bAll) bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type, float power) { - Gfx::CModelFile* pModFile; - int rank; - -// if ( m_engine->GetRestCreate() < 3+18 ) return false; - - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); + int rank; m_object->SetType(type); @@ -82,10 +78,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object m_object->SetObjectRank(0, rank); - - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant1.mod")); - pModFile->CreateEngineObject(rank); - + modelManager->AddModelReference("ant1.mod", false, rank); m_object->SetPosition(0, pos); m_object->SetAngleY(0, angle); @@ -96,29 +89,26 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type, // Creates the head. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant2.mod", false, rank); m_object->SetPosition(1, Math::Vector(2.0f, 0.0f, 0.0f)); // Creates the tail. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant3.mod", false, rank); m_object->SetPosition(2, Math::Vector(-1.0f, 0.0f, 0.0f)); // Creates a right-back thigh. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant4.mod", false, rank); m_object->SetPosition(3, Math::Vector(-0.4f, -0.1f, -0.3f)); // Creates a right-back leg. @@ -126,161 +116,135 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(4, rank); m_object->SetObjectParent(4, 3); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant5.mod", false, rank); m_object->SetPosition(4, Math::Vector(0.0f, 0.0f, -1.0f)); // Creates a right-back foot. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(5, rank); m_object->SetObjectParent(5, 4); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant6.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant6.mod", false, rank); m_object->SetPosition(5, Math::Vector(0.0f, 0.0f, -2.0f)); // Creates two middle-right thighs. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant4.mod", false, rank); m_object->SetPosition(6, Math::Vector(0.1f, -0.1f, -0.4f)); // Creates two middle-right legs. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 6); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant5.mod", false, rank); m_object->SetPosition(7, Math::Vector(0.0f, 0.0f, -1.0f)); // Creates two middle-right foots. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(8, rank); m_object->SetObjectParent(8, 7); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant6.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant6.mod", false, rank); m_object->SetPosition(8, Math::Vector(0.0f, 0.0f, -2.0f)); // Creates the right front thigh. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(9, rank); m_object->SetObjectParent(9, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant4.mod", false, rank); m_object->SetPosition(9, Math::Vector(1.4f, -0.1f, -0.6f)); // Creates the right front leg. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(10, rank); m_object->SetObjectParent(10, 9); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant5.mod", false, rank); m_object->SetPosition(10, Math::Vector(0.0f, 0.0f, -1.0f)); // Creates the right front foot. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(11, rank); m_object->SetObjectParent(11, 10); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant6.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant6.mod", false, rank); m_object->SetPosition(11, Math::Vector(0.0f, 0.0f, -2.0f)); // Creates a left-back thigh. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(12, rank); m_object->SetObjectParent(12, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant4.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant4.mod", true, rank); m_object->SetPosition(12, Math::Vector(-0.4f, -0.1f, 0.3f)); // Creates a left-back leg. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(13, rank); m_object->SetObjectParent(13, 12); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant5.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant5.mod", true, rank); m_object->SetPosition(13, Math::Vector(0.0f, 0.0f, 1.0f)); // Creates a left-back foot. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(14, rank); m_object->SetObjectParent(14, 13); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant6.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant6.mod", true, rank); m_object->SetPosition(14, Math::Vector(0.0f, 0.0f, 2.0f)); // Creates two middle-left thighs. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(15, rank); m_object->SetObjectParent(15, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant4.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant4.mod", true, rank); m_object->SetPosition(15, Math::Vector(0.1f, -0.1f, 0.4f)); // Creates two middle-left legs. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(16, rank); m_object->SetObjectParent(16, 15); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant5.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant5.mod", true, rank); m_object->SetPosition(16, Math::Vector(0.0f, 0.0f, 1.0f)); // Creates two middle-left foot. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(17, rank); m_object->SetObjectParent(17, 16); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant6.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant6.mod", true, rank); m_object->SetPosition(17, Math::Vector(0.0f, 0.0f, 2.0f)); // Creates the left front thigh. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(18, rank); m_object->SetObjectParent(18, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant4.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant4.mod", true, rank); m_object->SetPosition(18, Math::Vector(1.4f, -0.1f, 0.6f)); // Creates the left front leg. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(19, rank); m_object->SetObjectParent(19, 18); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant5.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant5.mod", true, rank); m_object->SetPosition(19, Math::Vector(0.0f, 0.0f, 1.0f)); // Creates the left front foot. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(20, rank); m_object->SetObjectParent(20, 19); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant6.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant6.mod", true, rank); m_object->SetPosition(20, Math::Vector(0.0f, 0.0f, 2.0f)); m_object->CreateShadowCircle(4.0f, 0.5f); @@ -293,7 +257,6 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type, m_engine->LoadAllTextures(); - delete pModFile; return true; } diff --git a/src/object/motion/motionbee.cpp b/src/object/motion/motionbee.cpp index a3421b8..111339d 100644 --- a/src/object/motion/motionbee.cpp +++ b/src/object/motion/motionbee.cpp @@ -19,7 +19,7 @@ #include "app/app.h" -#include "graphics/engine/modelfile.h" +#include "graphics/engine/modelmanager.h" #include "physics/physics.h" @@ -67,12 +67,8 @@ void CMotionBee::DeleteObject(bool bAll) bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, float power) { - Gfx::CModelFile* pModFile; - int rank; - -// if ( m_engine->GetRestCreate() < 3+18+2 ) return false; - - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); + int rank; m_object->SetType(type); @@ -80,10 +76,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object m_object->SetObjectRank(0, rank); - - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "bee1.mod")); - pModFile->CreateEngineObject(rank); - + modelManager->AddModelReference("bee1.mod", false, rank); m_object->SetPosition(0, pos); m_object->SetAngleY(0, angle); @@ -97,8 +90,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "bee2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("bee2.mod", false, rank); m_object->SetPosition(1, Math::Vector(1.6f, 0.3f, 0.0f)); // Creates the tail. @@ -106,8 +98,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "bee3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("bee3.mod", false, rank); m_object->SetPosition(2, Math::Vector(-0.8f, 0.0f, 0.0f)); // Creates a right-back thigh. @@ -115,8 +106,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant4.mod", false, rank); m_object->SetPosition(3, Math::Vector(-0.3f, -0.1f, -0.2f)); // Creates a right-back leg. @@ -124,8 +114,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(4, rank); m_object->SetObjectParent(4, 3); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant5.mod", false, rank); m_object->SetPosition(4, Math::Vector(0.0f, 0.0f, -1.0f)); // Creates a right-back foot. @@ -133,8 +122,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(5, rank); m_object->SetObjectParent(5, 4); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant6.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant6.mod", false, rank); m_object->SetPosition(5, Math::Vector(0.0f, 0.0f, -2.0f)); // Creates two middle-right thighs. @@ -142,8 +130,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant4.mod", false, rank); m_object->SetPosition(6, Math::Vector(0.3f, -0.1f, -0.4f)); // Creates two middle-right legs. @@ -151,8 +138,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 6); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant5.mod", false, rank); m_object->SetPosition(7, Math::Vector(0.0f, 0.0f, -1.0f)); // Creates two middle-right feet. @@ -160,8 +146,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(8, rank); m_object->SetObjectParent(8, 7); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant6.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant6.mod", false, rank); m_object->SetPosition(8, Math::Vector(0.0f, 0.0f, -2.0f)); // Creates the right front thigh. @@ -169,8 +154,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(9, rank); m_object->SetObjectParent(9, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant4.mod", false, rank); m_object->SetPosition(9, Math::Vector(1.0f, -0.1f, -0.7f)); // Creates the right front leg. @@ -178,8 +162,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(10, rank); m_object->SetObjectParent(10, 9); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant5.mod", false, rank); m_object->SetPosition(10, Math::Vector(0.0f, 0.0f, -1.0f)); // Creates the right front foot. @@ -187,8 +170,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(11, rank); m_object->SetObjectParent(11, 10); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant6.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant6.mod", false, rank); m_object->SetPosition(11, Math::Vector(0.0f, 0.0f, -2.0f)); // Creates a left-back thigh. @@ -196,8 +178,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(12, rank); m_object->SetObjectParent(12, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant4.mod", false, rank); m_object->SetPosition(12, Math::Vector(-0.3f, -0.1f, 0.2f)); m_object->SetAngleY(12, Math::PI); @@ -206,8 +187,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(13, rank); m_object->SetObjectParent(13, 12); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant5.mod", false, rank); m_object->SetPosition(13, Math::Vector(0.0f, 0.0f, -1.0f)); // Creates a left-back foot. @@ -215,8 +195,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(14, rank); m_object->SetObjectParent(14, 13); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant6.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant6.mod", false, rank); m_object->SetPosition(14, Math::Vector(0.0f, 0.0f, -2.0f)); // Creates two middle-left thigh. @@ -224,8 +203,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(15, rank); m_object->SetObjectParent(15, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant4.mod", false, rank); m_object->SetPosition(15, Math::Vector(0.3f, -0.1f, 0.4f)); m_object->SetAngleY(15, Math::PI); @@ -234,8 +212,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(16, rank); m_object->SetObjectParent(16, 15); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant5.mod", false, rank); m_object->SetPosition(16, Math::Vector(0.0f, 0.0f, -1.0f)); // Creates two middle-left feet. @@ -243,8 +220,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(17, rank); m_object->SetObjectParent(17, 16); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant6.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant6.mod", false, rank); m_object->SetPosition(17, Math::Vector(0.0f, 0.0f, -2.0f)); // Creates front-left thigh. @@ -252,8 +228,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(18, rank); m_object->SetObjectParent(18, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant4.mod", false, rank); m_object->SetPosition(18, Math::Vector(1.0f, -0.1f, 0.7f)); m_object->SetAngleY(18, Math::PI); @@ -262,8 +237,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(19, rank); m_object->SetObjectParent(19, 18); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant5.mod", false, rank); m_object->SetPosition(19, Math::Vector(0.0f, 0.0f, -1.0f)); // Creates front-left foot. @@ -271,8 +245,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(20, rank); m_object->SetObjectParent(20, 19); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant6.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant6.mod", false, rank); m_object->SetPosition(20, Math::Vector(0.0f, 0.0f, -2.0f)); // Creates the right wing. @@ -280,8 +253,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(21, rank); m_object->SetObjectParent(21, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "bee7.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("bee7.mod", false, rank); m_object->SetPosition(21, Math::Vector(0.8f, 0.4f, -0.5f)); // Creates the left wing. @@ -289,9 +261,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(22, rank); m_object->SetObjectParent(22, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "bee7.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("bee7.mod", true, rank); m_object->SetPosition(22, Math::Vector(0.8f, 0.4f, 0.5f)); m_object->CreateShadowCircle(6.0f, 0.5f); @@ -304,7 +274,6 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->LoadAllTextures(); - delete pModFile; return true; } diff --git a/src/object/motion/motionhuman.cpp b/src/object/motion/motionhuman.cpp index a9b79b5..5ff4af3 100644 --- a/src/object/motion/motionhuman.cpp +++ b/src/object/motion/motionhuman.cpp @@ -19,7 +19,7 @@ #include "app/app.h" -#include "graphics/engine/modelfile.h" +#include "graphics/engine/modelmanager.h" #include "graphics/engine/terrain.h" #include "graphics/engine/water.h" @@ -97,30 +97,22 @@ Error CMotionHuman::SetAction(int action, float time) bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, float power) { - Gfx::CModelFile* pModFile; char filename[100]; int rank, option, face, glasses; -// if ( m_engine->GetRestCreate() < 16 ) return false; - - - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); m_object->SetType(type); option = m_object->GetOption(); - std::string baseName; - if ( m_main->GetGamerOnlyHead() ) { rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object m_object->SetObjectRank(0, rank); face = m_main->GetGamerFace(); - baseName = m_app->GetDataFilePath(DIR_MODEL, "human2h%d.mod"); - sprintf(filename, baseName.c_str(), face+1); - pModFile->ReadModel(filename); - pModFile->CreateEngineObject(rank); + sprintf(filename, "human2h%d.mod", face+1); + modelManager->AddModelReference(filename, false, rank); glasses = m_main->GetGamerGlasses(); if ( glasses != 0 ) @@ -129,10 +121,8 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - baseName = m_app->GetDataFilePath(DIR_MODEL, "human2g%d.mod"); - sprintf(filename, baseName.c_str(), glasses); - pModFile->ReadModel(filename); - pModFile->CreateEngineObject(rank); + sprintf(filename, "human2g%d.mod", glasses); + modelManager->AddModelReference(filename, false, rank); } CreatePhysics(type); @@ -140,7 +130,6 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->LoadAllTextures(); - delete pModFile; return true; } @@ -149,19 +138,12 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object m_object->SetObjectRank(0, rank); - if ( option == 0 ) // head in helmet? - { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "human1c.mod")); - } - if ( option == 1 ) // head without helmet? - { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "human1h.mod")); - } - if ( option == 2 ) // without a backpack? - { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "human1v.mod")); - } - pModFile->CreateEngineObject(rank); + if (option == 0) // head in helmet? + modelManager->AddModelReference("human1c.mod", false, rank); + else if (option == 1) // head without helmet? + modelManager->AddModelReference("human1h.mod", false, rank); + else if (option == 2) // without a backpack? + modelManager->AddModelReference("human1v.mod", false, rank); m_object->SetPosition(0, pos); m_object->SetAngleY(0, angle); @@ -178,30 +160,28 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, if ( type == OBJECT_HUMAN ) { - if ( option == 0 ) // head in helmet? + if (option == 0) // head in helmet? { face = m_main->GetGamerFace(); - baseName = m_app->GetDataFilePath(DIR_MODEL, "human2c%d.mod"); - sprintf(filename, baseName.c_str(), face+1); - pModFile->ReadModel(filename); + sprintf(filename, "human2c%d.mod", face+1); + modelManager->AddModelReference(filename, false, rank); } - if ( option == 1 || // head without helmet? - option == 2 ) // without a backpack? + else if (option == 1 || // head without helmet? + option == 2) // without a backpack? { face = m_main->GetGamerFace(); - baseName = m_app->GetDataFilePath(DIR_MODEL, "human2h%d.mod"); - sprintf(filename, baseName.c_str(), face+1); - pModFile->ReadModel(filename); + sprintf(filename, "human2h%d.mod", face+1); + modelManager->AddModelReference(filename, false, rank); } } - if ( type == OBJECT_TECH ) + else if (type == OBJECT_TECH) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "human2t.mod")); + modelManager->AddModelReference("human2t.mod", false, rank); } - pModFile->CreateEngineObject(rank); + m_object->SetPosition(1, Math::Vector(0.0f, 2.7f, 0.0f)); - if ( option == 1 || // head without helmet? - option == 2 ) // without a backpack? + if (option == 1 || // head without helmet? + option == 2) // without a backpack? { m_object->SetZoom(1, Math::Vector(1.0f, 1.05f, 1.0f)); } @@ -214,10 +194,8 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(15, rank); m_object->SetObjectParent(15, 1); - baseName = m_app->GetDataFilePath(DIR_MODEL, "human2g%d.mod"); - sprintf(filename, baseName.c_str(), glasses); - pModFile->ReadModel(filename); - pModFile->CreateEngineObject(rank); + sprintf(filename, "human2g%d.mod", glasses); + modelManager->AddModelReference(filename, false, rank); } // Creates the right arm. @@ -225,8 +203,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "human3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("human3.mod", false, rank); m_object->SetPosition(2, Math::Vector(0.0f, 2.3f, -1.2f)); m_object->SetAngle(2, Math::Vector(90.0f*Math::PI/180.0f, 90.0f*Math::PI/180.0f, -50.0f*Math::PI/180.0f)); @@ -235,8 +212,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 2); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "human4r.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("human4r.mod", false, rank); m_object->SetPosition(3, Math::Vector(1.3f, 0.0f, 0.0f)); m_object->SetAngle(3, Math::Vector(0.0f*Math::PI/180.0f, -20.0f*Math::PI/180.0f, 0.0f*Math::PI/180.0f)); @@ -245,8 +221,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(4, rank); m_object->SetObjectParent(4, 3); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "human5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("human5.mod", false, rank); m_object->SetPosition(4, Math::Vector(1.2f, 0.0f, 0.0f)); // Creates the right thigh. @@ -254,8 +229,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(5, rank); m_object->SetObjectParent(5, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "human6.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("human6.mod", false, rank); m_object->SetPosition(5, Math::Vector(0.0f, 0.0f, -0.7f)); m_object->SetAngle(5, Math::Vector(10.0f*Math::PI/180.0f, 0.0f*Math::PI/180.0f, 5.0f*Math::PI/180.0f)); @@ -264,8 +238,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 5); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "human7.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("human7.mod", false, rank); m_object->SetPosition(6, Math::Vector(0.0f, -1.5f, 0.0f)); m_object->SetAngle(6, Math::Vector(0.0f*Math::PI/180.0f, 0.0f*Math::PI/180.0f, -10.0f*Math::PI/180.0f)); @@ -274,8 +247,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 6); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "human8.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("human8.mod", false, rank); m_object->SetPosition(7, Math::Vector(0.0f, -1.5f, 0.0f)); m_object->SetAngle(7, Math::Vector(-10.0f*Math::PI/180.0f, 5.0f*Math::PI/180.0f, 5.0f*Math::PI/180.0f)); @@ -284,9 +256,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(8, rank); m_object->SetObjectParent(8, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "human3.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("human3.mod", true, rank); m_object->SetPosition(8, Math::Vector(0.0f, 2.3f, 1.2f)); m_object->SetAngle(8, Math::Vector(-90.0f*Math::PI/180.0f, -90.0f*Math::PI/180.0f, -50.0f*Math::PI/180.0f)); @@ -295,9 +265,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(9, rank); m_object->SetObjectParent(9, 8); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "human4l.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("human4l.mod", true, rank); m_object->SetPosition(9, Math::Vector(1.3f, 0.0f, 0.0f)); m_object->SetAngle(9, Math::Vector(0.0f*Math::PI/180.0f, 20.0f*Math::PI/180.0f, 0.0f*Math::PI/180.0f)); @@ -306,9 +274,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(10, rank); m_object->SetObjectParent(10, 9); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "human5.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("human5.mod", true, rank); m_object->SetPosition(10, Math::Vector(1.2f, 0.0f, 0.0f)); // Creates the left thigh. @@ -316,9 +282,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(11, rank); m_object->SetObjectParent(11, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "human6.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("human6.mod", true, rank); m_object->SetPosition(11, Math::Vector(0.0f, 0.0f, 0.7f)); m_object->SetAngle(11, Math::Vector(-10.0f*Math::PI/180.0f, 0.0f*Math::PI/180.0f, 5.0f*Math::PI/180.0f)); @@ -327,9 +291,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(12, rank); m_object->SetObjectParent(12, 11); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "human7.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("human7.mod", true, rank); m_object->SetPosition(12, Math::Vector(0.0f, -1.5f, 0.0f)); m_object->SetAngle(12, Math::Vector(0.0f*Math::PI/180.0f, 0.0f*Math::PI/180.0f, -10.0f*Math::PI/180.0f)); @@ -338,9 +300,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(13, rank); m_object->SetObjectParent(13, 12); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "human8.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("human8.mod", true, rank); m_object->SetPosition(13, Math::Vector(0.0f, -1.5f, 0.0f)); m_object->SetAngle(13, Math::Vector(10.0f*Math::PI/180.0f, -5.0f*Math::PI/180.0f, 5.0f*Math::PI/180.0f)); @@ -351,8 +311,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(14, rank); m_object->SetObjectParent(14, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "human9.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("human9.mod", false, rank); m_object->SetPosition(14, Math::Vector(-1.5f, 0.3f, -1.35f)); m_object->SetAngleZ(14, Math::PI); } @@ -367,7 +326,6 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->LoadAllTextures(); - delete pModFile; return true; } diff --git a/src/object/motion/motionmother.cpp b/src/object/motion/motionmother.cpp index 8ea77a5..ce1362f 100644 --- a/src/object/motion/motionmother.cpp +++ b/src/object/motion/motionmother.cpp @@ -19,7 +19,7 @@ #include "app/app.h" -#include "graphics/engine/modelfile.h" +#include "graphics/engine/modelmanager.h" #include "physics/physics.h" @@ -68,12 +68,8 @@ void CMotionMother::DeleteObject(bool bAll) bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, float power) { - Gfx::CModelFile* pModFile; - int rank; - -// if ( m_engine->GetRestCreate() < 2+12+6 ) return false; - - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); + int rank; m_object->SetType(type); @@ -81,10 +77,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object m_object->SetObjectRank(0, rank); - - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother1.mod")); - pModFile->CreateEngineObject(rank); - + modelManager->AddModelReference("mother1.mod", false, rank); m_object->SetPosition(0, pos); m_object->SetAngleY(0, angle); @@ -98,8 +91,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother2.mod", false, rank); m_object->SetPosition(1, Math::Vector(16.0f, 3.0f, 0.0f)); // Creates a right-back leg. @@ -107,8 +99,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother3.mod", false, rank); m_object->SetPosition(2, Math::Vector(-5.0f, -1.0f, -12.0f)); // Creates a right-back foot. @@ -116,8 +107,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 2); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother4.mod", false, rank); m_object->SetPosition(3, Math::Vector(0.0f, 0.0f, -8.5f)); // Creates a middle-right leg. @@ -125,8 +115,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(4, rank); m_object->SetObjectParent(4, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother3.mod", false, rank); m_object->SetPosition(4, Math::Vector(3.5f, -1.0f, -12.0f)); // Creates a middle-right foot. @@ -134,8 +123,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(5, rank); m_object->SetObjectParent(5, 4); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother4.mod", false, rank); m_object->SetPosition(5, Math::Vector(0.0f, 0.0f, -8.5f)); // Creates a right-front leg. @@ -143,8 +131,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother3.mod", false, rank); m_object->SetPosition(6, Math::Vector(10.0f, -1.0f, -10.0f)); // Creates a right-front foot. @@ -152,8 +139,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 6); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother4.mod", false, rank); m_object->SetPosition(7, Math::Vector(0.0f, 0.0f, -8.5f)); // Creates a left-back leg. @@ -161,8 +147,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(8, rank); m_object->SetObjectParent(8, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother3.mod", false, rank); m_object->SetPosition(8, Math::Vector(-5.0f, -1.0f, 12.0f)); m_object->SetAngleY(8, Math::PI); @@ -171,8 +156,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(9, rank); m_object->SetObjectParent(9, 8); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother4.mod", false, rank); m_object->SetPosition(9, Math::Vector(0.0f, 0.0f, -8.5f)); // Creates a middle-left leg. @@ -180,8 +164,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(10, rank); m_object->SetObjectParent(10, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother3.mod", false, rank); m_object->SetPosition(10, Math::Vector(3.5f, -1.0f, 12.0f)); m_object->SetAngleY(10, Math::PI); @@ -190,8 +173,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(11, rank); m_object->SetObjectParent(11, 10); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother4.mod", false, rank); m_object->SetPosition(11, Math::Vector(0.0f, 0.0f, -8.5f)); // Creates a left-front leg. @@ -199,8 +181,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(12, rank); m_object->SetObjectParent(12, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother3.mod", false, rank); m_object->SetPosition(12, Math::Vector(10.0f, -1.0f, 10.0f)); m_object->SetAngleY(12, Math::PI); @@ -209,8 +190,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(13, rank); m_object->SetObjectParent(13, 12); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother4.mod", false, rank); m_object->SetPosition(13, Math::Vector(0.0f, 0.0f, -8.5f)); // Creates the right antenna. @@ -218,16 +198,14 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(14, rank); m_object->SetObjectParent(14, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother5.mod", false, rank); m_object->SetPosition(14, Math::Vector(6.0f, 1.0f, -2.5f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(15, rank); m_object->SetObjectParent(15, 14); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother6.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother6.mod", false, rank); m_object->SetPosition(15, Math::Vector(8.0f, 0.0f, 0.0f)); // Creates the left antenna. @@ -235,16 +213,14 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(16, rank); m_object->SetObjectParent(16, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother5.mod", false, rank); m_object->SetPosition(16, Math::Vector(6.0f, 1.0f, 2.5f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(17, rank); m_object->SetObjectParent(17, 16); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother6.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother6.mod", false, rank); m_object->SetPosition(17, Math::Vector(8.0f, 0.0f, 0.0f)); // Creates the right claw. @@ -252,8 +228,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(18, rank); m_object->SetObjectParent(18, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother7.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother7.mod", false, rank); m_object->SetPosition(18, Math::Vector(-4.0f, -3.5f, -8.0f)); m_object->SetZoomX(18, 1.2f); @@ -262,9 +237,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(19, rank); m_object->SetObjectParent(19, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother7.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother7.mod", true, rank); m_object->SetPosition(19, Math::Vector(-4.0f, -3.5f, 8.0f)); m_object->SetZoomX(19, 1.2f); @@ -278,7 +251,6 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->LoadAllTextures(); - delete pModFile; return true; } diff --git a/src/object/motion/motionspider.cpp b/src/object/motion/motionspider.cpp index 516ec6e..3ede492 100644 --- a/src/object/motion/motionspider.cpp +++ b/src/object/motion/motionspider.cpp @@ -19,7 +19,7 @@ #include "app/app.h" -#include "graphics/engine/modelfile.h" +#include "graphics/engine/modelmanager.h" #include "graphics/engine/particle.h" #include "physics/physics.h" @@ -69,12 +69,9 @@ void CMotionSpider::DeleteObject(bool bAll) bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type, float power) { - Gfx::CModelFile* pModFile; int rank, i, j, parent; char name[50]; - std::string baseName; - float table[] = { // x y z @@ -99,9 +96,7 @@ bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type, 0.0f, 0.0f, -2.0f, }; -// if ( m_engine->GetRestCreate() < 3+32+2 ) return false; - - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); m_object->SetType(type); @@ -109,8 +104,7 @@ bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object m_object->SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "spider0.mod")); // doesn't exist - pModFile->CreateEngineObject(rank); + // This is an "empty" object, without triangles m_object->SetPosition(0, pos); m_object->SetAngleY(0, angle); @@ -124,8 +118,7 @@ bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "spider1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("spider1.mod", false, rank); m_object->SetPosition(1, Math::Vector(1.0f, 0.0f, 0.0f)); // Creates the head. @@ -133,8 +126,7 @@ bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "spider2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("spider2.mod", false, rank); m_object->SetPosition(2, Math::Vector(1.0f, 0.0f, 0.0f)); // Creates legs. @@ -142,8 +134,7 @@ bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type, { for ( j=0 ; j<4 ; j++ ) { - baseName = m_app->GetDataFilePath(DIR_MODEL, "spider%d.mod"); - sprintf(name, baseName.c_str(), j+3); // 3..6 + sprintf(name, "spider%d.mod", j+3); // 3..6 // Creates the right leg. rank = m_engine->CreateObject(); @@ -152,8 +143,7 @@ bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type, if ( j == 0 ) parent = 0; else parent = 3+i*4+j-1; m_object->SetObjectParent(3+i*4+j, parent); - pModFile->ReadModel(name); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference(name, false, rank); pos.x = table[i*12+j*3+0]; pos.y = table[i*12+j*3+1]; pos.z = table[i*12+j*3+2]; @@ -166,9 +156,7 @@ bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type, if ( j == 0 ) parent = 0; else parent = 19+i*4+j-1; m_object->SetObjectParent(19+i*4+j, parent); - pModFile->ReadModel(name); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference(name, true, rank); pos.x = table[i*12+j*3+0]; pos.y = table[i*12+j*3+1]; pos.z = -table[i*12+j*3+2]; @@ -181,8 +169,7 @@ bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(35, rank); m_object->SetObjectParent(35, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "spider7.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("spider7.mod", false, rank); m_object->SetPosition(35, Math::Vector(0.0f, 0.0f, -0.3f)); // Creates the left mandible. @@ -190,9 +177,7 @@ bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(36, rank); m_object->SetObjectParent(36, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "spider7.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("spider7.mod", true, rank); m_object->SetPosition(36, Math::Vector(0.0f, 0.0f, 0.3f)); m_object->CreateShadowCircle(4.0f, 0.5f); @@ -205,7 +190,6 @@ bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type, m_engine->LoadAllTextures(); - delete pModFile; return true; } diff --git a/src/object/motion/motiontoto.cpp b/src/object/motion/motiontoto.cpp index 274f171..3a7f1ac 100644 --- a/src/object/motion/motiontoto.cpp +++ b/src/object/motion/motiontoto.cpp @@ -21,9 +21,9 @@ #include "math/geometry.h" +#include "graphics/engine/modelmanager.h" #include "graphics/engine/terrain.h" #include "graphics/engine/water.h" -#include "graphics/engine/modelfile.h" #include "object/robotmain.h" @@ -81,12 +81,9 @@ void CMotionToto::DeleteObject(bool bAll) bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, float power) { - Gfx::CModelFile* pModFile; + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); int rank; -// if ( m_engine->GetRestCreate() < 10 ) return false; - - pModFile = new Gfx::CModelFile(m_iMan); m_object->SetType(type); @@ -94,8 +91,7 @@ bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object m_object->SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "toto1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("toto1.mod", false, rank); m_object->SetPosition(0, pos); m_object->SetAngleY(0, angle); @@ -104,8 +100,7 @@ bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "toto2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("toto2.mod", false, rank); m_object->SetPosition(1, Math::Vector(1.00f, 0.17f, 0.00f)); // Creates the left eye. @@ -113,9 +108,7 @@ bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "toto3.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("toto3.mod", true, rank); m_object->SetPosition(2, Math::Vector(0.85f, 1.04f, 0.25f)); m_object->SetAngleY(2, -20.0f*Math::PI/180.0f); @@ -124,8 +117,7 @@ bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "toto3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("toto3.mod", false, rank); m_object->SetPosition(3, Math::Vector(0.85f, 1.04f, -0.25f)); m_object->SetAngleY(3, 20.0f*Math::PI/180.0f); @@ -134,8 +126,7 @@ bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(4, rank); m_object->SetObjectParent(4, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "toto4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("toto4.mod", false, rank); m_object->SetPosition(4, Math::Vector(0.0f, 1.9f, 0.3f)); m_object->SetAngleX(4, 30.0f*Math::PI/180.0f); @@ -143,8 +134,7 @@ bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(5, rank); m_object->SetObjectParent(5, 4); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "toto4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("toto4.mod", false, rank); m_object->SetPosition(5, Math::Vector(0.0f, 0.67f, 0.0f)); m_object->SetAngleX(5, 30.0f*Math::PI/180.0f); @@ -152,8 +142,7 @@ bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 5); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "toto5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("toto5.mod", false, rank); m_object->SetPosition(6, Math::Vector(0.0f, 0.70f, 0.0f)); m_object->SetAngleX(6, 30.0f*Math::PI/180.0f); @@ -162,8 +151,7 @@ bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "toto4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("toto4.mod", false, rank); m_object->SetPosition(7, Math::Vector(0.0f, 1.9f, -0.3f)); m_object->SetAngleX(7, -30.0f*Math::PI/180.0f); @@ -171,8 +159,7 @@ bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(8, rank); m_object->SetObjectParent(8, 7); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "toto4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("toto4.mod", false, rank); m_object->SetPosition(8, Math::Vector(0.0f, 0.67f, 0.0f)); m_object->SetAngleX(8, -30.0f*Math::PI/180.0f); @@ -180,8 +167,7 @@ bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(9, rank); m_object->SetObjectParent(9, 8); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "toto5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("toto5.mod", false, rank); m_object->SetPosition(9, Math::Vector(0.0f, 0.70f, 0.0f)); m_object->SetAngleX(9, -30.0f*Math::PI/180.0f); @@ -193,7 +179,6 @@ bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, m_engine->LoadAllTextures(); - delete pModFile; return true; } diff --git a/src/object/motion/motionvehicle.cpp b/src/object/motion/motionvehicle.cpp index 849d53e..33e746f 100644 --- a/src/object/motion/motionvehicle.cpp +++ b/src/object/motion/motionvehicle.cpp @@ -19,7 +19,7 @@ #include "app/app.h" -#include "graphics/engine/modelfile.h" +#include "graphics/engine/modelmanager.h" #include "graphics/engine/particle.h" #include "graphics/engine/terrain.h" @@ -92,15 +92,12 @@ void CMotionVehicle::DeleteObject(bool bAll) bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, float power) { - Gfx::CModelFile* pModFile; CObject* pPower; int rank, i, j, parent; Gfx::Color color; char name[50]; -// if ( m_engine->GetRestCreate() < 1+5+18+1 ) return false; - - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); m_object->SetType(type); @@ -109,106 +106,105 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object m_object->SetObjectRank(0, rank); - if ( type == OBJECT_MOBILEfa || - type == OBJECT_MOBILEfc || - type == OBJECT_MOBILEfi || - type == OBJECT_MOBILEfs ) + if (type == OBJECT_MOBILEfa || + type == OBJECT_MOBILEfc || + type == OBJECT_MOBILEfi || + type == OBJECT_MOBILEfs) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem1f.mod")); + modelManager->AddModelReference("lem1f.mod", false, rank); } - if ( type == OBJECT_MOBILEta || - type == OBJECT_MOBILEtc || - type == OBJECT_MOBILEti || - type == OBJECT_MOBILEts ) + else if (type == OBJECT_MOBILEta || + type == OBJECT_MOBILEtc || + type == OBJECT_MOBILEti || + type == OBJECT_MOBILEts) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem1t.mod")); + modelManager->AddModelReference("lem1t.mod", false, rank); } - if ( type == OBJECT_MOBILEwa || - type == OBJECT_MOBILEwc || - type == OBJECT_MOBILEwi || - type == OBJECT_MOBILEws ) + else if (type == OBJECT_MOBILEwa || + type == OBJECT_MOBILEwc || + type == OBJECT_MOBILEwi || + type == OBJECT_MOBILEws) { - if ( m_object->GetTrainer() ) + if (m_object->GetTrainer()) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem1wt.mod")); + modelManager->AddModelReference("lem1wt.mod", false, rank); } else { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem1w.mod")); + modelManager->AddModelReference("lem1w.mod", false, rank); } } - if ( type == OBJECT_MOBILEia || - type == OBJECT_MOBILEic || - type == OBJECT_MOBILEii || - type == OBJECT_MOBILEis ) + else if (type == OBJECT_MOBILEia || + type == OBJECT_MOBILEic || + type == OBJECT_MOBILEii || + type == OBJECT_MOBILEis) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem1i.mod")); + modelManager->AddModelReference("lem1i.mod", false, rank); } - if ( type == OBJECT_MOBILErt || - type == OBJECT_MOBILErc || - type == OBJECT_MOBILErr || - type == OBJECT_MOBILErs ) + else if (type == OBJECT_MOBILErt || + type == OBJECT_MOBILErc || + type == OBJECT_MOBILErr || + type == OBJECT_MOBILErs) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "roller1.mod")); + modelManager->AddModelReference("roller1.mod", false, rank); } - if ( type == OBJECT_MOBILEsa ) + else if (type == OBJECT_MOBILEsa) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "subm1.mod")); + modelManager->AddModelReference("subm1.mod", false, rank); } - if ( type == OBJECT_MOBILEtg ) + else if (type == OBJECT_MOBILEtg) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "target.mod")); + modelManager->AddModelReference("target.mod", false, rank); } - if ( type == OBJECT_MOBILEwt ) + else if (type == OBJECT_MOBILEwt) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "trainerw.mod")); + modelManager->AddModelReference("trainerw.mod", false, rank); } - if ( type == OBJECT_MOBILEft ) + else if (type == OBJECT_MOBILEft) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "trainerf.mod")); + modelManager->AddModelReference("trainerf.mod", false, rank); } - if ( type == OBJECT_MOBILEtt ) + else if (type == OBJECT_MOBILEtt) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "trainert.mod")); + modelManager->AddModelReference("trainert.mod", false, rank); } - if ( type == OBJECT_MOBILEit ) + else if (type == OBJECT_MOBILEit) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "traineri.mod")); + modelManager->AddModelReference("traineri.mod", false, rank); } - if ( type == OBJECT_MOBILEdr ) + else if (type == OBJECT_MOBILEdr) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "drawer1.mod")); + modelManager->AddModelReference("drawer1.mod", false, rank); } - if ( type == OBJECT_APOLLO2 ) + else if (type == OBJECT_APOLLO2) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj1.mod")); + modelManager->AddModelReference("apolloj1.mod", false, rank); } - pModFile->CreateEngineObject(rank); m_object->SetPosition(0, pos); m_object->SetAngleY(0, angle); // A vehicle must have a obligatory collision // with a sphere of center (0, y, 0) (see GetCrashSphere). - if ( type == OBJECT_MOBILErt || - type == OBJECT_MOBILErc || - type == OBJECT_MOBILErr || - type == OBJECT_MOBILErs ) + if (type == OBJECT_MOBILErt || + type == OBJECT_MOBILErc || + type == OBJECT_MOBILErr || + type == OBJECT_MOBILErs) { m_object->CreateCrashSphere(Math::Vector(0.0f, 4.0f, 0.0f), 6.5f, SOUND_BOUMm, 0.45f); m_object->SetGlobalSphere(Math::Vector(0.0f, 3.0f, 0.0f), 7.0f); } - else if ( type == OBJECT_MOBILEsa ) + else if (type == OBJECT_MOBILEsa) { m_object->CreateCrashSphere(Math::Vector(0.0f, 3.0f, 0.0f), 4.5f, SOUND_BOUMm, 0.45f); m_object->SetGlobalSphere(Math::Vector(0.0f, 3.0f, 0.0f), 6.0f); } - else if ( type == OBJECT_MOBILEdr ) + else if (type == OBJECT_MOBILEdr) { m_object->CreateCrashSphere(Math::Vector(0.0f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f); m_object->SetGlobalSphere(Math::Vector(0.0f, 3.0f, 0.0f), 7.0f); } - else if ( type == OBJECT_APOLLO2 ) + else if (type == OBJECT_APOLLO2) { m_object->CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 8.0f, SOUND_BOUMm, 0.45f); } @@ -218,18 +214,17 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_object->SetGlobalSphere(Math::Vector(0.0f, 4.0f, 0.0f), 6.0f); } - if ( type == OBJECT_MOBILEfa || - type == OBJECT_MOBILEta || - type == OBJECT_MOBILEwa || - type == OBJECT_MOBILEia ) + if (type == OBJECT_MOBILEfa || + type == OBJECT_MOBILEta || + type == OBJECT_MOBILEwa || + type == OBJECT_MOBILEia) { // Creates the arm. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem2.mod", false, rank); m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f)); m_object->SetAngleZ(1, ARM_NEUTRAL_ANGLE1); @@ -238,8 +233,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem3.mod", false, rank); m_object->SetPosition(2, Math::Vector(5.0f, 0.0f, 0.0f)); m_object->SetAngleZ(2, ARM_NEUTRAL_ANGLE2); @@ -248,8 +242,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 2); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem4.mod", false, rank); m_object->SetPosition(3, Math::Vector(3.5f, 0.0f, 0.0f)); m_object->SetAngleZ(3, ARM_NEUTRAL_ANGLE3); m_object->SetAngleX(3, Math::PI/2.0f); @@ -259,8 +252,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(4, rank); m_object->SetObjectParent(4, 3); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem5.mod", false, rank); m_object->SetPosition(4, Math::Vector(1.5f, 0.0f, 0.0f)); m_object->SetAngleZ(4, -Math::PI*0.10f); @@ -269,24 +261,22 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(5, rank); m_object->SetObjectParent(5, 3); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem6.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem6.mod", false, rank); m_object->SetPosition(5, Math::Vector(1.5f, 0.0f, 0.0f)); m_object->SetAngleZ(5, Math::PI*0.10f); } - if ( type == OBJECT_MOBILEfs || - type == OBJECT_MOBILEts || - type == OBJECT_MOBILEws || - type == OBJECT_MOBILEis ) + if (type == OBJECT_MOBILEfs || + type == OBJECT_MOBILEts || + type == OBJECT_MOBILEws || + type == OBJECT_MOBILEis) { // Creates the arm. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem2.mod", false, rank); m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f)); m_object->SetAngleZ(1, 110.0f*Math::PI/180.0f); @@ -295,8 +285,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem3.mod", false, rank); m_object->SetPosition(2, Math::Vector(5.0f, 0.0f, 0.0f)); m_object->SetAngleZ(2, -110.0f*Math::PI/180.0f); @@ -305,41 +294,38 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 2); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem4s.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem4s.mod", false, rank); m_object->SetPosition(3, Math::Vector(3.5f, 0.0f, 0.0f)); m_object->SetAngleZ(3, -65.0f*Math::PI/180.0f); } - if ( type == OBJECT_MOBILEfc || - type == OBJECT_MOBILEtc || - type == OBJECT_MOBILEwc || - type == OBJECT_MOBILEic ) + if (type == OBJECT_MOBILEfc || + type == OBJECT_MOBILEtc || + type == OBJECT_MOBILEwc || + type == OBJECT_MOBILEic) { // Creates the cannon. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "canon.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("canon.mod", false, rank); //? m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f)); m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f)); m_object->SetAngleZ(1, 0.0f); } - if ( type == OBJECT_MOBILEfi || - type == OBJECT_MOBILEti || - type == OBJECT_MOBILEwi || - type == OBJECT_MOBILEii ) + if (type == OBJECT_MOBILEfi || + type == OBJECT_MOBILEti || + type == OBJECT_MOBILEwi || + type == OBJECT_MOBILEii) { // Creates the insect cannon. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "canoni1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("canoni1.mod", false, rank); m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f)); m_object->SetAngleZ(1, 0.0f); @@ -347,25 +333,23 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "canoni2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("canoni2.mod", false, rank); m_object->SetPosition(2, Math::Vector(0.0f, 2.5f, 0.0f)); m_object->SetAngleZ(2, 0.0f); } - if ( type == OBJECT_MOBILEwa || - type == OBJECT_MOBILEwc || - type == OBJECT_MOBILEws || - type == OBJECT_MOBILEwi || - type == OBJECT_MOBILEwt ) + if (type == OBJECT_MOBILEwa || + type == OBJECT_MOBILEwc || + type == OBJECT_MOBILEws || + type == OBJECT_MOBILEwi || + type == OBJECT_MOBILEwt) { // Creates the right-back wheel. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem2w.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem2w.mod", false, rank); m_object->SetPosition(6, Math::Vector(-3.0f, 1.0f, -3.0f)); // Creates the left-back wheel. @@ -373,8 +357,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem2w.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem2w.mod", false, rank); m_object->SetPosition(7, Math::Vector(-3.0f, 1.0f, 3.0f)); m_object->SetAngleY(7, Math::PI); @@ -383,8 +366,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(8, rank); m_object->SetObjectParent(8, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem2w.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem2w.mod", false, rank); m_object->SetPosition(8, Math::Vector(2.0f, 1.0f, -3.0f)); // Creates the left-front wheel. @@ -392,21 +374,19 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(9, rank); m_object->SetObjectParent(9, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem2w.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem2w.mod", false, rank); m_object->SetPosition(9, Math::Vector(2.0f, 1.0f, 3.0f)); m_object->SetAngleY(9, Math::PI); } - if ( type == OBJECT_MOBILEtg ) + if (type == OBJECT_MOBILEtg) { // Creates the right-back wheel. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem2w.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem2w.mod", false, rank); m_object->SetPosition(6, Math::Vector(-2.0f, 1.0f, -3.0f)); // Creates the left-back wheel. @@ -414,8 +394,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem2w.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem2w.mod", false, rank); m_object->SetPosition(7, Math::Vector(-2.0f, 1.0f, 3.0f)); m_object->SetAngleY(7, Math::PI); @@ -424,8 +403,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(8, rank); m_object->SetObjectParent(8, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem2w.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem2w.mod", false, rank); m_object->SetPosition(8, Math::Vector(3.0f, 1.0f, -3.0f)); // Creates the left-front wheel. @@ -433,24 +411,22 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(9, rank); m_object->SetObjectParent(9, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem2w.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem2w.mod", false, rank); m_object->SetPosition(9, Math::Vector(3.0f, 1.0f, 3.0f)); m_object->SetAngleY(9, Math::PI); } - if ( type == OBJECT_MOBILEta || - type == OBJECT_MOBILEtc || - type == OBJECT_MOBILEti || - type == OBJECT_MOBILEts ) // caterpillars? + if (type == OBJECT_MOBILEta || + type == OBJECT_MOBILEtc || + type == OBJECT_MOBILEti || + type == OBJECT_MOBILEts) // caterpillars? { // Creates the right caterpillar. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem2t.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelCopy("lem2t.mod", false, rank); m_object->SetPosition(6, Math::Vector(0.0f, 2.0f, -3.0f)); // Creates the left caterpillar. @@ -458,23 +434,21 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem3t.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelCopy("lem3t.mod", false, rank); m_object->SetPosition(7, Math::Vector(0.0f, 2.0f, 3.0f)); } - if ( type == OBJECT_MOBILErt || - type == OBJECT_MOBILErc || - type == OBJECT_MOBILErr || - type == OBJECT_MOBILErs ) // large caterpillars? + if (type == OBJECT_MOBILErt || + type == OBJECT_MOBILErc || + type == OBJECT_MOBILErr || + type == OBJECT_MOBILErs) // large caterpillars? { // Creates the right caterpillar. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "roller2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelCopy("roller2.mod", false, rank); m_object->SetPosition(6, Math::Vector(0.0f, 2.0f, -3.0f)); // Creates the left caterpillar. @@ -482,20 +456,18 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "roller3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelCopy("roller3.mod", false, rank); m_object->SetPosition(7, Math::Vector(0.0f, 2.0f, 3.0f)); } - if ( type == OBJECT_MOBILEsa ) // underwater caterpillars? + if (type == OBJECT_MOBILEsa) // underwater caterpillars? { // Creates the right caterpillar. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "subm4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelCopy("subm4.mod", false, rank); m_object->SetPosition(6, Math::Vector(0.0f, 1.0f, -3.0f)); // Creates the left caterpillar. @@ -503,20 +475,18 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "subm5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelCopy("subm5.mod", false, rank); m_object->SetPosition(7, Math::Vector(0.0f, 1.0f, 3.0f)); } - if ( type == OBJECT_MOBILEdr ) // caterpillars? + if (type == OBJECT_MOBILEdr) // caterpillars? { // Creates the right caterpillar. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "drawer2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelCopy("drawer2.mod", false, rank); m_object->SetPosition(6, Math::Vector(0.0f, 1.0f, -3.0f)); // Creates the left caterpillar. @@ -524,24 +494,22 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "drawer3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelCopy("drawer3.mod", false, rank); m_object->SetPosition(7, Math::Vector(0.0f, 1.0f, 3.0f)); } - if ( type == OBJECT_MOBILEfa || - type == OBJECT_MOBILEfc || - type == OBJECT_MOBILEfs || - type == OBJECT_MOBILEfi || - type == OBJECT_MOBILEft ) // flying? + if (type == OBJECT_MOBILEfa || + type == OBJECT_MOBILEfc || + type == OBJECT_MOBILEfs || + type == OBJECT_MOBILEfi || + type == OBJECT_MOBILEft) // flying? { // Creates the front foot. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem2f.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem2f.mod", false, rank); m_object->SetPosition(6, Math::Vector(1.7f, 3.0f, 0.0f)); // Creates the right-back foot. @@ -549,8 +517,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem2f.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem2f.mod", false, rank); m_object->SetPosition(7, Math::Vector(-1.8f, 3.0f, -1.5f)); m_object->SetAngleY(7, 120.0f*Math::PI/180.0f); @@ -559,16 +526,15 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(8, rank); m_object->SetObjectParent(8, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem2f.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem2f.mod", false, rank); m_object->SetPosition(8, Math::Vector(-1.8f, 3.0f, 1.5f)); m_object->SetAngleY(8, -120.0f*Math::PI/180.0f); } - if ( type == OBJECT_MOBILEia || - type == OBJECT_MOBILEic || - type == OBJECT_MOBILEis || - type == OBJECT_MOBILEii ) // insect legs? + if (type == OBJECT_MOBILEia || + type == OBJECT_MOBILEic || + type == OBJECT_MOBILEis || + type == OBJECT_MOBILEii) // insect legs? { float table[] = { @@ -590,8 +556,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, { for ( j=0 ; j<3 ; j++ ) { - std::string baseName = m_app->GetDataFilePath(DIR_MODEL, "ant%d.mod"); - sprintf(name, baseName.c_str(), j+4); // 4..6 + sprintf(name, "ant%d.mod", j+4); // 4..6 // Creates the right leg. rank = m_engine->CreateObject(); @@ -600,8 +565,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, if ( j == 0 ) parent = 0; else parent = 6+i*3+j-1; m_object->SetObjectParent(6+i*3+j, parent); - pModFile->ReadModel(name); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference(name, false, rank); pos.x = table[i*9+j*3+0]; pos.y = table[i*9+j*3+1]; pos.z = table[i*9+j*3+2]; @@ -614,9 +578,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, if ( j == 0 ) parent = 0; else parent = 15+i*3+j-1; m_object->SetObjectParent(15+i*3+j, parent); - pModFile->ReadModel(name); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference(name, true, rank); pos.x = table[i*9+j*3+0]; pos.y = table[i*9+j*3+1]; pos.z = -table[i*9+j*3+2]; @@ -625,15 +587,14 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, } } - if ( type == OBJECT_MOBILErt ) + if (type == OBJECT_MOBILErt) { // Creates the holder. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "roller2t.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("roller2t.mod", false, rank); m_object->SetPosition(1, Math::Vector(0.0f, 0.0f, 0.0f)); m_object->SetAngleZ(1, 0.0f); @@ -642,21 +603,19 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "roller3t.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("roller3t.mod", false, rank); m_object->SetPosition(2, Math::Vector(9.0f, 4.0f, 0.0f)); m_object->SetAngleZ(2, 0.0f); } - if ( type == OBJECT_MOBILErc ) + if (type == OBJECT_MOBILErc) { // Creates the holder. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "roller2c.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("roller2c.mod", false, rank); m_object->SetPosition(1, Math::Vector(3.0f, 4.6f, 0.0f)); m_object->SetAngleZ(1, Math::PI/8.0f); @@ -665,21 +624,19 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "roller3p.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("roller3p.mod", false, rank); m_object->SetPosition(2, Math::Vector(7.0f, 6.5f, 0.0f)); m_object->SetAngleZ(2, 0.0f); } - if ( type == OBJECT_MOBILErr ) + if (type == OBJECT_MOBILErr) { // Creates the holder. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "recover1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("recover1.mod", false, rank); m_object->SetPosition(1, Math::Vector(2.0f, 5.0f, 0.0f)); // Creates the right arm. @@ -687,8 +644,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "recover2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("recover2.mod", false, rank); m_object->SetPosition(2, Math::Vector(0.1f, 0.0f, -5.0f)); m_object->SetAngleZ(2, 126.0f*Math::PI/180.0f); @@ -697,8 +653,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 2); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "recover3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("recover3.mod", false, rank); m_object->SetPosition(3, Math::Vector(5.0f, 0.0f, -0.5f)); m_object->SetAngleZ(3, -144.0f*Math::PI/180.0f); @@ -707,9 +662,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(4, rank); m_object->SetObjectParent(4, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "recover2.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("recover2.mod", true, rank); m_object->SetPosition(4, Math::Vector(0.1f, 0.0f, 5.0f)); m_object->SetAngleZ(4, 126.0f*Math::PI/180.0f); @@ -718,22 +671,19 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(5, rank); m_object->SetObjectParent(5, 4); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "recover3.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("recover3.mod", true, rank); m_object->SetPosition(5, Math::Vector(5.0f, 0.0f, 0.5f)); m_object->SetAngleZ(5, -144.0f*Math::PI/180.0f); } - if ( type == OBJECT_MOBILErs ) + if (type == OBJECT_MOBILErs) { // Creates the holder. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "roller2s.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("roller2s.mod", false, rank); m_object->SetPosition(1, Math::Vector(0.0f, 0.0f, 0.0f)); m_object->SetAngleZ(1, 0.0f); @@ -742,8 +692,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "roller3s.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("roller3s.mod", false, rank); m_object->SetPosition(2, Math::Vector(7.0f, 4.5f, 0.0f)); m_object->SetAngleZ(2, 0.0f); @@ -752,21 +701,19 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 2); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "roller4s.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("roller4s.mod", false, rank); m_object->SetPosition(3, Math::Vector(0.0f, 1.0f, 0.0f)); m_object->SetAngleZ(3, 0.0f); } - if ( type == OBJECT_MOBILEsa ) + if (type == OBJECT_MOBILEsa) { // Creates the holder. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "subm2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("subm2.mod", false, rank); m_object->SetPosition(1, Math::Vector(4.2f, 3.0f, 0.0f)); // Creates the right tong. @@ -774,8 +721,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "subm3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("subm3.mod", false, rank); m_object->SetPosition(2, Math::Vector(0.5f, 0.0f, -1.5f)); // Creates the left tong. @@ -783,21 +729,18 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "subm3.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("subm3.mod", true, rank); m_object->SetPosition(3, Math::Vector(0.5f, 0.0f, 1.5f)); } - if ( type == OBJECT_MOBILEdr ) + if (type == OBJECT_MOBILEdr) { // Creates the carousel. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "drawer4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("drawer4.mod", false, rank); m_object->SetPosition(1, Math::Vector(-3.0f, 3.0f, 0.0f)); // Creates the key. @@ -807,8 +750,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "drawer5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("drawer5.mod", false, rank); m_posKey = Math::Vector(3.0f, 5.7f, 0.0f); m_object->SetPosition(2, m_posKey); m_object->SetAngleY(2, 90.0f*Math::PI/180.0f); @@ -821,16 +763,14 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(10+i, rank); m_object->SetObjectParent(10+i, 1); - std::string baseName = m_app->GetDataFilePath(DIR_MODEL, "drawer%d.mod"); - sprintf(name, baseName.c_str(), 10+i); - pModFile->ReadModel(name); - pModFile->CreateEngineObject(rank); + sprintf(name, "drawer%d.mod", 10+i); + modelManager->AddModelReference(name, false, rank); m_object->SetPosition(10+i, Math::Vector(0.0f, 0.0f, 0.0f)); m_object->SetAngleY(10+i, 45.0f*Math::PI/180.0f*i); } } - if ( type == OBJECT_MOBILEwt ) + if (type == OBJECT_MOBILEwt) { // Creates the key. if ( m_object->GetToy() ) @@ -839,23 +779,21 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "drawer5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("drawer5.mod", false, rank); m_posKey = Math::Vector(0.2f, 4.1f, 0.0f); m_object->SetPosition(2, m_posKey); m_object->SetAngleY(2, 90.0f*Math::PI/180.0f); } } - if ( type == OBJECT_APOLLO2 ) + if (type == OBJECT_APOLLO2) { // Creates the accessories. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj2.mod")); // antenna - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj2.mod", false, rank); // antenna m_object->SetPosition(1, Math::Vector(5.5f, 8.8f, 2.0f)); m_object->SetAngleY(1, -120.0f*Math::PI/180.0f); m_object->SetAngleZ(1, 45.0f*Math::PI/180.0f); @@ -864,8 +802,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj3.mod")); // camera - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj3.mod", false, rank); // camera m_object->SetPosition(2, Math::Vector(5.5f, 2.8f, -2.0f)); m_object->SetAngleY(2, 30.0f*Math::PI/180.0f); @@ -874,32 +811,28 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj4.mod")); // wheel - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj4.mod", false, rank); // wheel m_object->SetPosition(6, Math::Vector(-5.75f, 1.65f, -5.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj4.mod")); // wheel - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj4.mod", false, rank); // wheel m_object->SetPosition(7, Math::Vector(-5.75f, 1.65f, 5.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(8, rank); m_object->SetObjectParent(8, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj4.mod")); // wheel - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj4.mod", false, rank); // wheel m_object->SetPosition(8, Math::Vector(5.75f, 1.65f, -5.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(9, rank); m_object->SetObjectParent(9, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj4.mod")); // wheel - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj4.mod", false, rank); // wheel m_object->SetPosition(9, Math::Vector(5.75f, 1.65f, 5.00f)); // Creates mud guards. @@ -907,56 +840,51 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(10, rank); m_object->SetObjectParent(10, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj6.mod")); // wheel - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj6.mod", false, rank); // wheel m_object->SetPosition(10, Math::Vector(-5.75f, 1.65f, -5.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(11, rank); m_object->SetObjectParent(11, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj6.mod")); // wheel - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj6.mod", false, rank); // wheel m_object->SetPosition(11, Math::Vector(-5.75f, 1.65f, 5.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(12, rank); m_object->SetObjectParent(12, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj5.mod")); // wheel - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj5.mod", false, rank); // wheel m_object->SetPosition(12, Math::Vector(5.75f, 1.65f, -5.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(13, rank); m_object->SetObjectParent(13, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj5.mod")); // wheel - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj5.mod", false, rank); // wheel m_object->SetPosition(13, Math::Vector(5.75f, 1.65f, 5.00f)); } -#if 1 - if ( type == OBJECT_MOBILErt || - type == OBJECT_MOBILErc || - type == OBJECT_MOBILErr || - type == OBJECT_MOBILErs ) + if (type == OBJECT_MOBILErt || + type == OBJECT_MOBILErc || + type == OBJECT_MOBILErr || + type == OBJECT_MOBILErs) { m_object->CreateShadowCircle(6.0f, 1.0f); } - else if ( type == OBJECT_MOBILEta || - type == OBJECT_MOBILEtc || - type == OBJECT_MOBILEti || - type == OBJECT_MOBILEts || - type == OBJECT_MOBILEsa ) + else if (type == OBJECT_MOBILEta || + type == OBJECT_MOBILEtc || + type == OBJECT_MOBILEti || + type == OBJECT_MOBILEts || + type == OBJECT_MOBILEsa) { m_object->CreateShadowCircle(5.0f, 1.0f); } - else if ( type == OBJECT_MOBILEdr ) + else if (type == OBJECT_MOBILEdr) { m_object->CreateShadowCircle(4.5f, 1.0f); } - else if ( type == OBJECT_APOLLO2 ) + else if (type == OBJECT_APOLLO2) { m_object->CreateShadowCircle(7.0f, 0.8f); } @@ -964,50 +892,12 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, { m_object->CreateShadowCircle(4.0f, 1.0f); } -#else - if ( type == OBJECT_MOBILErt || - type == OBJECT_MOBILErc || - type == OBJECT_MOBILErr || - type == OBJECT_MOBILErs ) - { - m_object->CreateShadowCircle(6.0f, 1.0f, D3DSHADOWTANK); - } - else if ( type == OBJECT_MOBILEta || - type == OBJECT_MOBILEtc || - type == OBJECT_MOBILEti || - type == OBJECT_MOBILEts ) - { - m_object->CreateShadowCircle(4.0f, 1.0f, D3DSHADOWTANK); - } - else if ( type == OBJECT_MOBILEfa || - type == OBJECT_MOBILEfc || - type == OBJECT_MOBILEfi || - type == OBJECT_MOBILEfs ) - { - m_object->CreateShadowCircle(4.0f, 1.0f, D3DSHADOWFLY); - } - else if ( type == OBJECT_MOBILEwa || - type == OBJECT_MOBILEwc || - type == OBJECT_MOBILEwi || - type == OBJECT_MOBILEws ) - { - m_object->CreateShadowCircle(4.0f, 1.0f, D3DSHADOWWHEEL); - } - else if ( type == OBJECT_APOLLO2 ) - { - m_object->CreateShadowCircle(6.0f, 0.8f); - } - else - { - m_object->CreateShadowCircle(4.0f, 1.0f, D3DSHADOWNORM); - } -#endif - if ( type == OBJECT_MOBILEfa || - type == OBJECT_MOBILEfc || - type == OBJECT_MOBILEfi || - type == OBJECT_MOBILEfs || - type == OBJECT_MOBILEft ) // flying? + if (type == OBJECT_MOBILEfa || + type == OBJECT_MOBILEfc || + type == OBJECT_MOBILEfi || + type == OBJECT_MOBILEfs || + type == OBJECT_MOBILEft) // flying? { //? color.r = 0.5f-1.0f; //? color.g = 0.2f-1.0f; @@ -1025,9 +915,9 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, CreatePhysics(type); m_object->SetFloorHeight(0.0f); - if ( power > 0.0f && - type != OBJECT_MOBILEdr && - type != OBJECT_APOLLO2 ) + if (power > 0.0f && + type != OBJECT_MOBILEdr && + type != OBJECT_APOLLO2) { color.r = 1.0f; color.g = 1.0f; @@ -1043,9 +933,8 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); pPower->SetObjectRank(0, rank); - if ( power <= 1.0f ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "power.mod")); - else pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "atomic.mod")); - pModFile->CreateEngineObject(rank); + if ( power <= 1.0f ) modelManager->AddModelCopy("power.mod", false, rank); + else modelManager->AddModelCopy("atomic.mod", false, rank); pPower->SetPosition(0, m_object->GetCharacter()->posPower); pPower->CreateCrashSphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f); @@ -1063,7 +952,6 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->LoadAllTextures(); - delete pModFile; return true; } diff --git a/src/object/motion/motionworm.cpp b/src/object/motion/motionworm.cpp index 2401ebd..f32765d 100644 --- a/src/object/motion/motionworm.cpp +++ b/src/object/motion/motionworm.cpp @@ -19,7 +19,7 @@ #include "app/app.h" -#include "graphics/engine/modelfile.h" +#include "graphics/engine/modelmanager.h" #include "graphics/engine/particle.h" #include "graphics/engine/terrain.h" @@ -81,13 +81,10 @@ void CMotionWorm::DeleteObject(bool bAll) bool CMotionWorm::Create(Math::Vector pos, float angle, ObjectType type, float power) { - Gfx::CModelFile* pModFile; int rank, i; float px; -// if ( m_engine->GetRestCreate() < 2+WORM_PART+1 ) return false; - - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); m_object->SetType(type); @@ -95,8 +92,7 @@ bool CMotionWorm::Create(Math::Vector pos, float angle, ObjectType type, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object m_object->SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "worm0.mod")); // there is no purpose! - pModFile->CreateEngineObject(rank); + // This is an "empty" object, without triangles m_object->SetPosition(0, pos); m_object->SetAngleY(0, angle); @@ -111,8 +107,7 @@ bool CMotionWorm::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "worm1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("worm1.mod", false, rank); m_object->SetPosition(1, Math::Vector(px, 0.0f, 0.0f)); px -= 1.0f; @@ -123,8 +118,7 @@ bool CMotionWorm::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2+i, rank); m_object->SetObjectParent(2+i, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "worm2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("worm2.mod", false, rank); m_object->SetPosition(2+i, Math::Vector(px, 0.0f, 0.0f)); px -= 1.0f; } @@ -134,8 +128,7 @@ bool CMotionWorm::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2+WORM_PART, rank); m_object->SetObjectParent(2+WORM_PART, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "worm3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("worm3.mod", false, rank); m_object->SetPosition(2+WORM_PART, Math::Vector(px, 0.0f, 0.0f)); m_object->CreateShadowCircle(0.0f, 1.0f, Gfx::ENG_SHADOW_WORM); @@ -148,7 +141,6 @@ bool CMotionWorm::Create(Math::Vector pos, float angle, ObjectType type, m_engine->LoadAllTextures(); - delete pModFile; return true; } diff --git a/src/object/object.cpp b/src/object/object.cpp index 2eade93..afa7815 100644 --- a/src/object/object.cpp +++ b/src/object/object.cpp @@ -27,7 +27,7 @@ #include "graphics/engine/lightman.h" #include "graphics/engine/lightning.h" -#include "graphics/engine/modelfile.h" +#include "graphics/engine/modelmanager.h" #include "graphics/engine/particle.h" #include "graphics/engine/pyro.h" #include "graphics/engine/terrain.h" @@ -2351,11 +2351,10 @@ bool CObject::CreateShadowCircle(float radius, float intensity, bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, ObjectType type, float power) { - Gfx::CModelFile* pModFile; Math::Point p; int rank, i; - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); SetType(type); @@ -2365,8 +2364,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_PORTICO ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "portico1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("portico1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -2375,16 +2373,14 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "portico2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("portico2.mod", false, rank); SetPosition(1, Math::Vector(0.0f, 67.0f, 0.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(2, rank); SetObjectParent(2, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "portico3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("portico3.mod", false, rank); SetPosition(2, Math::Vector(0.0f, 0.0f, -33.0f)); SetAngleY(2, 45.0f*Math::PI/180.0f); @@ -2392,8 +2388,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(3, rank); SetObjectParent(3, 2); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "portico4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("portico4.mod", false, rank); SetPosition(3, Math::Vector(50.0f, 0.0f, 0.0f)); SetAngleY(3, -60.0f*Math::PI/180.0f); @@ -2401,8 +2396,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(4, rank); SetObjectParent(4, 3); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "portico5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("portico5.mod", false, rank); SetPosition(4, Math::Vector(35.0f, 0.0f, 0.0f)); SetAngleY(4, -55.0f*Math::PI/180.0f); @@ -2410,8 +2404,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(5, rank); SetObjectParent(5, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "portico3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("portico3.mod", false, rank); SetPosition(5, Math::Vector(0.0f, 0.0f, 33.0f)); SetAngleY(5, -45.0f*Math::PI/180.0f); @@ -2419,8 +2412,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(6, rank); SetObjectParent(6, 5); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "portico4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("portico4.mod", false, rank); SetPosition(6, Math::Vector(50.0f, 0.0f, 0.0f)); SetAngleY(6, 60.0f*Math::PI/180.0f); @@ -2428,8 +2420,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(7, rank); SetObjectParent(7, 6); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "portico5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("portico5.mod", false, rank); SetPosition(7, Math::Vector(35.0f, 0.0f, 0.0f)); SetAngleY(7, 55.0f*Math::PI/180.0f); @@ -2437,8 +2428,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(8, rank); SetObjectParent(8, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "portico6.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("portico6.mod", false, rank); SetPosition(8, Math::Vector(-35.0f, 50.0f, -35.0f)); SetAngleY(8, -Math::PI/2.0f); SetZoom(8, 2.0f); @@ -2447,16 +2437,14 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(9, rank); SetObjectParent(9, 8); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "portico7.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("portico7.mod", false, rank); SetPosition(9, Math::Vector(0.0f, 4.5f, 1.9f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(10, rank); SetObjectParent(10, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "portico6.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("portico6.mod", false, rank); SetPosition(10, Math::Vector(-35.0f, 50.0f, 35.0f)); SetAngleY(10, -Math::PI/2.0f); SetZoom(10, 2.0f); @@ -2465,8 +2453,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(11, rank); SetObjectParent(11, 10); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "portico7.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("portico7.mod", false, rank); SetPosition(11, Math::Vector(0.0f, 4.5f, 1.9f)); CreateCrashSphere(Math::Vector( 0.0f, 28.0f, 0.0f), 45.5f, SOUND_BOUMm, 0.45f); @@ -2487,8 +2474,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_BASE ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "base1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("base1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -2499,8 +2485,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1+i, rank); SetObjectParent(1+i, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "base2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("base2.mod", false, rank); p = Math::RotatePoint(-Math::PI/4.0f*i, 27.8f); SetPosition(1+i, Math::Vector(p.x, 30.0f, p.y)); SetAngleY(1+i, Math::PI/4.0f*i); @@ -2510,17 +2495,14 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(10+i, rank); SetObjectParent(10+i, 1+i); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "base4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("base4.mod", false, rank); SetPosition(10+i, Math::Vector(23.5f, 0.0f, 7.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(18+i, rank); SetObjectParent(18+i, 1+i); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "base4.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("base4.mod", true, rank); SetPosition(18+i, Math::Vector(23.5f, 0.0f, -7.0f)); } @@ -2528,8 +2510,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(9, rank); SetObjectParent(9, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "base3.mod")); // central pillar - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("base3.mod", false, rank); // central pillar CreateCrashSphere(Math::Vector( 0.0f, 33.0f, 0.0f), 2.5f, SOUND_BOUMm, 0.45f); CreateCrashSphere(Math::Vector( 0.0f, 39.0f, 0.0f), 2.5f, SOUND_BOUMm, 0.45f); @@ -2559,8 +2540,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_DERRICK ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "derrick1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("derrick1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -2569,8 +2549,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "derrick2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("derrick2.mod", false, rank); CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f); CreateCrashSphere(Math::Vector(0.0f, 10.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f); @@ -2584,8 +2563,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_RESEARCH ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "search1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("search1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -2594,16 +2572,14 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "search2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("search2.mod", false, rank); SetPosition(1, Math::Vector(0.0f, 13.0f, 0.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(2, rank); SetObjectParent(2, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "search3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("search3.mod", false, rank); SetPosition(2, Math::Vector(0.0f, 4.0f, 0.0f)); SetAngleZ(2, 35.0f*Math::PI/180.0f); @@ -2619,8 +2595,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_RADAR ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "radar1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("radar1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -2629,16 +2604,14 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "radar2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("radar2.mod", false, rank); SetPosition(1, Math::Vector(0.0f, 5.0f, 0.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(2, rank); SetObjectParent(2, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "radar3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("radar3.mod", false, rank); SetPosition(2, Math::Vector(0.0f, 11.0f, 0.0f)); SetAngleY(2, -Math::PI/2.0f); @@ -2646,8 +2619,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(3, rank); SetObjectParent(3, 2); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "radar4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("radar4.mod", false, rank); SetPosition(3, Math::Vector(0.0f, 4.5f, 1.9f)); CreateCrashSphere(Math::Vector(0.0f, 3.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f); @@ -2659,8 +2631,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_INFO ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "info1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("info1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -2669,8 +2640,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "info2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("info2.mod", false, rank); SetPosition(1, Math::Vector(0.0f, 5.0f, 0.0f)); for ( i=0 ; i<3 ; i++ ) @@ -2679,16 +2649,14 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(2+i*2, rank); SetObjectParent(2+i*2, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "info3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("info3.mod", false, rank); SetPosition(2+i*2, Math::Vector(0.0f, 4.5f, 0.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(3+i*2, rank); SetObjectParent(3+i*2, 2+i*2); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "radar4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("radar4.mod", false, rank); SetPosition(3+i*2, Math::Vector(0.0f, 0.0f, -4.0f)); SetAngleY(2+i*2, 2.0f*Math::PI/3.0f*i); @@ -2703,8 +2671,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_ENERGY ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "energy.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("energy.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -2722,8 +2689,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_LABO ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "labo1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("labo1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -2732,8 +2698,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "labo2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("labo2.mod", false, rank); SetPosition(1, Math::Vector(-9.0f, 3.0f, 0.0f)); SetAngleZ(1, Math::PI/2.0f); @@ -2741,16 +2706,14 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(2, rank); SetObjectParent(2, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "labo3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("labo3.mod", false, rank); SetPosition(2, Math::Vector(9.0f, -1.0f, 0.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(3, rank); SetObjectParent(3, 2); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "labo4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("labo4.mod", false, rank); SetPosition(3, Math::Vector(0.0f, 0.0f, 0.0f)); SetAngleZ(3, 80.0f*Math::PI/180.0f); @@ -2758,8 +2721,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(4, rank); SetObjectParent(4, 2); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "labo4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("labo4.mod", false, rank); SetPosition(4, Math::Vector(0.0f, 0.0f, 0.0f)); SetAngleZ(4, 80.0f*Math::PI/180.0f); SetAngleY(4, Math::PI*2.0f/3.0f); @@ -2768,8 +2730,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(5, rank); SetObjectParent(5, 2); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "labo4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("labo4.mod", false, rank); SetPosition(5, Math::Vector(0.0f, 0.0f, 0.0f)); SetAngleZ(5, 80.0f*Math::PI/180.0f); SetAngleY(5, -Math::PI*2.0f/3.0f); @@ -2788,8 +2749,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_FACTORY ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "factory1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("factory1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -2800,8 +2760,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1+i, rank); SetObjectParent(1+i, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "factory2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("factory2.mod", false, rank); SetPosition(1+i, Math::Vector(10.0f, 2.0f*i, 10.0f)); SetAngleZ(1+i, Math::PI/2.0f); SetZoomZ(1+i, 0.30f); @@ -2810,8 +2769,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(10+i, rank); SetObjectParent(10+i, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "factory2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("factory2.mod", false, rank); SetPosition(10+i, Math::Vector(10.0f, 2.0f*i, -10.0f)); SetAngleZ(10+i, -Math::PI/2.0f); SetAngleY(10+i, Math::PI); @@ -2848,8 +2806,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_REPAIR ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "repair1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("repair1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -2858,8 +2815,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "repair2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("repair2.mod", false, rank); SetPosition(1, Math::Vector(-11.0f, 13.5f, 0.0f)); SetAngleZ(1, Math::PI/2.0f); @@ -2874,8 +2830,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_DESTROYER ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "destroy1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("destroy1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -2884,8 +2839,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "destroy2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("destroy2.mod", false, rank); SetPosition(1, Math::Vector(0.0f, 0.0f, 0.0f)); m_terrain->AddBuildingLevel(pos, 7.0f, 9.0f, 1.0f, 0.5f); @@ -2900,8 +2854,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_STATION ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "station.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("station.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -2917,8 +2870,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_CONVERT ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "convert1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("convert1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -2927,16 +2879,14 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "convert2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("convert2.mod", false, rank); SetPosition(1, Math::Vector(0.0f, 14.0f, 0.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(2, rank); SetObjectParent(2, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "convert3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("convert3.mod", false, rank); SetPosition(2, Math::Vector(0.0f, 11.5f, 0.0f)); SetAngleX(2, -Math::PI*0.35f); @@ -2944,8 +2894,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(3, rank); SetObjectParent(3, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "convert3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("convert3.mod", false, rank); SetPosition(3, Math::Vector(0.0f, 11.5f, 0.0f)); SetAngleY(3, Math::PI); SetAngleX(3, -Math::PI*0.35f); @@ -2961,8 +2910,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_TOWER ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "tower.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("tower.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -2971,8 +2919,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "roller2c.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("roller2c.mod", false, rank); SetPosition(1, Math::Vector(0.0f, 20.0f, 0.0f)); SetAngleZ(1, Math::PI/2.0f); @@ -2980,8 +2927,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(2, rank); SetObjectParent(2, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "roller3c.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("roller3c.mod", false, rank); SetPosition(2, Math::Vector(4.5f, 0.0f, 0.0f)); SetAngleZ(2, 0.0f); @@ -2999,8 +2945,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_NUCLEAR ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "nuclear1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("nuclear1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -3009,8 +2954,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "nuclear2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("nuclear2.mod", false, rank); SetPosition(1, Math::Vector(20.0f, 10.0f, 0.0f)); SetAngleZ(1, 135.0f*Math::PI/180.0f); @@ -3026,8 +2970,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_PARA ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "para.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("para.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -3052,8 +2995,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_SAFE ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "safe1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("safe1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -3062,16 +3004,14 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "safe2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("safe2.mod", false, rank); SetZoom(1, 1.05f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(2, rank); SetObjectParent(2, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "safe3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("safe3.mod", false, rank); SetZoom(2, 1.05f); m_terrain->AddBuildingLevel(pos, 18.0f, 20.0f, 1.0f, 0.5f); @@ -3084,8 +3024,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_HUSTON ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "huston1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("huston1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -3094,8 +3033,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "huston2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("huston2.mod", false, rank); SetPosition(1, Math::Vector(0.0f, 39.0f, 30.0f)); SetAngleY(1, -Math::PI/2.0f); SetZoom(1, 3.0f); @@ -3104,8 +3042,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(2, rank); SetObjectParent(2, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "huston3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("huston3.mod", false, rank); SetPosition(2, Math::Vector(0.0f, 4.5f, 1.9f)); CreateCrashSphere(Math::Vector( 15.0f, 6.0f, -53.0f), 16.0f, SOUND_BOUMm, 0.45f); @@ -3128,8 +3065,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_TARGET1 ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "target1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("target1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, 1.5f); @@ -3158,8 +3094,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_TARGET2 ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "target2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("target2.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -3169,8 +3104,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_NEST ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "nest.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("nest.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -3182,8 +3116,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_START ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "start.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("start.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -3193,8 +3126,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_END ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "end.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("end.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -3214,9 +3146,8 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); pPower->SetObjectRank(0, rank); - if ( power <= 1.0f ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "power.mod")); - else pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "atomic.mod")); - pModFile->CreateEngineObject(rank); + if ( power <= 1.0f ) modelManager->AddModelReference("power.mod", false, rank); + else modelManager->AddModelReference("atomic.mod", false, rank); pPower->SetPosition(0, GetCharacter()->posPower); pPower->CreateCrashSphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f); @@ -3237,7 +3168,6 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, CreateOtherObject(type); m_engine->LoadAllTextures(); - delete pModFile; return true; } @@ -3246,11 +3176,10 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, bool CObject::CreateResource(Math::Vector pos, float angle, ObjectType type, float power) { - Gfx::CModelFile* pModFile; int rank; float radius, height; - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); SetType(type); @@ -3260,46 +3189,44 @@ bool CObject::CreateResource(Math::Vector pos, float angle, ObjectType type, SetEnergy(power); std::string name; - if ( type == OBJECT_STONE ) name = m_app->GetDataFilePath(DIR_MODEL, "stone.mod"); - if ( type == OBJECT_URANIUM ) name = m_app->GetDataFilePath(DIR_MODEL, "uranium.mod"); - if ( type == OBJECT_METAL ) name = m_app->GetDataFilePath(DIR_MODEL, "metal.mod"); - if ( type == OBJECT_POWER ) name = m_app->GetDataFilePath(DIR_MODEL, "power.mod"); - if ( type == OBJECT_ATOMIC ) name = m_app->GetDataFilePath(DIR_MODEL, "atomic.mod"); - if ( type == OBJECT_BULLET ) name = m_app->GetDataFilePath(DIR_MODEL, "bullet.mod"); - if ( type == OBJECT_BBOX ) name = m_app->GetDataFilePath(DIR_MODEL, "bbox.mod"); - if ( type == OBJECT_KEYa ) name = m_app->GetDataFilePath(DIR_MODEL, "keya.mod"); - if ( type == OBJECT_KEYb ) name = m_app->GetDataFilePath(DIR_MODEL, "keyb.mod"); - if ( type == OBJECT_KEYc ) name = m_app->GetDataFilePath(DIR_MODEL, "keyc.mod"); - if ( type == OBJECT_KEYd ) name = m_app->GetDataFilePath(DIR_MODEL, "keyd.mod"); - if ( type == OBJECT_TNT ) name = m_app->GetDataFilePath(DIR_MODEL, "tnt.mod"); - if ( type == OBJECT_SCRAP1 ) name = m_app->GetDataFilePath(DIR_MODEL, "scrap1.mod"); - if ( type == OBJECT_SCRAP2 ) name = m_app->GetDataFilePath(DIR_MODEL, "scrap2.mod"); - if ( type == OBJECT_SCRAP3 ) name = m_app->GetDataFilePath(DIR_MODEL, "scrap3.mod"); - if ( type == OBJECT_SCRAP4 ) name = m_app->GetDataFilePath(DIR_MODEL, "scrap4.mod"); - if ( type == OBJECT_SCRAP5 ) name = m_app->GetDataFilePath(DIR_MODEL, "scrap5.mod"); - if ( type == OBJECT_BOMB ) name = m_app->GetDataFilePath(DIR_MODEL, "bomb.mod"); - if ( type == OBJECT_WAYPOINT ) name = m_app->GetDataFilePath(DIR_MODEL, "waypoint.mod"); - if ( type == OBJECT_SHOW ) name = m_app->GetDataFilePath(DIR_MODEL, "show.mod"); - if ( type == OBJECT_WINFIRE ) name = m_app->GetDataFilePath(DIR_MODEL, "winfire.mod"); - if ( type == OBJECT_BAG ) name = m_app->GetDataFilePath(DIR_MODEL, "bag.mod"); - if ( type == OBJECT_MARKSTONE ) name = m_app->GetDataFilePath(DIR_MODEL, "cross1.mod"); - if ( type == OBJECT_MARKURANIUM ) name = m_app->GetDataFilePath(DIR_MODEL, "cross3.mod"); - if ( type == OBJECT_MARKPOWER ) name = m_app->GetDataFilePath(DIR_MODEL, "cross2.mod"); - if ( type == OBJECT_MARKKEYa ) name = m_app->GetDataFilePath(DIR_MODEL, "crossa.mod"); - if ( type == OBJECT_MARKKEYb ) name = m_app->GetDataFilePath(DIR_MODEL, "crossb.mod"); - if ( type == OBJECT_MARKKEYc ) name = m_app->GetDataFilePath(DIR_MODEL, "crossc.mod"); - if ( type == OBJECT_MARKKEYd ) name = m_app->GetDataFilePath(DIR_MODEL, "crossd.mod"); - if ( type == OBJECT_EGG ) name = m_app->GetDataFilePath(DIR_MODEL, "egg.mod"); - - pModFile->ReadModel(name); - pModFile->CreateEngineObject(rank); + if ( type == OBJECT_STONE ) name = "stone.mod"; + if ( type == OBJECT_URANIUM ) name = "uranium.mod"; + if ( type == OBJECT_METAL ) name = "metal.mod"; + if ( type == OBJECT_POWER ) name = "power.mod"; + if ( type == OBJECT_ATOMIC ) name = "atomic.mod"; + if ( type == OBJECT_BULLET ) name = "bullet.mod"; + if ( type == OBJECT_BBOX ) name = "bbox.mod"; + if ( type == OBJECT_KEYa ) name = "keya.mod"; + if ( type == OBJECT_KEYb ) name = "keyb.mod"; + if ( type == OBJECT_KEYc ) name = "keyc.mod"; + if ( type == OBJECT_KEYd ) name = "keyd.mod"; + if ( type == OBJECT_TNT ) name = "tnt.mod"; + if ( type == OBJECT_SCRAP1 ) name = "scrap1.mod"; + if ( type == OBJECT_SCRAP2 ) name = "scrap2.mod"; + if ( type == OBJECT_SCRAP3 ) name = "scrap3.mod"; + if ( type == OBJECT_SCRAP4 ) name = "scrap4.mod"; + if ( type == OBJECT_SCRAP5 ) name = "scrap5.mod"; + if ( type == OBJECT_BOMB ) name = "bomb.mod"; + if ( type == OBJECT_WAYPOINT ) name = "waypoint.mod"; + if ( type == OBJECT_SHOW ) name = "show.mod"; + if ( type == OBJECT_WINFIRE ) name = "winfire.mod"; + if ( type == OBJECT_BAG ) name = "bag.mod"; + if ( type == OBJECT_MARKSTONE ) name = "cross1.mod"; + if ( type == OBJECT_MARKURANIUM ) name = "cross3.mod"; + if ( type == OBJECT_MARKPOWER ) name = "cross2.mod"; + if ( type == OBJECT_MARKKEYa ) name = "crossa.mod"; + if ( type == OBJECT_MARKKEYb ) name = "crossb.mod"; + if ( type == OBJECT_MARKKEYc ) name = "crossc.mod"; + if ( type == OBJECT_MARKKEYd ) name = "crossd.mod"; + if ( type == OBJECT_EGG ) name = "egg.mod"; + + modelManager->AddModelReference(name, false, rank); SetPosition(0, pos); SetAngleY(0, angle); if ( type == OBJECT_SHOW ) // remains in the air? { - delete pModFile; return true; } @@ -3352,7 +3279,6 @@ bool CObject::CreateResource(Math::Vector pos, float angle, ObjectType type, pos.y += height; SetPosition(0, pos); // to display the shadows immediately - delete pModFile; return true; } @@ -3360,36 +3286,34 @@ bool CObject::CreateResource(Math::Vector pos, float angle, ObjectType type, bool CObject::CreateFlag(Math::Vector pos, float angle, ObjectType type) { - Gfx::CModelFile* pModFile; int rank, i; - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); SetType(type); std::string name; name = ""; - if ( type == OBJECT_FLAGb ) name = m_app->GetDataFilePath(DIR_MODEL, "flag1b.mod"); - if ( type == OBJECT_FLAGr ) name = m_app->GetDataFilePath(DIR_MODEL, "flag1r.mod"); - if ( type == OBJECT_FLAGg ) name = m_app->GetDataFilePath(DIR_MODEL, "flag1g.mod"); - if ( type == OBJECT_FLAGy ) name = m_app->GetDataFilePath(DIR_MODEL, "flag1y.mod"); - if ( type == OBJECT_FLAGv ) name = m_app->GetDataFilePath(DIR_MODEL, "flag1v.mod"); + if ( type == OBJECT_FLAGb ) name = "flag1b.mod"; + if ( type == OBJECT_FLAGr ) name = "flag1r.mod"; + if ( type == OBJECT_FLAGg ) name = "flag1g.mod"; + if ( type == OBJECT_FLAGy ) name = "flag1y.mod"; + if ( type == OBJECT_FLAGv ) name = "flag1v.mod"; rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object SetObjectRank(0, rank); - pModFile->ReadModel(name); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference(name, false, rank); SetPosition(0, pos); SetAngleY(0, angle); name = ""; - if ( type == OBJECT_FLAGb ) name = m_app->GetDataFilePath(DIR_MODEL, "flag2b.mod"); - if ( type == OBJECT_FLAGr ) name = m_app->GetDataFilePath(DIR_MODEL, "flag2r.mod"); - if ( type == OBJECT_FLAGg ) name = m_app->GetDataFilePath(DIR_MODEL, "flag2g.mod"); - if ( type == OBJECT_FLAGy ) name = m_app->GetDataFilePath(DIR_MODEL, "flag2y.mod"); - if ( type == OBJECT_FLAGv ) name = m_app->GetDataFilePath(DIR_MODEL, "flag2v.mod"); + if ( type == OBJECT_FLAGb ) name = "flag2b.mod"; + if ( type == OBJECT_FLAGr ) name = "flag2r.mod"; + if ( type == OBJECT_FLAGg ) name = "flag2g.mod"; + if ( type == OBJECT_FLAGy ) name = "flag2y.mod"; + if ( type == OBJECT_FLAGv ) name = "flag2v.mod"; for ( i=0 ; i<4 ; i++ ) { @@ -3397,8 +3321,7 @@ bool CObject::CreateFlag(Math::Vector pos, float angle, ObjectType type) m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1+i, rank); SetObjectParent(1+i, i); - pModFile->ReadModel(name); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference(name, false, rank); if ( i == 0 ) SetPosition(1+i, Math::Vector(0.15f, 5.0f, 0.0f)); else SetPosition(1+i, Math::Vector(0.79f, 0.0f, 0.0f)); } @@ -3414,7 +3337,6 @@ bool CObject::CreateFlag(Math::Vector pos, float angle, ObjectType type) pos = GetPosition(0); SetPosition(0, pos); // to display the shadows immediately - delete pModFile; return true; } @@ -3423,10 +3345,9 @@ bool CObject::CreateFlag(Math::Vector pos, float angle, ObjectType type) bool CObject::CreateBarrier(Math::Vector pos, float angle, float height, ObjectType type) { - Gfx::CModelFile* pModFile; int rank; - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); SetType(type); @@ -3435,8 +3356,7 @@ bool CObject::CreateBarrier(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "barrier0.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("barrier0.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -3452,8 +3372,7 @@ bool CObject::CreateBarrier(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "barrier1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("barrier1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -3471,8 +3390,7 @@ bool CObject::CreateBarrier(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "barrier2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("barrier2.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -3490,8 +3408,7 @@ bool CObject::CreateBarrier(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "barrier3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("barrier3.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -3515,7 +3432,6 @@ bool CObject::CreateBarrier(Math::Vector pos, float angle, float height, pos.y += height; SetPosition(0, pos); - delete pModFile; return true; } @@ -3524,10 +3440,9 @@ bool CObject::CreateBarrier(Math::Vector pos, float angle, float height, bool CObject::CreatePlant(Math::Vector pos, float angle, float height, ObjectType type) { - Gfx::CModelFile* pModFile; int rank; - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); SetType(type); @@ -3540,12 +3455,11 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - if ( type == OBJECT_PLANT0 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant0.mod")); - if ( type == OBJECT_PLANT1 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant1.mod")); - if ( type == OBJECT_PLANT2 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant2.mod")); - if ( type == OBJECT_PLANT3 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant3.mod")); - if ( type == OBJECT_PLANT4 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant4.mod")); - pModFile->CreateEngineObject(rank); + if ( type == OBJECT_PLANT0 ) modelManager->AddModelReference("plant0.mod", false, rank); + if ( type == OBJECT_PLANT1 ) modelManager->AddModelReference("plant1.mod", false, rank); + if ( type == OBJECT_PLANT2 ) modelManager->AddModelReference("plant2.mod", false, rank); + if ( type == OBJECT_PLANT3 ) modelManager->AddModelReference("plant3.mod", false, rank); + if ( type == OBJECT_PLANT4 ) modelManager->AddModelReference("plant4.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -3565,10 +3479,9 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - if ( type == OBJECT_PLANT5 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant5.mod")); - if ( type == OBJECT_PLANT6 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant6.mod")); - if ( type == OBJECT_PLANT7 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant7.mod")); - pModFile->CreateEngineObject(rank); + if ( type == OBJECT_PLANT5 ) modelManager->AddModelReference("plant5.mod", false, rank); + if ( type == OBJECT_PLANT6 ) modelManager->AddModelReference("plant6.mod", false, rank); + if ( type == OBJECT_PLANT7 ) modelManager->AddModelReference("plant7.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -3584,9 +3497,8 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - if ( type == OBJECT_PLANT8 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant8.mod")); - if ( type == OBJECT_PLANT9 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant9.mod")); - pModFile->CreateEngineObject(rank); + if ( type == OBJECT_PLANT8 ) modelManager->AddModelReference("plant8.mod", false, rank); + if ( type == OBJECT_PLANT9 ) modelManager->AddModelReference("plant9.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -3605,12 +3517,11 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - if ( type == OBJECT_PLANT10 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant10.mod")); - if ( type == OBJECT_PLANT11 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant11.mod")); - if ( type == OBJECT_PLANT12 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant12.mod")); - if ( type == OBJECT_PLANT13 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant13.mod")); - if ( type == OBJECT_PLANT14 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant14.mod")); - pModFile->CreateEngineObject(rank); + if ( type == OBJECT_PLANT10 ) modelManager->AddModelReference("plant10.mod", false, rank); + if ( type == OBJECT_PLANT11 ) modelManager->AddModelReference("plant11.mod", false, rank); + if ( type == OBJECT_PLANT12 ) modelManager->AddModelReference("plant12.mod", false, rank); + if ( type == OBJECT_PLANT13 ) modelManager->AddModelReference("plant13.mod", false, rank); + if ( type == OBJECT_PLANT14 ) modelManager->AddModelReference("plant14.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -3630,12 +3541,11 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - if ( type == OBJECT_PLANT15 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant15.mod")); - if ( type == OBJECT_PLANT16 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant16.mod")); - if ( type == OBJECT_PLANT17 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant17.mod")); - if ( type == OBJECT_PLANT18 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant18.mod")); - if ( type == OBJECT_PLANT19 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant19.mod")); - pModFile->CreateEngineObject(rank); + if ( type == OBJECT_PLANT15 ) modelManager->AddModelReference("plant15.mod", false, rank); + if ( type == OBJECT_PLANT16 ) modelManager->AddModelReference("plant16.mod", false, rank); + if ( type == OBJECT_PLANT17 ) modelManager->AddModelReference("plant17.mod", false, rank); + if ( type == OBJECT_PLANT18 ) modelManager->AddModelReference("plant18.mod", false, rank); + if ( type == OBJECT_PLANT19 ) modelManager->AddModelReference("plant19.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -3654,8 +3564,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "tree0.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("tree0.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -3672,8 +3581,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "tree1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("tree1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -3691,8 +3599,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "tree2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("tree2.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -3710,8 +3617,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "tree3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("tree3.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -3728,8 +3634,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "tree4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("tree4.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -3745,8 +3650,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "tree5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("tree5.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -3767,7 +3671,6 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, pos.y += height; SetPosition(0, pos); - delete pModFile; return true; } @@ -3776,10 +3679,9 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, bool CObject::CreateMushroom(Math::Vector pos, float angle, float height, ObjectType type) { - Gfx::CModelFile* pModFile; int rank; - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); SetType(type); @@ -3788,8 +3690,7 @@ bool CObject::CreateMushroom(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mush1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mush1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -3805,8 +3706,7 @@ bool CObject::CreateMushroom(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mush2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mush2.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -3827,7 +3727,6 @@ bool CObject::CreateMushroom(Math::Vector pos, float angle, float height, pos.y += height; SetPosition(0, pos); - delete pModFile; return true; } @@ -3836,14 +3735,13 @@ bool CObject::CreateMushroom(Math::Vector pos, float angle, float height, bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height, ObjectType type) { - Gfx::CModelFile* pModFile; Math::Matrix* mat; Gfx::Color color; int rank; float fShadow; bool bFloorAdjust = true; - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); SetType(type); @@ -3854,8 +3752,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen0.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen0.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -3874,8 +3771,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -3896,8 +3792,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen2.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -3919,8 +3814,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height //? m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_METAL); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen3.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -3935,8 +3829,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen4.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -3957,8 +3850,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen5.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -3974,8 +3866,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen6.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen6.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -3995,8 +3886,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen7.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen7.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4016,8 +3906,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen8.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen8.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4038,8 +3927,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen9.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen9.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4060,8 +3948,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen10.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen10.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4086,8 +3973,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen11.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen11.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -4111,8 +3997,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height //? m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_METAL); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen12.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen12.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4127,8 +4012,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen13.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen13.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4152,8 +4036,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen14.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen14.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4177,8 +4060,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen15.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen15.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4202,8 +4084,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen16.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen16.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4220,8 +4101,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen17.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen17.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4236,8 +4116,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen18.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen18.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4252,8 +4131,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen19.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen19.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4268,8 +4146,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen20.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen20.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4289,8 +4166,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen21.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen21.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4301,8 +4177,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen22.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen22.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4318,8 +4193,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen23.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen23.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4345,8 +4219,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen24.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen24.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4361,8 +4234,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen25.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen25.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4377,8 +4249,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen26.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen26.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4401,8 +4272,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen27.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen27.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4417,8 +4287,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height //? m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_METAL); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen28.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen28.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4432,8 +4301,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen29.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen29.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4445,8 +4313,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen30.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen30.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4461,8 +4328,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen31.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen31.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4480,8 +4346,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen32.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen32.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4499,8 +4364,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen33.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen33.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4514,8 +4378,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen34.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen34.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4529,8 +4392,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen35.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen35.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4548,8 +4410,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen36.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen36.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4561,8 +4422,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen37.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen37.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4574,8 +4434,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen38a.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen38a.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4584,16 +4443,14 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen38b.mod")); // engine - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen38b.mod", false, rank); // engine SetPosition(1, Math::Vector(0.0f, 30.0f, 0.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(2, rank); SetObjectParent(2, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen38c.mod")); // propeller - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen38c.mod", false, rank); // propeller SetPosition(2, Math::Vector(0.0f, 0.0f, 0.0f)); CreateCrashSphere(Math::Vector(0.0f, 2.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f); @@ -4606,8 +4463,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen39.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen39.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4622,8 +4478,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen40.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen40.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4638,8 +4493,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen41.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen41.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4650,8 +4504,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen42.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen42.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4665,8 +4518,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen43.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen43.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4680,8 +4532,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen44.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen44.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4706,7 +4557,6 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height pos.y += height; SetPosition(0, pos); - delete pModFile; return true; } @@ -4715,11 +4565,10 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height bool CObject::CreateQuartz(Math::Vector pos, float angle, float height, ObjectType type) { - Gfx::CModelFile* pModFile; float radius; int rank; - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); SetType(type); @@ -4728,8 +4577,7 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "quartz0.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("quartz0.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -4743,8 +4591,7 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "quartz1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("quartz1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -4758,8 +4605,7 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "quartz2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("quartz2.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -4773,8 +4619,7 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "quartz3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("quartz3.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -4817,7 +4662,6 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height, m_particle->CreateParticle(pos, pos, Math::Point(2.0f, 2.0f), Gfx::PARTIQUARTZ, 0.7f+Math::Rand()*0.7f, radius, 0.0f); m_particle->CreateParticle(pos, pos, Math::Point(2.0f, 2.0f), Gfx::PARTIQUARTZ, 0.7f+Math::Rand()*0.7f, radius, 0.0f); - delete pModFile; return true; } @@ -4826,10 +4670,9 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height, bool CObject::CreateRoot(Math::Vector pos, float angle, float height, ObjectType type) { - Gfx::CModelFile* pModFile; int rank; - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); SetType(type); @@ -4838,8 +4681,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "root0.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("root0.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, 2.0f); @@ -4860,8 +4702,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "root1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("root1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, 2.0f); @@ -4882,8 +4723,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "root2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("root2.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, 2.0f); @@ -4903,8 +4743,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "root3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("root3.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, 2.0f); @@ -4926,8 +4765,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "root4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("root4.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, 2.0f); @@ -4951,8 +4789,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "root4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("root4.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, 2.0f); @@ -4961,8 +4798,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "root5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("root5.mod", false, rank); SetPosition(1, Math::Vector(-5.0f, 28.0f, -4.0f)); SetAngleX(1, -30.0f*Math::PI/180.0f); SetAngleZ(1, 20.0f*Math::PI/180.0f); @@ -4992,7 +4828,6 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height, pos.y += height; SetPosition(0, pos); - delete pModFile; return true; } @@ -5001,10 +4836,9 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height, bool CObject::CreateHome(Math::Vector pos, float angle, float height, ObjectType type) { - Gfx::CModelFile* pModFile; int rank; - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); SetType(type); @@ -5013,8 +4847,7 @@ bool CObject::CreateHome(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "home1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("home1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, 1.3f); @@ -5034,7 +4867,6 @@ bool CObject::CreateHome(Math::Vector pos, float angle, float height, pos.y += height; SetPosition(0, pos); - delete pModFile; return true; } @@ -5043,10 +4875,9 @@ bool CObject::CreateHome(Math::Vector pos, float angle, float height, bool CObject::CreateRuin(Math::Vector pos, float angle, float height, ObjectType type) { - Gfx::CModelFile* pModFile; int rank; - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); SetType(type); @@ -5055,22 +4886,21 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height, SetObjectRank(0, rank); std::string name; - if ( type == OBJECT_RUINmobilew1 ) name = m_app->GetDataFilePath(DIR_MODEL, "ruin1.mod"); - if ( type == OBJECT_RUINmobilew2 ) name = m_app->GetDataFilePath(DIR_MODEL, "ruin1.mod"); - if ( type == OBJECT_RUINmobilet1 ) name = m_app->GetDataFilePath(DIR_MODEL, "ruin2.mod"); - if ( type == OBJECT_RUINmobilet2 ) name = m_app->GetDataFilePath(DIR_MODEL, "ruin2.mod"); - if ( type == OBJECT_RUINmobiler1 ) name = m_app->GetDataFilePath(DIR_MODEL, "ruin3.mod"); - if ( type == OBJECT_RUINmobiler2 ) name = m_app->GetDataFilePath(DIR_MODEL, "ruin3.mod"); - if ( type == OBJECT_RUINfactory ) name = m_app->GetDataFilePath(DIR_MODEL, "ruin4.mod"); - if ( type == OBJECT_RUINdoor ) name = m_app->GetDataFilePath(DIR_MODEL, "ruin5.mod"); - if ( type == OBJECT_RUINsupport ) name = m_app->GetDataFilePath(DIR_MODEL, "ruin6.mod"); - if ( type == OBJECT_RUINradar ) name = m_app->GetDataFilePath(DIR_MODEL, "ruin7.mod"); - if ( type == OBJECT_RUINconvert ) name = m_app->GetDataFilePath(DIR_MODEL, "ruin8.mod"); - if ( type == OBJECT_RUINbase ) name = m_app->GetDataFilePath(DIR_MODEL, "ruin9.mod"); - if ( type == OBJECT_RUINhead ) name = m_app->GetDataFilePath(DIR_MODEL, "ruin10.mod"); - - pModFile->ReadModel(name); - pModFile->CreateEngineObject(rank); + if ( type == OBJECT_RUINmobilew1 ) name = "ruin1.mod"; + if ( type == OBJECT_RUINmobilew2 ) name = "ruin1.mod"; + if ( type == OBJECT_RUINmobilet1 ) name = "ruin2.mod"; + if ( type == OBJECT_RUINmobilet2 ) name = "ruin2.mod"; + if ( type == OBJECT_RUINmobiler1 ) name = "ruin3.mod"; + if ( type == OBJECT_RUINmobiler2 ) name = "ruin3.mod"; + if ( type == OBJECT_RUINfactory ) name = "ruin4.mod"; + if ( type == OBJECT_RUINdoor ) name = "ruin5.mod"; + if ( type == OBJECT_RUINsupport ) name = "ruin6.mod"; + if ( type == OBJECT_RUINradar ) name = "ruin7.mod"; + if ( type == OBJECT_RUINconvert ) name = "ruin8.mod"; + if ( type == OBJECT_RUINbase ) name = "ruin9.mod"; + if ( type == OBJECT_RUINhead ) name = "ruin10.mod"; + + modelManager->AddModelReference(name, false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -5083,8 +4913,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height, SetObjectRank(6, rank); SetObjectParent(6, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ruin1w.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ruin1w.mod", false, rank); SetPosition(6, Math::Vector(-3.0f, 1.8f, -4.0f)); SetAngleX(6, -Math::PI/2.0f); @@ -5095,8 +4924,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height, SetObjectRank(7, rank); SetObjectParent(7, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ruin1w.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ruin1w.mod", false, rank); SetPosition(7, Math::Vector(-3.0f, 1.0f, 3.0f)); SetAngleY(7, Math::PI-0.3f); @@ -5108,8 +4936,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height, SetObjectRank(8, rank); SetObjectParent(8, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ruin1w.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ruin1w.mod", false, rank); SetPosition(8, Math::Vector(2.0f, 1.6f, -3.0f)); SetAngleY(8, 0.3f); @@ -5120,8 +4947,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height, SetObjectRank(9, rank); SetObjectParent(9, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ruin1w.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ruin1w.mod", false, rank); SetPosition(9, Math::Vector(2.0f, 1.0f, 3.0f)); SetAngleY(9, Math::PI-0.2f); @@ -5141,8 +4967,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height, SetObjectRank(7, rank); SetObjectParent(7, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ruin1w.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ruin1w.mod", false, rank); SetPosition(7, Math::Vector(-3.0f, 1.0f, 3.0f)); SetAngleY(7, Math::PI+0.3f); @@ -5154,8 +4979,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height, SetObjectRank(9, rank); SetObjectParent(9, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ruin1w.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ruin1w.mod", false, rank); SetPosition(9, Math::Vector(2.0f, 1.0f, 3.0f)); SetAngleY(9, Math::PI+0.3f); @@ -5175,8 +4999,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height, SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ruin2c.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ruin2c.mod", false, rank); SetPosition(1, Math::Vector(3.0f, 5.0f, -2.5f)); SetAngleX(1, -Math::PI*0.85f); @@ -5458,7 +5281,6 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height, SetAngleX(0, angle); } - delete pModFile; return true; } @@ -5466,10 +5288,9 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height, bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) { - Gfx::CModelFile* pModFile; int rank, i; - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); SetType(type); @@ -5478,8 +5299,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apollol1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apollol1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, 1.2f); @@ -5491,8 +5311,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(i+1, rank); SetObjectParent(i+1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apollol2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apollol2.mod", false, rank); SetAngleY(i+1, Math::PI/2.0f*i); } @@ -5500,8 +5319,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(5, rank); SetObjectParent(5, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apollol3.mod")); // ladder - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apollol3.mod", false, rank); // ladder //? m_terrain->AddBuildingLevel(pos, 10.0f, 13.0f, 12.0f, 0.0f); @@ -5521,8 +5339,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); //it is a stationary object SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -5532,32 +5349,28 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj4.mod")); // wheel - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj4.mod", false, rank); // wheel SetPosition(1, Math::Vector(-5.75f, 1.65f, -5.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(2, rank); SetObjectParent(2, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj4.mod")); // wheel - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj4.mod", false, rank); // wheel SetPosition(2, Math::Vector(-5.75f, 1.65f, 5.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(3, rank); SetObjectParent(3, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj4.mod")); // wheel - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj4.mod", false, rank); // wheel SetPosition(3, Math::Vector(5.75f, 1.65f, -5.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(4, rank); SetObjectParent(4, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj4.mod")); // wheel - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj4.mod", false, rank); // wheel SetPosition(4, Math::Vector(5.75f, 1.65f, 5.0f)); // Accessories: @@ -5565,8 +5378,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(5, rank); SetObjectParent(5, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj2.mod")); // antenna - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj2.mod", false, rank); // antenna SetPosition(5, Math::Vector(5.5f, 8.8f, 2.0f)); SetAngleY(5, -120.0f*Math::PI/180.0f); SetAngleZ(5, 45.0f*Math::PI/180.0f); @@ -5575,8 +5387,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(6, rank); SetObjectParent(6, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj3.mod")); // camera - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj3.mod", false, rank); // camera SetPosition(6, Math::Vector(5.5f, 2.8f, -2.0f)); SetAngleY(6, 30.0f*Math::PI/180.0f); @@ -5594,8 +5405,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apollof.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apollof.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -5609,8 +5419,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apollom.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apollom.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -5626,8 +5435,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloa.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloa.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -5636,8 +5444,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj2.mod")); // antenna - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj2.mod", false, rank); // antenna SetPosition(1, Math::Vector(0.0f, 5.0f, 0.0f)); SetAngleY(1, -120.0f*Math::PI/180.0f); SetAngleZ(1, 45.0f*Math::PI/180.0f); @@ -5651,7 +5458,6 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) pos = GetPosition(0); SetPosition(0, pos); // to display the shadows immediately - delete pModFile; return true; } diff --git a/src/object/robotmain.cpp b/src/object/robotmain.cpp index aa2fe22..ca13efc 100644 --- a/src/object/robotmain.cpp +++ b/src/object/robotmain.cpp @@ -1010,7 +1010,7 @@ void CRobotMain::ChangePhase(Phase phase) ChangePause(false); FlushDisplayInfo(); m_engine->SetRankView(0); - m_engine->FlushObject(); + m_engine->DeleteAllObjects(); m_engine->SetWaterAddColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f)); m_engine->SetBackground(""); m_engine->SetBackForce(false); @@ -3673,7 +3673,7 @@ void CRobotMain::Convert() void CRobotMain::ScenePerso() { DeleteAllObjects(); // removes all the current 3D Scene - m_engine->FlushObject(); + m_engine->DeleteAllObjects(); m_terrain->FlushRelief(); // all flat m_terrain->FlushBuildingLevel(); m_terrain->FlushFlyingLimit(); diff --git a/src/script/script.cpp b/src/script/script.cpp index 57d638e..f58e66d 100644 --- a/src/script/script.cpp +++ b/src/script/script.cpp @@ -2669,9 +2669,9 @@ CScript::CScript(CInstanceManager* iMan, CObject* object, CTaskManager** seconda m_main = static_cast<CRobotMain*>(m_iMan->SearchInstance(CLASS_MAIN)); m_terrain = static_cast<Gfx::CTerrain*>(m_iMan->SearchInstance(CLASS_TERRAIN)); m_water = static_cast<Gfx::CWater*>(m_iMan->SearchInstance(CLASS_WATER)); - m_botProg = 0; + m_botProg = nullptr; m_object = object; - m_primaryTask = 0; + m_primaryTask = nullptr; m_secondaryTask = secondaryTask; m_interface = static_cast<Ui::CInterface*>(m_iMan->SearchInstance(CLASS_INTERFACE)); @@ -2680,7 +2680,7 @@ CScript::CScript(CInstanceManager* iMan, CObject* object, CTaskManager** seconda m_ipf = CBOT_IPF; m_errMode = ERM_STOP; m_len = 0; - m_script = 0; + m_script = nullptr; m_bRun = false; m_bStepMode = false; m_bCompile = false; diff --git a/src/tools/CMakeLists.txt b/src/tools/CMakeLists.txt index f6c6112..3653357 100644 --- a/src/tools/CMakeLists.txt +++ b/src/tools/CMakeLists.txt @@ -1,5 +1,4 @@ set(CONVERT_MODEL_SOURCES -../common/iman.cpp ../common/logger.cpp ../common/stringutils.cpp ../graphics/engine/modelfile.cpp diff --git a/src/tools/convert_model.cpp b/src/tools/convert_model.cpp index a33d7d0..3eecfb1 100644 --- a/src/tools/convert_model.cpp +++ b/src/tools/convert_model.cpp @@ -1,4 +1,3 @@ -#include "common/iman.h" #include "common/logger.h" #include "graphics/engine/modelfile.h" @@ -8,11 +7,10 @@ bool EndsWith(std::string const &fullString, std::string const &ending) { - if (fullString.length() >= ending.length()) { + if (fullString.length() >= ending.length()) return (0 == fullString.compare (fullString.length() - ending.length(), ending.length(), ending)); - } else { + else return false; - } } @@ -20,7 +18,6 @@ struct Args { bool usage; bool dumpInfo; - bool mirror; std::string inputFile; std::string outputFile; std::string inputFormat; @@ -30,7 +27,6 @@ struct Args { usage = false; dumpInfo = false; - mirror = false; } }; @@ -43,8 +39,7 @@ void PrintUsage(const std::string& program) std::cerr << "Usage:" << std::endl; std::cerr << std::endl; std::cerr << " Convert files:" << std::endl; - std::cerr << " " << program << " -i input_file -if input_format -o output_file -of output_format [-m]" << std::endl; - std::cerr << " -m => mirror" << std::endl; + std::cerr << " " << program << " -i input_file -if input_format -o output_file -of output_format" << std::endl; std::cerr << std::endl; std::cerr << " Dump info:" << std::endl; std::cerr << " " << program << " -d -i input_file -if input_format" << std::endl; @@ -117,10 +112,6 @@ bool ParseArgs(int argc, char *argv[]) { ARGS.dumpInfo = true; } - else if (arg == "-m") - { - ARGS.mirror = true; - } else { return false; @@ -165,8 +156,7 @@ int main(int argc, char *argv[]) if (ARGS.usage) return 0; - CInstanceManager iMan; - Gfx::CModelFile model(&iMan); + Gfx::CModelFile model; bool ok = true; @@ -255,9 +245,6 @@ int main(int argc, char *argv[]) return 0; } - if (ARGS.mirror) - model.Mirror(); - if (ARGS.outputFormat == "old") { ok = model.WriteModel(ARGS.outputFile); diff --git a/tools/blender-scripts.py b/tools/blender-scripts.py index 6591393..ed515b4 100644 --- a/tools/blender-scripts.py +++ b/tools/blender-scripts.py @@ -38,10 +38,7 @@ class ColobotVertex: return 1 def __eq__(self, other): - return fuzzy_equal_v(self.coord, other.coord) and - fuzzy_equal_v(self.normal, other.normal) and - fuzzy_equal_v(self.t1, other.t1) and - fuzzy_equal_v(self.t2, other.t2) + return fuzzy_equal_v(self.coord, other.coord) and fuzzy_equal_v(self.normal, other.normal) and fuzzy_equal_v(self.t1, other.t1) and fuzzy_equal_v(self.t2, other.t2) class ColobotMaterial: """Material as saved in Colobot model file""" @@ -56,11 +53,7 @@ class ColobotMaterial: return 1 def __eq__(self, other): - return fuzzy_equal_v(self.diffuse, other.diffuse) and - fuzzy_equal_v(self.ambient, other.ambient) and - fuzzy_equal_v(self.specular, other.specular) and - self.tex1 == other.tex1 and - self.tex2 == other.tex2 + return fuzzy_equal_v(self.diffuse, other.diffuse) and fuzzy_equal_v(self.ambient, other.ambient) and fuzzy_equal_v(self.specular, other.specular) and self.tex1 == other.tex1 and self.tex2 == other.tex2 class ColobotTriangle: """Triangle as saved in Colobot model file""" |